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Implement remaining GUIObject hotkey setting support following rP804 (assign hotkeys to GUIObjects from JS)
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Authored by elexis on Sep 3 2019, 4:38 PM.

Details

Summary

In rP804 the GUI IObject setting "hotkey" was added and was filled from XML nodes specifying GUI objects that have a "hotkey" attribute.
However it was never implemented to take effect if JS changed this setting value.
So it is a should-have by definition of Setting and by the fact of exposing this setting to JS read&write.

But there are many use cases for that already.

  • Generating the main menu from JS instead of hardbaking in XML D2240
  • nani had asked about this feature few days ago when working on his hotkey support in his autociv mod
  • This patch adds it to the gamesetup, mostly to remove JS code from the XML page, as mods can insert their own XML file to avoid the 32 repetition limit.
  • misc.xml, camera.xml, training.xml... can be moved to JS.
  • nani mentioned that for example the building panel button hotkeys need to be updated depending on the building if the hotkeys refer to specific buildings rather than the Nth item
Test Plan

Test the three example hotkeys.
Test that reassigning a hotkey to a different object means that its actually removed from the previous GUI Object.
Notice that the XML call means that the erase_if idiom is performed now when it wasn't performed before.
Notice that this actually was a bug before, because the same hotkey can be assigned to multiple GUI objects already in XML,
but only one of the hotkeys is triggered, and because each hotkey should relate to one action, not multiple actions.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

elexis created this revision.Sep 3 2019, 4:38 PM
Vulcan added a comment.Sep 3 2019, 4:40 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/64/display/redirect

elexis added inline comments.Sep 3 2019, 4:41 PM
binaries/data/mods/public/gui/gamesetup/gamesetup.js
1501 ↗(On Diff #9616)

As you can see its more code than before, which is slightly sad.
Notice that mods can come wth a custom XML file instead of using this system.
Still seems cleaner to me to have JS code in JS files, for example for syntax highlighting, syntax / lint checking, separation of concerns.

Vulcan added a comment.Sep 3 2019, 4:46 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...

source/gui/CGUI.h
|  27| #include·"GUIbase.h"
|    | [MAJOR] CPPCheckBear (syntaxError):
|    | Code 'classGUITooltip{' is invalid C code. Use --std or --language to configure the language.
Executing section JS...
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  62|  62| var g_RomanNumbers = [undefined, "I", "II", "III", "IV", "V", "VI", "VII", "VIII"];
|  63|  63| 
|  64|  64| var g_PlayerTeamList = prepareForDropdown([{
|  65|    |-		"label": translateWithContext("team", "None"),
|    |  65|+	"label": translateWithContext("team", "None"),
|  66|  66| 		"id": -1
|  67|  67| 	}].concat(
|  68|  68| 		Array(g_MaxTeams).fill(0).map((v, i) => ({
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  63|  63| 
|  64|  64| var g_PlayerTeamList = prepareForDropdown([{
|  65|  65| 		"label": translateWithContext("team", "None"),
|  66|    |-		"id": -1
|    |  66|+	"id": -1
|  67|  67| 	}].concat(
|  68|  68| 		Array(g_MaxTeams).fill(0).map((v, i) => ({
|  69|  69| 			"label": i + 1,
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 0 tabs but found 1.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  64|  64| var g_PlayerTeamList = prepareForDropdown([{
|  65|  65| 		"label": translateWithContext("team", "None"),
|  66|  66| 		"id": -1
|  67|    |-	}].concat(
|    |  67|+}].concat(
|  68|  68| 		Array(g_MaxTeams).fill(0).map((v, i) => ({
|  69|  69| 			"label": i + 1,
|  70|  70| 			"id": i
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  65|  65| 		"label": translateWithContext("team", "None"),
|  66|  66| 		"id": -1
|  67|  67| 	}].concat(
|  68|    |-		Array(g_MaxTeams).fill(0).map((v, i) => ({
|    |  68|+	Array(g_MaxTeams).fill(0).map((v, i) => ({
|  69|  69| 			"label": i + 1,
|  70|  70| 			"id": i
|  71|  71| 		}))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  66|  66| 		"id": -1
|  67|  67| 	}].concat(
|  68|  68| 		Array(g_MaxTeams).fill(0).map((v, i) => ({
|  69|    |-			"label": i + 1,
|    |  69|+		"label": i + 1,
|  70|  70| 			"id": i
|  71|  71| 		}))
|  72|  72| 	)
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  67|  67| 	}].concat(
|  68|  68| 		Array(g_MaxTeams).fill(0).map((v, i) => ({
|  69|  69| 			"label": i + 1,
|  70|    |-			"id": i
|    |  70|+		"id": i
|  71|  71| 		}))
|  72|  72| 	)
|  73|  73| );
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  68|  68| 		Array(g_MaxTeams).fill(0).map((v, i) => ({
|  69|  69| 			"label": i + 1,
|  70|  70| 			"id": i
|  71|    |-		}))
|    |  71|+	}))
|  72|  72| 	)
|  73|  73| );
|  74|  74| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 0 tabs but found 1.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  69|  69| 			"label": i + 1,
|  70|  70| 			"id": i
|  71|  71| 		}))
|  72|    |-	)
|    |  72|+)
|  73|  73| );
|  74|  74| 
|  75|  75| /**
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  78|  78| var g_RelicCountList = Object.keys(g_CivData).map((civ, i) => i + 1);
|  79|  79| 
|  80|  80| var g_PlayerCivList = g_CivData && prepareForDropdown([{
|  81|    |-		"name": translateWithContext("civilization", "Random"),
|    |  81|+	"name": translateWithContext("civilization", "Random"),
|  82|  82| 		"tooltip": translate("Picks one civilization at random when the game starts."),
|  83|  83| 		"color": g_ColorRandom,
|  84|  84| 		"code": "random"
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  79|  79| 
|  80|  80| var g_PlayerCivList = g_CivData && prepareForDropdown([{
|  81|  81| 		"name": translateWithContext("civilization", "Random"),
|  82|    |-		"tooltip": translate("Picks one civilization at random when the game starts."),
|    |  82|+	"tooltip": translate("Picks one civilization at random when the game starts."),
|  83|  83| 		"color": g_ColorRandom,
|  84|  84| 		"code": "random"
|  85|  85| 	}].concat(
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  80|  80| var g_PlayerCivList = g_CivData && prepareForDropdown([{
|  81|  81| 		"name": translateWithContext("civilization", "Random"),
|  82|  82| 		"tooltip": translate("Picks one civilization at random when the game starts."),
|  83|    |-		"color": g_ColorRandom,
|    |  83|+	"color": g_ColorRandom,
|  84|  84| 		"code": "random"
|  85|  85| 	}].concat(
|  86|  86| 		Object.keys(g_CivData).filter(
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  81|  81| 		"name": translateWithContext("civilization", "Random"),
|  82|  82| 		"tooltip": translate("Picks one civilization at random when the game starts."),
|  83|  83| 		"color": g_ColorRandom,
|  84|    |-		"code": "random"
|    |  84|+	"code": "random"
|  85|  85| 	}].concat(
|  86|  86| 		Object.keys(g_CivData).filter(
|  87|  87| 			civ => g_CivData[civ].SelectableInGameSetup
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 0 tabs but found 1.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  82|  82| 		"tooltip": translate("Picks one civilization at random when the game starts."),
|  83|  83| 		"color": g_ColorRandom,
|  84|  84| 		"code": "random"
|  85|    |-	}].concat(
|    |  85|+}].concat(
|  86|  86| 		Object.keys(g_CivData).filter(
|  87|  87| 			civ => g_CivData[civ].SelectableInGameSetup
|  88|  88| 		).map(civ => ({
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  83|  83| 		"color": g_ColorRandom,
|  84|  84| 		"code": "random"
|  85|  85| 	}].concat(
|  86|    |-		Object.keys(g_CivData).filter(
|    |  86|+	Object.keys(g_CivData).filter(
|  87|  87| 			civ => g_CivData[civ].SelectableInGameSetup
|  88|  88| 		).map(civ => ({
|  89|  89| 			"name": g_CivData[civ].Name,
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  84|  84| 		"code": "random"
|  85|  85| 	}].concat(
|  86|  86| 		Object.keys(g_CivData).filter(
|  87|    |-			civ => g_CivData[civ].SelectableInGameSetup
|    |  87|+		civ => g_CivData[civ].SelectableInGameSetup
|  88|  88| 		).map(civ => ({
|  89|  89| 			"name": g_CivData[civ].Name,
|  90|  90| 			"tooltip": g_CivData[civ].History,
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  85|  85| 	}].concat(
|  86|  86| 		Object.keys(g_CivData).filter(
|  87|  87| 			civ => g_CivData[civ].SelectableInGameSetup
|  88|    |-		).map(civ => ({
|    |  88|+	).map(civ => ({
|  89|  89| 			"name": g_CivData[civ].Name,
|  90|  90| 			"tooltip": g_CivData[civ].History,
|  91|  91| 			"color": g_ColorRegular,
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  86|  86| 		Object.keys(g_CivData).filter(
|  87|  87| 			civ => g_CivData[civ].SelectableInGameSetup
|  88|  88| 		).map(civ => ({
|  89|    |-			"name": g_CivData[civ].Name,
|    |  89|+		"name": g_CivData[civ].Name,
|  90|  90| 			"tooltip": g_CivData[civ].History,
|  91|  91| 			"color": g_ColorRegular,
|  92|  92| 			"code": civ
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  87|  87| 			civ => g_CivData[civ].SelectableInGameSetup
|  88|  88| 		).map(civ => ({
|  89|  89| 			"name": g_CivData[civ].Name,
|  90|    |-			"tooltip": g_CivData[civ].History,
|    |  90|+		"tooltip": g_CivData[civ].History,
|  91|  91| 			"color": g_ColorRegular,
|  92|  92| 			"code": civ
|  93|  93| 		})).sort(sortNameIgnoreCase)
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  88|  88| 		).map(civ => ({
|  89|  89| 			"name": g_CivData[civ].Name,
|  90|  90| 			"tooltip": g_CivData[civ].History,
|  91|    |-			"color": g_ColorRegular,
|    |  91|+		"color": g_ColorRegular,
|  92|  92| 			"code": civ
|  93|  93| 		})).sort(sortNameIgnoreCase)
|  94|  94| 	)
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 3.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  89|  89| 			"name": g_CivData[civ].Name,
|  90|  90| 			"tooltip": g_CivData[civ].History,
|  91|  91| 			"color": g_ColorRegular,
|  92|    |-			"code": civ
|    |  92|+		"code": civ
|  93|  93| 		})).sort(sortNameIgnoreCase)
|  94|  94| 	)
|  95|  95| );
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 1 tab but found 2.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  90|  90| 			"tooltip": g_CivData[civ].History,
|  91|  91| 			"color": g_ColorRegular,
|  92|  92| 			"code": civ
|  93|    |-		})).sort(sortNameIgnoreCase)
|    |  93|+	})).sort(sortNameIgnoreCase)
|  94|  94| 	)
|  95|  95| );
|  96|  96| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 0 tabs but found 1.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|  91|  91| 			"color": g_ColorRegular,
|  92|  92| 			"code": civ
|  93|  93| 		})).sort(sortNameIgnoreCase)
|  94|    |-	)
|    |  94|+)
|  95|  95| );
|  96|  96| 
|  97|  97| /**
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/gui/gamesetup/gamesetup.js
|1328|1328| 			offset = -Math.min(slideSpeed * dt, maxOffset);
|1329|1329| 	}
|1330|1330| 
|1331|    |-	updateSettingsPanelPosition(offset);	
|    |1331|+	updateSettingsPanelPosition(offset);
|1332|1332| }
|1333|1333| 
|1334|1334| /**
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/573/display/redirect

feedback of the day:
nani mentioned that an Engine.AssignHotkey(hotkeyName, function); would be cleaner.
This avoids the need for an XML object (and thus the 32 repetition or mods introducing a custom XML file with a naked object) altogether.

The JS setting update is still missing, since every JS setting value change should be supported (otherwise the setting should not be changeable).

There is a bug with this version of the diff as well, the hotkey is assigned twice, we gladly can remove the previous code, also can remove a comment about this being not fully implemented.

So actually I'm making this two patches.

source/gui/CGUI.cpp
478 ↗(On Diff #9616)

Line above assumes at most 1 GUI object per hotkey, but thats in violation of the definition of m_HotkeyObjects which stores multiple objects per hotkey, and the latter derives from the fact that every IGUIObject can have a hotkey name.

So a 1:1 relation could only be enforced by adding a LOGERROR when XML assigns one hotkey to multiple objects.

elexis updated this revision to Diff 9620.Sep 3 2019, 10:31 PM

Drop gamesetup changes for later diff with a global hotkey mechanism.
Remove rP804 CGUI.cpp code that actually registered the hotkey twice (SetSettingFromString calls SetSetting which registers the hotkey already).

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/68/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...

source/gui/IGUIObject.h
|  43| template·<typename·T>·class·GUI;
|    | [MAJOR] CPPCheckBear (syntaxError):
|    | Code 'template<...' is invalid C code. Use --std or --language to configure the language.

source/gui/CGUI.h
|  27| #include·"GUIbase.h"
|    | [MAJOR] CPPCheckBear (syntaxError):
|    | Code 'classGUITooltip{' is invalid C code. Use --std or --language to configure the language.
Executing section JS...
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/577/display/redirect

elexis retitled this revision from Implement remaining GUIObject hotkey setting support (assign hotkeys to GUIObjects from JS) to Implement remaining GUIObject hotkey setting support following rP804 (assign hotkeys to GUIObjects from JS).Sep 3 2019, 10:41 PM
nani awarded a token.Sep 3 2019, 11:42 PM
nani added a comment.Sep 4 2019, 12:52 AM

Tested reassigning a hotkey does really work now. About all the other objects with the same hotkeys assigned, they still are defined if that is what you meant with the second testing case.

elexis added a comment.Sep 4 2019, 5:25 PM

if that is what you meant with the second testing case.

The testplan is obsolete, because the diff was rewritten to keep supporting the multiple objects per hotkey model.

Just for the record, we had some more thorough discussion in a PM session on the patch, you convinced me that an Engine.SetGlobalHotkey function will be more handy, so this is split into two patches.
Thanks for this idea and the testing nani!

source/gui/CGUI.h
629 ↗(On Diff #9620)

Comment from rP8444

This revision was not accepted when it landed; it landed in state Needs Review.Sep 4 2019, 5:29 PM
This revision was automatically updated to reflect the committed changes.
elexis edited the summary of this revision. (Show Details)Sep 5 2019, 12:30 PM