Index: binaries/data/mods/public/gui/text/tips/army_camp.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/army_camp.txt +++ binaries/data/mods/public/gui/text/tips/army_camp.txt @@ -1,9 +1,6 @@ ROMAN ARMY CAMP -- Build anywhere on the map, even in enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. - -- Decays to the territory owner when built in non-allied territory +- Buildable on neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. - Construct siege weapons and train citizen-soldiers. -- Garrison up to 40 units to slowly heal the units and protect the army camp from attacks and decay. - +- Garrison units to slowly heal them and protect the army camp from attacks and decay. Index: binaries/data/mods/public/gui/text/tips/barracks.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/barracks.txt +++ binaries/data/mods/public/gui/text/tips/barracks.txt @@ -6,4 +6,3 @@ - Build one early to train citizen-soldiers while you phase up your settlement. - Build in a forward base to resupply your assault with fresh troops. - Index: binaries/data/mods/public/gui/text/tips/blacksmith.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/blacksmith.txt +++ binaries/data/mods/public/gui/text/tips/blacksmith.txt @@ -4,4 +4,3 @@ - Research weapon and armor upgrades for your units. - Garrison a citizen-soldier inside to research faster (NOT IMPLEMENTED YET). - Index: binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt +++ binaries/data/mods/public/gui/text/tips/carth_sacred_band.txt @@ -4,4 +4,3 @@ - Both are trainable from the Temple, instead of the Fortress like most other champions. - Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers. - Index: binaries/data/mods/public/gui/text/tips/catapults.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/catapults.txt +++ binaries/data/mods/public/gui/text/tips/catapults.txt @@ -1,9 +1,6 @@ CATAPULTS - Ranged siege engines that are good against buildings. -- May upgrade to flaming projectiles for extra effectiveness against buildings and units. - - Expensive and slow. - Pack up into carts for movement, and unpack into stationary engines for attack! - Index: binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt +++ binaries/data/mods/public/gui/text/tips/celtic_war_barge.txt @@ -8,4 +8,3 @@ - Increases firepower with garrisoned infantry. - Cannot ram, like other triremes, but has greater health and armor. - Index: binaries/data/mods/public/gui/text/tips/civic_centres.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/civic_centres.txt +++ binaries/data/mods/public/gui/text/tips/civic_centres.txt @@ -6,4 +6,3 @@ - Can be built in friendly and neutral territory. - Train citizens: female citizens, infantry citizen soldiers and cavalry citizen soldiers. - Index: binaries/data/mods/public/gui/text/tips/embassies.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/embassies.txt +++ binaries/data/mods/public/gui/text/tips/embassies.txt @@ -4,4 +4,3 @@ - Train mercenaries from each of the ethnically-themed embassies. - Mercenary "citizen-soldiers" have their normal Food cost converted to Metal cost. - Index: binaries/data/mods/public/gui/text/tips/fortress.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/fortress.txt +++ binaries/data/mods/public/gui/text/tips/fortress.txt @@ -6,4 +6,3 @@ - Gives a population boost. - Garrison soldiers inside to add more firepower to its defense. - Index: binaries/data/mods/public/gui/text/tips/gathering.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/gathering.txt +++ binaries/data/mods/public/gui/text/tips/gathering.txt @@ -8,4 +8,3 @@ - Cavalry citizen soldiers are faster gathering meat. - The higher the level of a citizen soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources. - Index: binaries/data/mods/public/gui/text/tips/iphicrates.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/iphicrates.txt +++ binaries/data/mods/public/gui/text/tips/iphicrates.txt @@ -4,4 +4,3 @@ - Units in his formation are faster and stronger. - Skirmishers move faster while he lives. - Index: binaries/data/mods/public/gui/text/tips/outposts.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/outposts.txt +++ binaries/data/mods/public/gui/text/tips/outposts.txt @@ -6,4 +6,3 @@ - They construct quickly, but are weak. - Garrison a unit in it to stop them from decaying in neutral territory. - Index: binaries/data/mods/public/gui/text/tips/palisades.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/palisades.txt +++ binaries/data/mods/public/gui/text/tips/palisades.txt @@ -2,6 +2,3 @@ - A quick, cheap wooden wall available to all factions. - Most factions have access to them in Village Phase. - -- Attackable by enemy soldiers, unlike City Walls, which are only attackable by siege weapons. - Index: binaries/data/mods/public/gui/text/tips/pericles.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/pericles.txt +++ binaries/data/mods/public/gui/text/tips/pericles.txt @@ -4,4 +4,3 @@ - Buildings construct faster within his range. - Temples are cheaper while he lives. - Index: binaries/data/mods/public/gui/text/tips/persian_architecture.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/persian_architecture.txt +++ binaries/data/mods/public/gui/text/tips/persian_architecture.txt @@ -6,4 +6,3 @@ - Build time lengthened by +20% as a consequence. - Persians also have access to a great number of structural & defensive technologies. - Index: binaries/data/mods/public/gui/text/tips/pikemen.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/pikemen.txt +++ binaries/data/mods/public/gui/text/tips/pikemen.txt @@ -3,5 +3,4 @@ - Used against cavalry or against other melee infantry to pin them in place. -- Available to: Macedonians, Seleucids, and Ptolemies. - +- Available to: Macedonians, Seleucids, Ptolemies and Kushites. Index: binaries/data/mods/public/gui/text/tips/quinquereme.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/quinquereme.txt +++ binaries/data/mods/public/gui/text/tips/quinquereme.txt @@ -6,4 +6,3 @@ - Increases firepower with garrisoned catapults. - Has a ramming attack that sinks enemy ships (NOT IMPLEMENTED YET). - Index: binaries/data/mods/public/gui/text/tips/savanna_biome.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/savanna_biome.txt +++ binaries/data/mods/public/gui/text/tips/savanna_biome.txt @@ -6,4 +6,3 @@ - Rich in all types of mining. - Wood tends to be sparse, but consists of high-yield Baobab trees. - Index: binaries/data/mods/public/gui/text/tips/scout_towers.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/scout_towers.txt +++ binaries/data/mods/public/gui/text/tips/scout_towers.txt @@ -1,7 +1,6 @@ DEFENSE TOWERS - Free-standing towers good for defending large areas of countryside. -- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 300 Stone (because they're stronger). +- They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 250 Stone and 50 Wood (because they're stronger). - Has a ranged attack that increases for each garrisoned unit. - Index: binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt +++ binaries/data/mods/public/gui/text/tips/spartan_hoplites.txt @@ -4,6 +4,3 @@ - Champion Infantry available to the Spartans faction. - Use them to slaughter enemy cavalry or as a shock force to support your regular infantry. - -- Use the 'Phalanx' formation for extra armor bonuses. - Index: binaries/data/mods/public/gui/text/tips/spearmen.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/spearmen.txt +++ binaries/data/mods/public/gui/text/tips/spearmen.txt @@ -6,4 +6,3 @@ - Decent hack attack make them good front line troops. - They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry. - Index: binaries/data/mods/public/gui/text/tips/stoa.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/stoa.txt +++ binaries/data/mods/public/gui/text/tips/stoa.txt @@ -4,4 +4,3 @@ - Trains Heavy Skirmishers and Sword Infantry Champions. - Grants +10 Population. - Index: binaries/data/mods/public/gui/text/tips/storehouses.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/storehouses.txt +++ binaries/data/mods/public/gui/text/tips/storehouses.txt @@ -2,4 +2,3 @@ - A cheap dropsite for non-food resources (wood, stone, metal). - Research technologies to improve the gathering capabilities of your citizens. - Index: binaries/data/mods/public/gui/text/tips/syntagma.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/syntagma.txt +++ binaries/data/mods/public/gui/text/tips/syntagma.txt @@ -1,9 +1,2 @@ SYNTAGMA FORMATION - A formation for 'pikeman' style infantry. - -- Formation is slow and cumbersome. - -- Nearly invulnerable from the front. - -- Vulnerable to attacks from the rear. - Index: binaries/data/mods/public/gui/text/tips/temples.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/temples.txt +++ binaries/data/mods/public/gui/text/tips/temples.txt @@ -8,4 +8,3 @@ - Its "aura" heals nearby units. - Garrison damaged units inside for quicker healing. - Index: binaries/data/mods/public/gui/text/tips/territory_decay.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/territory_decay.txt +++ binaries/data/mods/public/gui/text/tips/territory_decay.txt @@ -5,4 +5,3 @@ - The decay process can be slowed down or reversed by garrisoning some units in the structure. - When the decay is completed, the building will be given to the most influential neighbor. - Index: binaries/data/mods/public/gui/text/tips/themistocles.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/themistocles.txt +++ binaries/data/mods/public/gui/text/tips/themistocles.txt @@ -4,4 +4,3 @@ - All ships are built faster while he lives. - The ship he is garrisoned inside sails much faster. - Index: binaries/data/mods/public/gui/text/tips/triremes.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/triremes.txt +++ binaries/data/mods/public/gui/text/tips/triremes.txt @@ -10,4 +10,3 @@ - Garrison a catapult aboard for a long-range siege attack (NOT IMPLEMENTED YET). - Capable of a devastating ship-to-ship ramming attack that must recharge between each use (NOT IMPLEMENTED YET). - Index: binaries/data/mods/public/gui/text/tips/viriato.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/viriato.txt +++ binaries/data/mods/public/gui/text/tips/viriato.txt @@ -5,5 +5,4 @@ - Fast moving and can switch between sword and flaming javelin. -- His "aura" is the "Tactica Guerilla" that allows nearby Iberian units to ambush their opponents. - +- His "aura" is the "Guerrilla Tactics" that allows nearby Iberian units to ambush their opponents. Index: binaries/data/mods/public/gui/text/tips/war_elephants.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/war_elephants.txt +++ binaries/data/mods/public/gui/text/tips/war_elephants.txt @@ -6,4 +6,3 @@ - Vulnerable to infantry skirmishers. - Available to: Mauryans, Ptolemies, Seleucids, and Carthaginians. - Index: binaries/data/mods/public/gui/text/tips/whales.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/whales.txt +++ binaries/data/mods/public/gui/text/tips/whales.txt @@ -6,4 +6,3 @@ - Gatherable by Fishing Boats after the whale is killed. - Roam around the oceans of the game and flee when attacked. -