Index: binaries/data/mods/public/maps/tutorials/Introductory_Tutorial.js =================================================================== --- binaries/data/mods/public/maps/tutorials/Introductory_Tutorial.js +++ binaries/data/mods/public/maps/tutorials/Introductory_Tutorial.js @@ -326,7 +326,7 @@ } }, { - "instructions": markForTranslation("While waiting for the phase change, you may train more soldiers at the barracks."), + "instructions": markForTranslation("While waiting for the phase change, you may train more soldiers at the Barracks."), "OnResearchFinished": function(msg) { if (msg.tech == "phase_city_generic") Index: binaries/data/mods/public/maps/tutorials/starting_economy_walkthrough.js =================================================================== --- binaries/data/mods/public/maps/tutorials/starting_economy_walkthrough.js +++ binaries/data/mods/public/maps/tutorials/starting_economy_walkthrough.js @@ -369,8 +369,8 @@ { "instructions": [ markForTranslation("We should start preparing to phase up into 'Town Phase', which will unlock many more units and buildings. Select the Civic Center and hover the cursor over the 'Town Phase' icon to see what is still needed.\n"), - markForTranslation("We now have enough resources, but one structure is missing. Although this is an economic tutorial, it is nonetheless useful to be prepared for defense in case of attack, so let's build barracks.\n"), - markForTranslation("Select four of your soldiers and ask them to build a barracks: as before, start selecting the soldiers, click on the barracks icon in the production panel and then lay down a foundation not far from your Civic Center where you want to build.") + markForTranslation("We now have enough resources, but one structure is missing. Although this is an economic tutorial, it is nonetheless useful to be prepared for defense in case of attack, so let's build Barracks.\n"), + markForTranslation("Select four of your soldiers and ask them to build a Barracks: as before, start selecting the soldiers, click on the Barracks icon in the production panel and then lay down a foundation not far from your Civic Center where you want to build.") ], "OnPlayerCommand": function(msg) { @@ -381,7 +381,7 @@ }, { "instructions": [ - markForTranslation("Let's wait for the barracks to be built. As this construction is lengthy, you can add two soldiers to build it faster. To do so, select your Civic Center and set up a rally-point on the barracks foundation by right-clicking on it (you should see a hammer icon), and then produce two more builders by clicking on the hoplite icon twice.") + markForTranslation("Let's wait for the Barracks to be built. As this construction is lengthy, you can add two soldiers to build it faster. To do so, select your Civic Center and set up a rally-point on the Barracks foundation by right-clicking on it (you should see a hammer icon), and then produce two more builders by clicking on the hoplite icon twice.") ], "OnStructureBuilt": function(msg) { Index: binaries/data/mods/public/simulation/data/civs/ptol.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/ptol.json +++ binaries/data/mods/public/simulation/data/civs/ptol.json @@ -64,7 +64,7 @@ { "Name":"Mercenary Army", "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", - "Description":"The Ptolemies receive the Mercenary Camp, a barracks that is constructed in neutral territory and trains mercenary soldiers." + "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenary soldiers." }, { "Name":"Nile Delta", Index: binaries/data/mods/public/simulation/data/technologies/heal_barracks.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/heal_barracks.json +++ binaries/data/mods/public/simulation/data/technologies/heal_barracks.json @@ -1,12 +1,12 @@ { "genericName": "Living Conditions", - "description": "Units garrisoned in barracks heal over time.", + "description": "Units garrisoned in Barracks heal over time.", "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", "icon": "bandage.png", "researchTime": 40, - "tooltip": "Units gain health over time while garrisoned in barracks.", + "tooltip": "Units gain health over time while garrisoned in Barracks.", "modifications": [{"value": "GarrisonHolder/BuffHeal", "add": 1}], "affects": ["Barracks"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json @@ -1,7 +1,7 @@ { "genericName": "Infantry Conscription", "supersedes": "persians/training_levy_infantry", - "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", + "description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.", "cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]}, "requirementsTooltip": "Unlocked in City Phase.", Index: binaries/data/mods/public/simulation/data/technologies/training_conscription.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_conscription.json +++ binaries/data/mods/public/simulation/data/technologies/training_conscription.json @@ -1,6 +1,6 @@ { "genericName": "Conscription", - "description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.", + "description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "pers" }] }, "requirementsTooltip": "Unlocked in City Phase.", Index: binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json +++ binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json @@ -12,6 +12,6 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "helmet_corinthian_crest.png", "researchTime": 90, - "tooltip": "Unlock the ability to train Champions at the barracks.", + "tooltip": "Unlock the ability to train Champions at the Barracks.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml +++ binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml @@ -29,7 +29,7 @@ Mercenary Camp Stratopedeía Misthophórōn MercenaryCamp - Cheap barracks-like structure that is buildable in neutral territory, but casts no territory influence. Train Mercenaries. + Cheap Barracks-like structure that is buildable in neutral territory, but casts no territory influence. Train Mercenaries. structures/mercenary_camp.png phase_town