Long Ptolemy walls have a different selection group name than the medium and short ones, which means if you double click a long wall it'll only select other long walls rather than medium and short ones too. This patch fixes that.
Seleucid walls should use the civ name.
Rome barracks champion infantry inherit from regular champ infantry, so they don't need to define the selection group name again.
Persian trireme horses should inherit the same way as barracks champions do, i.e., use the same unit and just add the required technology (and in this case change the promoted entity).
Balance change: I don't see any reason for the +3 build time for trireme horses. With the exception of women, I don't think any other unit has a different cost depending on where it's built. (Buildings can have different batch multipliers, though.)
(It seems originally at rP14268 it was regular sword cav 80f, 60m, 13 seconds versus trireme 80f, 70m, 15 seconds; and regular jav cav 100f, 40w, 12 seconds versus 100f, 40w, 15 seconds.)