Index: source/main.cpp =================================================================== --- source/main.cpp +++ source/main.cpp @@ -227,6 +227,8 @@ } g_TouchInput.Frame(); + if (g_Game) + g_Game->GetSimulation2()->FlushDestroyedEntities(); } /** Index: source/ps/Game.cpp =================================================================== --- source/ps/Game.cpp +++ source/ps/Game.cpp @@ -399,6 +399,7 @@ { PROFILE3("gui sim update"); g_GUI->SendEventToAll("SimulationUpdate"); + GetSimulation2()->FlushDestroyedEntities(); } GetView()->GetLOSTexture().MakeDirty();