The code to select the bit mask for non gaia entities in CCmprangeManager is wrong.
- as bit 0 is for owner=-1 and bit 1 is for gaia, it should shift by 2 and not by 1
- futhermore, if playing with MAX_LOS_PLAYER_ID players, the last one won't be included.
as we want to negate the first two bits, we can simply use ~3 instead of the complicated expression.