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Increase catapult and bolt shooter health
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Authored by elexis on Jan 28 2017, 4:43 PM.

Details

Summary

Rams have 400 HP, catapults and bolt shooters only 100HP. For that reason, using catapults outside of the range of ones own fortress is usually too risky.
Catapults are also very costy (350 wood 350 stone), while rams cost 350 wood 250 metal and bolt shooters only 250 wood and 250 metal.
See also https://wildfiregames.com/forum/index.php?/topic/21631-a21-catapults/ and #4328

Test Plan

Ensure that the change isn't too big (100% is already very big) and that those siege engines are still vulnerable enough to sword units.

Diff Detail

Repository
rP 0 A.D. Public Repository
Branch
/ps/trunk
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Build Status
Buildable 382
Build 616: Vulcan BuildJenkins
Build 615: arc lint + arc unit

Event Timeline

elexis created this revision.Jan 28 2017, 4:43 PM
fatherbushido accepted this revision.Jan 28 2017, 5:00 PM

Agree with the changes (it's in the continuity of the a21 changes and it's not excessive or bad thought or just random changes).
I 'accept' it but you can do the suggested tweaks if you want too.

binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_ballista.xml
34

200 is perhaps more carefull (and looks coherent with the catapult)

binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_onager.xml
30–31

perhaps increase to 400 (so we didn't change to much the balance and we push player to search the related tech).

This revision is now accepted and ready to land.Jan 28 2017, 5:00 PM
Vulcan added a subscriber: Vulcan.Jan 28 2017, 5:28 PM

Build is green

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Running cxxtest tests (302 tests)..............................................................................................................................................................................................................................................................................................................OK!

http://jw:8080/job/phabricator/259/ for more details.

scythetwirler edited edge metadata.Jan 28 2017, 6:23 PM

Dunno about you guys, but in about every game I've seen, catapults have more HP than ballistas :P

fatherbushido added a comment.EditedJan 28 2017, 7:00 PM

Dunno about you guys, but in about every game I've seen, catapults have more HP than ballistas :P

yes, that's why I suggest not 200 - 250 but 200 - 200
But perhaps 250 - 200 or 200 - 150 is better

edit: when I say 'yes', in fact it's 'yes you are right' :p not 'yes I have yet see that' :-)

scythetwirler requested changes to this revision.Jan 28 2017, 9:14 PM
This revision now requires changes to proceed.Jan 28 2017, 9:14 PM
elexis updated this revision to Diff 373.Jan 28 2017, 9:20 PM
elexis edited edge metadata.

200HP bolt shooters, 250 HP catapults, increase catapult wood cost by 50

Build is green

Updating workspaces.
Build (release)...
Build (debug)...
Running debug tests...
Running cxxtest tests (302 tests)..............................................................................................................................................................................................................................................................................................................OK!

http://jw:8080/job/phabricator/261/ for more details.

Imarok resigned from this revision.Jan 29 2017, 6:17 PM

I think two reviewers are enough ;)

scythetwirler accepted this revision.Feb 1 2017, 7:38 PM
This revision is now accepted and ready to land.Feb 1 2017, 7:38 PM
This revision was automatically updated to reflect the committed changes.
elexis added a comment.Feb 7 2017, 2:21 PM

rP19203 replay showing that catapults still vanish quickly enough.... I hope... as ranged units can easily become OP if the attackers are killed before arrival.