Giving user chat info about buddies joining a game or opened up a new game.
In the info, game names are colored according to its state.
Buddy names are colored according to its colored names.
Buddy sender info color figured self.
Differential D1090
Buddy game join info in lobby ffffffff on Dec 1 2017, 1:41 PM. Authored by
Details
Giving user chat info about buddies joining a game or opened up a new game. In the info, game names are colored according to its state. Buddy names are colored according to its colored names. Buddy sender info color figured self. discuss
Diff Detail
Event TimelineComment Actions A feature description beyond one screenshot helps understanding what code is about. Would it be easier to store the previous g_GameList in g_GameListPrevious and then just compare? Comment Actions discuss is for me completely open for anything. im just suggesting want to have some feedback in desire. Comment Actions
i want to make it store buddies per game because they can join into multiple games at same time.
the compare im not sure how this code must look like (as im trying to do the same with my diff code :) to follow changes in playerlist :) ) Comment Actions Implement `g_GameListPrevious and compare it to new game list from `Engine.GetGameList() |