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Face point when calling StopMoving()
Needs ReviewPublic

Authored by wraitii on Mon, May 13, 10:43 PM.

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Summary

If an external object calls StopMoving (since D1886 removed UnitMotion calling that on itself), we should point towards the target if that was wanted. This avoids doing it in a bunch of different places.

Test Plan

Check behaviour in game, notice that units are oriented correctly.

Diff Detail

Event Timeline

wraitii created this revision.Mon, May 13, 10:43 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/differential/1400/display/redirect