Index: ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js +++ ps/trunk/binaries/data/mods/public/simulation/ai/petra/baseManager.js @@ -801,8 +801,8 @@ if (target.hasClass("Fortress") || target.hasClass("Wonder") || target.getMetadata(PlayerID, "phaseUp") == true) targetNB = 7; - else if (target.hasClass("Barracks") || target.hasClass("DefenseTower") || - target.hasClass("Market")) + else if (target.hasClass("Barracks") || target.hasClass("Range") || target.hasClass("Stable") || + target.hasClass("DefenseTower") || target.hasClass("Market")) targetNB = 4; else if (target.hasClass("House") || target.hasClass("DropsiteWood")) targetNB = 3; Index: ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js +++ ps/trunk/binaries/data/mods/public/simulation/ai/petra/headquarters.js @@ -1922,8 +1922,7 @@ let barracksTemplate = this.canBuild(gameState, "structures/{civ}_barracks") ? "structures/{civ}_barracks" : undefined; let rangeTemplate = this.canBuild(gameState, "structures/{civ}_range") ? "structures/{civ}_range" : undefined; - let numRanges = gameState.getOwnEntitiesByClass("Archery", true).length; - numBarracks -= numRanges; + let numRanges = gameState.getOwnEntitiesByClass("Range", true).length; let stableTemplate = this.canBuild(gameState, "structures/{civ}_stables") ? "structures/{civ}_stables" : this.canBuild(gameState, "structures/{civ}_stable") ? "structures/{civ}_stable" : undefined;