Index: binaries/data/mods/public/simulation/components/UnitAI.js =================================================================== --- binaries/data/mods/public/simulation/components/UnitAI.js +++ binaries/data/mods/public/simulation/components/UnitAI.js @@ -1562,14 +1562,6 @@ this.RespondToHealableEntities(msg.data.added); }, - "MoveStarted": function() { - this.SelectAnimation("move"); - }, - - "MoveCompleted": function() { - this.SelectAnimation("idle"); - }, - "Timer": function(msg) { if (!this.isIdle) { @@ -2608,10 +2600,6 @@ }, "MoveCompleted": function() { - // Switch back to idle animation to guarantee we won't - // get stuck with the carry animation after stopping moving - this.SelectAnimation("idle"); - // Check the dropsite is in range and we can return our resource there // (we didn't get stopped before reaching it) if (this.CheckTargetRange(this.order.data.target, IID_ResourceGatherer) && this.CanReturnResource(this.order.data.target, true))