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Disable ship formations
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Authored by temple on Mar 19 2018, 7:10 PM.

Details

Reviewers
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Commits
rP21686: Disable ship formations
Summary

Formation controllers use the large passability class (all inherited from template_formation.xml) which is confined to land, so it doesn't work work ships. But also formations use footprints for spacing and ignore other entities in the formation, so ship obstructions can overlap and when the formation's disbanded it's then easy then for these units to stay stacked on top of each other (#5084).


Test Plan

Agree the best solution is to (temporarily) disable ships from having formations.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

temple created this revision.Mar 19 2018, 7:10 PM
Vulcan added a subscriber: Vulcan.Mar 19 2018, 7:22 PM

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/differential/280/display/redirect

temple edited the summary of this revision. (Show Details)Mar 20 2018, 2:24 AM
temple edited the test plan for this revision. (Show Details)
This revision was not accepted when it landed; it landed in state Needs Review.Apr 9 2018, 9:29 PM
Closed by commit rP21686: Disable ship formations (authored by temple). · Explain Why
This revision was automatically updated to reflect the committed changes.