Verify that the resluts presented to the player are the same. In particular there may not be any glitches (teleported sprites) while resizing the window.
Notice that the ButtonHeight and Margin are freely chosable.
I performed a measurement of the BackgroundHandler onTick function and it is marginally faster (seems like a nothingbomb but at least theres the evidence it didnt get worse).
average time in microseconds spent per BackgroundHandler onTick call without applying the patch:
45.2
average time in microseconds spent per BackgroundHandler onTick call after applying the patch:
39.7
That's 13% or something, which is probably entirely useless in comparison to the work the renderer has to perform. Also I dont recall measuring the perf diff in rP22854, whatever.
{F1125502}
{F1125501, width=800}