Index: ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js +++ ps/trunk/binaries/data/mods/public/simulation/ai/common-api/gamestate.js @@ -25,7 +25,7 @@ this.ceasefireTimeRemaining = SharedScript.ceasefireTimeRemaining; // get the list of possible phases for this civ: - // we assume all of them are researchable from the civil centre + // we assume all of them are researchable from the civil center this.phases = []; let cctemplate = this.getTemplate(this.applyCiv("structures/{civ}_civil_centre")); if (!cctemplate) Index: ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js +++ ps/trunk/binaries/data/mods/public/simulation/ai/petra/defenseManager.js @@ -498,7 +498,7 @@ } } - // If shortage of defenders, produce infantry garrisoned in nearest civil centre + // If shortage of defenders, produce infantry garrisoned in nearest civil center let armiesPos = []; for (let a = 0; a < armiesNeeding.length; ++a) armiesPos.push(armiesNeeding[a].army.foePosition); Index: ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js +++ ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js @@ -932,7 +932,7 @@ }; /** - * Returns the best position to build a new Civil Centre + * Returns the best position to build a new Civil Center * Whose primary function would be to reach new resources of type "resource". */ m.HQ.prototype.findEconomicCCLocation = function(gameState, template, resource, proximity, fromStrategic) @@ -1132,7 +1132,7 @@ }; /** - * Returns the best position to build a new Civil Centre + * Returns the best position to build a new Civil Center * Whose primary function would be to assure territorial continuity with our allies */ m.HQ.prototype.findStrategicCCLocation = function(gameState, template) @@ -2060,7 +2060,7 @@ }; /** - * train with highest priority ranged infantry in the nearest civil centre from a given set of positions + * train with highest priority ranged infantry in the nearest civil center from a given set of positions * and garrison them there for defense */ m.HQ.prototype.trainEmergencyUnits = function(gameState, positions) Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/mace_catafalque.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/mace_catafalque.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/catafalques/mace_catafalque.json @@ -7,5 +7,5 @@ ], "auraName": "Sacker of Cities", - "auraDescription": "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political centre of Aetolia.\n+5 food and wood for every enemy unit killed or structure destroyed." + "auraDescription": "During the First Macedonian War, Philip and his troops sacked Thermum, the religious and political center of Aetolia.\n+5 food and wood for every enemy unit killed or structure destroyed." } Index: ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json +++ ps/trunk/binaries/data/mods/public/simulation/data/civs/kush.json @@ -20,7 +20,7 @@ [ { "Name": "Monumental Architecture", - "Description": "+50% HP and -50% build time for Civic Centres, Temples, Pyramids and Wonders." + "Description": "+50% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders." }, { "Name": "High Priest of Amun", Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json @@ -5,7 +5,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "pers_hundred_columns.png", "researchTime": 60, - "tooltip": "+25% HP and -50% build time for Civic Centres, Temples, Pyramids and Wonders.", + "tooltip": "+25% HP and -50% build time for Civic Centers, Temples, Pyramids and Wonders.", "modifications": [ { "value": "Health/Max", "multiply": 1.25 }, { "value": "Cost/BuildTime", "multiply": 0.5 }