Reported by Shamann on Transifex
Details
- Reviewers
elexis Stan - Commits
- rP21971: Fix a typo slaugther → slaughter
It affects a user-visible string, which should cause no issue.
But it also affects an animation name attribute. @Stan Do you know if the name change is OK as long as both names are the same, or if the change could break things?
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/differential/615/display/redirect
auraNames are independent of animations, don't worry.
The animation name ought to be fixed too, but by an artist though.
Didn't check for completeness, i.e. if the same typo occurs elsewhere.
Actually did check for completeness now, those are the only occurrences of slaugther in art/.
(Not sure why the jav cavs still play that animation properly.)
Yeah it's fine. It wouldn't be if in was in the file name. It might actually fix a bug nobody reported. Thanks for the patch.
It might work because of that id. So while the game can't find an animal for slaughter it can actually sync the rein with the rest. Or maybe it's not visible
I have lots of language-related patches pending to apply, and I will get to it eventually, but right now I have a few priorities outside 0 A.D. Feel free to apply any of my patches that you wish included in the short term.
Sure I'm really sorry I forgot I already commented on it :/ And when I realized it it was too late.
While at it, could you also correct "healrate" into "healing rate" in the aura description?