In D2642#119901, @vladislavbelov wrote:Shouldn't the CAS license be mentioned in LICENSE.txt?
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Jun 13 2020
Jun 13 2020
Add license, change header year.
The current version is not profiled yet, so I do not know, which of these functions will improve performance.
"-" and "+" seems to have grate impact to the game, when many units are in the field of view. Until yet I didn't get it profiled, when many units are used.
Jun 5 2020
Jun 5 2020
Jun 1 2020
Jun 1 2020
May 31 2020
May 31 2020
Updating the licence and the link, as AMD had updated it. Changing the game options name to the AMD recommented one.
May 20 2020
May 20 2020
I have tested with different setups.
May 3 2020
May 3 2020
Modified it, so it could be used on all maps.
Apr 28 2020
Apr 28 2020
Revert to previous version and edit some comments.
Apr 27 2020
Apr 27 2020
First time using Arcanist. Something went wrong, files are missing. How can I turn back to previous version?
- Updating D2642: Contrast-Adaptiv-Sharpening pass #
- Enter a brief description of the changes included in this update.
- The first line is used as subject, next lines as comment. #
- If you intended to create a new revision, use:
- $ arc diff --create
Waiting until D2712 is committed. A little modification of the code of this patch has to be done.
Patch is working as expected. All tests passed as it should. Code looks correct.
Accepted. Thank you Vladislav
Apr 20 2020
Apr 20 2020
The patch is waiting for reviewing, what update do you want to have? The patch is mostly working. As it have the same problem as the FXAA patch, that it doesn’t work on all maps, and I don't know how to solve it, I will wait and see, how Vladislav is solving this problem.
If you want to test it, you could choose e.g. the new shirmish maps Obedska Bog or Sahyadri Buttes.
Apr 13 2020
Apr 13 2020
Works on Intel UHD 620 with Windows.
Apr 12 2020
Apr 12 2020
Patch is working on my AMD Radeon RX 570 Manjaro Linux and Windows system.
Mar 27 2020
Mar 27 2020
In rP23484#41603, @Stan wrote:In rP23484#41600, @OptimusShepard wrote:FXAA doesn't work on my linux system. On dual boot Windows it's working.
Manjaro 64Bit, Radeon RX 570
interestinglog.html6 KBDownloadSame map? It doesn't work on all maps if postprocessing is disabled on the map settings...
FXAA doesn't work on my linux system. On dual boot Windows it's working.
Manjaro 64Bit, Radeon RX 570
interestinglog.html6 KBDownload
Feb 26 2020
Feb 26 2020
Change the representation of floats in cas.fs.
Add an editing info to the cas.fs header.
Feb 25 2020
Feb 25 2020
Add slider for sharpness factor.
Feb 24 2020
Feb 24 2020
In D2642#110937, @gameboy wrote:I use Intel CPU, and the graphics card USES NVIDIA GTX850M. The operating system is Windows10 64bit. Do you support Intel CPU and NVIDIA series of graphics CARDS in this patch
Feb 23 2020
Feb 23 2020
Replace rcp(x) to 1/x.
rcp seems to be a performance optimized function for AMD GPUs. As strange, rsqrt is also a special function, which doesn't work with my GPU. I had it replaced bevor my first upload.
@vladislavbelov do you know more about such things? Is it possible to implement a parallel path for AMD hardware?
In D2642#110914, @Stan wrote:AFAIK @gameboy uses Windows.
OptimusShepard retitled D2642: Contrast-Adaptiv-Sharpening pass from Contras-Adaptiv-Sharpening pass to Contrast-Adaptiv-Sharpening pass.
In D2642#110901, @gameboy wrote:@OptimusShepard I tested your patch and when I select CAS in the options, the error appears:
ERROR: Failed to compile shader 'shaders/glsl/cas.fs': 0(64) : warning C1503: undefined variable "rcp" 0(70) : warning C1503: undefined variable "rcp" 0(73) : warning C1503: undefined variable "rcp" 0(64) : error C1008: undefined variable "rcp" 0(70) : error C1008: undefined variable "rcp" 0(73) : error C1008: undefined variable "rcp"
Feb 21 2020
Feb 21 2020
nani awarded D2642: Contrast-Adaptiv-Sharpening pass a Like token.
Feb 20 2020
Feb 20 2020
I will add a slider for selecting the sharpness factor.
Do I have to add something to the LICENSE.txt?
I ported the reshade port of AMDs CAS, so is there anything else to consider?
Feb 19 2020
Feb 19 2020
The ultra widescreen support should be taken into account in a future revision of the gui.
Feb 15 2020
Feb 15 2020
The game is still running correctly. I recognize an performance improvement up to 10%.
The game does run without problems. I can't recognize any difference between with/without "Prefer GLSL".
Jan 26 2020
Jan 26 2020
In D2537#106648, @OptimusShepard wrote:As I know AMD has made his new Radeon Image Sharpening filter free open source, I would recommend to have a look on it.
Jan 9 2020
Jan 9 2020
I would suggest to split the anti-aliasing and the sharpening filter in two seperat options in the settings. Also I like the idea to have a slider that everyone could take is favor settings. As I know AMD has made his new Radeon Image Sharpening filter free open source, I would recommend to have a look on it. The quality is very impressive.
Dec 8 2019
Dec 8 2019
I've made a mistake by testing procedure. So I didn't seen that the OOM only occurs when I used a version which I compiled myself. So the bug is related to my Visual Studio settings or something like that. Sorry for that.
Added comment with link.
Dec 4 2019
Dec 4 2019
I tested the game with, and without the patch for several times. With the patch the game crashes with an OOM after 30-45min. The OOM report isn't every time the same. Without the patch the game crashes only at the start. I have tested it with following settings. Mapsize big, very huge start ressources, 4 ai vs 4 ai, anatolien plateau, speed 20x.
In my opinion someone should take the current documentation of AMD and make a clean implementation.
Dec 3 2019
Dec 3 2019
Can you test if the OOM is reproductible though?
Nov 30 2019
Nov 30 2019
I currently have no time to write the patch, sorry. If someone else writes this patch I would test it.
Here are the required information which Imarok got from the AMD forum.
Oct 10 2019
Oct 10 2019
In D2353#98805, @Stan wrote:@OptimusShepard will you update the patch ? :)
Oct 5 2019
Oct 5 2019
In D2353#98463, @Imarok wrote:In D2353#98462, @elexis wrote:In D2353#98374, @Imarok wrote:I think we now had multiple Zen 2 users complaining about crashes.
Got a link?
Just see the ticket and the link in the post above.
Here is another link. https://wildfiregames.com/forum/index.php?/topic/15796-known-problems-please-read-before-posting/&do=findComment&comment=384917
So we allready have Ryzen 3600, 3600X, 3700X and 3800X. So we only miss a crash report of an 3900X user to complete the Ryzen Zen2 series.
Oct 3 2019
Oct 3 2019
In D2353#98365, @elexis wrote:This #4360?
Stan awarded D2353: L3 Ryzen 3000 Bugfix a Hungry Hippo token.
Mar 22 2019
Mar 22 2019
Before the patch the balkon position was wrong.
Now after the patch the balkon is on the right position but stretched.
Jan 7 2019
Jan 7 2019
Oct 22 2018
Oct 22 2018
Oct 18 2018
Oct 18 2018
hotkey "alt" for change to freehand formation is not implemented yet. It's currently activated every time.
Oct 17 2018
Oct 17 2018
OptimusShepard added inline comments to rP21378: Allow units to be positioned with freehand placement.
Oct 14 2018
Oct 14 2018
Sep 10 2018
Sep 10 2018
Good Point. I have quickly tested it for every map size. Seems to be that docks could be built on the whole shoreline.
I know what your mean, but I think this isn't necessary. "5" looks like a good compromise on all maps I think. Interestingly, this problem doesn't occur on gigantic map size.
Maybe someone will later rework the complete map, there are a little bit too much animals, and there are also some unreachable trees. Until then this patch should work fine I think.
Jul 4 2018
Jul 4 2018
In D1590#63859, @elexis wrote:In D1590#63856, @OptimusShepard wrote:Don't you gather hardware informations? I didn't read something like that.
That's the UserReporter seen in the main menu.
That is not sent to the Multiplayer Lobby service and it's not related to the lobby either.
It is sent in the main menu, has custom terms (we didn't check that for GDPR complience yet), sent for singleplayer matches too
and the sent data does as far as I know not contain the lobby username nor an IP address but a unique userreporter ID saved in the users config file.So you raise an important point, users should find out how the personal data of other service affects their rights.
The lobby terms should probably link to a document with references to the terms of the different places.
Jul 3 2018
Jul 3 2018
Don't you gather hardware informations? I didn't read something like that.
May 15 2018
May 15 2018
Does this patch works only for your own units, or also for the enemy units? Because I think you want to be able to block them, e.g. when you try to defend something.
Apr 26 2018
Apr 26 2018
I think most useful would be if the units attack the siege units by default instead of try to capturing them.
Maybe the min range should be smaler than the max range of skirmisher. Otherwise they could attack them as long as they want without getting damaged. And skirmisher will need much time..
Apr 16 2018
Apr 16 2018
The units also should maybe prefer to attack than to capture the siege units.
I don't think that they are such more op dann other units in a mass. If you have many catapults, rams, siege towers or horsemen archer they are also hard to stop. Catapults, rams and 2-3 sword horsemen bring them easy down. You only should give attention how do you attack them. There is freehand position a good possibilty (attack in a big line) that every bolt can only hit one horsemen.
Apr 15 2018
Apr 15 2018
OptimusShepard awarded D1437: Disable shadows if we can't create a shadow map a Like token.
I think this patch have to be in alpha 23. It doesn't solve the problem of #4883, but it saves from his consequences.
Thx, patch is working. Maybe the first error had caused the other.
In D1450#59282, @aeonios wrote:In D1450#59278, @OptimusShepard wrote:Doesn't work on Win 10.
ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment info ------------- 0(93) : error C7623: implicit narrowing of type from "vec4" to "float"
ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment info ------------- 0(94) : error C7623: implicit narrowing of type from "vec4" to "float"
What gfx card are you using?
Doesn't work on Win 10.
Apr 7 2018
Apr 7 2018
Is it correct that by chosing high settings without saving the error occurs? Shouldn't the settings be changed after saving? But I think this is another bug.
Patch is working, thx. Maybe you want to display some information to the user that you have change her/his settings?
Mar 11 2018
Mar 11 2018
add transparency to picture
Mar 10 2018
Mar 10 2018
So we change it if we have a usecase?
In D1368#56469, @elexis wrote:About the imge format itself, do what the other files do, i.e. 512*512 with the actual contents 512*384. Not sure if the rest has to be transparent or if black works too.
Can someone else please add the transparency, black didn't work?
I like the 0AD unit formation, really shows what it can do. But perhaps it should take place on a more beautiful map than anatolian plateau.
The mouse has an mspaint feeling to it like Stan said, perhaps we can omit it altogether and just describe it in the tooltip.
nearly ^^ I did it with Visio :D
(Also eventually it should become a hotkey, not hardcoded to the rightclick.)
I think right mouse is more intuitiv and practicaly than a hotkey?
update the text
without blue shadows
take what you prefer
maybe more 0AD style
Do you prefer some other colors, or completely with out?
Does someone know how to adjust the picture correctly?
Mar 8 2018
Mar 8 2018
Silier awarded D1352: Audio/Visual feedback for freehand position a Like token.
replace vector
Mar 6 2018
Mar 6 2018
correcting language of some variable
Mar 5 2018
Mar 5 2018
In D1352#55684, @elexis wrote:Perhaps it's more relevant to test the actual distance between the positions. (One can move the mouse fast, then there's a lot of space in between, right?)
But presumably not worth the complexity.
Mar 4 2018
Mar 4 2018
improve performance
Mar 3 2018
Mar 3 2018
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