As discussed with several people, the diversity of the units they field make Kushites are too strong as they are, they need some adjustment
Further tweaks might be needed but for now this is sufficient
What is new:
- +20% attack +2 capture hero now only affects champions
- Triremes renamed to Ptolemaic Mercenary Triremes, cost is still +30 but Nastasen reduces this back to normal
- Barracks (which cost 150 wood and stone) no longer hold the irrelevant tech entry (the technology itself doesn't allow kush civ to research) - nor should it be accessible
- Meroe Temple Guard 1.3x counter vs other champions and heroes, -1 hack armor
- clubmen stats adjusted