Index: binaries/data/mods/public/simulation/data/technologies/gather_animals_hunting.json =================================================================== --- /dev/null +++ binaries/data/mods/public/simulation/data/technologies/gather_animals_hunting.json @@ -0,0 +1,15 @@ +{ + "genericName": "Hunting", + "description": "Increases cavalry gather rate and capacity.", + "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, + "requirements": { "tech": "phase_village" }, + "icon": "meat.png", + "researchTime": 40, + "tooltip": "Cavalry +100% gather rate and capacity.", + "modifications": [ + { "value": "ResourceGatherer/Rates/food.meat", "multiply": 2 }, + { "value": "ResourceGatherer/Capacities/food", "multiply": 2 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json +++ binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json @@ -1,12 +1,15 @@ { "genericName": "Stockbreeding", "description": "Breeding livestock for food.", - "cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0}, - "requirements": {"tech": "phase_village"}, + "cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 }, + "supersedes": "gather_animals_hunting", + "requirements": { "tech": "phase_village" }, "icon": "meat.png", "researchTime": 40, "tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).", - "modifications": [{"value": "Cost/BuildTime", "multiply": 0.75}], + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 0.75 } + ], "affects": ["Domestic"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -32,6 +32,7 @@ gaia/fauna_sheep_trainable + gather_animals_hunting gather_animals_stockbreeding speed_cavalry_01 speed_cavalry_02 Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -59,13 +59,13 @@ 2.0 1.0 - 5 + 2.5 - 20 - 20 - 20 - 20 + 10 + 10 + 10 + 10