Index: binaries/data/mods/public/art/actors/props/special/common/garrison_flag_mauryans.xml =================================================================== --- /dev/null +++ binaries/data/mods/public/art/actors/props/special/common/garrison_flag_mauryans.xml @@ -1,14 +0,0 @@ - - - - - - - - - props/garrison_flag.dae - - - - player_trans.xml - Index: binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml =================================================================== --- binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml +++ binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml @@ -73,7 +73,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/barracks.xml @@ -45,7 +45,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/civil_centre.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/civil_centre.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/civil_centre.xml @@ -27,7 +27,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/fortress.xml @@ -32,7 +32,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/misc_structure_01.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/misc_structure_01.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/misc_structure_01.xml @@ -18,7 +18,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/outpost.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/outpost.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/outpost.xml @@ -19,7 +19,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/range.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/range.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/range.xml @@ -26,7 +26,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/scout_tower.xml @@ -29,7 +29,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/stable.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/stable.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/stable.xml @@ -29,7 +29,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/stables.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/stables.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/stables.xml @@ -30,7 +30,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/temple.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/temple.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/temple.xml @@ -19,7 +19,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/wall_tower.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/wall_tower.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/wall_tower.xml @@ -22,7 +22,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/wooden_tower.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/wooden_tower.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/wooden_tower.xml @@ -24,7 +24,7 @@ - + Index: binaries/data/mods/public/art/actors/structures/mauryans/workshop.xml =================================================================== --- binaries/data/mods/public/art/actors/structures/mauryans/workshop.xml +++ binaries/data/mods/public/art/actors/structures/mauryans/workshop.xml @@ -23,7 +23,7 @@ - + Index: binaries/data/mods/public/gui/text/tips/war_elephants.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/war_elephants.txt +++ binaries/data/mods/public/gui/text/tips/war_elephants.txt @@ -5,5 +5,5 @@ - Vulnerable to infantry skirmishers. -- Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians. +- Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids. Index: binaries/data/mods/public/simulation/components/Identity.js =================================================================== --- binaries/data/mods/public/simulation/components/Identity.js +++ binaries/data/mods/public/simulation/components/Identity.js @@ -8,7 +8,7 @@ "Hoplī́tēs Athēnaïkós" + "units/athen_infantry_spearman.png" + "" + - "" + + "" + "" + "" + "" + Index: binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/kush.json +++ binaries/data/mods/public/simulation/data/civs/kush.json @@ -2,7 +2,7 @@ "Code": "kush", "Culture": "egyptian", "Name": "Kushites", - "Emblem": "session/portraits/emblems/kushites.png", + "Emblem": "session/portraits/emblems/emblem_kushites.png", "History": "The Kingdom of Kush was an ancient African kingdom situated on the confluences of the Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan. The Kushite era of rule in the region was established after the Bronze Age collapse of the New Kingdom of Egypt, and it was centered at Napata in its early phase. They invaded Egypt in the 8th century BC, and the Kushite emperors ruled as Pharaohs of the Twenty-fifth dynasty of Egypt for a century, until they were expelled by the Assyrians. Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building and monumental temple architecture still extent. The Kushites even worshipped many Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. The Kushite kingdom persisted until the 4th century AD, when it weakened and disintegrated due to internal rebellion, eventually succumbing to the rising power of Axum.", "Music": [ Index: binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/maur.json +++ binaries/data/mods/public/simulation/data/civs/maur.json @@ -1,8 +1,8 @@ { "Code": "maur", "Culture": "maur", - "Name": "Mauryans", - "Emblem": "session/portraits/emblems/emblem_mauryans.png", + "Name": "Mauryas", + "Emblem": "session/portraits/emblems/emblem_mauryas.png", "History": "Founded in 322 B.C. by Chandragupta Maurya, the Mauryan Empire was the first to rule most of the Indian subcontinent, and was one of the largest and most populous empires of antiquity. Its military featured bowmen who used the long-range bamboo longbow, fierce female warriors, chariots, and thousands of armored war elephants. Its philosophers, especially the famous Acharya Chanakya, contributed to such varied fields such as economics, religion, diplomacy, warfare, and good governance. Under the rule of Ashoka the Great, the empire saw 40 years of peace, harmony, and prosperity.", "Music":[ {"File":"An_old_Warhorse_goes_to_Pasture.ogg", "Type":"peace"}, @@ -58,13 +58,13 @@ [ { "Name": "Emperor of Emperors.", - "History": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", - "Description": "Mauryans have a +10% population cap bonus (i.e., 330 pop cap instead of the usual 300)." + "History": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan rulers held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", + "Description": "Mauryas have a +10% population cap bonus (e.g. 330 pop cap instead of the usual 300)." }, { "Name": "Kṣhatriya Warrior Caste.", "History": "Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu.", - "Description": "The Mauryans enjoy access to 4 champions." + "Description": "The Mauryas enjoy access to 4 champions." } ], "TeamBonuses": Index: binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/sele.json +++ binaries/data/mods/public/simulation/data/civs/sele.json @@ -51,7 +51,7 @@ "Class":"", "Armament":"", "Emblem":"", - "History":"Antiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleukus I fought so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel , temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of liberation. The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire." + "History":"Antiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleucus I fought so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel , temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of liberation. The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire." }, { "Name":"Antiokhos D' Epiphanes", Index: binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json +++ binaries/data/mods/public/simulation/data/technologies/mauryans/civbonus_maur_popcap.json @@ -7,6 +7,6 @@ "description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.", "requirements": {"civ": "maur"}, "icon": "population.png", - "tooltip": "Mauryans have a 10% higher maximum population limit.", + "tooltip": "Mauryas have a 10% higher maximum population limit.", "modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}] } Index: binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json +++ binaries/data/mods/public/simulation/data/technologies/mauryans/wooden_walls.json @@ -1,7 +1,7 @@ { "genericName": "Wooden Walls", "autoResearch": true, - "description": "The Mauryans built their city walls out of wood, an abundant natural resource in India.", + "description": "The Mauryas built their city walls out of wood, an abundant natural resource in India.", "requirements": {"civ": "maur"}, "icon": "wooden_walls.png", "tooltip": "Mauryan city walls have -20% less health and -20% less build time.",