Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/cart_super_dock_repair.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/cart_super_dock_repair.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/cart_super_dock_repair.json @@ -5,5 +5,5 @@ { "value": "Health/RegenRate", "add": 10 } ], "auraName": "Dockyard Repairs", - "auraDescription": "Repairs garrisoned ship at 10 HP per second." + "auraDescription": "Garrisoned Ships +10 health regeneration rate." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/epic_temple_heal.json @@ -6,6 +6,6 @@ { "value": "Health/RegenRate", "add": 3 } ], "auraName": "Blessing of the Gods", - "auraDescription": "Heals units at 3 HP per second.", + "auraDescription": "Humans +3 health regeneration rate.", "overlayIcon": "art/textures/ui/session/auras/heal.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/iber_monument.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/iber_monument.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/iber_monument.json @@ -11,6 +11,6 @@ { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.20 } ], "auraName": "Religious Fervor", - "auraDescription": "+20% attack damage for soldiers.", + "auraDescription": "Soldiers +20% melee and ranged attack damage.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_economic.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_economic.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_economic.json @@ -6,6 +6,6 @@ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 } ], "auraName": "Patriotism", - "auraDescription": "Workers +15% gather rates near pyramids.", + "auraDescription": "Workers +15% gather speed.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json @@ -11,6 +11,6 @@ { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 } ], "auraName": "Exhortative Presence", - "auraDescription": "Soldiers near Large Pyramids +10% attack.", + "auraDescription": "Soldiers +10% melee and ranged attack damage.", "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_territory.json @@ -5,5 +5,5 @@ { "value": "TerritoryInfluence/Radius", "multiply": 1.10 } ], "auraName": "Meroitic Pyramids", - "auraDescription": "Civic Centers +10% territory influence as long as a Pyramid stands built." + "auraDescription": "Civic Centers +10% territory influence radius." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_temple_amun.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_temple_amun.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/kush_temple_amun.json @@ -5,6 +5,6 @@ { "value": "Health/Max", "multiply": 0.95 } ], "auraName": "Powerful Priesthood", - "auraDescription": "Strengthen the Priesthood of Amun and undermine your monarch's influence.\n-5% health for heroes per temple built.", + "auraDescription": "Heroes −5% health.", "stackable": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/library.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/library.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/library.json @@ -8,7 +8,7 @@ { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.9 }, { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.9 } ], - "auraDescription": "Reduce the cost and research time of technologies by 10% per library owned.", + "auraDescription": "Structures −10% technology resource costs and research time.", "auraName": "Power of Knowledge", "stackable": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/loyalty_regen.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/loyalty_regen.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/loyalty_regen.json @@ -6,6 +6,6 @@ { "value": "Capturable/GarrisonRegenRate", "multiply": 1.5 } ], "auraName": "Loyalty", - "auraDescription": "+50% garrisoned loyalty regeneration rate for structures.", + "auraDescription": "Structures +50% capture points garrison regeneration rate.", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/maur_pillar.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/maur_pillar.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/maur_pillar.json @@ -6,6 +6,6 @@ { "value": "UnitMotion/WalkSpeed", "multiply": 1.20 } ], "auraName": "Edict of Ashoka", - "auraDescription": "+20% movement speed for traders.", + "auraDescription": "Traders +20% movement speed.", "overlayIcon": "art/textures/ui/session/auras/build_bonus.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/rotary_mill.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/rotary_mill.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/rotary_mill.json @@ -5,7 +5,7 @@ "modifications": [ { "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 } ], - "auraDescription" : "+25% gather rate for workers in the grainfields.", + "auraDescription" : "Workers +25% grain gather rate.", "auraName": "Farming bonus", "overlayIcon": "art/textures/ui/session/auras/farming.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/temple_heal.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/temple_heal.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/temple_heal.json @@ -6,6 +6,6 @@ { "value": "Health/RegenRate", "add": 1 } ], "auraName": "Medical Treatment", - "auraDescription": "Heals nearby units at 1 HP per second.", + "auraDescription": "Humans +1 health regeneration rate.", "overlayIcon": "art/textures/ui/session/auras/heal.png" } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/theatron.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/theatron.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/theatron.json @@ -4,7 +4,7 @@ "modifications": [ { "value": "TerritoryInfluence/Radius", "multiply": 1.20 } ], - "auraDescription": "Increase territory influence by 20% per theatron owned.", + "auraDescription": "Structures +20% territory influence radius.", "auraName": "Hellenization", "stackable": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json @@ -8,5 +8,5 @@ { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", - "auraDescription": "Soldiers on walls have +3 armor and higher vision." + "auraDescription": "Garrisoned Soldiers +3 armor and +20 vision range." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_1.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_1.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_1.json @@ -5,6 +5,6 @@ { "value": "Player/MaxPopulation", "add": 10 } ], "auraName": "Symbol of Greatness", - "auraDescription": "Increase the population limit by 10 per wonder owned.", + "auraDescription": "+10 maximum population limit.", "stackable": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_2.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_2.json @@ -5,7 +5,7 @@ { "value": "Player/MaxPopulation", "add": 40 } ], "auraName": "Glorious Expansion", - "auraDescription": "Further increase the population limit by 40 per wonder owned (requires \"Glorious Expansion\" tech).", + "auraDescription": "+40 maximum population limit (requires the “Glorious Expansion” technology).", "requiredTechnology": "pop_wonder", "stackable": true } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/workshop_repair.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/workshop_repair.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/workshop_repair.json @@ -5,5 +5,5 @@ { "value": "Health/RegenRate", "add": 3 } ], "auraName": "Workshop Repairs", - "auraDescription": "Repairs garrisoned siege units at 3 HP per second." + "auraDescription": "Garrisoned Siege Engines +3 health regeneration rate." } Index: ps/trunk/binaries/data/mods/public/simulation/data/auras/units/female_inspiration.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/auras/units/female_inspiration.json +++ ps/trunk/binaries/data/mods/public/simulation/data/auras/units/female_inspiration.json @@ -7,7 +7,7 @@ { "value": "ResourceGatherer/BaseSpeed", "multiply": 1.1 } ], "auraName": "Inspiration", - "auraDescription": "+10% build rate and gather rate for citizen soldiers.", + "auraDescription": "Citizen Soldiers +10% build rate and gather speed.", "overlayIcon": "art/textures/ui/session/auras/buildgather_bonus.png", "rangeOverlay" : { "lineTexture": "outline_border.png",