Index: source/ps/GameSetup/GameSetup.cpp =================================================================== --- source/ps/GameSetup/GameSetup.cpp +++ source/ps/GameSetup/GameSetup.cpp @@ -1164,58 +1164,7 @@ } /* - * Command line options for autostart - * (keep synchronized with binaries/system/readme.txt): - * - * -autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; - * TYPEDIR is skirmishes, scenarios, or random - * -autostart-seed=SEED sets randomization seed value (default 0, use -1 for random) - * -autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra) - * -autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI - * (0: sandbox, 5: very hard) - * -autostart-aiseed=AISEED sets the seed used for the AI random - * generator (default 0, use -1 for random) - * -autostart-player=NUMBER sets the playerID in non-networked games (default 1, use -1 for observer) - * -autostart-civ=PLAYER:CIV sets PLAYER's civilisation to CIV - * (skirmish and random maps only) - * -autostart-team=PLAYER:TEAM sets the team for PLAYER (e.g. 2:2). - * -autostart-ceasefire=NUM sets a ceasefire duration NUM - * (default 0 minutes) - * -autostart-nonvisual disable any graphics and sounds - * -autostart-victory=SCRIPTNAME sets the victory conditions with SCRIPTNAME - * located in simulation/data/settings/victory_conditions/ - * (default conquest) - * -autostart-wonderduration=NUM sets the victory duration NUM for wonder victory condition - * (default 10 minutes) - * -autostart-relicduration=NUM sets the victory duration NUM for relic victory condition - * (default 10 minutes) - * -autostart-reliccount=NUM sets the number of relics for relic victory condition - * (default 2 relics) - * - * Multiplayer: - * -autostart-playername=NAME sets local player NAME (default 'anonymous') - * -autostart-host sets multiplayer host mode - * -autostart-host-players=NUMBER sets NUMBER of human players for multiplayer - * game (default 2) - * -autostart-client=IP sets multiplayer client to join host at - * given IP address - * Random maps only: - * -autostart-size=TILES sets random map size in TILES (default 192) - * -autostart-players=NUMBER sets NUMBER of players on random map - * (default 2) - * - * Examples: - * 1) "Bob" will host a 2 player game on the Arcadia map: - * -autostart="scenarios/Arcadia" -autostart-host -autostart-host-players=2 -autostart-playername="Bob" - * "Alice" joins the match as player 2: - * -autostart="scenarios/Arcadia" -autostart-client=127.0.0.1 -autostart-playername="Alice" - * The players use the developer overlay to control players. - * - * 2) Load Alpine Lakes random map with random seed, 2 players (Athens and Britons), and player 2 is PetraBot: - * -autostart="random/alpine_lakes" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=2:petra - * - * 3) Observe the PetraBot on a triggerscript map: - * -autostart="random/jebel_barkal" -autostart-seed=-1 -autostart-players=2 -autostart-civ=1:athen -autostart-civ=2:brit -autostart-ai=1:petra -autostart-ai=2:petra -autostart-player=-1 + * Commandline options are documented at binaries/system/readme.txt. */ bool Autostart(const CmdLineArgs& args) {