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small floating debris should not block ship movement
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Authored by mimo on Feb 24 2018, 11:30 AM.

Details

Summary

I think nobody would expect its ship to be blocked by a small floating barrel.
And the current pathfinder is quite bad and sometime ships are blocked in-between two nearby such debris.

Test Plan

agree or not with the change

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rP 0 A.D. Public Repository
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Event Timeline

mimo created this revision.Feb 24 2018, 11:30 AM
Stan added a subscriber: Stan.Feb 24 2018, 11:33 AM

Sounds reasonable though it might be a bit weird graphically.

elexis accepted this revision.Feb 24 2018, 11:36 AM
elexis added a subscriber: elexis.

Those are only 3 barrels, very small, so overlapping of the models isn't really noticeable.

refs D188, rP19334

If you rename that file to not have shipwreck in the name, i.e. to barrels_floating or the like I wouldn't disagree.
It's the same model as food_barrels_buried.

The other shipwrecks should probably keep it, though woulnd't raise a concern if collision is removed there.

(also please have a look at D1326 in case it's not already on your table)

This revision is now accepted and ready to land.Feb 24 2018, 11:36 AM
mimo added a comment.Feb 24 2018, 11:46 AM
In D1329#54403, @elexis wrote:

Those are only 3 barrels, very small, so overlapping of the models isn't really noticeable.

yes, it looks fine

refs D188, rP19334

If you rename that file to not have shipwreck in the name, i.e. to barrels_floating or the like I wouldn't disagree.
It's the same model as food_barrels_buried.

We'd have to also change all maps which have it. I'd rather not do that now.

The other shipwrecks should probably keep it, though woulnd't raise a concern if collision is removed there.

agree that the other ones should keep it.

(also please have a look at D1326 in case it's not already on your table)

ok

This revision was automatically updated to reflect the committed changes.
Vulcan added a subscriber: Vulcan.Feb 24 2018, 1:13 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/differential/86/display/redirect