Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json +++ /dev/null @@ -1,23 +0,0 @@ -{ - "pair": "pair_cav_01", - "genericName": "Chamfron", - "specificName": { - "mace": "Prometōpídion", - "spart": "Prometōpídion", - "athen": "Prometōpídion", - "sele": "Prometōpídion", - "ptol": "Prometōpídion" - }, - "description": "Metal armor for a horse's face.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_plates_cavalry.png", - "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", - "modifications": [ - { "value": "Armour/Hack", "add": 1 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json +++ /dev/null @@ -1,29 +0,0 @@ -{ - "pair": "pair_inf_armor_01", - "genericName": "Quilted Body Armor", - "specificName": { - "generic": "Spolas", - "mace": "Spolas", - "spart": "Spolas", - "athen": "Spolas", - "pers": "Spolas", - "rome": "Spolas", - "cart": "Spolas", - "iber": "Spolas", - "maur": "Spolas", - "brit": "Spolas", - "gaul": "Spolas" - }, - "description": "Quilted linen or leather body armor for infantrymen.", - "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, - "requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_leather.png", - "researchTime": 40, - "tooltip": "All Infantry +1 Hack Armor Level.", - "modifications": [ - { "value": "Armour/Hack", "add": 1 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json +++ /dev/null @@ -1,26 +0,0 @@ -{ - "pair": "pair_inf_armor_02", - "genericName": "Laminated Linen Body Armor", - "specificName": { - "mace": "Linothorakes", - "spart": "Linothorakes", - "athen": "Linothorakes", - "ptol": "Linothorakes", - "sele": "Linothorakes", - "pers": "Linothorakes", - "rome": "Linothorakes", - "cart": "Linothorakes" - }, - "description": "Laminated linen body armor for infantrymen.", - "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_pteruges.png", - "researchTime": 40, - "tooltip": "All Infantry +1 Hack Armor Level.", - "modifications": [ - { "value": "Armour/Hack", "add": 1 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json +++ /dev/null @@ -1,19 +0,0 @@ -{ - "pair": "pair_inf_armor_03", - "genericName": "Scale Body Armor", - "specificName": { - "rome": "Lorica Squamata" - }, - "description": "Body armor reinforced with bronze scales.", - "cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_plates_gold.png", - "researchTime": 40, - "tooltip": "All Infantry +1 Hack Armor Level.", - "modifications": [ - { "value": "Armour/Hack", "add": 1 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "pair": "pair_inf_armor_04", - "genericName": "Bronze Cuirass Body Armor", - "specificName": { - "rome": "Lorica Musculata" - }, - "description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_cuirass_bronze.png", - "researchTime": 40, - "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", - "modifications": [ - { "value": "Armour/Hack", "add": 2 }, - { "value": "Cost/Resources/metal", "add": 10 } - ], - "affects": ["Champion"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json +++ /dev/null @@ -1,23 +0,0 @@ -{ - "pair": "pair_inf_armor_01", - "genericName": "Plywood Shield Construction", - "specificName": { - "mace": "Aspidískos", - "spart": "Aspidískos", - "athen": "Aspidískos", - "ptol": "Aspidískos", - "sele": "Aspidískos" - }, - "description": "Plywood construction for large shields.", - "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 }, - "requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "shields_generic_wood.png", - "researchTime": 40, - "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", - "modifications": [ - { "value": "Armour/Pierce", "add": 2 } - ], - "affects": ["Infantry Spearman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json +++ /dev/null @@ -1,23 +0,0 @@ -{ - "pair": "pair_inf_armor_02", - "genericName": "Reinforced Shield", - "specificName": { - "mace": "Aspís", - "spart": "Aspís", - "athen": "Aspís", - "ptol": "Aspís", - "sele": "Aspís" - }, - "description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "shields_generic_bronze.png", - "researchTime": 40, - "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", - "modifications": [ - { "value": "Armour/Pierce", "add": 1 } - ], - "affects": ["Infantry Spearman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json +++ /dev/null @@ -1,23 +0,0 @@ -{ - "pair": "pair_inf_armor_03", - "genericName": "Bronze Shield Facing", - "specificName": { - "mace": "Khrysaspís", - "spart": "Khalkaspís", - "athen": "Khalkaspís", - "ptol": "Khalkaspís", - "sele": "Khalkaspís" - }, - "description": "A bronze skin hammered over the face of the shield.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "shields_generic_gold.png", - "researchTime": 40, - "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", - "modifications": [ - { "value": "Armour/Pierce", "add": 1 } - ], - "affects": ["Infantry Spearman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "pair": "pair_inf_armor_04", - "genericName": "Silver Shields", - "specificName": { - "mace": "Argyraspís", - "spart": "Argyraspís", - "athen": "Argyraspís", - "ptol": "Argyraspís", - "sele": "Argyraspís" - }, - "description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "shields_generic_silver.png", - "researchTime": 40, - "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", - "modifications": [ - { "value": "Armour/Pierce", "add": 2 }, - { "value": "Cost/Resources/metal", "add": 10 } - ], - "affects": ["Champion"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "pair": "pair_cav_01", - "genericName": "Cavalry Lance", - "specificName": { - "mace": "Xystón", - "spart": "Xystón", - "athen": "Xystón", - "sele": "Xystón", - "ptol": "Xystón", - "rome": "Hasta" - }, - "description": "A long spear made specifically for cavalry.", - "cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "spear_cavalry.png", - "researchTime": 40, - "tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "add": 2 } - ], - "affects": ["Cavalry Melee"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json +++ /dev/null @@ -1,23 +0,0 @@ -{ - "genericName": "Heroism", - "specificName": { - "mace": "Andreía", - "spart": "Andreía", - "athen": "Andreía", - "ptol": "Andreía", - "sele": "Andreía", - "rome": "Fortitudo" - }, - "description": "Guard units have uncommon bravery and valor in battle.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_hero_side.png", - "researchTime": 40, - "tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "add": 2, "affects": "Champion Melee" }, - { "value": "Attack/Ranged/Damage/Pierce", "add": 2, "affects": "Champion Ranged" } - ], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_1", - "genericName": "Celtic Mercenary Captain", - "description": "Celtic mercenaries have their metal cost decreased.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "helmet_corinthian_silver.png", - "researchTime": 40, - "tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.", - "modifications": [ - { "value": "Cost/Resources/metal", "add": -20 } - ], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_celt_mercs_2.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_2", - "genericName": "Gallic Mercenary General", - "description": "Celtic mercenaries have their metal cost decreased.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 40, - "tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.", - "modifications": [ - { "value": "Cost/Resources/metal", "add": -20 } - ], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_1", - "genericName": "Lusitanian Mercenary Captain", - "description": "Iberian mercenaries have their metal cost decreased.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "helmet_corinthian_silver.png", - "researchTime": 40, - "tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.", - "modifications": [ - { "value": "Cost/Resources/metal", "add": -20 } - ], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_iberian_mercs_2.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_2", - "genericName": "Celtiberian Mercenary General", - "description": "Iberian mercenaries have their metal cost decreased.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 40, - "tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.", - "modifications": [ - { "value": "Cost/Resources/metal", "add": -20 } - ], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_1", - "genericName": "Italiote Mercenary Captain", - "description": "Italian mercenaries have their metal cost decreased.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "helmet_corinthian_silver.png", - "researchTime": 40, - "tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.", - "modifications": [ - { "value": "Cost/Resources/metal", "add": -20 } - ], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/cost_italian_mercs_2.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_2", - "genericName": "Italiote Mercenary General", - "description": "Italian mercenaries have their metal cost decreased.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", - "researchTime": 40, - "tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.", - "modifications": [ - { "value": "Cost/Resources/metal", "add": -20 } - ], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_1.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_1.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Celtic merc cost vs. recruit time #1", - "top": "carthaginians/cost_celt_mercs", - "bottom": "carthaginians/traintime_celt_mercs" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_celt_mercs_2.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Celtic merc cost vs. recruit time #2", - "top": "carthaginians/cost_celt_mercs_2", - "bottom": "carthaginians/traintime_celt_mercs_2", - "supersedes": "carthaginians/pair_celt_mercs_1" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_1.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_1.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Iberian merc cost vs. recruit time #1", - "top": "carthaginians/cost_iberian_mercs", - "bottom": "carthaginians/traintime_iberian_mercs" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_iberian_mercs_2.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Iberian merc cost vs. recruit time #2", - "top": "carthaginians/cost_iberian_mercs_2", - "bottom": "carthaginians/traintime_iberian_mercs_2", - "supersedes": "carthaginians/pair_iberian_mercs_1" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_1.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_1.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Italian merc cost vs. recruit time #1", - "top": "carthaginians/cost_italian_mercs", - "bottom": "carthaginians/traintime_italian_mercs" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/pair_italian_mercs_2.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Italian merc cost vs. recruit time #2", - "top": "carthaginians/cost_italian_mercs_2", - "bottom": "carthaginians/traintime_italian_mercs_2", - "supersedes": "carthaginians/pair_italian_mercs_1" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_1", - "genericName": "Celtic Alliance", - "description": "Celtic mercenaries have their train time decreased.", - "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } - ], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_celt_mercs_2.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_celt_mercs_2", - "genericName": "Gallic Hegemony", - "description": "Celtic mercenaries have their train time decreased.", - "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } - ], - "affects": ["Celt Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_1", - "genericName": "Iberian Alliance", - "description": "Iberian mercenaries have their train time decreased.", - "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } - ], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_iberian_mercs_2", - "genericName": "Iberian Hegemony", - "description": "Iberian mercenaries have their train time decreased.", - "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } - ], - "affects": ["Iberian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_1", - "genericName": "Italiote Alliance", - "description": "Italian mercenaries have their train time decreased.", - "cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } - ], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/traintime_italian_mercs_2.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "pair": "carthaginians/pair_italian_mercs_2", - "genericName": "Italiote Hegemony", - "description": "Italian mercenaries have their train time decreased.", - "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", - "researchTime": 40, - "tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 } - ], - "affects": ["Italian Mercenary"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Advanced Celtic Mercenaries", - "description": "Upgrade all of your Celtic mercenaries to Advanced rank.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Celt Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Advanced Iberian Mercenaries", - "description": "Upgrade all of your Iberian mercenaries to Advanced rank.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Iberian Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Advanced Italiote Mercenaries", - "description": "Upgrade all of your Italiote mercenaries to Advanced rank.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 }, - "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Italian Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Elite Celtic Mercenaries", - "description": "Upgrade all of your Celtic Mercenaries to Elite rank.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "carthaginians/upgrade_rank_advanced_celts", - "tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Celt Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Elite Iberian Mercenaries", - "description": "Upgrade all of your Iberian Mercenaries to Elite rank.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "carthaginians/upgrade_rank_advanced_iberian", - "tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Iberian Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Elite Italiote Mercenaries", - "description": "Upgrade all of your Italiote Mercenaries to Elite rank.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "carthaginians/upgrade_rank_advanced_italiote", - "tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Italian Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "genericName": "Infantry Spear Fighting", - "specificName": { - "mace": "Doratismós", - "spart": "Doratismós", - "athen": "Doratismós" - }, - "description": "Spear fighting training increases damage of infantry spear units.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }] }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "spear.png", - "researchTime": 40, - "tooltip": "Spearmen +2 hack attack.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "add": 2 } - ], - "affects": ["Infantry Spearman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/melee_inf_sidearms.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/melee_inf_sidearms.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "pair": "pair_inf_01", - "genericName": "Side Arms", - "specificName": { - "mace": "Xíphos", - "spart": "Xíphos", - "athen": "Xíphos", - "ptol": "Xíphos", - "sele": "Xíphos", - "rome": "Pugio" - }, - "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 }, - "requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "sword.png", - "researchTime": 40, - "tooltip": "Melee infantry +1 hack attack.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "add": 1 } - ], - "affects": ["Infantry Melee"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json +++ /dev/null @@ -1,22 +0,0 @@ -{ - "genericName": "Iron Spearheads", - "specificName": { - "mace": "Sidḗreai Aikhmaí", - "spart": "Sidḗreai Aikhmaí", - "athen": "Sidḗreai Aikhmaí", - "ptol": "Sidḗreai Aikhmaí", - "sele": "Sidḗreai Aikhmaí" - }, - "description": "Using iron instead of bronze gave spears additional piercing power.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "spear.png", - "researchTime": 40, - "tooltip": "All Spear units +2 hack attack.", - "modifications": [ - { "value": "Attack/Damage/Melee/Hack", "add": 2 } - ], - "affects": ["Spearman"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_cav_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_cav_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Lance vs. Chamfron", - "top": "attack_cav_lance", - "bottom": "armor_cav_chamfron" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_champ_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_champ_02.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Champions vs. Part-timers", - "top": "attack_champions_elite", - "bottom": "attack_soldiers_will" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_gather_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_gather_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Servants vs. Wedge and Mallet", - "top": "gather_mining_servants", - "bottom": "gather_mining_wedgemallet" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/pair_gather_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_gather_02.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Serfs vs. Shaft Mining", - "top": "gather_mining_serfs", - "bottom": "gather_mining_shaftmining", - "supersedes": "pair_gather_01" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_gather_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_gather_03.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Slaves vs. Silver Mining", - "top": "gather_mining_slaves", - "bottom": "gather_mining_silvermining", - "supersedes": "pair_gather_02" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_gather_wood_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_gather_wood_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Iron Axes vs. Wheelbarrow", - "top": "gather_lumbering_ironaxes", - "bottom": "gather_capacity_wheelbarrow" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/pair_heal_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_heal_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Heal Range and Rate", - "top": "heal_range", - "bottom": "heal_rate" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_heal_02.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Heal Range and Rate #2", - "top": "heal_range_2", - "bottom": "heal_rate_2", - "supersedes": "pair_heal_01" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_heal_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_heal_03.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Garrison Healing vs. Self-Healing", - "top": "heal_temple", - "bottom": "health_regen_units" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_house_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_house_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Females vs. Population", - "top": "health_females_01", - "bottom": "pop_house_01" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/pair_house_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_house_02.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Female Citizens vs Population", - "top": "unlock_females_house", - "bottom": "pop_house_02" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_inf_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_inf_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Side Arms vs. Irregulars", - "top": "melee_inf_sidearms", - "bottom": "ranged_inf_irregulars" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_inf_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_inf_02.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Spear Fighting vs. Skirmishing", - "top": "melee_inf_spearheads", - "bottom": "ranged_inf_skirmishers", - "supersedes": "pair_inf_01" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", - "top": "armor_infantry_hack_01", - "bottom": "armor_infantryspearmen_pierce_01" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_02.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", - "top": "armor_infantry_hack_02", - "bottom": "armor_infantryspearmen_pierce_02", - "supersedes": "pair_inf_armor_01" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_03.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", - "top": "armor_infantry_hack_03", - "bottom": "armor_infantryspearmen_pierce_03", - "supersedes": "pair_inf_armor_02" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_04.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_inf_armor_04.json +++ /dev/null @@ -1,6 +0,0 @@ -{ - "genericName": "Infantry Hack Armor vs. Spearmen Pierce Armor", - "top": "armor_infantry_hack_04", - "bottom": "armor_infantryspearmen_pierce_04", - "supersedes": "pair_inf_armor_03" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_levy_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_levy_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Levy Infantry vs. Levy Cavalry", - "top": "training_levy_infantry", - "bottom": "training_levy_cavalry" -} Index: binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_cost.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Attack vs. Cost", - "top": "siege_attack", - "bottom": "siege_cost_metal" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_siege_attack_pack.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Attack vs. Packing", - "top": "siege_attack", - "bottom": "siege_packing" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_siege_cost_armor.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Cost vs. Armor", - "top": "siege_cost_wood", - "bottom": "siege_armor" -} \ No newline at end of file Index: binaries/data/mods/public/simulation/data/technologies/pair_tower_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pair_tower_01.json +++ /dev/null @@ -1,5 +0,0 @@ -{ - "genericName": "Night's Watch vs. Crenellations", - "top": "attack_tower_watch", - "bottom": "attack_tower_crenellations" -} Index: binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pop_civic_01.json +++ /dev/null @@ -1,19 +0,0 @@ -{ - "pair": "pair_pop_01", - "genericName": "Dining Hall", - "specificName": { - "athen": "Thólos" - }, - "description": "The state or tribe would often construct a dining hall for public feasts or to receive foreign emissaries.", - "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "population.png", - "researchTime": 40, - "tooltip": "Civic Centers +5 population cap bonus.", - "modifications": [ - { "value": "Cost/PopulationBonus", "add": 5 } - ], - "affects": ["CivCentre"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/pop_civic_02.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "pair": "pair_pop_02", - "genericName": "Public Assembly", - "specificName": { - "athen": "Ekklēsía", - "rome": "Comitium" - }, - "description": "Public assembly places were often the center of civic life for ancient societies. Athens had the Ekklesia, the citizens' assembly which met on the Pnyx Hill near the agora in full view of the Acropolis. The Romans had an open-aired assembly place in the great Forum Romanum called the Comitium. Here citizens could air grievances and present petitions to the patrician politicians who ruled their city in the Senate.", - "cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "population.png", - "researchTime": 40, - "tooltip": "Civic Centers +5 population cap bonus.", - "modifications": [ - { "value": "Cost/PopulationBonus", "add": 5 } - ], - "affects": ["CivCentre"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json +++ /dev/null @@ -1,24 +0,0 @@ -{ - "genericName": "Ranged Infantry Irregulars", - "specificName": { - "mace": "Átaktoi", - "spart": "Átaktoi", - "athen": "Átaktoi", - "sele": "Átaktoi", - "ptol": "Átaktoi" - }, - "description": "Training increases damage of ranged infantry.", - "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "arrow.png", - "researchTime": 40, - "tooltip": "+20% ranged infantry attack.", - "modifications": [ - { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Infantry Ranged"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json +++ /dev/null @@ -1,25 +0,0 @@ -{ - "genericName": "Javelin Thong", - "specificName": { - "mace": "Himás", - "spart": "Himás", - "athen": "Himás", - "ptol": "Himás", - "sele": "Himás", - "rome": "Amentum" - }, - "description": "The javelin thong (the Greeks also called them loops, or bronkhos) increased the fulcrum action of the throwing arm mid-throw, increasing speed and range of the javelin.", - "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "javelin_thong.png", - "researchTime": 30, - "tooltip": "All Javelin units +2 pierce attack and +4 range.", - "modifications": [ - { "value": "Attack/Ranged/Damage/Pierce", "add": 2 }, - { "value": "Attack/Ranged/MaxRange", "add": 4 }, - { "value": "Vision/Range", "add": 4 } - ], - "affects": ["Javelinist"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/romans/decay_logistics.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/romans/decay_logistics.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Roman Logistics", - "description": "The Romans were masters of the logistics of warfare.", - "cost": { "food": 0, "wood": 100, "stone": 100, "metal": 0 }, - "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "rome" }] }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "handcart_empty.png", - "researchTime": 40, - "tooltip": "Entrenched Camps and Siege Walls decay 50% slower.", - "modifications": [ - { "value": "TerritoryDecay/DecayRate", "multiply": 0.5 } - ], - "affects": ["ArmyCamp", "SiegeWall"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/siege_packing.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_packing.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Military Engineers", - "description": "Immobile siege engines are assembled and disassembled faster.", - "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "military_engineers.png", - "researchTime": 40, - "tooltip": "Siege Engines −25% pack and unpack time.", - "modifications": [ - { "value": "Pack/Time", "multiply": 0.75 } - ], - "affects": ["Siege"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_levy_cavalry.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "pair": "pair_levy_01", - "genericName": "Levy Cavalry", - "description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horse_trainer.png", - "researchTime": 40, - "tooltip": "All cavalry -20% train time, but also -10 health. Unlocks Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Health/Max", "add": -10 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_levy_infantry.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "pair": "pair_levy_01", - "genericName": "Levy Infantry", - "description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.", - "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", - "researchTime": 40, - "tooltip": "All infantry -10% train time, but also -5 health. Unlocks Conscription.", - "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.9 }, - { "value": "Health/Max", "add": -5 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_cavalry.json +++ /dev/null @@ -1,15 +0,0 @@ -{ - "genericName": "Advanced Citizen-Cavalry", - "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", - "cost": { "food": 400, "wood": 100, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Promote all of your citizen-soldier cavalrymen to Advanced rank. This increases their military prowess, but decreases their meat gathering rates -25%. Unlocks Elite Citizen-Cavalry technology.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Cavalry Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_infantry.json +++ /dev/null @@ -1,20 +0,0 @@ -{ - "genericName": "Advanced Citizen-Infantry", - "specificName": { - "mace": "Zeugítai", - "spart": "Zeugítai", - "athen": "Zeugítai" - }, - "description": "Upgrade all of your citizen-soldier infantrymen to Advanced rank.", - "cost": { "food": 200, "wood": 300, "stone": 0, "metal": 0 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Citizen-Infantry technology.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Infantry Basic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_cavalry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_cavalry.json +++ /dev/null @@ -1,16 +0,0 @@ -{ - "genericName": "Elite Citizen-Cavalry", - "description": "Promote all of your citizen-soldier cavalrymen to Advanced rank.", - "cost": { "food": 600, "wood": 0, "stone": 0, "metal": 400 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "upgrade_rank_advanced_cavalry", - "tooltip": "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases their military prowess, but decreases their meat gathering rates another -25%.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Cavalry Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_elite_infantry.json +++ /dev/null @@ -1,21 +0,0 @@ -{ - "genericName": "Elite Citizen-Infantry", - "specificName": { - "mace": "Pentakosiomédimnoi", - "spart": "Pentakosiomédimnoi", - "athen": "Pentakosiomédimnoi" - }, - "description": "Upgrade all of your citizen-soldier infantrymen to Elite rank.", - "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "upgrade_elite.png", - "researchTime": 40, - "supersedes": "upgrade_rank_advanced_infantry", - "tooltip": "Upgrade all of your citizen-soldier infantrymen to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0 } - ], - "affects": ["Infantry Advanced"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -}