Index: binaries/data/mods/public/gui/common/gamedescription.js =================================================================== --- binaries/data/mods/public/gui/common/gamedescription.js +++ binaries/data/mods/public/gui/common/gamedescription.js @@ -400,16 +400,20 @@ translate("Players start with a Civic Center.") }); - titles.push({ - "label": translate("Starting Resources"), - "value": sprintf(translate("%(startingResourcesTitle)s (%(amount)s)"), { - "startingResourcesTitle": - g_StartingResources.Title[ - g_StartingResources.Resources.indexOf( - g_GameAttributes.settings.StartingResources)], - "amount": g_GameAttributes.settings.StartingResources - }) - }); + // Starting Resource settings will be ignored for scenarios on game initialization + if (g_GameAttributes.mapType != "scenario") + { + titles.push({ + "label": translate("Starting Resources"), + "value": sprintf(translate("%(startingResourcesTitle)s (%(amount)s)"), { + "startingResourcesTitle": + g_StartingResources.Title[ + g_StartingResources.Resources.indexOf( + g_GameAttributes.settings.StartingResources)], + "amount": g_GameAttributes.settings.StartingResources + }) + }); + } titles.push({ "label": translate("Population Limit"), Index: binaries/data/mods/public/gui/credits/texts/programming.json =================================================================== --- binaries/data/mods/public/gui/credits/texts/programming.json +++ binaries/data/mods/public/gui/credits/texts/programming.json @@ -235,6 +235,7 @@ {"nick": "vts", "name": "Jeroen DR"}, {"nick": "WhiteTreePaladin", "name": "Brian Ashley"}, {"nick": "wraitii", "name": "Lancelot de Ferrière le Vayer"}, + {"nick": "Wundersam", "name": "J. R."}, {"nick": "Xentelian", "name": "Mark Strawson"}, {"nick": "Xienen", "name": "Dayle Flowers"}, {"nick": "xtizer", "name": "Matt Green"}, Index: binaries/data/mods/public/gui/gamesetup/gamesetup.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/gamesetup.js +++ binaries/data/mods/public/gui/gamesetup/gamesetup.js @@ -603,7 +603,7 @@ "select": (itemIdx) => { g_GameAttributes.settings.PopulationCap = g_PopulationCapacities.Population[itemIdx]; }, - "enabled": () => g_GameAttributes.mapType != "scenario", + "enabled": () => true, "initOrder": 1000 }, "startingResources": {