Index: binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json
+++ binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json
@@ -1,10 +1,10 @@
{
"type": "global",
- "affects": ["Infantry"],
+ "affects": ["CitizenSoldier Infantry"],
"affectedPlayers": ["ExclusiveMutualAlly"],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"auraName": "Conscription",
- "auraDescription": "-20% training time for allied infantry."
+ "auraDescription": "-20% training time for allied citizen-soldier infantry."
}
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json
@@ -5,7 +5,7 @@
"modifications": [
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.5 },
{ "value": "UnitMotion/Run/Speed", "multiply": 1.5 },
- { "value": "ProductionQueue/BatchTimeModifier", "multiply": 0.5 }
+ { "value": "ProductionQueue/BatchTimeModifier", "multiply": 0.7 }
],
"auraName": "Naval Commander",
"auraDescription": "When garrisoned in a ship, the ship is +50% faster and trains batches of units faster."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar.json
+++ /dev/null
@@ -1,10 +0,0 @@
-{
- "type": "global",
- "affects": ["Soldier", "Siege"],
- "modifications": [
- { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
- { "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
- ],
- "auraName": "Lightning General",
- "auraDescription": "All soldiers and siege engines +15% speed."
-}
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json
===================================================================
--- /dev/null
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar_1.json
@@ -0,0 +1,11 @@
+{
+ "type": "range",
+ "radius": 60,
+ "affects": ["Soldier", "Siege"],
+ "modifications": [
+ { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
+ { "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
+ ],
+ "auraName": "Lightning General",
+ "auraDescription": "All soldiers and siege engines +15% speed."
+}
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
===================================================================
--- /dev/null
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
@@ -0,0 +1,16 @@
+{
+ "type": "range",
+ "radius": 30,
+ "affects": ["Mercenary"],
+ "affectedPlayers": ["Enemy"],
+ "modifications": [
+ { "value": "Attack/Melee/Hack", "multiply": 0.8 },
+ { "value": "Attack/Melee/Pierce", "multiply": 0.8 },
+ { "value": "Attack/Melee/Crush", "multiply": 0.8 },
+ { "value": "Attack/Ranged/Hack", "multiply": 0.8 },
+ { "value": "Attack/Ranged/Pierce", "multiply": 0.8 },
+ { "value": "Attack/Ranged/Crush", "multiply": 0.8 }
+ ],
+ "auraName": "Subduer of Mercenaries",
+ "auraDescription": "-20% attack for enemy mercenaries."
+}
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_darius.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_darius.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_darius.json
@@ -2,9 +2,9 @@
"type": "global",
"affects": ["Soldier", "Siege", "Trader"],
"modifications": [
- { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 },
- { "value": "UnitMotion/Run/Speed", "multiply": 1.1 }
+ { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
+ { "value": "UnitMotion/Run/Speed", "multiply": 1.15 }
],
"auraName": "Leadership",
- "auraDescription": "+10% movement speed for all soldiers, siege engines and traders."
+ "auraDescription": "+15% movement speed for all soldiers, siege engines and traders."
}
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/ptol_hero_ptolemy_I_2.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/ptol_hero_ptolemy_I_2.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/ptol_hero_ptolemy_I_2.json
@@ -2,11 +2,11 @@
"type": "global",
"affects": ["Mercenary"],
"modifications": [
- { "value": "Cost/Resources/food", "multiply": 0.5 },
- { "value": "Cost/Resources/wood", "multiply": 0.5 },
- { "value": "Cost/Resources/stone", "multiply": 0.5 },
- { "value": "Cost/Resources/metal", "multiply": 0.5 }
+ { "value": "Cost/Resources/food", "multiply": 0.65 },
+ { "value": "Cost/Resources/wood", "multiply": 0.65 },
+ { "value": "Cost/Resources/stone", "multiply": 0.65 },
+ { "value": "Cost/Resources/metal", "multiply": 0.65 }
],
"auraName": "Mercenary Patron",
- "auraDescription": "Mercenaries cost -50% resources during his lifetime."
+ "auraDescription": "Mercenaries cost -35% resources during his lifetime."
}
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json
@@ -9,6 +9,6 @@
{ "value": "Armour/Crush", "add": 1 }
],
"auraName": "Helot Reforms",
- "auraDescription": "+25% attack and +1 armor for javelin infantry soldiers.",
+ "auraDescription": "+25% attack and +1 armor for javelin infantry citizen-soldiers.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}
Index: binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
+++ binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
@@ -1,24 +1,29 @@
{
"autoResearch": true,
"icon": "upgrade_advanced.png",
- "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, 4m extra range and 5% better precision for ranged units, faster movement speeds and extra heal speed and range for healers.",
+ "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.",
"modifications": [
- {"value": "Health/Max", "multiply": 1.2 },
- {"value": "Armour/Hack", "add": 1 },
- {"value": "Armour/Pierce", "add": 1 },
- {"value": "Armour/Crush", "add": 1 },
- {"value": "Attack/Capture/Value", "add": 0.4 },
- {"value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
- {"value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry"},
- {"value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" },
- {"value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
- {"value": "Vision/Range", "add": 4, "affects": "Ranged" },
- {"value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" },
- {"value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" },
- {"value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" },
- {"value": "Vision/Range", "add": 3, "affects": "Healer" },
- {"value": "Heal/Range", "add": 3, "affects": "Healer" },
- {"value": "Heal/HP", "add": 5, "affects": "Healer" }
+ { "value": "Health/Max", "multiply": 1.2 },
+ { "value": "Armour/Hack", "add": 1 },
+ { "value": "Armour/Pierce", "add": 1 },
+ { "value": "Armour/Crush", "add": 1 },
+ { "value": "Attack/Capture/Value", "add": 0.4 },
+ { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
+ { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
+ { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" },
+ { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
+ { "value": "Vision/Range", "add": 4, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
+ { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Vision/Range", "add": 3, "affects": "Healer" },
+ { "value": "Heal/Range", "add": 3, "affects": "Healer" },
+ { "value": "Heal/HP", "add": 5, "affects": "Healer" },
+ { "value": "Loot/food", "multiply": 1.2 },
+ { "value": "Loot/wood", "multiply": 1.2 },
+ { "value": "Loot/stone", "multiply": 1.2 },
+ { "value": "Loot/metal", "multiply": 1.2 },
+ { "value": "Loot/xp", "multiply": 1.2 }
],
"affects": ["Advanced Unit", "Elite Unit"]
}
Index: binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
+++ binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
@@ -1,24 +1,29 @@
{
"autoResearch": true,
"icon": "upgrade_elite.png",
- "tooltip": "Units trained to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra attack for melee units, extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.",
+ "tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.",
"modifications": [
- {"value": "Health/Max", "multiply": 1.2 },
- {"value": "Armour/Hack", "add": 1 },
- {"value": "Armour/Pierce", "add": 1 },
- {"value": "Armour/Crush", "add": 1 },
- {"value": "Attack/Capture/Value", "add": 0.4 },
- {"value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
- {"value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry"},
- {"value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" },
- {"value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
- {"value": "Vision/Range", "add": 4, "affects": "Ranged" },
- {"value": "Attack/Ranged/Spread", "multiply": 0.95, "affects": "Ranged" },
- {"value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" },
- {"value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" },
- {"value": "Vision/Range", "add": 3, "affects": "Healer" },
- {"value": "Heal/Range", "add": 3, "affects": "Healer" },
- {"value": "Heal/HP", "add": 5, "affects": "Healer" }
+ { "value": "Health/Max", "multiply": 1.2 },
+ { "value": "Armour/Hack", "add": 1 },
+ { "value": "Armour/Pierce", "add": 1 },
+ { "value": "Armour/Crush", "add": 1 },
+ { "value": "Attack/Capture/Value", "add": 0.4 },
+ { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
+ { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
+ { "value": "UnitMotion/WalkSpeed", "add": 1, "affects": "Cavalry" },
+ { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
+ { "value": "Vision/Range", "add": 4, "affects": "Ranged" },
+ { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
+ { "value": "Attack/Melee/Hack", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Melee/Pierce", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Vision/Range", "add": 3, "affects": "Healer" },
+ { "value": "Heal/Range", "add": 3, "affects": "Healer" },
+ { "value": "Heal/HP", "add": 5, "affects": "Healer" },
+ { "value": "Loot/food", "multiply": 1.2 },
+ { "value": "Loot/wood", "multiply": 1.2 },
+ { "value": "Loot/stone", "multiply": 1.2 },
+ { "value": "Loot/metal", "multiply": 1.2 },
+ { "value": "Loot/xp", "multiply": 1.2 }
],
"affects": ["Elite Unit"]
}
Index: binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json
+++ binaries/data/mods/public/simulation/data/technologies/mauryans/special_archery_tradition.json
@@ -1,17 +1,19 @@
{
"genericName": "Archery Tradition",
"description": "The Indians had a tradition of fine archery and a penchant for using massed archers in battle.",
- "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250},
- "requirements": {"all": [{"tech": "phase_village"}, {"civ": "maur"}]},
+ "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 },
+ "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "maur" }] },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "armor_plates_ranged.png",
"researchTime": 60,
- "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
+ "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.",
"modifications": [
- {"value": "Attack/Ranged/MaxRange", "add": 10.0},
- {"value": "Vision/Range", "add": 10.0},
- {"value": "Cost/BuildTime", "multiply": 0.8},
- {"value": "Health/Max", "multiply": 0.8}],
+ { "value": "Attack/Ranged/MaxRange", "add": 10.0 },
+ { "value": "Attack/Ranged/Spread", "multiply": 0.8 },
+ { "value": "Vision/Range", "add": 10.0 },
+ { "value": "Cost/BuildTime", "multiply": 0.8 },
+ { "value": "Health/Max", "multiply": 0.8 }
+ ],
"affects": ["Archer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
+++ binaries/data/mods/public/simulation/data/technologies/persians/special_archery_tradition.json
@@ -1,17 +1,19 @@
{
"genericName": "Archery Tradition",
"description": "The Persians had a tradition of fine archery and a penchant for using massed archers in battle.",
- "cost": {"food": 500, "wood": 500, "stone": 0, "metal": 250},
- "requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
+ "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 250 },
+ "requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "armor_plates_ranged.png",
"researchTime": 60,
- "tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
+ "tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.",
"modifications": [
- {"value": "Attack/Ranged/MaxRange", "add": 10.0},
- {"value": "Vision/Range", "add": 10.0},
- {"value": "Cost/BuildTime", "multiply": 0.8},
- {"value": "Health/Max", "multiply": 0.8}],
+ { "value": "Attack/Ranged/MaxRange", "add": 10.0 },
+ { "value": "Attack/Ranged/Spread", "multiply": 0.8 },
+ { "value": "Vision/Range", "add": 10.0 },
+ { "value": "Cost/BuildTime", "multiply": 0.8 },
+ { "value": "Health/Max", "multiply": 0.8 }
+ ],
"affects": ["Archer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_celtic.xml
@@ -1,7 +1,6 @@
- 120
200
0
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_iberian.xml
@@ -1,7 +1,6 @@
- 200
0
200
Index: binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_embassy_italiote.xml
@@ -1,7 +1,6 @@
- 150
0
0
Index: binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
+++ binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml
@@ -3,8 +3,8 @@
maur
Vāraṇaśālā
- phase_town
- -City Town
+ phase_village
+ -City Village
structures/mauryans/stables.xml
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
@@ -15,7 +15,7 @@
0.0
25.0
0.0
- 50.0
+ 68.0
0.0
75.0
9.81
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
@@ -2,7 +2,6 @@
1
- 15
1
Index: binaries/data/mods/public/simulation/templates/template_structure_defense_tower_sentry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defense_tower_sentry.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defense_tower_sentry.xml
@@ -9,13 +9,10 @@
9
70
- 0
+ 10
9
-
- 800
-
40
@@ -30,7 +27,7 @@
3
- 250
+ 500
Sentry Tower
Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
@@ -12,7 +12,7 @@
Embassy
- 200
+ 150
0
0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
@@ -21,7 +21,7 @@
1
- 12
+ 15
100
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
@@ -2,9 +2,15 @@
- 6.0
- 13.0
- 3500
+ 7.0
+ 6.0
+
+
+ Cavalry
+ 1.5
+
+
+ 2000
@@ -15,11 +21,12 @@
Spear
Cavalry Spearman
+ Counters: 1.5x vs. Cavalry.
- 1.25
+ 1.1
- 1.25
+ 1.1
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
@@ -28,9 +28,9 @@
5
- 1.15
+ 1.2
- 1.15
+ 1.2
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
@@ -17,7 +17,7 @@
- 120
+ 100
Ranged Cavalry
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
@@ -10,7 +10,7 @@
62.5
750
1250
- 3.0
+ 4.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
@@ -7,7 +7,7 @@
1
- 40
+ 30
250
0
@@ -20,7 +20,7 @@
5.0
- 270
+ 240
Champion Cavalry
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
@@ -6,12 +6,18 @@
- 12.0
- 26.0
+ 14.0
+ 12.0
0.0
5.0
+
+
+ Cavalry
+ 1.5
+
+
500
- 3500
+ 2000
Human
@@ -26,11 +32,12 @@
Melee Spear
Champion Cavalry Spearman
+ Counters: 1.5x vs. Cavalry.
- 1.2
+ 1.1
- 1.2
+ 1.1
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
@@ -6,7 +6,7 @@
20
- 30
+ 20
125
0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
@@ -6,18 +6,25 @@
- 24.0
- 52.0
+ 28.0
+ 24.0
0.0
6.0
+
+
+ Cavalry
+ 1.5
+
+
500
- 3500
+ 2000
Human
Melee Spear
Hero Cavalry Spearman
+ Counters: 1.5x vs. Cavalry.
1.0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
@@ -31,9 +31,9 @@
5
- 0.9
+ 1.1
- 0.9
+ 1.1
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
@@ -14,7 +14,7 @@
62.5
750
1250
- 3.0
+ 4.0
@@ -30,9 +30,9 @@
5
- 1.5
+ 1.4
- 1.5
+ 1.4
Index: binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
@@ -6,7 +6,7 @@
12.0
2.5
55.0
- 0.0
+ 10.0
10
75.0
9.81
@@ -29,7 +29,7 @@
Infantry
- 60
+ 40
500
300
Index: binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_support_healer.xml
@@ -2,7 +2,7 @@
- 250
+ 200
@@ -29,7 +29,7 @@
Healer
- 200
+ 150
Index: binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml
+++ binaries/data/mods/public/simulation/templates/units/cart_hero_hamilcar.xml
@@ -1,7 +1,8 @@
- units/heroes/cart_hero_hamilcar
+ units/heroes/cart_hero_hamilcar_1
+ units/heroes/cart_hero_hamilcar_2
cart
Index: binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
+++ binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml
@@ -5,15 +5,12 @@
-3
- 0.5
+ 0.75
0
2
-
- 0.85
-
gaul
Naked Fanatic
Index: binaries/data/mods/public/simulation/templates/units/merc_black_cloak.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/merc_black_cloak.xml
+++ binaries/data/mods/public/simulation/templates/units/merc_black_cloak.xml
@@ -1,7 +1,7 @@
- 0.5
+ 0.75
0
1.5
Index: binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml
+++ binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml
@@ -12,7 +12,7 @@
0
- 2
+ 1.5
Index: binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml
+++ binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml
@@ -1,7 +1,7 @@
- 8
+ 5
60
400