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Face point when calling StopMoving()
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Authored by wraitii on Mon, May 13, 10:43 PM.


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Restricted Owners Package(Owns No Changed Paths)

If an external object calls StopMoving (since D1886 removed UnitMotion calling that on itself), we should point towards the target if that was wanted. This avoids doing it in a bunch of different places.

Test Plan

Check behaviour in game, notice that units are oriented correctly.

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Event Timeline

wraitii created this revision.Mon, May 13, 10:43 PM

Build failure - The Moirai have given mortals hearts that can endure.

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