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Attacks resulting from a gathering order on an animal should be considered forced or not consistently with the original gather order
ClosedPublic

Authored by mimo on Apr 18 2018, 5:21 PM.

Details

Reviewers
temple
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP21744: Attacks resulting from a gathering order on an animal should be considered…
Summary

As reported in #4863, hunt order in defensive stance will fail if chase is needed, while in the same conditions, an order attack on an enemy will work. Imo, both should be consistent by treating the attack sub-order as the original gather order, i.e. with the same force argument.

Test Plan

Check that it fixes #4863

Diff Detail

Repository
rP 0 A.D. Public Repository
Branch
/ps/trunk
Lint
Lint OK
Unit
No Unit Test Coverage
Build Status
Buildable 5903
Build 9861: Vulcan BuildJenkins
Build 9859: arc lint + arc unit

Event Timeline

mimo created this revision.Apr 18 2018, 5:21 PM
Vulcan added a subscriber: Vulcan.Apr 18 2018, 6:46 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Default...
Executing section Source...
Executing section JS...
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 228| 228| 		// Move a tile outside the building
| 229| 229| 		let range = 4;
| 230| 230| 		if (this.MoveToTargetRangeExplicit(msg.data.target, range, range))
| 231|    |-		{
|    | 231|+		
| 232| 232| 			// We've started walking to the given point
| 233| 233| 			this.SetNextState("INDIVIDUAL.WALKING");
| 234|    |-		}
|    | 234|+		
| 235| 235| 		else
| 236| 236| 		{
| 237| 237| 			// We are already at the target, or can't move at all
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 233| 233| 			this.SetNextState("INDIVIDUAL.WALKING");
| 234| 234| 		}
| 235| 235| 		else
| 236|    |-		{
|    | 236|+		
| 237| 237| 			// We are already at the target, or can't move at all
| 238| 238| 			this.FinishOrder();
| 239|    |-		}
|    | 239|+		
| 240| 240| 	},
| 241| 241| 
| 242| 242| 	// Individual orders:
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 335| 335| 
| 336| 336| 		var ok = this.MoveToTarget(this.order.data.target);
| 337| 337| 		if (ok)
| 338|    |-		{
|    | 338|+		
| 339| 339| 			// We've started walking to the given point
| 340| 340| 			if (this.IsAnimal())
| 341| 341| 				this.SetNextState("ANIMAL.WALKING");
| 342| 342| 			else
| 343| 343| 				this.SetNextState("INDIVIDUAL.WALKING");
| 344|    |-		}
|    | 344|+		
| 345| 345| 		else
| 346| 346| 		{
| 347| 347| 			// We are already at the target, or can't move at all
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 363| 363| 		var cmpPosition = Engine.QueryInterface(this.entity, IID_Position);
| 364| 364| 		if (this.lastShorelinePosition && cmpPosition && (this.lastShorelinePosition.x == cmpPosition.GetPosition().x)
| 365| 365| 		    && (this.lastShorelinePosition.z == cmpPosition.GetPosition().z))
| 366|    |-		{
|    | 366|+		
| 367| 367| 			// we were already on the shoreline, and have not moved since
| 368| 368| 			if (DistanceBetweenEntities(this.entity, this.order.data.target) < 50)
| 369| 369| 				needToMove = false;
| 370|    |-		}
|    | 370|+		
| 371| 371| 
| 372| 372| 		// TODO: what if the units are on a cliff ? the ship will go below the cliff
| 373| 373| 		// and the units won't be able to garrison. Should go to the nearest (accessible) shore
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 361| 361| 		// Check if we need to move     TODO implement a better way to know if we are on the shoreline
| 362| 362| 		var needToMove = true;
| 363| 363| 		var cmpPosition = Engine.QueryInterface(this.entity, IID_Position);
| 364|    |-		if (this.lastShorelinePosition && cmpPosition && (this.lastShorelinePosition.x == cmpPosition.GetPosition().x)
| 365|    |-		    && (this.lastShorelinePosition.z == cmpPosition.GetPosition().z))
|    | 364|+		if (this.lastShorelinePosition && cmpPosition && (this.lastShorelinePosition.x == cmpPosition.GetPosition().x) &&
|    | 365|+		    (this.lastShorelinePosition.z == cmpPosition.GetPosition().z))
| 366| 366| 		{
| 367| 367| 			// we were already on the shoreline, and have not moved since
| 368| 368| 			if (DistanceBetweenEntities(this.entity, this.order.data.target) < 50)
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 372| 372| 		// TODO: what if the units are on a cliff ? the ship will go below the cliff
| 373| 373| 		// and the units won't be able to garrison. Should go to the nearest (accessible) shore
| 374| 374| 		if (needToMove && this.MoveToTarget(this.order.data.target))
| 375|    |-		{
|    | 375|+		
| 376| 376| 			this.SetNextState("INDIVIDUAL.PICKUP.APPROACHING");
| 377|    |-		}
|    | 377|+		
| 378| 378| 		else
| 379| 379| 		{
| 380| 380| 			// We are already at the target, or can't move at all
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 401| 401| 		var distance = DistanceBetweenEntities(this.entity, this.order.data.target) + (+this.template.FleeDistance);
| 402| 402| 		var cmpUnitMotion = Engine.QueryInterface(this.entity, IID_UnitMotion);
| 403| 403| 		if (cmpUnitMotion.MoveToTargetRange(this.order.data.target, distance, -1))
| 404|    |-		{
|    | 404|+		
| 405| 405| 			// We've started fleeing from the given target
| 406| 406| 			if (this.IsAnimal())
| 407| 407| 				this.SetNextState("ANIMAL.FLEEING");
| 408| 408| 			else
| 409| 409| 				this.SetNextState("INDIVIDUAL.FLEEING");
| 410|    |-		}
|    | 410|+		
| 411| 411| 		else
| 412| 412| 		{
| 413| 413| 			// We are already at the target, or can't move at all
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 448| 448| 			}
| 449| 449| 
| 450| 450| 			if (this.order.data.attackType == this.oldAttackType)
| 451|    |-			{
|    | 451|+			
| 452| 452| 				if (this.IsAnimal())
| 453| 453| 					this.SetNextState("ANIMAL.COMBAT.ATTACKING");
| 454| 454| 				else
| 455| 455| 					this.SetNextState("INDIVIDUAL.COMBAT.ATTACKING");
| 456|    |-			}
|    | 456|+			
| 457| 457| 			else
| 458| 458| 			{
| 459| 459| 				if (this.IsAnimal())
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 455| 455| 					this.SetNextState("INDIVIDUAL.COMBAT.ATTACKING");
| 456| 456| 			}
| 457| 457| 			else
| 458|    |-			{
|    | 458|+			
| 459| 459| 				if (this.IsAnimal())
| 460| 460| 					this.SetNextStateAlwaysEntering("ANIMAL.COMBAT.ATTACKING");
| 461| 461| 				else
| 462| 462| 					this.SetNextStateAlwaysEntering("INDIVIDUAL.COMBAT.ATTACKING");
| 463|    |-			}
|    | 463|+			
| 464| 464| 			return;
| 465| 465| 		}
| 466| 466| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 580| 580| 					this.PushOrderFront("Walk", this.order.data.lastPos);
| 581| 581| 				}
| 582| 582| 				else
| 583|    |-				{
|    | 583|+				
| 584| 584| 					// We couldn't move there, or the target moved away
| 585| 585| 					this.FinishOrder();
| 586|    |-				}
|    | 586|+				
| 587| 587| 				return;
| 588| 588| 			}
| 589| 589| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 593| 593| 
| 594| 594| 		// Try to move within range
| 595| 595| 		if (this.MoveToTargetRange(this.order.data.target, IID_ResourceGatherer))
| 596|    |-		{
|    | 596|+		
| 597| 597| 			// We've started walking to the given point
| 598| 598| 			this.SetNextState("INDIVIDUAL.GATHER.APPROACHING");
| 599|    |-		}
|    | 599|+		
| 600| 600| 		else
| 601| 601| 		{
| 602| 602| 			// We are already at the target, or can't move at all,
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 670| 670| 	"Order.Repair": function(msg) {
| 671| 671| 		// Try to move within range
| 672| 672| 		if (this.MoveToTargetRange(this.order.data.target, IID_Builder))
| 673|    |-		{
|    | 673|+		
| 674| 674| 			// We've started walking to the given point
| 675| 675| 			this.SetNextState("INDIVIDUAL.REPAIR.APPROACHING");
| 676|    |-		}
|    | 676|+		
| 677| 677| 		else
| 678| 678| 		{
| 679| 679| 			// We are already at the target, or can't move at all,
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 706| 706| 		}
| 707| 707| 
| 708| 708| 		if (this.MoveToGarrisonRange(this.order.data.target))
| 709|    |-		{
|    | 709|+		
| 710| 710| 			this.SetNextState("INDIVIDUAL.GARRISON.APPROACHING");
| 711|    |-		}
|    | 711|+		
| 712| 712| 		else
| 713| 713| 		{
| 714| 714| 			// We do a range check before actually garrisoning
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 834| 834| 			if (!this.CheckTargetAttackRange(target, target))
| 835| 835| 			{
| 836| 836| 				if (this.TargetIsAlive(target) && this.CheckTargetVisible(target))
| 837|    |-				{
|    | 837|+				
| 838| 838| 					if (this.MoveToTargetAttackRange(target, target))
| 839| 839| 					{
| 840| 840| 						this.SetNextState("COMBAT.APPROACHING");
| 841| 841| 						return;
| 842| 842| 					}
| 843|    |-				}
|    | 843|+				
| 844| 844| 				this.FinishOrder();
| 845| 845| 				return;
| 846| 846| 			}
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 859| 859| 			}
| 860| 860| 			// Check if we are already in range, otherwise walk there
| 861| 861| 			if (!this.CheckGarrisonRange(msg.data.target))
| 862|    |-			{
|    | 862|+			
| 863| 863| 				if (!this.CheckTargetVisible(msg.data.target))
| 864| 864| 				{
| 865| 865| 					this.FinishOrder();
| 874| 874| 						return;
| 875| 875| 					}
| 876| 876| 				}
| 877|    |-			}
|    | 877|+			
| 878| 878| 
| 879| 879| 			this.SetNextState("GARRISON.GARRISONING");
| 880| 880| 		},
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 866| 866| 					return;
| 867| 867| 				}
| 868| 868| 				else
| 869|    |-				{
|    | 869|+				
| 870| 870| 					// Out of range; move there in formation
| 871| 871| 					if (this.MoveToGarrisonRange(msg.data.target))
| 872| 872| 					{
| 873| 873| 						this.SetNextState("GARRISON.APPROACHING");
| 874| 874| 						return;
| 875| 875| 					}
| 876|    |-				}
|    | 876|+				
| 877| 877| 			}
| 878| 878| 
| 879| 879| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 865| 865| 					this.FinishOrder();
| 866| 866| 					return;
| 867| 867| 				}
| 868|    |-				else
| 869|    |-				{
|    | 868|+				
| 870| 869| 					// Out of range; move there in formation
| 871| 870| 					if (this.MoveToGarrisonRange(msg.data.target))
| 872| 871| 					{
| 873| 872| 						this.SetNextState("GARRISON.APPROACHING");
| 874| 873| 						return;
| 875| 874| 					}
| 876|    |-				}
|    | 875|+				
| 877| 876| 			}
| 878| 877| 
| 879| 878| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
| 892| 892| 						this.PushOrderFront("Walk", msg.data.lastPos);
| 893| 893| 					}
| 894| 894| 					else
| 895|    |-					{
|    | 895|+					
| 896| 896| 						// We couldn't move there, or the target moved away
| 897| 897| 						this.FinishOrder();
| 898|    |-					}
|    | 898|+					
| 899| 899| 					return;
| 900| 900| 				}
| 901| 901| 
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1113|1113| 			},
|1114|1114| 		},
|1115|1115| 
|1116|    |-		"GARRISON":{
|    |1116|+		"GARRISON": {
|1117|1117| 			"enter": function() {
|1118|1118| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1119|1119| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1297|1297| 			// If the controller handled an order but some members rejected it,
|1298|1298| 			// they will have no orders and be in the FORMATIONMEMBER.IDLE state.
|1299|1299| 			if (this.orderQueue.length)
|1300|    |-			{
|    |1300|+			
|1301|1301| 				// We're leaving the formation, so stop our FormationWalk order
|1302|1302| 				if (this.FinishOrder())
|1303|1303| 					return;
|1304|    |-			}
|    |1304|+			
|1305|1305| 
|1306|1306| 			// No orders left, we're an individual now
|1307|1307| 			if (this.IsAnimal())
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1325|1325| 			// Move a tile outside the building
|1326|1326| 			let range = 4;
|1327|1327| 			if (this.MoveToTargetRangeExplicit(msg.data.target, range, range))
|1328|    |-			{
|    |1328|+			
|1329|1329| 				// We've started walking to the given point
|1330|1330| 				this.SetNextState("WALKINGTOPOINT");
|1331|    |-			}
|    |1331|+			
|1332|1332| 			else
|1333|1333| 			{
|1334|1334| 				// We are already at the target, or can't move at all
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1330|1330| 				this.SetNextState("WALKINGTOPOINT");
|1331|1331| 			}
|1332|1332| 			else
|1333|    |-			{
|    |1333|+			
|1334|1334| 				// We are already at the target, or can't move at all
|1335|1335| 				this.FinishOrder();
|1336|    |-			}
|    |1336|+			
|1337|1337| 		},
|1338|1338| 
|1339|1339| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1531|1531| 
|1532|1532| 			"LosRangeUpdate": function(msg) {
|1533|1533| 				if (this.GetStance().targetVisibleEnemies)
|1534|    |-				{
|    |1534|+				
|1535|1535| 					// Start attacking one of the newly-seen enemy (if any)
|1536|1536| 					this.AttackEntitiesByPreference(msg.data.added);
|1537|    |-				}
|    |1537|+				
|1538|1538| 			},
|1539|1539| 
|1540|1540| 			"LosHealRangeUpdate": function(msg) {
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1717|1717| 						// if nothing better to do, check if the guarded needs to be healed or repaired
|1718|1718| 						var cmpHealth = Engine.QueryInterface(this.isGuardOf, IID_Health);
|1719|1719| 						if (cmpHealth && (cmpHealth.GetHitpoints() < cmpHealth.GetMaxHitpoints()))
|1720|    |-						{
|    |1720|+						
|1721|1721| 							if (this.CanHeal(this.isGuardOf))
|1722|1722| 								this.PushOrderFront("Heal", { "target": this.isGuardOf, "force": false });
|1723|1723| 							else if (this.CanRepair(this.isGuardOf))
|1724|1724| 								this.PushOrderFront("Repair", { "target": this.isGuardOf, "autocontinue": false, "force": false });
|1725|    |-						}
|    |1725|+						
|1726|1726| 					}
|1727|1727| 				},
|1728|1728| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1805|1805| 				"MoveCompleted": function() {
|1806|1806| 
|1807|1807| 					if (this.CheckTargetAttackRange(this.order.data.target, this.order.data.attackType))
|1808|    |-					{
|    |1808|+					
|1809|1809| 						// If the unit needs to unpack, do so
|1810|1810| 						if (this.CanUnpack())
|1811|1811| 						{
|1814|1814| 						}
|1815|1815| 						else
|1816|1816| 							this.SetNextState("ATTACKING");
|1817|    |-					}
|    |1817|+					
|1818|1818| 					else
|1819|1819| 					{
|1820|1820| 						if (this.MoveToTargetAttackRange(this.order.data.target, this.order.data.attackType))
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1812|1812| 							this.PushOrderFront("Unpack", { "force": true });
|1813|1813| 							return;
|1814|1814| 						}
|1815|    |-						else
|1816|    |-							this.SetNextState("ATTACKING");
|    |1815|+						this.SetNextState("ATTACKING");
|1817|1816| 					}
|1818|1817| 					else
|1819|1818| 					{
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1816|1816| 							this.SetNextState("ATTACKING");
|1817|1817| 					}
|1818|1818| 					else
|1819|    |-					{
|    |1819|+					
|1820|1820| 						if (this.MoveToTargetAttackRange(this.order.data.target, this.order.data.attackType))
|1821|1821| 						{
|1822|1822| 							this.SetNextState("APPROACHING");
|1826|1826| 							// Give up
|1827|1827| 							this.FinishOrder();
|1828|1828| 						}
|1829|    |-					}
|    |1829|+					
|1830|1830| 				},
|1831|1831| 			},
|1832|1832| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1818|1818| 					else
|1819|1819| 					{
|1820|1820| 						if (this.MoveToTargetAttackRange(this.order.data.target, this.order.data.attackType))
|1821|    |-						{
|    |1821|+						
|1822|1822| 							this.SetNextState("APPROACHING");
|1823|    |-						}
|    |1823|+						
|1824|1824| 						else
|1825|1825| 						{
|1826|1826| 							// Give up
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1822|1822| 							this.SetNextState("APPROACHING");
|1823|1823| 						}
|1824|1824| 						else
|1825|    |-						{
|    |1825|+						
|1826|1826| 							// Give up
|1827|1827| 							this.FinishOrder();
|1828|    |-						}
|    |1828|+						
|1829|1829| 					}
|1830|1830| 				},
|1831|1831| 			},
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1843|1843| 					}
|1844|1844| 					// Check the target is still alive and attackable
|1845|1845| 					if (this.CanAttack(target) && !this.CheckTargetAttackRange(target, this.order.data.attackType))
|1846|    |-					{
|    |1846|+					
|1847|1847| 						// Can't reach it - try to chase after it
|1848|1848| 						if (this.ShouldChaseTargetedEntity(target, this.order.data.force))
|1849|1849| 						{
|1853|1853| 								return;
|1854|1854| 							}
|1855|1855| 						}
|1856|    |-					}
|    |1856|+					
|1857|1857| 
|1858|1858| 					var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|1859|1859| 					this.attackTimers = cmpAttack.GetTimers(this.order.data.attackType);
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1846|1846| 					{
|1847|1847| 						// Can't reach it - try to chase after it
|1848|1848| 						if (this.ShouldChaseTargetedEntity(target, this.order.data.force))
|1849|    |-						{
|    |1849|+						
|1850|1850| 							if (this.MoveToTargetAttackRange(target, this.order.data.attackType))
|1851|1851| 							{
|1852|1852| 								this.SetNextState("COMBAT.CHASING");
|1853|1853| 								return;
|1854|1854| 							}
|1855|    |-						}
|    |1855|+						
|1856|1856| 					}
|1857|1857| 
|1858|1858| 					var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1884|1884| 					// TODO: we should probably only bother syncing projectile attacks, not melee
|1885|1885| 
|1886|1886| 					// If using a non-default prepare time, re-sync the animation when the timer runs.
|1887|    |-					this.resyncAnimation = (prepare != this.attackTimers.prepare) ? true : false;
|    |1887|+					this.resyncAnimation = (prepare != this.attackTimers.prepare);
|1888|1888| 
|1889|1889| 					this.FaceTowardsTarget(this.order.data.target);
|1890|1890| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|1959|1959| 
|1960|1960| 						// Can't reach it - try to chase after it
|1961|1961| 						if (this.ShouldChaseTargetedEntity(target, this.order.data.force))
|1962|    |-						{
|    |1962|+						
|1963|1963| 							if (this.MoveToTargetRange(target, IID_Attack, this.order.data.attackType))
|1964|1964| 							{
|1965|1965| 								this.SetNextState("COMBAT.CHASING");
|1966|1966| 								return;
|1967|1967| 							}
|1968|    |-						}
|    |1968|+						
|1969|1969| 					}
|1970|1970| 
|1971|1971| 					// if we're targetting a formation, find a new member of that formation
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2008|2008| 
|2009|2009| 				"Attacked": function(msg) {
|2010|2010| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|2011|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|2012|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |2011|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |2012|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|2013|2013| 						this.RespondToTargetedEntities([msg.data.attacker]);
|2014|2014| 				},
|2015|2015| 			},
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2092|2092| 						// Also don't switch to a different type of huntable animal
|2093|2093| 						var nearby = this.FindNearbyResource(function(ent, type, template) {
|2094|2094| 							return (
|2095|    |-								ent != oldTarget
|2096|    |-								 && ((type.generic == "treasure" && oldType.generic == "treasure")
|    |2095|+								ent != oldTarget &&
|    |2096|+								 ((type.generic == "treasure" && oldType.generic == "treasure")
|2097|2097| 								 || (type.specific == oldType.specific
|2098|2098| 								 && (type.specific != "meat" || oldTemplate == template)))
|2099|2099| 							);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '||' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2093|2093| 						var nearby = this.FindNearbyResource(function(ent, type, template) {
|2094|2094| 							return (
|2095|2095| 								ent != oldTarget
|2096|    |-								 && ((type.generic == "treasure" && oldType.generic == "treasure")
|2097|    |-								 || (type.specific == oldType.specific
|    |2096|+								 && ((type.generic == "treasure" && oldType.generic == "treasure") ||
|    |2097|+								 (type.specific == oldType.specific
|2098|2098| 								 && (type.specific != "meat" || oldTemplate == template)))
|2099|2099| 							);
|2100|2100| 						}, oldTarget);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2094|2094| 							return (
|2095|2095| 								ent != oldTarget
|2096|2096| 								 && ((type.generic == "treasure" && oldType.generic == "treasure")
|2097|    |-								 || (type.specific == oldType.specific
|2098|    |-								 && (type.specific != "meat" || oldTemplate == template)))
|    |2097|+								 || (type.specific == oldType.specific &&
|    |2098|+								 (type.specific != "meat" || oldTemplate == template)))
|2099|2099| 							);
|2100|2100| 						}, oldTarget);
|2101|2101| 						if (nearby)
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2103|2103| 							this.PerformGather(nearby, false, false);
|2104|2104| 							return true;
|2105|2105| 						}
|2106|    |-						else
|2107|    |-						{
|    |2106|+						
|2108|2107| 							// It's probably better in this case, to avoid units getting stuck around a dropsite
|2109|2108| 							// in a "Target is far away, full, nearby are no good resources, return to dropsite" loop
|2110|2109| 							// to order it to GatherNear the resource position.
|2125|2124| 									return true;
|2126|2125| 								}
|2127|2126| 							}
|2128|    |-						}
|    |2127|+						
|2129|2128| 						return true;
|2130|2129| 					}
|2131|2130| 					return false;
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2115|2115| 								this.GatherNearPosition(pos.x, pos.z, oldType, oldTemplate);
|2116|2116| 								return true;
|2117|2117| 							}
|2118|    |-							else
|2119|    |-							{
|    |2118|+							
|2120|2119| 								// we're kind of stuck here. Return resource.
|2121|2120| 								var nearby = this.FindNearestDropsite(oldType.generic);
|2122|2121| 								if (nearby)
|2124|2123| 									this.PushOrderFront("ReturnResource", { "target": nearby, "force": false });
|2125|2124| 									return true;
|2126|2125| 								}
|2127|    |-							}
|    |2126|+							
|2128|2127| 						}
|2129|2128| 						return true;
|2130|2129| 					}
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2157|2157| 						// Also don't switch to a different type of huntable animal
|2158|2158| 						var nearby = this.FindNearbyResource(function(ent, type, template) {
|2159|2159| 							return (
|2160|    |-								ent != oldTarget
|2161|    |-								&& ((type.generic == "treasure" && oldType.generic == "treasure")
|    |2160|+								ent != oldTarget &&
|    |2161|+								((type.generic == "treasure" && oldType.generic == "treasure")
|2162|2162| 								|| (type.specific == oldType.specific
|2163|2163| 								&& (type.specific != "meat" || oldTemplate == template)))
|2164|2164| 							);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '||' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2158|2158| 						var nearby = this.FindNearbyResource(function(ent, type, template) {
|2159|2159| 							return (
|2160|2160| 								ent != oldTarget
|2161|    |-								&& ((type.generic == "treasure" && oldType.generic == "treasure")
|2162|    |-								|| (type.specific == oldType.specific
|    |2161|+								&& ((type.generic == "treasure" && oldType.generic == "treasure") ||
|    |2162|+								(type.specific == oldType.specific
|2163|2163| 								&& (type.specific != "meat" || oldTemplate == template)))
|2164|2164| 							);
|2165|2165| 						});
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2159|2159| 							return (
|2160|2160| 								ent != oldTarget
|2161|2161| 								&& ((type.generic == "treasure" && oldType.generic == "treasure")
|2162|    |-								|| (type.specific == oldType.specific
|2163|    |-								&& (type.specific != "meat" || oldTemplate == template)))
|    |2162|+								|| (type.specific == oldType.specific &&
|    |2163|+								(type.specific != "meat" || oldTemplate == template)))
|2164|2164| 							);
|2165|2165| 						});
|2166|2166| 						if (nearby)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '||' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2204|2204| 					// Also don't switch to a different type of huntable animal
|2205|2205| 					var nearby = this.FindNearbyResource(function(ent, type, template) {
|2206|2206| 						return (
|2207|    |-							(type.generic == "treasure" && resourceType.generic == "treasure")
|2208|    |-							|| (type.specific == resourceType.specific
|    |2207|+							(type.generic == "treasure" && resourceType.generic == "treasure") ||
|    |2208|+							(type.specific == resourceType.specific
|2209|2209| 							&& (type.specific != "meat" || resourceTemplate == template))
|2210|2210| 						);
|2211|2211| 					});
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2205|2205| 					var nearby = this.FindNearbyResource(function(ent, type, template) {
|2206|2206| 						return (
|2207|2207| 							(type.generic == "treasure" && resourceType.generic == "treasure")
|2208|    |-							|| (type.specific == resourceType.specific
|2209|    |-							&& (type.specific != "meat" || resourceTemplate == template))
|    |2208|+							|| (type.specific == resourceType.specific &&
|    |2209|+							(type.specific != "meat" || resourceTemplate == template))
|2210|2210| 						);
|2211|2211| 					});
|2212|2212| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2321|2321| 
|2322|2322| 					var cmpSupply = Engine.QueryInterface(this.gatheringTarget, IID_ResourceSupply);
|2323|2323| 					if (cmpSupply && cmpSupply.IsAvailable(cmpOwnership.GetOwner(), this.entity))
|2324|    |-					{
|    |2324|+					
|2325|2325| 						// Check we can still reach and gather from the target
|2326|2326| 						if (this.CheckTargetRange(this.gatheringTarget, IID_ResourceGatherer) && this.CanGather(this.gatheringTarget))
|2327|2327| 						{
|2387|2387| 								return;
|2388|2388| 							}
|2389|2389| 						}
|2390|    |-					}
|    |2390|+					
|2391|2391| 
|2392|2392| 					// We're already in range, can't get anywhere near it or the target is exhausted.
|2393|2393| 
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '||' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2413|2413| 					// Also don't switch to a different type of huntable animal
|2414|2414| 					var nearby = this.FindNearbyResource(function(ent, type, template) {
|2415|2415| 						return (
|2416|    |-							(type.generic == "treasure" && resourceType.generic == "treasure")
|2417|    |-							|| (type.specific == resourceType.specific
|    |2416|+							(type.generic == "treasure" && resourceType.generic == "treasure") ||
|    |2417|+							(type.specific == resourceType.specific
|2418|2418| 							&& (type.specific != "meat" || resourceTemplate == template))
|2419|2419| 						);
|2420|2420| 					});
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2414|2414| 					var nearby = this.FindNearbyResource(function(ent, type, template) {
|2415|2415| 						return (
|2416|2416| 							(type.generic == "treasure" && resourceType.generic == "treasure")
|2417|    |-							|| (type.specific == resourceType.specific
|2418|    |-							&& (type.specific != "meat" || resourceTemplate == template))
|    |2417|+							|| (type.specific == resourceType.specific &&
|    |2418|+							(type.specific != "meat" || resourceTemplate == template))
|2419|2419| 						);
|2420|2420| 					});
|2421|2421| 					if (nearby)
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2501|2501| 					this.StartTimer(prepare, this.healTimers.repeat);
|2502|2502| 
|2503|2503| 					// If using a non-default prepare time, re-sync the animation when the timer runs.
|2504|    |-					this.resyncAnimation = (prepare != this.healTimers.prepare) ? true : false;
|    |2504|+					this.resyncAnimation = (prepare != this.healTimers.prepare);
|2505|2505| 
|2506|2506| 					this.FaceTowardsTarget(this.order.data.target);
|2507|2507| 				},
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2534|2534| 						}
|2535|2535| 						// Can't reach it - try to chase after it
|2536|2536| 						if (this.ShouldChaseTargetedEntity(target, this.order.data.force))
|2537|    |-						{
|    |2537|+						
|2538|2538| 							if (this.MoveToTargetRange(target, IID_Heal))
|2539|2539| 							{
|2540|2540| 								this.SetNextState("HEAL.CHASING");
|2541|2541| 								return;
|2542|2542| 							}
|2543|    |-						}
|    |2543|+						
|2544|2544| 					}
|2545|2545| 					// Can't reach it, healed to max hp or doesn't exist any more - give up
|2546|2546| 					if (this.FinishOrder())
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2711|2711| 					{
|2712|2712| 						// The building was already finished/fully repaired before we arrived;
|2713|2713| 						// let the ConstructionFinished handler handle this.
|2714|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2714|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2715|2715| 						return true;
|2716|2716| 					}
|2717|2717| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2711|2711| 					{
|2712|2712| 						// The building was already finished/fully repaired before we arrived;
|2713|2713| 						// let the ConstructionFinished handler handle this.
|2714|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2714|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2715|2715| 						return true;
|2716|2716| 					}
|2717|2717| 
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2751|2751| 					if (this.MoveToTargetRange(this.repairTarget, IID_Builder))
|2752|2752| 						this.SetNextState("APPROACHING");
|2753|2753| 					else if (!this.CheckTargetRange(this.repairTarget, IID_Builder))
|2754|    |-						this.FinishOrder(); //can't approach and isn't in reach
|    |2754|+						this.FinishOrder(); // can't approach and isn't in reach
|2755|2755| 				},
|2756|2756| 			},
|2757|2757| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2838|2838| 
|2839|2839| 				// Unit was approaching and there's nothing to do now, so switch to walking
|2840|2840| 				if (oldState === "INDIVIDUAL.REPAIR.APPROACHING")
|2841|    |-				{
|    |2841|+				
|2842|2842| 					// We're already walking to the given point, so add this as a order.
|2843|2843| 					this.WalkToTarget(msg.data.newentity, true);
|2844|    |-				}
|    |2844|+				
|2845|2845| 			},
|2846|2846| 		},
|2847|2847| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|2891|2891| 
|2892|2892| 					// Check that we can garrison here
|2893|2893| 					if (this.CanGarrison(target))
|2894|    |-					{
|    |2894|+					
|2895|2895| 						// Check that we're in range of the garrison target
|2896|2896| 						if (this.CheckGarrisonRange(target))
|2897|2897| 						{
|2967|2967| 								return false;
|2968|2968| 							}
|2969|2969| 						}
|2970|    |-					}
|    |2970|+					
|2971|2971| 					// Garrisoning failed for some reason, so finish the order
|2972|2972| 					this.FinishOrder();
|2973|2973| 					return true;
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3074|3074| 		"Attacked": function(msg) {
|3075|3075| 			if (this.template.NaturalBehaviour == "skittish" ||
|3076|3076| 			    this.template.NaturalBehaviour == "passive")
|3077|    |-			{
|    |3077|+			
|3078|3078| 				this.Flee(msg.data.attacker, false);
|3079|    |-			}
|    |3079|+			
|3080|3080| 			else if (this.IsDangerousAnimal() || this.template.NaturalBehaviour == "defensive")
|3081|3081| 			{
|3082|3082| 				if (this.CanAttack(msg.data.attacker))
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3083|3083| 					this.Attack(msg.data.attacker, false);
|3084|3084| 			}
|3085|3085| 			else if (this.template.NaturalBehaviour == "domestic")
|3086|    |-			{
|    |3086|+			
|3087|3087| 				// Never flee, stop what we were doing
|3088|3088| 				this.SetNextState("IDLE");
|3089|    |-			}
|    |3089|+			
|3090|3090| 		},
|3091|3091| 
|3092|3092| 		"Order.LeaveFoundation": function(msg) {
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3093|3093| 			// Move a tile outside the building
|3094|3094| 			var range = 4;
|3095|3095| 			if (this.MoveToTargetRangeExplicit(msg.data.target, range, range))
|3096|    |-			{
|    |3096|+			
|3097|3097| 				// We've started walking to the given point
|3098|3098| 				this.SetNextState("WALKING");
|3099|    |-			}
|    |3099|+			
|3100|3100| 			else
|3101|3101| 			{
|3102|3102| 				// We are already at the target, or can't move at all
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3098|3098| 				this.SetNextState("WALKING");
|3099|3099| 			}
|3100|3100| 			else
|3101|    |-			{
|    |3101|+			
|3102|3102| 				// We are already at the target, or can't move at all
|3103|3103| 				this.FinishOrder();
|3104|    |-			}
|    |3104|+			
|3105|3105| 		},
|3106|3106| 
|3107|3107| 		"IDLE": {
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3140|3140| 				}
|3141|3141| 				// Start attacking one of the newly-seen enemy (if any)
|3142|3142| 				else if (this.IsDangerousAnimal())
|3143|    |-				{
|    |3143|+				
|3144|3144| 					this.AttackVisibleEntity(msg.data.added);
|3145|    |-				}
|    |3145|+				
|3146|3146| 
|3147|3147| 				// TODO: if two units enter our range together, we'll attack the
|3148|3148| 				// first and then the second won't trigger another LosRangeUpdate
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3183|3183| 				}
|3184|3184| 				// Start attacking one of the newly-seen enemy (if any)
|3185|3185| 				else if (this.template.NaturalBehaviour == "violent")
|3186|    |-				{
|    |3186|+				
|3187|3187| 					this.AttackVisibleEntity(msg.data.added);
|3188|    |-				}
|    |3188|+				
|3189|3189| 			},
|3190|3190| 
|3191|3191| 			"MoveCompleted": function() { },
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3200|3200| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3201|3201| 
|3202|3202| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3203|    |-							// only used for domestic animals
|    |3203|+		// only used for domestic animals
|3204|3204| 	},
|3205|3205| };
|3206|3206| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3257|3257| 
|3258|3258| UnitAI.prototype.IsAnimal = function()
|3259|3259| {
|3260|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3260|+	return (!!this.template.NaturalBehaviour);
|3261|3261| };
|3262|3262| 
|3263|3263| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3295|3295| UnitAI.prototype.GetGarrisonHolder = function()
|3296|3296| {
|3297|3297| 	if (this.IsGarrisoned())
|3298|    |-	{
|    |3298|+	
|3299|3299| 		for (let order of this.orderQueue)
|3300|3300| 			if (order.type == "Garrison")
|3301|3301| 				return order.data.target;
|3302|    |-	}
|    |3302|+	
|3303|3303| 	return INVALID_ENTITY;
|3304|3304| };
|3305|3305| 
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3373|3373| 		{
|3374|3374| 			let index = this.GetCurrentState().indexOf(".");
|3375|3375| 			if (index != -1)
|3376|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3376|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3377|3377| 			this.Stop(false);
|3378|3378| 		}
|3379|3379| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3429|3429| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3430|3430| 			continue;
|3431|3431| 		if (i == 0)
|3432|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3432|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3433|3433| 		else
|3434|3434| 			this.orderQueue.splice(i, 1);
|3435|3435| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3429|3429| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3430|3430| 			continue;
|3431|3431| 		if (i == 0)
|3432|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3432|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3433|3433| 		else
|3434|3434| 			this.orderQueue.splice(i, 1);
|3435|3435| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3513|3513| };
|3514|3514| 
|3515|3515| 
|3516|    |-//// FSM linkage functions ////
|    |3516|+// // FSM linkage functions ////
|3517|3517| 
|3518|3518| UnitAI.prototype.SetNextState = function(state)
|3519|3519| {
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3687|3687| 				continue;
|3688|3688| 			if (this.orderQueue[i].type == type)
|3689|3689| 				continue;
|3690|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3690|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3691|3691| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3692|3692| 			return;
|3693|3693| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3687|3687| 				continue;
|3688|3688| 			if (this.orderQueue[i].type == type)
|3689|3689| 				continue;
|3690|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3690|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3691|3691| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3692|3692| 			return;
|3693|3693| 		}
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3701|3701| {
|3702|3702| 	// Remember the previous work orders to be able to go back to them later if required
|3703|3703| 	if (data && data.force)
|3704|    |-	{
|    |3704|+	
|3705|3705| 		if (this.IsFormationController())
|3706|3706| 			this.CallMemberFunction("UpdateWorkOrders", [type]);
|3707|3707| 		else
|3708|3708| 			this.UpdateWorkOrders(type);
|3709|    |-	}
|    |3709|+	
|3710|3710| 
|3711|3711| 	let garrisonHolder = this.IsGarrisoned() && type != "Ungarrison" ? this.GetGarrisonHolder() : null;
|3712|3712| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3778|3778| 	{
|3779|3779| 		var cmpUnitAI = Engine.QueryInterface(this.formationController, IID_UnitAI);
|3780|3780| 		if (cmpUnitAI)
|3781|    |-		{
|    |3781|+		
|3782|3782| 			for (var i = 0; i < cmpUnitAI.orderQueue.length; ++i)
|3783|3783| 			{
|3784|3784| 				if (isWorkType(cmpUnitAI.orderQueue[i].type))
|3787|3787| 					return;
|3788|3788| 				}
|3789|3789| 			}
|3790|    |-		}
|    |3790|+		
|3791|3791| 	}
|3792|3792| 
|3793|3793| 	// If nothing found, take the unit orders
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'for' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3780|3780| 		if (cmpUnitAI)
|3781|3781| 		{
|3782|3782| 			for (var i = 0; i < cmpUnitAI.orderQueue.length; ++i)
|3783|    |-			{
|    |3783|+			
|3784|3784| 				if (isWorkType(cmpUnitAI.orderQueue[i].type))
|3785|3785| 				{
|3786|3786| 					this.workOrders = cmpUnitAI.orderQueue.slice(i);
|3787|3787| 					return;
|3788|3788| 				}
|3789|    |-			}
|    |3789|+			
|3790|3790| 		}
|3791|3791| 	}
|3792|3792| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'for' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3792|3792| 
|3793|3793| 	// If nothing found, take the unit orders
|3794|3794| 	for (var i = 0; i < this.orderQueue.length; ++i)
|3795|    |-	{
|    |3795|+	
|3796|3796| 		if (isWorkType(this.orderQueue[i].type))
|3797|3797| 		{
|3798|3798| 			this.workOrders = this.orderQueue.slice(i);
|3799|3799| 			return;
|3800|3800| 		}
|3801|    |-	}
|    |3801|+	
|3802|3802| };
|3803|3803| 
|3804|3804| UnitAI.prototype.BackToWork = function()
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3858|3858| 	if (data.timerRepeat === undefined)
|3859|3859| 		this.timer = undefined;
|3860|3860| 
|3861|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3861|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3862|3862| };
|3863|3863| 
|3864|3864| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3858|3858| 	if (data.timerRepeat === undefined)
|3859|3859| 		this.timer = undefined;
|3860|3860| 
|3861|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3861|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3862|3862| };
|3863|3863| 
|3864|3864| /**
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3893|3893| 	this.timer = undefined;
|3894|3894| };
|3895|3895| 
|3896|    |-//// Message handlers /////
|    |3896|+// // Message handlers /////
|3897|3897| 
|3898|3898| UnitAI.prototype.OnMotionChanged = function(msg)
|3899|3899| {
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3898|3898| UnitAI.prototype.OnMotionChanged = function(msg)
|3899|3899| {
|3900|3900| 	if (msg.starting && !msg.error)
|3901|    |-		this.UnitFsm.ProcessMessage(this, {"type": "MoveStarted", "data": msg});
|    |3901|+		this.UnitFsm.ProcessMessage(this, { "type": "MoveStarted", "data": msg});
|3902|3902| 	else if (!msg.starting || msg.error)
|3903|3903| 		this.UnitFsm.ProcessMessage(this, {"type": "MoveCompleted", "data": msg});
|3904|3904| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3898|3898| UnitAI.prototype.OnMotionChanged = function(msg)
|3899|3899| {
|3900|3900| 	if (msg.starting && !msg.error)
|3901|    |-		this.UnitFsm.ProcessMessage(this, {"type": "MoveStarted", "data": msg});
|    |3901|+		this.UnitFsm.ProcessMessage(this, {"type": "MoveStarted", "data": msg });
|3902|3902| 	else if (!msg.starting || msg.error)
|3903|3903| 		this.UnitFsm.ProcessMessage(this, {"type": "MoveCompleted", "data": msg});
|3904|3904| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3900|3900| 	if (msg.starting && !msg.error)
|3901|3901| 		this.UnitFsm.ProcessMessage(this, {"type": "MoveStarted", "data": msg});
|3902|3902| 	else if (!msg.starting || msg.error)
|3903|    |-		this.UnitFsm.ProcessMessage(this, {"type": "MoveCompleted", "data": msg});
|    |3903|+		this.UnitFsm.ProcessMessage(this, { "type": "MoveCompleted", "data": msg});
|3904|3904| };
|3905|3905| 
|3906|3906| UnitAI.prototype.OnGlobalConstructionFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3900|3900| 	if (msg.starting && !msg.error)
|3901|3901| 		this.UnitFsm.ProcessMessage(this, {"type": "MoveStarted", "data": msg});
|3902|3902| 	else if (!msg.starting || msg.error)
|3903|    |-		this.UnitFsm.ProcessMessage(this, {"type": "MoveCompleted", "data": msg});
|    |3903|+		this.UnitFsm.ProcessMessage(this, {"type": "MoveCompleted", "data": msg });
|3904|3904| };
|3905|3905| 
|3906|3906| UnitAI.prototype.OnGlobalConstructionFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3908|3908| 	// TODO: This is a bit inefficient since every unit listens to every
|3909|3909| 	// construction message - ideally we could scope it to only the one we're building
|3910|3910| 
|3911|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3911|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3912|3912| };
|3913|3913| 
|3914|3914| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3908|3908| 	// TODO: This is a bit inefficient since every unit listens to every
|3909|3909| 	// construction message - ideally we could scope it to only the one we're building
|3910|3910| 
|3911|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3911|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3912|3912| };
|3913|3913| 
|3914|3914| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3933|3933| 
|3934|3934| UnitAI.prototype.OnAttacked = function(msg)
|3935|3935| {
|3936|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3936|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|3937|3937| };
|3938|3938| 
|3939|3939| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3933|3933| 
|3934|3934| UnitAI.prototype.OnAttacked = function(msg)
|3935|3935| {
|3936|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3936|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|3937|3937| };
|3938|3938| 
|3939|3939| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3938|3938| 
|3939|3939| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3940|3940| {
|3941|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3941|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|3942|3942| };
|3943|3943| 
|3944|3944| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3938|3938| 
|3939|3939| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3940|3940| {
|3941|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3941|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|3942|3942| };
|3943|3943| 
|3944|3944| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3943|3943| 
|3944|3944| UnitAI.prototype.OnHealthChanged = function(msg)
|3945|3945| {
|3946|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3946|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|3947|3947| };
|3948|3948| 
|3949|3949| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3943|3943| 
|3944|3944| UnitAI.prototype.OnHealthChanged = function(msg)
|3945|3945| {
|3946|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3946|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|3947|3947| };
|3948|3948| 
|3949|3949| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3949|3949| UnitAI.prototype.OnRangeUpdate = function(msg)
|3950|3950| {
|3951|3951| 	if (msg.tag == this.losRangeQuery)
|3952|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3952|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|3953|3953| 	else if (msg.tag == this.losHealRangeQuery)
|3954|3954| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3955|3955| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3949|3949| UnitAI.prototype.OnRangeUpdate = function(msg)
|3950|3950| {
|3951|3951| 	if (msg.tag == this.losRangeQuery)
|3952|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3952|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|3953|3953| 	else if (msg.tag == this.losHealRangeQuery)
|3954|3954| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3955|3955| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3951|3951| 	if (msg.tag == this.losRangeQuery)
|3952|3952| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3953|3953| 	else if (msg.tag == this.losHealRangeQuery)
|3954|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3954|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|3955|3955| };
|3956|3956| 
|3957|3957| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3951|3951| 	if (msg.tag == this.losRangeQuery)
|3952|3952| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3953|3953| 	else if (msg.tag == this.losHealRangeQuery)
|3954|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3954|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|3955|3955| };
|3956|3956| 
|3957|3957| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3956|3956| 
|3957|3957| UnitAI.prototype.OnPackFinished = function(msg)
|3958|3958| {
|3959|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3959|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|3960|3960| };
|3961|3961| 
|3962|3962| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3956|3956| 
|3957|3957| UnitAI.prototype.OnPackFinished = function(msg)
|3958|3958| {
|3959|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3959|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|3960|3960| };
|3961|3961| 
|3962|3962| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|3959|3959| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|3960|3960| };
|3961|3961| 
|3962|    |-//// Helper functions to be called by the FSM ////
|    |3962|+// // Helper functions to be called by the FSM ////
|3963|3963| 
|3964|3964| UnitAI.prototype.GetWalkSpeed = function()
|3965|3965| {
|    | [NORMAL] ESLintBear (semi):
|    | Missing semicolon.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4063|4063| 	if (!cmpOwnership || cmpOwnership.GetOwner() == INVALID_PLAYER)
|4064|4064| 		return undefined;
|4065|4065| 
|4066|    |-	let cmpPosition = Engine.QueryInterface(this.entity, IID_Position)
|    |4066|+	let cmpPosition = Engine.QueryInterface(this.entity, IID_Position);
|4067|4067| 	if (!cmpPosition || !cmpPosition.IsInWorld())
|4068|4068| 		return undefined;
|4069|4069| 
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'else'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4148|4148| 			PlaySound(name, member);
|4149|4149| 	}
|4150|4150| 	else
|4151|    |-	{
|    |4151|+	
|4152|4152| 		// Otherwise use our own sounds
|4153|4153| 		PlaySound(name, this.entity);
|4154|    |-	}
|    |4154|+	
|4155|4155| };
|4156|4156| 
|4157|4157| /*
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4317|4317| 	else
|4318|4318| 		// return false? Or hope you come close enough?
|4319|4319| 		var parabolicMaxRange = 0;
|4320|    |-		//return false;
|    |4320|+		// return false;
|4321|4321| 
|4322|4322| 	// the parabole changes while walking, take something in the middle
|4323|4323| 	var guessedMaxRange = (range.max + parabolicMaxRange)/2;
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4382|4382| 	if (this.IsFormationMember())
|4383|4383| 	{
|4384|4384| 		var cmpFormationUnitAI = Engine.QueryInterface(this.formationController, IID_UnitAI);
|4385|    |-		if (cmpFormationUnitAI && cmpFormationUnitAI.IsAttackingAsFormation()
|4386|    |-			&& cmpFormationUnitAI.order.data.target == target)
|    |4385|+		if (cmpFormationUnitAI && cmpFormationUnitAI.IsAttackingAsFormation() &&
|    |4386|+			cmpFormationUnitAI.order.data.target == target)
|4387|4387| 			return true;
|4388|4388| 	}
|4389|4389| 
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4550|4550| UnitAI.prototype.AttackEntityInZone = function(ents)
|4551|4551| {
|4552|4552| 	var target = ents.find(target =>
|4553|    |-		this.CanAttack(target)
|4554|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4553|+		this.CanAttack(target) &&
|    |4554|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4555|4555| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4556|4556| 	);
|4557|4557| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4551|4551| {
|4552|4552| 	var target = ents.find(target =>
|4553|4553| 		this.CanAttack(target)
|4554|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4555|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4554|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4555|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4556|4556| 	);
|4557|4557| 	if (!target)
|4558|4558| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4615|4615| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4616|4616| 	if (this.isGuardOf)
|4617|4617| 	{
|4618|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4618|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4619|4619| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4620|4620| 		if (cmpUnitAI && cmpAttack &&
|4621|4621| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4619|4619| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4620|4620| 		if (cmpUnitAI && cmpAttack &&
|4621|4621| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4622|    |-				return false;
|    |4622|+			return false;
|4623|4623| 	}
|4624|4624| 
|4625|4625| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4624|4624| 
|4625|4625| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|4626|4626| 	if (this.GetStance().respondHoldGround)
|4627|    |-	{
|    |4627|+	
|4628|4628| 		if (!this.CheckTargetDistanceFromHeldPosition(target, iid, type))
|4629|4629| 			return true;
|4630|    |-	}
|    |4630|+	
|4631|4631| 
|4632|4632| 	// Stop if it's left our vision range, unless we're especially persistent
|4633|4633| 	if (!this.GetStance().respondChaseBeyondVision)
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4631|4631| 
|4632|4632| 	// Stop if it's left our vision range, unless we're especially persistent
|4633|4633| 	if (!this.GetStance().respondChaseBeyondVision)
|4634|    |-	{
|    |4634|+	
|4635|4635| 		if (!this.CheckTargetIsInVisionRange(target))
|4636|4636| 			return true;
|4637|    |-	}
|    |4637|+	
|4638|4638| 
|4639|4639| 	// (Note that CCmpUnitMotion will detect if the target is lost in FoW,
|4640|4640| 	// and will continue moving to its last seen position and then stop)
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4657|4657| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4658|4658| 	if (this.isGuardOf)
|4659|4659| 	{
|4660|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4660|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4661|4661| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4662|4662| 		if (cmpUnitAI && cmpAttack &&
|4663|4663| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4670|4670| 	return false;
|4671|4671| };
|4672|4672| 
|4673|    |-//// External interface functions ////
|    |4673|+// // External interface functions ////
|4674|4674| 
|4675|4675| UnitAI.prototype.SetFormationController = function(ent)
|4676|4676| {
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4680|4680| 	// of our own formation (or ourself if not in formation)
|4681|4681| 	var cmpObstruction = Engine.QueryInterface(this.entity, IID_Obstruction);
|4682|4682| 	if (cmpObstruction)
|4683|    |-	{
|    |4683|+	
|4684|4684| 		if (ent == INVALID_ENTITY)
|4685|4685| 			cmpObstruction.SetControlGroup(this.entity);
|4686|4686| 		else
|4687|4687| 			cmpObstruction.SetControlGroup(ent);
|4688|    |-	}
|    |4688|+	
|4689|4689| 
|4690|4690| 	// If we were removed from a formation, let the FSM switch back to INDIVIDUAL
|4691|4691| 	if (ent == INVALID_ENTITY)
|    | [NORMAL] ESLintBear (curly):
|    | Unnecessary { after 'if' condition.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4823|4823| 	// if we already had an old guard order, do nothing if the target is the same
|4824|4824| 	// and the order is running, otherwise remove the previous order
|4825|4825| 	if (this.isGuardOf)
|4826|    |-	{
|    |4826|+	
|4827|4827| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4828|4828| 			return;
|4829|4829| 		else
|4830|4830| 			this.RemoveGuard();
|4831|    |-	}
|    |4831|+	
|4832|4832| 
|4833|4833| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|4834|4834| };
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4826|4826| 	{
|4827|4827| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4828|4828| 			return;
|4829|    |-		else
|4830|    |-			this.RemoveGuard();
|    |4829|+		this.RemoveGuard();
|4831|4830| 	}
|4832|4831| 
|4833|4832| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|4997|4997| 			this.WalkToTarget(target, queued);
|4998|4998| 		return;
|4999|4999| 	}
|5000|    |-	this.AddOrder("Attack", { "target": target, "force": true, "allowCapture": allowCapture}, queued);
|    |5000|+	this.AddOrder("Attack", { "target": target, "force": true, "allowCapture": allowCapture }, queued);
|5001|5001| };
|5002|5002| 
|5003|5003| /**
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5146|5146| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5147|5147| 	{
|5148|5148| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5149|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5149|+		if (cmpTrader.HasBothMarkets() &&
|5150|5150| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5151|5151| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5152|5152| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5427|5427| 				{
|5428|5428| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5429|5429| 					var targetClasses = this.order.data.targetClasses;
|5430|    |-					if (targetClasses.attack && cmpIdentity
|5431|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5430|+					if (targetClasses.attack && cmpIdentity &&
|    |5431|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5432|5432| 						continue;
|5433|5433| 					if (targetClasses.avoid && cmpIdentity
|5434|5434| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5430|5430| 					if (targetClasses.attack && cmpIdentity
|5431|5431| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5432|5432| 						continue;
|5433|    |-					if (targetClasses.avoid && cmpIdentity
|5434|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5433|+					if (targetClasses.avoid && cmpIdentity &&
|    |5434|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5435|5435| 						continue;
|5436|5436| 					// Only used by the AIs to prevent some choices of targets
|5437|5437| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5453|5453| 		{
|5454|5454| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5455|5455| 			var targetClasses = this.order.data.targetClasses;
|5456|    |-			if (cmpIdentity && targetClasses.attack
|5457|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5456|+			if (cmpIdentity && targetClasses.attack &&
|    |5457|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5458|5458| 				continue;
|5459|5459| 			if (cmpIdentity && targetClasses.avoid
|5460|5460| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5456|5456| 			if (cmpIdentity && targetClasses.attack
|5457|5457| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5458|5458| 				continue;
|5459|    |-			if (cmpIdentity && targetClasses.avoid
|5460|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5459|+			if (cmpIdentity && targetClasses.avoid &&
|    |5460|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5461|5461| 				continue;
|5462|5462| 			// Only used by the AIs to prevent some choices of targets
|5463|5463| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5589|5589| 
|5590|5590| UnitAI.prototype.SetHeldPosition = function(x, z)
|5591|5591| {
|5592|    |-	this.heldPosition = {"x": x, "z": z};
|    |5592|+	this.heldPosition = { "x": x, "z": z};
|5593|5593| };
|5594|5594| 
|5595|5595| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5589|5589| 
|5590|5590| UnitAI.prototype.SetHeldPosition = function(x, z)
|5591|5591| {
|5592|    |-	this.heldPosition = {"x": x, "z": z};
|    |5592|+	this.heldPosition = {"x": x, "z": z };
|5593|5593| };
|5594|5594| 
|5595|5595| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5616|5616| 	return false;
|5617|5617| };
|5618|5618| 
|5619|    |-//// Helper functions ////
|    |5619|+// // Helper functions ////
|5620|5620| 
|5621|5621| UnitAI.prototype.CanAttack = function(target)
|5622|5622| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5820|5820| 	return cmpPack && cmpPack.IsPacking();
|5821|5821| };
|5822|5822| 
|5823|    |-//// Formation specific functions ////
|    |5823|+// // Formation specific functions ////
|5824|5824| 
|5825|5825| UnitAI.prototype.IsAttackingAsFormation = function()
|5826|5826| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5825|5825| UnitAI.prototype.IsAttackingAsFormation = function()
|5826|5826| {
|5827|5827| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|5828|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|5829|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |5828|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |5829|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5830|5830| };
|5831|5831| 
|5832|5832| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /mnt/data/jenkins-phabricator/workspace/differential/binaries/data/mods/public/simulation/components/UnitAI.js
|5829|5829| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5830|5830| };
|5831|5831| 
|5832|    |-//// Animal specific functions ////
|    |5832|+// // Animal specific functions ////
|5833|5833| 
|5834|5834| UnitAI.prototype.MoveRandomly = function(distance)
|5835|5835| {

binaries/data/mods/public/simulation/components/UnitAI.js
|2403| »   »   »   »   »   »   let·nearby·=·this.FindNearestDropsite(resourceType.generic);
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'nearby' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|3763| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4537| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4552| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4598| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4621| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|5077| »   var·lastPos·=·undefined;
|    | [NORMAL] ESLintBear (no-undef-init):
|    | It's not necessary to initialize 'lastPos' to undefined.

binaries/data/mods/public/simulation/components/UnitAI.js
| 365| »   »   ····&&·(this.lastShorelinePosition.z·==·cmpPosition.GetPosition().z))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|1876| »   »   »   »   »   »   var·cmpFormation·=·Engine.QueryInterface(this.formationController,·IID_Formation);
|    | [NORMAL] JSHintBear:
|    | 'cmpFormation' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2012| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2096| »   »   »   »   »   »   »   »   ·&&·((type.generic·==·"treasure"·&&·oldType.generic·==·"treasure")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2097| »   »   »   »   »   »   »   »   ·||·(type.specific·==·oldType.specific
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '||'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2098| »   »   »   »   »   »   »   »   ·&&·(type.specific·!=·"meat"·||·oldTemplate·==·template)))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2121| »   »   »   »   »   »   »   »   var·nearby·=·this.FindNearestDropsite(oldType.generic);
|    | [NORMAL] JSHintBear:
|    | 'nearby' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2161| »   »   »   »   »   »   »   »   &&·((type.generic·==·"treasure"·&&·oldType.generic·==·"treasure")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2162| »   »   »   »   »   »   »   »   ||·(type.specific·==·oldType.specific
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '||'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2163| »   »   »   »   »   »   »   »   &&·(type.specific·!=·"meat"·||·oldTemplate·==·template)))
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|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2208| »   »   »   »   »   »   »   ||·(type.specific·==·resourceType.specific
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|    | Misleading line break before '||'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2209| »   »   »   »   »   »   »   &&·(type.specific·!=·"meat"·||·resourceTemplate·==·template))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2225| »   »   »   »   »   var·nearby·=·this.FindNearestDropsite(resourceType.generic);
|    | [NORMAL] JSHintBear:
|    | 'nearby' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2398| »   »   »   »   »   var·cmpResourceGatherer·=·Engine.QueryInterface(this.entity,·IID_ResourceGatherer);
|    | [NORMAL] JSHintBear:
|    | 'cmpResourceGatherer' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2414| »   »   »   »   »   var·nearby·=·this.FindNearbyResource(function(ent,·type,·template)·{
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|    | 'nearby' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2417| »   »   »   »   »   »   »   ||·(type.specific·==·resourceType.specific
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binaries/data/mods/public/simulation/components/UnitAI.js
|2418| »   »   »   »   »   »   »   &&·(type.specific·!=·"meat"·||·resourceTemplate·==·template))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|2438| »   »   »   »   »   var·nearby·=·this.FindNearestDropsite(resourceType.generic);
|    | [NORMAL] JSHintBear:
|    | 'nearby' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2622| »   »   »   »   »   var·cmpResourceGatherer·=·Engine.QueryInterface(this.entity,·IID_ResourceGatherer);
|    | [NORMAL] JSHintBear:
|    | 'cmpResourceGatherer' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2817| »   »   »   »   »   var·cmpResourceDropsite·=·Engine.QueryInterface(msg.data.newentity,·IID_ResourceDropsite);
|    | [NORMAL] JSHintBear:
|    | 'cmpResourceDropsite' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|2893| »   »   »   »   »   if·(this.CanGarrison(target))
|    | [NORMAL] JSHintBear:
|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2896| »   »   »   »   »   »   if·(this.CheckGarrisonRange(target))
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|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2898| »   »   »   »   »   »   »   var·cmpGarrisonHolder·=·Engine.QueryInterface(target,·IID_GarrisonHolder);
|    | [NORMAL] JSHintBear:
|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2920| »   »   »   »   »   »   »   »   var·cmpResourceDropsite·=·Engine.QueryInterface(target,·IID_ResourceDropsite);
|    | [NORMAL] JSHintBear:
|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2921| »   »   »   »   »   »   »   »   if·(cmpResourceDropsite·&&·this.CanReturnResource(target,·true))
|    | [NORMAL] JSHintBear:
|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2936| »   »   »   »   »   »   »   »   »   var·cmpHolderPosition·=·Engine.QueryInterface(target,·IID_Position);
|    | [NORMAL] JSHintBear:
|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2937| »   »   »   »   »   »   »   »   »   var·cmpHolderUnitAI·=·Engine.QueryInterface(target,·IID_UnitAI);
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|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|2964| »   »   »   »   »   »   »   if·(this.MoveToTarget(target))
|    | [NORMAL] JSHintBear:
|    | 'target' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|3725| »   »   var·order·=·{·"type":·type,·"data":·data·};
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|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3794| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4066| »   let·cmpPosition·=·Engine.QueryInterface(this.entity,·IID_Position)
|    | [NORMAL] JSHintBear:
|    | Missing semicolon.

binaries/data/mods/public/simulation/components/UnitAI.js
|4319| »   »   var·parabolicMaxRange·=·0;
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binaries/data/mods/public/simulation/components/UnitAI.js
|4323| »   var·guessedMaxRange·=·(range.max·+·parabolicMaxRange)/2;
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|    | 'parabolicMaxRange' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4330| »   return·cmpUnitMotion.MoveToTargetRange(target,·range.min,·Math.min(range.max,·parabolicMaxRange));
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|    | 'parabolicMaxRange' used out of scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4386| »   »   »   &&·cmpFormationUnitAI.order.data.target·==·target)
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|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4554| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
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binaries/data/mods/public/simulation/components/UnitAI.js
|4555| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5077| »   var·lastPos·=·undefined;
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|    | It's not necessary to initialize 'lastPos' to 'undefined'.

binaries/data/mods/public/simulation/components/UnitAI.js
|5431| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5434| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5447| »   var·targets·=·this.GetTargetsFromUnit();
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binaries/data/mods/public/simulation/components/UnitAI.js
|5448| »   for·(var·targ·of·targets)
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binaries/data/mods/public/simulation/components/UnitAI.js
|5454| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
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|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5455| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
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|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5457| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5460| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
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binaries/data/mods/public/simulation/components/UnitAI.js
|5535| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5538| »   »   var·range·=·cmpVision.GetRange();
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binaries/data/mods/public/simulation/components/UnitAI.js
|5543| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
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|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5546| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
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|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5546| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [MAJOR] JSHintBear:
|    | Too many errors. (93% scanned).

Link to build: https://jenkins.wildfiregames.com/job/differential/407/display/redirect

temple accepted this revision.Apr 19 2018, 12:39 AM
temple added a subscriber: temple.

Forced orders never abandon chase, so it works for the first attack. Doesn't work for later attacks when they have to chase since the held position is still back at home, but that happens for regular attacks too.
(Shouldn't there be a respondStandGround case in the function ShouldAbandonChase, returning true? Whatever.)

binaries/data/mods/public/simulation/components/UnitAI.js
478

(Don't really like all these special cases, but whatever. Maybe they can't be avoided.)

This revision is now accepted and ready to land.Apr 19 2018, 12:39 AM
mimo added a comment.Apr 19 2018, 4:17 PM
In D1457#59651, @temple wrote:

Forced orders never abandon chase, so it works for the first attack. Doesn't work for later attacks when they have to chase since the held position is still back at home, but that happens for regular attacks too.

Yes, the goal was to be consistent with direct attacks (and not make the stance loose its meaning, the player should change it itself if wanted), but we may think to always allow chase when data.hunting=true.

(Shouldn't there be a respondStandGround case in the function ShouldAbandonChase, returning true? Whatever.)

I'm not sure, as standGround should never enter in chase in the first place (except if forced, but then should not be abandoned)

Thanks for the review.

binaries/data/mods/public/simulation/components/UnitAI.js
478

agree, but that's typically a post-a23 change.

This revision was automatically updated to reflect the committed changes.