Index: ps/trunk/binaries/data/mods/public/gui/loading/loading.js =================================================================== --- ps/trunk/binaries/data/mods/public/gui/loading/loading.js +++ ps/trunk/binaries/data/mods/public/gui/loading/loading.js @@ -28,7 +28,10 @@ { let tipText = Engine.TranslateLines(Engine.ReadFile(g_TipsTextPath + tipFile + ".txt")).split("\n"); Engine.GetGUIObjectByName("tipTitle").caption = tipText.shift(); - Engine.GetGUIObjectByName("tipText").caption = tipText.join("\n"); + Engine.GetGUIObjectByName("tipText").caption = tipText.map( + // Translation: A bullet point used before every item of list of tips displayed on loading screen + text => text && sprintf(translate("• %(tiptext)s"), { "tiptext": text }) + ).join("\n\n"); Engine.GetGUIObjectByName("tipImage").sprite = "stretched:" + g_TipsImagePath + tipFile + ".png"; } else Index: ps/trunk/binaries/data/mods/public/gui/text/tips/army_camp.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/army_camp.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/army_camp.txt @@ -1,9 +1,4 @@ ROMAN ARMY CAMP -- Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. - -- Decays to the territory owner when built in non-allied territory - -- Construct siege weapons and train citizen-soldiers. - -- Garrison up to 40 units to slowly heal the units and protect the army camp from attacks and decay. - +Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. +Construct siege weapons and train citizen-soldiers. +Garrison units to slowly heal them and protect the army camp from attacks and decay. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/barracks.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/barracks.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/barracks.txt @@ -1,9 +1,5 @@ BARRACKS -- Train all citizen-soldiers. Some factions can unlock the training of champions as well. - -- Research military technologies unique to each faction. - -- Build one early to train citizen-soldiers while you phase up your settlement. - -- Build in a forward base to resupply your assault with fresh troops. - +Train all citizen-soldiers. Some factions can unlock the training of champions as well. +Research military technologies unique to each faction. +Build one early to train citizen-soldiers while you phase up your settlement. +Build in a forward base to resupply your assault with fresh troops. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/blacksmith.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/blacksmith.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/blacksmith.txt @@ -1,7 +1,3 @@ BLACKSMITH -- Research structure for all factions. - -- Research weapon and armor upgrades for your units. - -- Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED YET). - +Research structure for all factions. +Research weapon and armor upgrades for your units. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt @@ -1,7 +1,4 @@ CARTHAGINIAN SACRED BAND -- Champion Spearmen and Champion Cavalry Spearmen for Carthage. - -- Both are trainable from the Temple, instead of the Fortress like most other champions. - -- Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers. - +Champion Spearmen and Champion Cavalry Spearmen for Carthage. +Both are trainable from the Temple, instead of the Fortress like most other champions. +Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/catapults.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/catapults.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/catapults.txt @@ -1,9 +1,4 @@ CATAPULTS -- Ranged siege engines that are good against buildings. - -- May upgrade to flaming projectiles for extra effectiveness against buildings and units. - -- Expensive and slow. - -- Pack up into carts for movement, and unpack into stationary engines for attack! - +Ranged siege engines that are good against buildings. +Expensive and slow. +Pack up into carts for movement, and unpack into stationary engines for attack! Index: ps/trunk/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt @@ -1,11 +1,5 @@ CELTIC WAR BARGE -- A medium "trireme"-class warship. - -- Available to the Celtic Factions (Britons, Gauls). - -- Can transport up to 40 units across the waters. - -- Increases firepower with garrisoned infantry. - -- Cannot ram, like other triremes, but has greater health and armor. - +A medium trireme-class warship. +Available to Britons, Gauls, and Iberians. +Can transport up to 40 units. +Increases firepower with garrisoned infantry. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/civic_centres.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/civic_centres.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/civic_centres.txt @@ -1,9 +1,5 @@ CIVIC CENTERS -- The foundation of your new colony. - -- Claim large tracts of territory. - -- Can be built in friendly and neutral territory. - -- Train citizens: female citizens, infantry citizen soldiers and cavalry citizen soldiers. - +The foundation of your new colony. +Claim large tracts of territory. +Can be built in friendly and neutral territory. +Train citizens: female citizens, infantry citizen-soldiers, and cavalry citizen-soldiers. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/embassies.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/embassies.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/embassies.txt @@ -1,7 +1,4 @@ EMBASSIES -- Special "Barracks" available to the Carthage faction. - -- Train mercenaries from each of the ethnically-themed embassies. - -- Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost. - +Special Barracks available to the Carthaginians. +Train mercenaries from each of the ethnically-themed embassies. +Mercenary citizen-soldiers have their normal Food cost converted to Metal cost. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/fishing.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/fishing.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/fishing.txt @@ -1,8 +1,5 @@ FISHING -- Fish the seas for a bountiful harvest. - -- Fishing boats carry a large amount of food per trip. - -- Fishing is faster than gathering food on fields. - -- Careful! Fish are not an infinite resource! +Fish the seas for a bountiful harvest. +Fishing boats carry a large amount of food per trip. +Fishing is faster than gathering food on fields. +Careful! Fish are not an infinite resource! Index: ps/trunk/binaries/data/mods/public/gui/text/tips/fortress.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/fortress.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/fortress.txt @@ -1,9 +1,5 @@ FORTRESS -- The Fortress is usually each faction's strongest building. - -- Trains strong units like Champions, Heroes, and Siege Weapons. - -- Gives a population boost. - -- Garrison soldiers inside to add more firepower to its defense. - +The Fortress is usually each faction's strongest building. +Trains Champions, Heroes, and Siege Weapons. +Gives a population boost. +Garrison soldiers inside to add more firepower to its defense. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/freehand_position.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/freehand_position.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/freehand_position.txt @@ -1,6 +1,4 @@ FREEHAND POSITION -- Gain an advantage on the battleground by tactically positioning your units! - -- Therefore select some units, press and hold the right mouse button, draw any line, then release the button. - -- Your units will now spread out on this line. +Gain an advantage on the battleground by tactically positioning your units! +Therefore select some units, press and hold the right mouse button, draw any line, then release the button. +Your units will now spread out on this line. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/gathering.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/gathering.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/gathering.txt @@ -1,11 +1,6 @@ RESOURCE GATHERING -- Use citizen soldiers and female citizens to gather resources. - -- Female citizens are faster gathering vegetable resources. - -- Infantry citizen soldiers are faster gathering minerals. - -- Cavalry citizen soldiers are faster gathering meat. - -- The higher the level of a citizen soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources. - +Use citizen-soldiers and female citizens to gather resources. +Female citizens gather vegetable resources faster. +Infantry citizen-soldiers are faster gathering minerals. +Cavalry citizen-soldiers are faster gathering meat. +The higher the level of a citizen-soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/iphicrates.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/iphicrates.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/iphicrates.txt @@ -1,7 +1,4 @@ IPHICRATES -- The Athenian general who reformed the Athenian army to be faster and more maneuverable. - -- Units in his formation are faster and stronger. - -- Skirmishers move faster while he lives. - +The Athenian general who reformed the Athenian army to be faster and more maneuverable. +Units in his formation are faster and stronger. +Skirmishers move faster while he lives. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/outposts.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/outposts.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/outposts.txt @@ -1,9 +1,5 @@ OUTPOSTS -- Build in neutral territory for a large scouting range. - -- Cheap, at 80 Wood. - -- They construct quickly, but are weak. - -- Garrison a unit in it to stop them from decaying in neutral territory. - +Build in neutral territory for a large scouting range. +Cheap, at 80 Wood. +They construct quickly, but are weak. +Garrison a unit in it to stop them from decaying in neutral territory. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/palisades.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/palisades.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/palisades.txt @@ -1,7 +1,3 @@ PALISADE WALLS -- A quick, cheap wooden wall available to all factions. - -- Most factions have access to them in Village Phase. - -- Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons. - +A quick, cheap wooden wall available to all factions. +Most factions have access to them in Village Phase. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/pericles.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/pericles.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/pericles.txt @@ -1,7 +1,4 @@ PERICLES -- The foremost Athenian politician of the 5th century BCE. - -- Buildings construct faster within his range. - -- Temples are cheaper while he lives. - +The foremost Athenian politician of the 5th century BC. +Buildings construct faster within his range. +Temples are cheaper while he lives. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/persian_architecture.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/persian_architecture.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/persian_architecture.txt @@ -1,9 +1,5 @@ PERSIAN ARCHITECTURE -- Special Technology for the Persians. - -- All Persian buildings +25% stronger. - -- Build time lengthened by +20% as a consequence. - -- Persians also have access to a great number of structural & defensive technologies. - +Special technology for the Persians. +All Persian buildings +25% stronger. +Build time lengthened by +20% as a consequence. +Persians also have access to a great number of structural and defensive technologies. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/pikemen.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/pikemen.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/pikemen.txt @@ -1,7 +1,4 @@ PIKEMEN -- Heavily armored and slow. Low attack. - -- Used against cavalry or against other melee infantry to pin them in place. - -- Available to: Macedonians, Seleucids, and Ptolemies. - +Heavily armored and slow. Low attack. +Used against cavalry or against other melee infantry to pin them in place. +Available to: Kushites, Macedonians, Ptolemies, and Seleucids. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/quinquereme.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/quinquereme.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/quinquereme.txt @@ -1,9 +1,4 @@ -HEAVY WARSHIP -- The heaviest standard warship. Available to: Rome, Carthage, Ptolemies, and Seleucids. - -- Transports up to 50 units. - -- Increases firepower with garrisoned catapults. - -- Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET). - +QUINQUEREME +The heaviest standard warship. Available to: Carthaginians, Ptolemies, Romans, and Seleucids. +Transports up to 50 units. +Increases firepower with garrisoned catapults. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/savanna_biome.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/savanna_biome.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/savanna_biome.txt @@ -1,9 +1,5 @@ SAVANNA BIOME -- Generally flat, with a few watering holes and rocky outcrops. - -- Chock full of herd animals for plentiful hunting. - -- Rich in all types of mining. - -- Wood tends to be sparse, but consists of high-yield Baobab trees. - +Generally flat, with a few watering holes and rocky outcrops. +Chock full of herd animals for plentiful hunting. +Rich in all types of mining. +Wood tends to be sparse, but consists of high-yield Baobab trees. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/scout_towers.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/scout_towers.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/scout_towers.txt @@ -1,7 +1,4 @@ DEFENSE TOWERS -- Free-standing towers good for defending large areas of countryside. - -- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger). - -- Has a ranged attack that increases for each garrisoned unit. - +Free-standing towers good for defending large areas of countryside. +They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 50 Wood and 250 Stone (because they're stronger). +Has a ranged attack that increases for each garrisoned unit. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt @@ -1,9 +1,4 @@ SPARTIATES -- Strongest infantry unit in the game. - -- Champion Infantry available to the Spartans faction. - -- Use them to slaughter enemy cavalry or as a shock force to support your regular infantry. - -- Use the 'Phalanx' formation for extra armor bonuses. - +Strongest infantry unit in the game. +Champion Infantry available to the Spartans. +Use them to slaughter enemy cavalry or as a shock force to support your regular infantry. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/spearmen.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/spearmen.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/spearmen.txt @@ -1,9 +1,5 @@ SPEARMEN -- The basic melee infantry for every faction in the game. - -- Used against cavalry for an attack bonus. - -- Decent hack attack make them good front line troops. - -- They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry. - +The basic melee infantry for every faction in the game. +Used against cavalry for an attack bonus. +Decent hack attack make them good front line troops. +They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/stoa.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/stoa.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/stoa.txt @@ -1,7 +1,4 @@ STOA -- A special structure for Greek factions. - -- Trains Heavy Skirmishers and Sword Infantry Champions. - -- Grants +10 Population. - +A special structure for Athenians, Macedonians, and Spartans. +Trains Heavy Skirmishers and Sword Infantry Champions. +Grants +10 Population. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/storehouses.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/storehouses.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/storehouses.txt @@ -1,5 +1,3 @@ STOREHOUSES -- A cheap dropsite for non-food resources (wood, stone, metal). - -- Research technologies to improve the gathering capabilities of your citizens. - +A cheap dropsite for non-food resources (Wood, Stone, Metal). +Research technologies to improve the gathering capabilities of your citizens. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/syntagma.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/syntagma.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/syntagma.txt @@ -1,9 +0,0 @@ -SYNTAGMA FORMATION -- A formation for 'pikeman' style infantry. - -- Formation is slow and cumbersome. - -- Nearly invulnerable from the front. - -- Vulnerable to attacks from the rear. - Index: ps/trunk/binaries/data/mods/public/gui/text/tips/temples.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/temples.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/temples.txt @@ -1,11 +1,6 @@ TEMPLES -- Town Phase structure. - -- Recruit Healers to heal your troops on the battlefield. - -- Research healing, religious devotion, and cultural technologies. - -- Its "aura" heals nearby units. - -- Garrison damaged units inside for quicker healing. - +Town Phase structure. +Recruit Healers to heal your troops on the battlefield. +Research healing technologies. +Its aura heals nearby units. +Garrison wounded units inside for quicker healing. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/territory_decay.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/territory_decay.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/territory_decay.txt @@ -1,8 +1,4 @@ TERRITORY DECAY - -- Decay happens when buildings are not connected to an allied Civil Center. - -- The decay process can be slowed down or reversed by garrisoning some units in the structure. - -- When the decay is completed, the building will be given to the most influential neighbor. - +Decay happens when buildings are not connected to an allied Civil Center. +The decay process can be slowed down or reversed by garrisoning some units in the structure. +When the decay is completed, the building will be given to the most influential neighbor. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/themistocles.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/themistocles.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/themistocles.txt @@ -1,7 +1,4 @@ THEMISTOCLES -- Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis. - -- All ships are built faster while he lives. - -- The ship he is garrisoned inside sails much faster. - +Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis. +All ships are built faster while he lives. +The ship he is garrisoned inside sails much faster. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/triremes.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/triremes.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/triremes.txt @@ -1,13 +1,4 @@ TRIREME -- The Medium Warship. - -- Available to the Romans, Carthaginians, Hellenic factions, and Persians. - -- Good for transporting or fighting. - -- Garrison troops aboard to increase fire power. - -- Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED YET). - -- Capable of a devastating ship-to-ship ramming attack that must recharge between each use (NOT IMPLEMENTED YET). - +The Medium Warship. +Good for transporting or fighting. +Garrison troops aboard to increase fire power. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/viriato.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/viriato.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/viriato.txt @@ -1,9 +1,4 @@ VIRIATO -- Iberian hero of the Lusitani tribe. - -- At least 7 campaigns against the Romans during the 'Lusitani Wars' from 147 to 139 B.C. - -- Fast moving and can switch between sword and flaming javelin. - -- His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents. - +Iberian hero of the Lusitani tribe. +At least seven campaigns against the Romans during the Lusitani Wars from 147 to 139 BC. +Has the Guerrilla Tactics aura that allows nearby Iberian units to ambush their opponents. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/war_elephants.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/war_elephants.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/war_elephants.txt @@ -1,9 +1,4 @@ WAR ELEPHANTS -- Huge beasts from Africa and India, trained for war. - -- High Food and Metal cost, but very powerful. Strongest against Structures and Cavalry. - -- Vulnerable to infantry skirmishers. - -- Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids. - +Huge beasts from Africa and India, trained for war. +High Food and Metal cost, but very powerful. +Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids. Index: ps/trunk/binaries/data/mods/public/gui/text/tips/whales.txt =================================================================== --- ps/trunk/binaries/data/mods/public/gui/text/tips/whales.txt +++ ps/trunk/binaries/data/mods/public/gui/text/tips/whales.txt @@ -1,9 +1,5 @@ WHALES -- An oceanic resource. - -- 2000 Food. - -- Gatherable by Fishing Boats after the whale is killed. - -- Roam around the oceans of the game and flee when attacked. - +An oceanic resource. +2000 Food. +Gatherable by Fishing Boats after the whale is killed. +Roam around the oceans of the game and flee when attacked.