If an external object calls StopMoving (since D1886 removed UnitMotion calling that on itself), we should point towards the target if that was wanted. This avoids doing it in a bunch of different places.
- Group Reviewers
Restricted Owners Package (Owns No Changed Paths)
- rP22355: Unit Motion - Face point when calling StopMoving()
Check behaviour in game, notice that units are oriented correctly.