Changes will allow the population cap to be set when a scenario type map is selected. Before, in order to set the population cap, one would have to change to a non-scenario map, set the population cap and change back.
Will also hide starting resources from the game description of scenarios because they'd be ignore in InitGame.js:67
if (settings.mapType !== "scenario" && settings.StartingResources) { let resourceCounts = cmpPlayer.GetResourceCounts(); let newResourceCounts = {}; for (let resouces in resourceCounts) newResourceCounts[resouces] = settings.StartingResources; cmpPlayer.SetResourceCounts(newResourceCounts); }
I also added myself to the list of programmers as this is my first patch.