Index: binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json @@ -12,6 +12,6 @@ { "value": "Attack/Capture/Value", "add": 1 } ], "auraName": "Forefront Leader", - "auraDescription": "+20% attack and +1 capture for cavalry soldiers.", + "auraDescription": "+20% attack and +1 capture for cavalry.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Index: binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/iber.json +++ binaries/data/mods/public/simulation/data/civs/iber.json @@ -70,7 +70,7 @@ [ { "Name": "Saripeko", - "History": "The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", + "History": "The Iberians were long known to provide mercenaries to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", "Description": "Citizen-soldier infantry skirmishers and cavalry skirmishers -20% cost for allies." } ], Index: binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/pers.json +++ binaries/data/mods/public/simulation/data/civs/pers.json @@ -20,7 +20,7 @@ { "Name": "Naval Craftsmanship", "History": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.", - "Description": "Phoenician triremes gain the unique ability to train cavalry units." + "Description": "Phoenician triremes gain the unique ability to train cavalry." }, { "Name": "Persian Architecture", Index: binaries/data/mods/public/simulation/data/civs/ptol.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/ptol.json +++ binaries/data/mods/public/simulation/data/civs/ptol.json @@ -64,7 +64,7 @@ { "Name":"Mercenary Army", "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", - "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenary soldiers." + "Description":"The Ptolemies receive the Mercenary Camp, a Barracks that is constructed in neutral territory and trains mercenaries." }, { "Name":"Nile Delta", @@ -103,7 +103,7 @@ "History":"The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty could be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states.", "Requirements":"", "Phase":"Town", - "Special":"Must be constructed in neutral territory. Has no territory radius effect. Trains all 'mercenary' units." + "Special":"Must be constructed in neutral territory. Has no territory radius effect. Trains mercenaries." }, { "Name":"Lighthouse", Index: binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/sele.json +++ binaries/data/mods/public/simulation/data/civs/sele.json @@ -102,7 +102,7 @@ "History":".", "Requirements":"", "Phase":"Village", - "Special":"Trains all cavalry units except Citizen-Militia Cavalry." + "Special":"Trains all cavalry except Citizen-Militia Cavalry." }, { "Name":"Military Colony", Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json +++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json @@ -7,7 +7,7 @@ "sele": "Átaktoi", "ptol": "Átaktoi" }, - "description": "Training increases damage of ranged infantry units.", + "description": "Training increases damage of ranged infantry.", "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json +++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json @@ -7,7 +7,7 @@ "sele": "Átaktoi", "ptol": "Átaktoi" }, - "description": "Training increases damage of ranged infantry units.", + "description": "Training increases damage of ranged infantry.", "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 350}, "supersedes": "attack_infantry_ranged_01", "requirements": {"tech": "phase_city"}, Index: binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json +++ binaries/data/mods/public/simulation/data/technologies/persians/special_equine_transports.json @@ -6,6 +6,6 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "horse_rider.png", "researchTime": 60, - "tooltip": "Phoenician Triremes gain the ability to train cavalry units.", + "tooltip": "Phoenician Triremes gain the ability to train cavalry.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" } Index: binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json +++ binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json @@ -7,7 +7,7 @@ "sele": "Átaktoi", "ptol": "Átaktoi" }, - "description": "Training increases damage of ranged infantry units.", + "description": "Training increases damage of ranged infantry.", "cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250}, "requirements": {"tech": "phase_town"}, "requirementsTooltip": "Unlocked in Town Phase.", Index: binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_barracks.xml @@ -3,7 +3,7 @@ pers Padgan - Levy citizen-infantry units. + Levy citizen-infantry. structures/pers_barracks.png Index: binaries/data/mods/public/simulation/templates/structures/pers_stables.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/pers_stables.xml +++ binaries/data/mods/public/simulation/templates/structures/pers_stables.xml @@ -18,7 +18,7 @@ Cavalry Stables Paraspa -Barracks Stables - Train citizen-cavalry units. + Train citizen-cavalry. structures/pers_stable.png