Adding a ProximityAttack-component and changed the Damage-component so it can be used. This allows units to passively damage surrounding entities. Can perhaps be be used for e.g. trampling (and units which are on fire?). Perhaps for passively capturing nearby units as well? (With some adaptations.)
I will remove the template change when I'm (nearly) done, but I don't want to have to add it manually every single time,,,
- Allow multiple different proximity damage per entity (e.g. a unit on fire but still trampling).