Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/athen_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/athen_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/athen_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "auraName": "Delian League", - "auraDescription": "Ships construct 25% faster." + "auraDescription": "Allied warships −25% construction time." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json @@ -9,5 +9,5 @@ { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Druids", - "auraDescription": "Allies get -20% resource cost to train healers." + "auraDescription": "Allied healers −20% resource costs." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/cart_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/cart_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/cart_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Market/InternationalBonus", "add": 0.1 } ], "auraName": "Trademasters", - "auraDescription": "10% bonus of trade profit for ally's international routes." + "auraDescription": "Allied markets +10% international trade bonus." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.8 } ], "auraName": "Druidic Wisdom", - "auraDescription": "-20% research time for technologies of allies." + "auraDescription": "Allied structures −20% technology research time." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json @@ -9,5 +9,5 @@ { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Saripeko", - "auraDescription": "Reduces the cost for citizen-soldier skirmishers with 20% for allies of Iberian players" + "auraDescription": "Allied citizen-soldier javelinists −20% resource costs." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/kush_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/kush_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/kush_player_teambonus.json @@ -10,5 +10,5 @@ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "auraName": "Elephant Suppliers", - "auraDescription": "Reduces the cost and train time for elephants with 20% for allies of Kushite players." + "auraDescription": "Allied elephants −20% resource costs and training time." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/mace_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/mace_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/mace_player_teambonus.json @@ -9,5 +9,5 @@ { "value": "Player/BarterMultiplier/Sell/metal", "multiply": 1.2 } ], "auraName": "Standardized Currency", - "auraDescription": "+20% sell prices at market." + "auraDescription": "Allies +20% barter sell prices." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/maur_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/maur_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/maur_player_teambonus.json @@ -3,15 +3,15 @@ "affects": ["Temple"], "affectedPlayers": ["ExclusiveMutualAlly"], "modifications": [ - { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.5 }, + { "value": "Cost/Resources/wood", "multiply": 0.5 }, + { "value": "Cost/Resources/stone", "multiply": 0.5 }, + { "value": "Cost/BuildTime", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.5 }, + { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.5 }, - { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 }, - { "value": "Cost/BuildTime", "multiply": 0.5 }, - { "value": "Cost/Resources/stone", "multiply": 0.5 }, - { "value": "Cost/Resources/wood", "multiply": 0.5 } + { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 } ], "auraName": "Ashoka's Religious Support", - "auraDescription": "Allied temples and temple technologies -50% cost, in resources and time." + "auraDescription": "Allied temples −50% resource costs and building time; temple technologies −50% resource costs and research time." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/pers_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/pers_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/pers_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Trader/GainMultiplier", "multiply": 1.15 } ], "auraName": "The Royal Road", - "auraDescription": "Higher income (+15%) from land trade routes for ally's traders." + "auraDescription": "Allied land traders +15% trade gain." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/ptol_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/ptol_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/ptol_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "ResourceTrickle/Rates/food", "add": 1.0 } ], "auraName": "Breadbasket of the Mediterranean", - "auraDescription": "All allies automatically gain a slow trickle of food income." + "auraDescription": "Allies +1.0 food trickle rate." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "auraName": "Conscription", - "auraDescription": "-20% training time for allied citizen-soldier infantry." + "auraDescription": "Allied citizen-soldier infantry −20% training time." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/sele_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/sele_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/sele_player_teambonus.json @@ -9,5 +9,5 @@ { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Syrian Tetrapolis", - "auraDescription": "Reduces the cost for civil centers with 20% for allies of Seleucid players" + "auraDescription": "Allied civil centers −20% resource costs." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/spart_player_teambonus.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/spart_player_teambonus.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/spart_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Health/Max", "multiply": 1.10 } ], "auraName": "Peloponnesian League", - "auraDescription": "Increases the health for citizen-soldier infantry spearmen by 10% for allies of Spartan players." + "auraDescription": "Allied citizen-soldier infantry spearmen +10% health." } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/athen.json @@ -77,7 +77,7 @@ { "Name":"Delian League", "History":"Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 B.C., whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", - "Description":"Ships construct 25% faster." + "Description":"Allied warships −25% construction time." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/brit.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/brit.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/brit.json @@ -73,7 +73,7 @@ { "Name": "Druids", "History": "The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime.", - "Description": "-20% resources cost for allies healers." + "Description": "Allied healers −20% resource costs." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/cart.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/cart.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/cart.json @@ -71,7 +71,7 @@ { "Name": "Trademasters", "History": "The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world.", - "Description": "10% bonus of trade profit for allies' international routes." + "Description": "Allied markets +10% international trade bonus." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/gaul.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/gaul.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/gaul.json @@ -73,7 +73,7 @@ { "Name": "Druidic Wisdom", "History": "The Druids of the Gauls maintained an organized religion that advanced the technology of their people even during wartime.", - "Description": "-10% research time for technologies of allies." + "Description": "Allied structures −20% technology research time." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/iber.json @@ -71,7 +71,7 @@ { "Name": "Saripeko", "History": "The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", - "Description": "Citizen-soldier infantry skirmishers and cavalry skirmishers -20% cost for allies." + "Description": "Allied citizen-soldier javelinists −20% resource costs." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json @@ -73,7 +73,7 @@ [ { "Name": "Elephant Suppliers", - "Description": "Reduces the cost and train time for elephants with 20% for allies of Kushite players." + "Description": "Allied elephants −20% resource costs and training time." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/mace.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/mace.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/mace.json @@ -82,7 +82,7 @@ { "Name":"Standardized Currency", "History":"The Macedonians and the Diadochi minted coins of very high quality. On their currency the Diadochi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule.", - "Description":"+20% sell prices at market." + "Description":"Allies +20% barter sell prices." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/maur.json @@ -72,7 +72,7 @@ { "Name": "Ashoka's Religious Support", "History": "Ashoka the Great sent embassies West to spread knowledge of the Buddha.", - "Description": "Allied temples and temple technologies -50% cost and research time." + "Description": "Allied temples −50% resource costs and building time; temple technologies −50% resource costs and research time." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/pers.json @@ -82,7 +82,7 @@ { "Name": "Royal Road", "History": "Coinage was invented by the Lydians in 7th Century B.C., but it was not very common until the Persian period. Darius the Great standardized coined money and his golden coins (known as 'darics') became commonplace not only throughout his empire, but as far to the west as Central Europe.", - "Description": "Higher income (+15%) from land trade routes for ally's traders." + "Description": "Allied land traders +15% trade gain." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/ptol.json @@ -82,7 +82,7 @@ { "Name":"Breadbasket of the Mediterranean", "History":"Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses.", - "Description":"All allies automatically gain a slow trickle of food income." + "Description":"Allies +1.0 food trickle rate." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/rome.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/rome.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/rome.json @@ -67,7 +67,7 @@ { "Name": "Conscription", "History": "Many Roman soldiers were conscripted into service. While volunteers were preferred, the Roman state did maintain an annual military draft. During an emergency the draft and the terms of service were enlarged. The importance of military service in Republican Rome was so great it was a prerequisite for a political career. Members of the Senate were called Conscript Fathers because of this, reflected in how the ordo equester was said to have been \"conscripted\" into the Senate.", - "Description": "-20% training time for allied infantry." + "Description": "Allied citizen-soldier infantry −20% training time." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/sele.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/sele.json @@ -81,7 +81,7 @@ { "Name":"Syrian Tetrapolis", "History":"The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea.", - "Description":"Allied Civic Centers are 20% cheaper." + "Description":"Allied civil centers −20% resource costs." } ], "Structures": Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/spart.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/spart.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/spart.json @@ -82,7 +82,7 @@ { "Name":"Peloponnesian League", "History":"Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'", - "Description":"Increases the health for citizen-soldier infantry spearmen by 10% for allies of Spartan players." + "Description":"Allied citizen-soldier infantry spearmen +10% health." } ], "Structures":