diff --git a/book/gameplay/civs/athenians.md b/book/gameplay/civs/athenians.md --- a/book/gameplay/civs/athenians.md +++ b/book/gameplay/civs/athenians.md @@ -6,369 +6,369 @@ ### INFANTRY -* **Generic Name: Athenian Hoplite.** -* **Specific Name: Hoplī́tēs Athēnaïkós.** -  * **Class:** Spearman. -  * **History:** The basic unit of the Greek army and unique in its combat tactics. The Hoplite formed the core of the Greek army with a unique formation ready to hold all potential attacks. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). -  * **Special:** Phalanx formation. - -* **Generic Name: Thracian Peltast.** -* **Specific Name: Peltastḗs Thrâx.** -  * **Class:** Javelinist. -  * **History:** Peltasts carry a special shield called a pelta (from which they derived their name). The shield is deliberately curved to allow the Peltast to throw javelins faster and over a greater range. Peltasts were used to great affect by the Thebans at the Battle of Leuctra, successfully breaking up the Spartan phalanx and allowing the famous Theban Sacred Band to defeat the disorganized Spartan hoplites. -  * **Garrison:** 1. -  * **Function:** Short-ranged Infantry. Fast Moving. -  * **Special:** Mercenary. - -* **Generic Name: Cretan Mercenary Archer.** -* **Specific Name: Toxótēs Krētikós.** -  * **Class:** Archer. -  * **History:** Cretan archers were the best archers in Greece. They used a different bow with longer range than their mainland counterparts. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * Special: Trainable from Athenian Triremes after researching "Iphicratean Reforms". Mercenary. - -* **Generic Name: Athenian Militia.** -* **Specific Name: Psilós Athēnaïkós.** -  * **Class:** Slinger. -  * **History:** Psiloi (sing:Psilos) were the lower class infantry of Greek cities, only able to afford the most meager of weapons and armour. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * Special: -. +* **Generic Name: Athenian Hoplite.** +* **Specific Name: Hoplī́tēs Athēnaïkós.** + * **Class:** Spearman. + * **History:** The basic unit of the Greek army and unique in its combat tactics. The Hoplite formed the core of the Greek army with a unique formation ready to hold all potential attacks. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). + * **Special:** Phalanx formation. + +* **Generic Name: Thracian Peltast.** +* **Specific Name: Peltastḗs Thrâx.** + * **Class:** Javelinist. + * **History:** Peltasts carry a special shield called a pelta (from which they derived their name). The shield is deliberately curved to allow the Peltast to throw javelins faster and over a greater range. Peltasts were used to great affect by the Thebans at the Battle of Leuctra, successfully breaking up the Spartan phalanx and allowing the famous Theban Sacred Band to defeat the disorganized Spartan hoplites. + * **Garrison:** 1. + * **Function:** Short-ranged Infantry. Fast Moving. + * **Special:** Mercenary. + +* **Generic Name: Cretan Mercenary Archer.** +* **Specific Name: Toxótēs Krētikós.** + * **Class:** Archer. + * **History:** Cretan archers were the best archers in Greece. They used a different bow with longer range than their mainland counterparts. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * Special: Trainable from Athenian Triremes after researching "Iphicratean Reforms". Mercenary. + +* **Generic Name: Athenian Militia.** +* **Specific Name: Psilós Athēnaïkós.** + * **Class:** Slinger. + * **History:** Psiloi (sing:Psilos) were the lower class infantry of Greek cities, only able to afford the most meager of weapons and armour. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * Special: -. ### CAVALRY -* **Generic Name: Greek Cavalry.** -* **Specific Name: Hippeus.** -  * **Class:** Cavalry Swordsman. -  * **History:** The Greek cavalry was formed by the rich and aristocrats in ancient Greece, because breeding horses was expensive. They were therefore not used in great numbers. -  * **Garrison:** 2. -  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. -  * **Special:** -. - -* **Generic Name: Light Cavalry.** -* **Specific Name: Pródromos.** -  * **Class:** Cavalry Javelinist. -  * **History:** Greek scout cavalry, good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. -  * **Garrison:** 2. -  * **Function:** Good hunter and raider. -  * **Special:** -. +* **Generic Name: Greek Cavalry.** +* **Specific Name: Hippeus.** + * **Class:** Cavalry Swordsman. + * **History:** The Greek cavalry was formed by the rich and aristocrats in ancient Greece, because breeding horses was expensive. They were therefore not used in great numbers. + * **Garrison:** 2. + * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. + * **Special:** -. + +* **Generic Name: Light Cavalry.** +* **Specific Name: Pródromos.** + * **Class:** Cavalry Javelinist. + * **History:** Greek scout cavalry, good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. + * **Garrison:** 2. + * **Function:** Good hunter and raider. + * **Special:** -. ### SUPPORT UNITS -* **Generic Name: Woman.** -* **Specific Name: Gýnē.** -  * **Class:** Female Citizen. -  * **History:** Athens was a conservative society as far as women were concerned. Though lower class women were known to work their family farms and tend their shops. -  * **Garrison:** 1. -  * **Function:** Quick food gatherer. Slow miner. -  * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). - -* **Generic Name: Healer.** -* **Specific Name: Iatros.** -  * **Class:** Healer. -  * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. -  * **Garrison:** 1. -  * **Function:** Heals organic units. -  * **Special:** -. - -* **Generic Name: Merchant.** -* **Specific Name: Émporos.** -  * **Class:** Trader. -  * **History:** The Athenians were born traders. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale. -  * **Garrison:** 2. -  * **Function:** Sets up trade routes between friendly markets. -  * **Special:** -. +* **Generic Name: Woman.** +* **Specific Name: Gýnē.** + * **Class:** Female Citizen. + * **History:** Athens was a conservative society as far as women were concerned. Though lower class women were known to work their family farms and tend their shops. + * **Garrison:** 1. + * **Function:** Quick food gatherer. Slow miner. + * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). + +* **Generic Name: Healer.** +* **Specific Name: Iatros.** + * **Class:** Healer. + * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. + * **Garrison:** 1. + * **Function:** Heals organic units. + * **Special:** -. + +* **Generic Name: Merchant.** +* **Specific Name: Émporos.** + * **Class:** Trader. + * **History:** The Athenians were born traders. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale. + * **Garrison:** 2. + * **Function:** Sets up trade routes between friendly markets. + * **Special:** -. ### NAVY -* **Generic Name: Fishing Boat.** -* **Specific Name: Ploîon Halieutikón.** -  * **Class:** Fishing Ship. -  * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Only method of collecting meat from fish. -  * **Special:** -. - -* **Generic Name: Trading Ship.** -* **Specific Name: Ploîon Phortēgikón.** -  * **Class:** Merchant Ship. -  * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 15 -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** -. - -* **Generic Name: Light Warship.** -* **Specific Name: Pentēkónteros.** -  * **Class:** Bireme. -  * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 20 -  * **Function:** Light ranged war ship. -  * **Special:** Garrison units for transport and to increase firepower. - -* **Generic Name: Athenian Trireme.** -* **Specific Name: Triḗrēs Athēnaïkós.** -  * **Class:** Trireme. -  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 30 -  * **Function:** Medium ranged war ship. -  * **Special:** Garrison units for transport and to increase firepower. Athenian Triremes can train Athenian Marines and Cretan Archers after researching "Iphicratean Reforms." +* **Generic Name: Fishing Boat.** +* **Specific Name: Ploîon Halieutikón.** + * **Class:** Fishing Ship. + * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Only method of collecting meat from fish. + * **Special:** -. + +* **Generic Name: Trading Ship.** +* **Specific Name: Ploîon Phortēgikón.** + * **Class:** Merchant Ship. + * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore. + * **Garrison:** Cannot. + * **Garrison Capacity:** 15 + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** -. + +* **Generic Name: Light Warship.** +* **Specific Name: Pentēkónteros.** + * **Class:** Bireme. + * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + * **Garrison:** Cannot. + * **Garrison Capacity:** 20 + * **Function:** Light ranged war ship. + * **Special:** Garrison units for transport and to increase firepower. + +* **Generic Name: Athenian Trireme.** +* **Specific Name: Triḗrēs Athēnaïkós.** + * **Class:** Trireme. + * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + * **Garrison:** Cannot. + * **Garrison Capacity:** 30 + * **Function:** Medium ranged war ship. + * **Special:** Garrison units for transport and to increase firepower. Athenian Triremes can train Athenian Marines and Cretan Archers after researching "Iphicratean Reforms." ### SIEGE UNITS -* **Generic Name: Stone Thrower.** -* **Specific Name: Lithobolos.** -  * **Class:** Catapult -  * **History:** The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. -  * **Garrison:** 3. -  * **Function:** Anti-building siege. -  * **Special:** Unpacked state can't move, packed state can't attack. - -* **Generic Name: Bolt Shooter.** -* **Specific Name: Oxybeles.** -  * **Class:** Ballista -  * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power. -  * **Garrison:** 3. -  * **Function:** Anti-unit siege. Not great vs buildings. -  * **Special:** Unpacked state can't move, packed state can't attack. +* **Generic Name: Stone Thrower.** +* **Specific Name: Lithobolos.** + * **Class:** Catapult + * **History:** The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. + * **Garrison:** 3. + * **Function:** Anti-building siege. + * **Special:** Unpacked state can't move, packed state can't attack. + +* **Generic Name: Bolt Shooter.** +* **Specific Name: Oxybeles.** + * **Class:** Ballista + * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power. + * **Garrison:** 3. + * **Function:** Anti-unit siege. Not great vs buildings. + * **Special:** Unpacked state can't move, packed state can't attack. ### CHAMPION UNITS -* **Generic Name: Athenian Marine.** -* **Specific Name: Épibatēs Athēnaïkós.** -  * **Class:** Champion Infantry Swordsman. -  * **History:** .. -  * **Garrison:** 1. -  * **Function:** Heavy melee infantry. -  * **Special:** Trained on Athenian Triremes after researching the "Iphicratean Reforms" technology. - -* **Generic Name: City Guard.** -* **Specific Name: Epilektos.** -  * **Class:** Champion Infantry Spearman. -  * **History:** Iphicrates was an Athenian general famous for his reforms, which lightened the armour of Athenian hoplites, but also increased the length of their spears and swords. The Epilektoi are a group of "picked" hoplites armed in the Iphicratean manner and garrisoned at the expense of the city. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). -  * **Special:** -. - -* **Generic Name: Scythian Archer.** -* **Specific Name: Toxotes Skithikos.** -  * **Class:** Champion Infantry Archer. -  * **History:** The Athenians were known for hiring Scythian mercenaries as an archer corps. These men were sent with the Athenian army to Plataea and took part in the glorious Greek victory over the Persian forces there. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * **Special:** -. - -* **Generic Name: Heavy Skirmisher.** -* **Specific Name: Thyrephoros.** -  * **Class:** Champion Infantry Javelinist. -  * **History:** -. -  * **Garrison:** 1. -  * **Function:** Short-ranged Infantry. Fast moving. -  * **Special:** -. - -* **Generic Name: Thracian Black Cloak.** -* **Specific Name: Rhomphaiophoros.** -  * **Class:** Champion Infantry Swordsman. -  * **History:** -. -  * **Garrison:** 1. -  * **Function:** Heavy melee infantry. -  * **Special:** -. +* **Generic Name: Athenian Marine.** +* **Specific Name: Épibatēs Athēnaïkós.** + * **Class:** Champion Infantry Swordsman. + * **History:** .. + * **Garrison:** 1. + * **Function:** Heavy melee infantry. + * **Special:** Trained on Athenian Triremes after researching the "Iphicratean Reforms" technology. + +* **Generic Name: City Guard.** +* **Specific Name: Epilektos.** + * **Class:** Champion Infantry Spearman. + * **History:** Iphicrates was an Athenian general famous for his reforms, which lightened the armour of Athenian hoplites, but also increased the length of their spears and swords. The Epilektoi are a group of "picked" hoplites armed in the Iphicratean manner and garrisoned at the expense of the city. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). + * **Special:** -. + +* **Generic Name: Scythian Archer.** +* **Specific Name: Toxotes Skithikos.** + * **Class:** Champion Infantry Archer. + * **History:** The Athenians were known for hiring Scythian mercenaries as an archer corps. These men were sent with the Athenian army to Plataea and took part in the glorious Greek victory over the Persian forces there. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * **Special:** -. + +* **Generic Name: Heavy Skirmisher.** +* **Specific Name: Thyrephoros.** + * **Class:** Champion Infantry Javelinist. + * **History:** -. + * **Garrison:** 1. + * **Function:** Short-ranged Infantry. Fast moving. + * **Special:** -. + +* **Generic Name: Thracian Black Cloak.** +* **Specific Name: Rhomphaiophoros.** + * **Class:** Champion Infantry Swordsman. + * **History:** -. + * **Garrison:** 1. + * **Function:** Heavy melee infantry. + * **Special:** -. ### ATHENIAN HEROES -* **Generic Name: Themistocles.** -* **Specific Name: Themistoklês.** -  * **Class:** Hero Swordsman -  * **History:** The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians. -  * **Garrison:** 1. -  * **Function:** Heavy melee Infantry. Naval Enhancement. -  * **Special:** *Naval Commander Aura* (When garrison in a ship, it moves and trains batches of units faster). *Naval Architect Aura* (-20% build time and -50% metal cost for ships). - -* **Generic Name: Pericles.** -* **Specific Name: Periklēs.** -  * **Class:** Hero Spearman -  * **History:** Pericles was the foremost Athenian politician of the 5th Century. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). Building Enhancement. -  * **Special:** *Periclean Building Program Aura* (+15% build and repair rate for workers - Range of 60m). *Temple to Athena Aura* (-25% stone cost and +2 garrisoned heal rate for temples). - -* **Generic Name: Iphicrates.** -* **Specific Name: Iphikratēs.** -  * **Class:** Hero Javelinist -  * **History:** . -  * **Garrison:** 1. -  * **Function**: Short-ranged Infantry. Speed Enhancement. -  * **Special:** *Formation Reforms Aura* (Units in his formation +15% speed and +3 armor). *Peltast Reforms Aura* (All javelin infantry +15% speed). +* **Generic Name: Themistocles.** +* **Specific Name: Themistoklês.** + * **Class:** Hero Swordsman + * **History:** The general whom persuaded the Athenians to invest their income from silver mines in a war navy of 200 Triremes. A key figure during the Persian Wars, he commanded the victorious Athenian navy at the decisive battle of Salamis in 479 BC. Later, he pursued an active policy against the Persians in the Aegean, thereby laying the foundations of future Athenian power. Ostracised by the Athenians, he was forced to flee to the protection of the Persians. + * **Garrison:** 1. + * **Function:** Heavy melee Infantry. Naval Enhancement. + * **Special:** *Naval Commander Aura* (When garrison in a ship, it moves and trains batches of units faster). *Naval Architect Aura* (-20% build time and -50% metal cost for ships). + +* **Generic Name: Pericles.** +* **Specific Name: Periklēs.** + * **Class:** Hero Spearman + * **History:** Pericles was the foremost Athenian politician of the 5th Century. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). Building Enhancement. + * **Special:** *Periclean Building Program Aura* (+15% build and repair rate for workers - Range of 60m). *Temple to Athena Aura* (-25% stone cost and +2 garrisoned heal rate for temples). + +* **Generic Name: Iphicrates.** +* **Specific Name: Iphikratēs.** + * **Class:** Hero Javelinist + * **History:** . + * **Garrison:** 1. + * **Function**: Short-ranged Infantry. Speed Enhancement. + * **Special:** *Formation Reforms Aura* (Units in his formation +15% speed and +3 armor). *Peltast Reforms Aura* (All javelin infantry +15% speed). ### NEW UNIT TRAITS -* None yet. +* None yet. ### CIV CENTRE UNITS -* Melee Infantry: Athenian Hoplite. -* Ranged Infantry: Athenian Slinger Militia. -* Cavalry: Prodromos. +* Melee Infantry: Athenian Hoplite. +* Ranged Infantry: Athenian Slinger Militia. +* Cavalry: Prodromos. ### FORBIDDEN CLASSES -* Swordsman. -* Cavalry Spearman. -* Cavalry Archer. -* Quinquereme. -* Battering Ram. +* Swordsman. +* Cavalry Spearman. +* Cavalry Archer. +* Quinquereme. +* Battering Ram. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: Household.** -* **Specific Name: Oikos.** -  * **Class:** House. -  * **History:** Athenian houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. - -* **Generic Name: Granary.** -* **Specific Name: Sītobólion.** -  * **Class:** Farmstead. -  * **History**: Grain wasn't plentiful in Attica, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - -* **Generic Name: Field.** -* **Specific Name: Agrós.** -  * **Class:** Field. -  * **History:** The Athenians were not reknowned as farmers and preferred to herd livestock or cultivate olives instead. - -* **Generic Name: Corral.** -* **Specific Name: Épaulos.** -  * **Class:** Corral. -  * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece. - -* **Generic Name: Warehouse.** -* **Specific Name: Apothḗkē.** -  * **Class:** Mill. -  * **History**: Resources and building materials were kept in warehouses. - -* **Generic Name: Outpost.** -* **Specific Name: .** -  * **Class:** Outpost. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Palisade.** -* **Specific Name: .** -  * **Class:** Palisade. -  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. +* **Generic Name: Household.** +* **Specific Name: Oikos.** + * **Class:** House. + * **History:** Athenian houses from the Classical Age were generally humble yet stylish. During the Hellenistic Age, however, luxurious palaces and estates became commonplace in the rich Hellenistic metropolises like Antioch, Alexandria and Seleucia. + +* **Generic Name: Granary.** +* **Specific Name: Sītobólion.** + * **Class:** Farmstead. + * **History**: Grain wasn't plentiful in Attica, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + +* **Generic Name: Field.** +* **Specific Name: Agrós.** + * **Class:** Field. + * **History:** The Athenians were not reknowned as farmers and preferred to herd livestock or cultivate olives instead. + +* **Generic Name: Corral.** +* **Specific Name: Épaulos.** + * **Class:** Corral. + * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece. + +* **Generic Name: Warehouse.** +* **Specific Name: Apothḗkē.** + * **Class:** Mill. + * **History**: Resources and building materials were kept in warehouses. + +* **Generic Name: Outpost.** +* **Specific Name: .** + * **Class:** Outpost. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Palisade.** +* **Specific Name: .** + * **Class:** Palisade. + * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. ### TOWN -* **Generic Name: Civic Centre.** -* **Specific Name: Agorā́.** -  * **Class:** Civic Centre. -  * **History:** The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. - -* **Generic Name: Dock.** -* **Specific Name: Limḗn.** -  * **Class:** Dock. -  * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. - -* **Generic Name: Temple.** -* **Specific Name: Neṓs.** -  * **Class:** Temple. -  * **History:** The Athenians built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, Athena specifically was worshiped as the namesake and protector of the city. She was the goddess of wisdom and of war and the daughter of Zeus. - -* **Generic Name: Barracks.** -* **Specific Name: Stratēgeîon.** -  * **Class:** Barracks. -  * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the city's elected Strategoi. - -* **Generic Name: Blacksmith.** -* **Specific Name: Khalkeîon.** -  * **Class:** Blacksmith. -  * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. - -* **Generic Name: Marketplace.** -* **Specific Name: Empórion.** -  * **Class:** Market. -  * **History**: Athens was a center of trade for the Aegean Sea and Eastern Mediterranean. The Emporion is the Athenian marketplace in the Athenian port of Piraeus, where commerce and trading occur. - -* **Generic Name: Defense Tower.** -* **Specific Name: Pyrgíon.** -  * **Class:** Defense Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Stone Wall.** -* **Specific Name: Teîkhos.** -  * **Class:** Wall. -  * **History:** Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. - -* **Generic Name: Wall Tower.** -* **Specific Name: Pýrgos.** -  * **Class:** Wall Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Gate.** -* **Specific Name: Pýlai.** -  * **Class:** Gate. -  * **History:** The Athenian city wall was pierced by numerous gates and posterns of various sizes and importance. The "Sacred Gate" was the gate on the road to Eleusis. Another gate was the Dipylon Gate, whose name literally means "Double Gate." +* **Generic Name: Civic Centre.** +* **Specific Name: Agorā́.** + * **Class:** Civic Centre. + * **History:** The most important place in Athens, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + +* **Generic Name: Dock.** +* **Specific Name: Limḗn.** + * **Class:** Dock. + * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Athens itself had a large sea port at Piraeus, which consisted of 3 separate harbors surrounded by mighty walls and easily chained off to prevent amphibious attacks by enemy fleets. As long as Piraeus was unconquered, Athens remained monarch of the seas. + +* **Generic Name: Temple.** +* **Specific Name: Neṓs.** + * **Class:** Temple. + * **History:** The Athenians built marvelous temples in order to honour their polytheistic pantheon. While all gods were venerated, Athena specifically was worshiped as the namesake and protector of the city. She was the goddess of wisdom and of war and the daughter of Zeus. + +* **Generic Name: Barracks.** +* **Specific Name: Stratēgeîon.** + * **Class:** Barracks. + * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the city's elected Strategoi. + +* **Generic Name: Blacksmith.** +* **Specific Name: Khalkeîon.** + * **Class:** Blacksmith. + * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. + +* **Generic Name: Marketplace.** +* **Specific Name: Empórion.** + * **Class:** Market. + * **History**: Athens was a center of trade for the Aegean Sea and Eastern Mediterranean. The Emporion is the Athenian marketplace in the Athenian port of Piraeus, where commerce and trading occur. + +* **Generic Name: Defense Tower.** +* **Specific Name: Pyrgíon.** + * **Class:** Defense Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Stone Wall.** +* **Specific Name: Teîkhos.** + * **Class:** Wall. + * **History:** Athens was surrounded by stone walls for protection against enemy raids. Some of these fortifications, like the Athenian Long Walls, for example, were massive structures. + +* **Generic Name: Wall Tower.** +* **Specific Name: Pýrgos.** + * **Class:** Wall Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Gate.** +* **Specific Name: Pýlai.** + * **Class:** Gate. + * **History:** The Athenian city wall was pierced by numerous gates and posterns of various sizes and importance. The "Sacred Gate" was the gate on the road to Eleusis. Another gate was the Dipylon Gate, whose name literally means "Double Gate." ### CITY -* **Generic Name: Fortress.** -* **Specific Name: Epiteíchisma.** -  * **Class:** Fortress. -  * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia. +* **Generic Name: Fortress.** +* **Specific Name: Epiteíchisma.** + * **Class:** Fortress. + * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. One such Athenian fortress, Gyphtokastro, guarded the pass from Attica into Boeotia. ### SPECIAL STRUCTURES -* **Generic Name: Greek Theater.** -* **Specific Name: Théātron.** -  * **Class:** SB1. -  * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. -  * **Requirements**: None. -  * **Phase:** City. -  * **Special:** *Hellenisation Aura* (+20% territory influence per Theatron owned). - -* **Generic Name: Gymnasium.** -* **Specific Name: Gymnásieon.** -  * **Class**: SB2. -  * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. -  * **Requirements:** None. -  * **Phase:** City. -  * **Special:** Trains City Guard and Scythian Archer Champion Units. - -* **Generic Name: Council Chamber.** -* **Specific Name: Prytaneîon.** -  * **Class**: SB3. -  * **History:** The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. -  * **Requirements:** None. -  * **Phase:** City. -  * **Special:** Trains Athenian heroes. - -* **Generic Name: Stoa.** -* **Specific Name: Hellenic Royal Stoa.** (Needs new name) -  * **Class**: SB4. -  * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. -  * **Requirements:** None. -  * **Phase:** Town. -  * **Special:** Trains Thracian Black Cloak and Heavy Skirmisher Champion Units. +* **Generic Name: Greek Theater.** +* **Specific Name: Théātron.** + * **Class:** SB1. + * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. + * **Requirements**: None. + * **Phase:** City. + * **Special:** *Hellenisation Aura* (+20% territory influence per Theatron owned). + +* **Generic Name: Gymnasium.** +* **Specific Name: Gymnásieon.** + * **Class**: SB2. + * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. + * **Requirements:** None. + * **Phase:** City. + * **Special:** Trains City Guard and Scythian Archer Champion Units. + +* **Generic Name: Council Chamber.** +* **Specific Name: Prytaneîon.** + * **Class**: SB3. + * **History:** The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. + * **Requirements:** None. + * **Phase:** City. + * **Special:** Trains Athenian heroes. + +* **Generic Name: Stoa.** +* **Specific Name: Hellenic Royal Stoa.** (Needs new name) + * **Class**: SB4. + * **History:** The Gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. + * **Requirements:** None. + * **Phase:** Town. + * **Special:** Trains Thracian Black Cloak and Heavy Skirmisher Champion Units. ### WONDER -* **Generic Name: The Parthenon.** -* **Specific Name: Neṓs Parthenos.** -  * **Class:** Wonder. -  * **History:** . -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). +* **Generic Name: The Parthenon.** +* **Specific Name: Neṓs Parthenos.** + * **Class:** Wonder. + * **History:** . + * **Requirements**: Temple. + * **Phase:** City. + * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). ### NEW STRUCTURE TRAITS @@ -383,29 +383,29 @@ CIV BONUSES ----------- -* **CB1** -  * **Name: Silver Owls.** -  * **History:** The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl. -  * **Effect:** Metal mining gathering rates increased by +10% for each passing age. +* **CB1** + * **Name: Silver Owls.** + * **History:** The mines at Laureion in Attica provided Athens with a wealth of silver from which to mint her famous and highly prized coin, The Athenian Owl. + * **Effect:** Metal mining gathering rates increased by +10% for each passing age. -* **CB2** -  * **Generic Name: Hellenization.** -  * **Specific Name: Exellinismós.** -  * **History:** The Greeks were highly successful in Hellenizing various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. -  * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. +* **CB2** + * **Generic Name: Hellenization.** + * **Specific Name: Exellinismós.** + * **History:** The Greeks were highly successful in Hellenizing various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. + * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. TEAM BONUS ---------- -* **TB** -  * **Name: Delian League.** -  * **History:** Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy. -  * **Effect:** Ships construct +25% faster. +* **TB** + * **Name: Delian League.** + * **History:** Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 BC, whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy. + * **Effect:** Ships construct +25% faster. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Name: Iphicratean Reforms.** -  * **History:** -. -  * **Effect:** Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers. +* **ST1** + * **Name: Iphicratean Reforms.** + * **History:** -. + * **Effect:** Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers. diff --git a/book/gameplay/civs/britons.md b/book/gameplay/civs/britons.md --- a/book/gameplay/civs/britons.md +++ b/book/gameplay/civs/britons.md @@ -6,146 +6,146 @@ ### INFANTRY -* **Generic Name: Celtic Spearman** -* **Specific Name: Gaeroa** -  * **Class:** Spearman. -  * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). -  * **Special:** -. - -* **Generic Name: Skirmisher** -* **Specific Name: Baguada** -  * **Class:** Javelinist. -  * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack. -  * **Garrison:** 1. -  * **Function:** Short-ranged Infantry. Fast Moving. -  * **Special:** -. - -* **Generic Name: Celtic Slinger** -* **Specific Name: Iaosae** -  * **Class:** Slinger. -  * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * **Special:** -. +* **Generic Name: Celtic Spearman** +* **Specific Name: Gaeroa** + * **Class:** Spearman. + * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). + * **Special:** -. + +* **Generic Name: Skirmisher** +* **Specific Name: Baguada** + * **Class:** Javelinist. + * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack. + * **Garrison:** 1. + * **Function:** Short-ranged Infantry. Fast Moving. + * **Special:** -. + +* **Generic Name: Celtic Slinger** +* **Specific Name: Iaosae** + * **Class:** Slinger. + * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * **Special:** -. ### CAVALRY -* **Generic Name: Celtic Cavalry** -* **Specific Name: Epos** -  * **Class:** Cavalry Swordsman. -  * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army. -  * **Garrison:** 2. -  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. -  * **Special:** -. - -* **Generic Name: Raiding Cavalry** -* **Specific Name: Gaisaredos** -  * **Class:** Cavalry Javelinist. -  * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults. -  * **Garrison:** 2. -  * **Function:** Good hunter and raider. -  * **Special:** -. +* **Generic Name: Celtic Cavalry** +* **Specific Name: Epos** + * **Class:** Cavalry Swordsman. + * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army. + * **Garrison:** 2. + * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. + * **Special:** -. + +* **Generic Name: Raiding Cavalry** +* **Specific Name: Gaisaredos** + * **Class:** Cavalry Javelinist. + * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults. + * **Garrison:** 2. + * **Function:** Good hunter and raider. + * **Special:** -. ### SUPPORT UNITS -* **Generic Name: Celtic Woman** -* **Specific Name: Bodu** -  * **Class:** Female Citizen. -  * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two. -  * **Garrison:** 1. -  * **Function:** Quick food gatherer. Slow miner. -  * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). - -* **Generic Name: Druides** -* **Specific Name: Same** -  * **Class:** Healer. -  * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records. -  * **Garrison:** 1. -  * **Function:** Heals organic units. -  * **Special:** -. - -* **Generic Name: Merchant** -* **Specific Name: Reros** -  * **Class:** Trader. -  * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood. -  * **Garrison:** 2. -  * **Function:** Sets up trade routes between friendly markets. -  * **Special:** -. +* **Generic Name: Celtic Woman** +* **Specific Name: Bodu** + * **Class:** Female Citizen. + * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two. + * **Garrison:** 1. + * **Function:** Quick food gatherer. Slow miner. + * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). + +* **Generic Name: Druides** +* **Specific Name: Same** + * **Class:** Healer. + * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records. + * **Garrison:** 1. + * **Function:** Heals organic units. + * **Special:** -. + +* **Generic Name: Merchant** +* **Specific Name: Reros** + * **Class:** Trader. + * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood. + * **Garrison:** 2. + * **Function:** Sets up trade routes between friendly markets. + * **Special:** -. ### NAVY -* **Generic Name: Fishing Boat** -* **Specific Name: Manea** -  * **Class:** Fishing Ship. -  * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Only method of collecting meat from fish. -  * **Special:** -. - -* **Generic Name: Trading Ship** -* **Specific Name: Curach** -  * **Class:** Merchantman. -  * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 15 -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** -. - -* **Generic Name: Medium Warship** -* **Specific Name: Venetic Ponti** -  * **Class:** Trireme. -  * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 40 -  * **Function:** Medium ranged war ship. -  * **Special:** No fighting capabilities unless boarded by enemy ship. +* **Generic Name: Fishing Boat** +* **Specific Name: Manea** + * **Class:** Fishing Ship. + * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Only method of collecting meat from fish. + * **Special:** -. + +* **Generic Name: Trading Ship** +* **Specific Name: Curach** + * **Class:** Merchantman. + * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding. + * **Garrison:** Cannot. + * **Garrison Capacity:** 15 + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** -. + +* **Generic Name: Medium Warship** +* **Specific Name: Venetic Ponti** + * **Class:** Trireme. + * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul. + * **Garrison:** Cannot. + * **Garrison Capacity:** 40 + * **Function:** Medium ranged war ship. + * **Special:** No fighting capabilities unless boarded by enemy ship. ### SIEGE -* **Generic Name: Covered Ram** -* **Specific Name: Brado** -  * **Class:** Battering Ram. -  * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. -  * **Garrison:** 2. -  * **Garrison Capacity:** 10 -  * **Function:** Siege weapon. -  * **Special:** -. +* **Generic Name: Covered Ram** +* **Specific Name: Brado** + * **Class:** Battering Ram. + * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. + * **Garrison:** 2. + * **Garrison Capacity:** 10 + * **Function:** Siege weapon. + * **Special:** -. ### CHAMPION UNITS -* **Generic Name: Brythonic Longswordsman** -* **Specific Name: Uertamika Kingetoi** -  * **Class:** Champion Swordsman. -  * **History:** Brythonic chieftains, much like their Gallic counterparts, went to battle with an elite force as their personal bodyguards. This unit represents the best of the foot nobility of that guard. Their specific name, meaning "Superior Warriors", emphasizes the training and superior skills in combat they have obtained. Their equipment is a testament to the standing and seniority these men enjoy. -  * **Garrison:** 1. -  * **Function:** Heavy melee infantry. -  * **Special:** -. - -* **Generic Name: Brythonic Chariot** -* **Specific Name: Carbanto** -  * **Class:** Champion Cavalry Javelinist. -  * **History:** Chariots were employed by the Celts of the British Isle. They were noisy, and intimidating. They were used to attack in motion by running over people, and hurling javelins. However they also were used to quickly deliver and provide escape from the battle as a transport. They were also used to quickly move men to places in the battle line that were weak and losing momentum. The wheels of the chariot were ringed with seamless iron. Chariots saw use on the continent as well, but to a lesser extent. Their most notable continental use may have been at Telamon. -  * **Garrison:** 4. -  * **Function:** Fast moving ranged chariot. -  * **Special:** -. - -* **Generic Name: War Dog** -* **Specific Name: Coun** -  * **Class:** Champion War Dog. -  * **History:** Dogs in Celtic warfare varied in breed and size, but were of key use to Celts, especially in intertribal war. Most famous were the great mastiffs of Britain, eventually adopted by the Romans as a means to replace Molossian hounds and other such animals. To the Celts, these animals were used to flush out ambushers, or disorder an enemy line, or run down missile troops, who could not run faster than the animals. -  * **Garrison:** 2. -  * **Function:** Cheap, Fast moving unit.  -  * **Special:** Can't attack structures. +* **Generic Name: Brythonic Longswordsman** +* **Specific Name: Uertamika Kingetoi** + * **Class:** Champion Swordsman. + * **History:** Brythonic chieftains, much like their Gallic counterparts, went to battle with an elite force as their personal bodyguards. This unit represents the best of the foot nobility of that guard. Their specific name, meaning "Superior Warriors", emphasizes the training and superior skills in combat they have obtained. Their equipment is a testament to the standing and seniority these men enjoy. + * **Garrison:** 1. + * **Function:** Heavy melee infantry. + * **Special:** -. + +* **Generic Name: Brythonic Chariot** +* **Specific Name: Carbanto** + * **Class:** Champion Cavalry Javelinist. + * **History:** Chariots were employed by the Celts of the British Isle. They were noisy, and intimidating. They were used to attack in motion by running over people, and hurling javelins. However they also were used to quickly deliver and provide escape from the battle as a transport. They were also used to quickly move men to places in the battle line that were weak and losing momentum. The wheels of the chariot were ringed with seamless iron. Chariots saw use on the continent as well, but to a lesser extent. Their most notable continental use may have been at Telamon. + * **Garrison:** 4. + * **Function:** Fast moving ranged chariot. + * **Special:** -. + +* **Generic Name: War Dog** +* **Specific Name: Coun** + * **Class:** Champion War Dog. + * **History:** Dogs in Celtic warfare varied in breed and size, but were of key use to Celts, especially in intertribal war. Most famous were the great mastiffs of Britain, eventually adopted by the Romans as a means to replace Molossian hounds and other such animals. To the Celts, these animals were used to flush out ambushers, or disorder an enemy line, or run down missile troops, who could not run faster than the animals. + * **Garrison:** 2. + * **Function:** Cheap, Fast moving unit. + * **Special:** Can't attack structures. #### HEROES -* **Generic Name: Caratacos** -* **Specific Name: Karatakos** -  * **Class:** Hero Swordsman. -  * **History:** Caractacus, the Roman form, is a simple change from Karaktakos, his actual name, which was printed on his many, many coins. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cunobelin of the Catuvellauni tribal confederation, Karaktakos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Karaktakos was allowed to live by the Emperor Claudius and died in Italy. Tradition states he converted to Christianity when his wife did, but there is nothing known of this as definite. Probably more notable is the matter that he was allowed to live once captured. Roman policy was typically to have such men killed in public displays to celebrate. Karaktakos was brought before the Emperor and Senate at his request to explain himself. What he said is not known for certainty, but Tacitus applies to him a famous speech: +* **Generic Name: Caratacos** +* **Specific Name: Karatakos** + * **Class:** Hero Swordsman. + * **History:** Caractacus, the Roman form, is a simple change from Karaktakos, his actual name, which was printed on his many, many coins. Under this name he is remembered as a fierce defender of Britain against the Romans after their invasion in 43 AD. Son of King Cunobelin of the Catuvellauni tribal confederation, Karaktakos fought for nine years against the Romans with little success, eventually fleeing to the tribes in Wales, where he was defeated decisively. Finally he entered Northern Britain, where was handed over to the Romans. Taken to Rome, Karaktakos was allowed to live by the Emperor Claudius and died in Italy. Tradition states he converted to Christianity when his wife did, but there is nothing known of this as definite. Probably more notable is the matter that he was allowed to live once captured. Roman policy was typically to have such men killed in public displays to celebrate. Karaktakos was brought before the Emperor and Senate at his request to explain himself. What he said is not known for certainty, but Tacitus applies to him a famous speech: > If the degree of my nobility and fortune had been matched by moderation in success, I would have come to this City as a friend rather > than a captive, nor would you have disdained to receive with a treaty of > peace one sprung from brilliant ancestors and commanding a great many @@ -158,25 +158,25 @@ > my case any reprisal will be followed by oblivion. On the other hand, if > you preserve me safe and sound, I shall be an eternal example of your > clemency. -* **Garrison:** 1. -* **Function:** Heavy Melee Infantry. -* **Special:** *Guerilla Chief Aura* (Soldiers and siege weapons +15% speed +1 armor). - -* **Generic Name: Cunobelin** -* **Specific Name: Kunobelinos** -  * **Class:** Hero Cavalry Swordsman. -  * **History:** Kunobelinos, perhaps better known by the latinized form of Cunobelin, was a powerful ruler centered in the territory around modern day Colchester. Ruling the Catuvellauni from Kamulodunon(better known as Camulodunum), he was a warrior king who conquered a neighboring tribe, the Trinovantes, and was referred to by the Romans as the King of the Britons. The Trinovantes, while having been Roman allies, were not able to call for Roman aide, as they were conquered shortly after the Roman's own disaster in Germania. Kunobelinos died of disease after subjugating the great majority of the southern half of Britain (his coins were being minted as far as the borders of what would become Wales). When he died, his son Togdumnos replaced him, who died in battle with the Romans, and was subsequently replaced by his brother, Karatakos. It is an irony that it was his third son that initially invited this Roman reprisal. Kunobelinos seems to have been indifferent to the Romans. He traded with them freely, but had few qualms subjugating known Roman allies, and even sent Adminius as a fosterling to be educated in Roman Gaul. This accounted for Adminius's friendships among the Romans, and he was given lordship over the Cantaci, who inhabited Kent, by his father. This area was the prime area of Roman influence and trade in Britain, and he shrewdly observed his youngest son's friendship with powerful Roman and Gallo-Roman politicians and traders would be of use administrating the region. His other sons though had no love for the Romans, and when Kunobelinos died, Togdumnos, now king, arrested, executed, or expelled numerous Roman sympathizers, including his own brother Adminius, and the deposed Atrebates king, Verica, who appealed to their connections in the Roman Empire for aide in recovering their lands. Kunobelinos in his own time though was possibly one of the greatest of all British kings. He conquered huge portions of land from originally ruling over only four minor tribes in a confederation, the Catuvellauni, and achieved recognition as king of Britain. This recognition was so great that tribes in Cambria even came to assist his sons against the Romans and their British allies, and Kunobelinos was held up by the post-Roman Britons as one of their great heroes; a conqueror and uniter of petty kingdoms, something the post-Roman Britons or Romano-British sorely needed. -  * **Garrison:** 1. -  * **Function:** Heavy Melee Cavalry. -  * **Special:** *Britanmorum Rex Aura* (+0.8 per second healing rate). - -* **Generic Name: Boudicca** -* **Specific Name: Same** -  * **Class:** Hero Cavalry Javelinist -  * **History:** Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch. Boudicca had actually at first been a Roman ally, along with her husband, Prasutagus, king of the Iceni. Prasutagus had been a close Roman ally after a brief uprising, respected as being forethinking even by his former enemies, now allied Romans, and free to rule his kingdom as their native tradition dictated, except in one case. Prasutagus, realizing he was going to die, agreed upon a will with his wife and subordinates; his daughters would inherit the physical running of the territory, under Boudicca's stewardship until they were adults, and the Emperor of Rome would have overlordship, collecting taxes and being allowed to request military aide. Much the same situation as he already held. The problem lay in that the Romans did not recognize female heirs, and thus asserted, upon Prasutagus's death, that only the Emperor's claim to the kingdom of Icenia was valid. They further noted it was regular Roman practice to only allow a client kingdom to be independent for the lifetime of the initial king, such as had occured in Galatia. The Empire formally annexed the kingdom, and began extracting harsh taxes immediately, citing that Prasutagus was indebted to the Romans, having taken several loans during his lifetime that he had failed to repay. Boudicca's complaint about this treatment and the defiance of her deceased husband's will was met with brutality; Roman soldiers flogged her, and her daughters, only children, were raped. Boudicca and her subjects were infuriated at the disgrace done to their queen and the children. With the Roman governor of Britain engaged with the druids in Cambria, now Wales, Boudicca was able to attract more followers from outside the Iceni, as they were hardly the only British tribe growing rapidly disallusioned with the Romans. Boudicca and her army laid waste to three cities, routed a Roman legion, and called on the memory of Arminius, a German who had routed the Romans from his lands, and their own ancestors who had driven off Caesar near a century earlier. Boudicca was defeated by a major tactical blunder in the Battle of Watling Street, leading to much of her force being slaughtered as they could not withdraw to safety. Boudicca herself escaped, and then slew her daughters, and then herself, to avoid further shame at Roman hands. -  * **Garrison:** 3. -  * **Function:** Cavalry Javelinist. -  * **Special:** *Champion Army Aura* (+20% attack, +2 capture and +10% speed for champion units). +* **Garrison:** 1. +* **Function:** Heavy Melee Infantry. +* **Special:** *Guerilla Chief Aura* (Soldiers and siege weapons +15% speed +1 armor). + +* **Generic Name: Cunobelin** +* **Specific Name: Kunobelinos** + * **Class:** Hero Cavalry Swordsman. + * **History:** Kunobelinos, perhaps better known by the latinized form of Cunobelin, was a powerful ruler centered in the territory around modern day Colchester. Ruling the Catuvellauni from Kamulodunon(better known as Camulodunum), he was a warrior king who conquered a neighboring tribe, the Trinovantes, and was referred to by the Romans as the King of the Britons. The Trinovantes, while having been Roman allies, were not able to call for Roman aide, as they were conquered shortly after the Roman's own disaster in Germania. Kunobelinos died of disease after subjugating the great majority of the southern half of Britain (his coins were being minted as far as the borders of what would become Wales). When he died, his son Togdumnos replaced him, who died in battle with the Romans, and was subsequently replaced by his brother, Karatakos. It is an irony that it was his third son that initially invited this Roman reprisal. Kunobelinos seems to have been indifferent to the Romans. He traded with them freely, but had few qualms subjugating known Roman allies, and even sent Adminius as a fosterling to be educated in Roman Gaul. This accounted for Adminius's friendships among the Romans, and he was given lordship over the Cantaci, who inhabited Kent, by his father. This area was the prime area of Roman influence and trade in Britain, and he shrewdly observed his youngest son's friendship with powerful Roman and Gallo-Roman politicians and traders would be of use administrating the region. His other sons though had no love for the Romans, and when Kunobelinos died, Togdumnos, now king, arrested, executed, or expelled numerous Roman sympathizers, including his own brother Adminius, and the deposed Atrebates king, Verica, who appealed to their connections in the Roman Empire for aide in recovering their lands. Kunobelinos in his own time though was possibly one of the greatest of all British kings. He conquered huge portions of land from originally ruling over only four minor tribes in a confederation, the Catuvellauni, and achieved recognition as king of Britain. This recognition was so great that tribes in Cambria even came to assist his sons against the Romans and their British allies, and Kunobelinos was held up by the post-Roman Britons as one of their great heroes; a conqueror and uniter of petty kingdoms, something the post-Roman Britons or Romano-British sorely needed. + * **Garrison:** 1. + * **Function:** Heavy Melee Cavalry. + * **Special:** *Britanmorum Rex Aura* (+0.8 per second healing rate). + +* **Generic Name: Boudicca** +* **Specific Name: Same** + * **Class:** Hero Cavalry Javelinist + * **History:** Ammianus Marcellinus described how difficult it would be for a band of foreigners to deal with a Celt if he called in the help of his wife. For she was stronger than he was and could rain blows and kicks upon the assailants equal in force to the shots of a catapult. Boudicca, queen of the Iceni, was said to be 'very tall and terrifying in appearance; her voice was very harsh and a great mass of red hair fell over her shoulders. She wore a tunic of many colours over which a thick cloak was fastened by a brooch. Boudicca had actually at first been a Roman ally, along with her husband, Prasutagus, king of the Iceni. Prasutagus had been a close Roman ally after a brief uprising, respected as being forethinking even by his former enemies, now allied Romans, and free to rule his kingdom as their native tradition dictated, except in one case. Prasutagus, realizing he was going to die, agreed upon a will with his wife and subordinates; his daughters would inherit the physical running of the territory, under Boudicca's stewardship until they were adults, and the Emperor of Rome would have overlordship, collecting taxes and being allowed to request military aide. Much the same situation as he already held. The problem lay in that the Romans did not recognize female heirs, and thus asserted, upon Prasutagus's death, that only the Emperor's claim to the kingdom of Icenia was valid. They further noted it was regular Roman practice to only allow a client kingdom to be independent for the lifetime of the initial king, such as had occured in Galatia. The Empire formally annexed the kingdom, and began extracting harsh taxes immediately, citing that Prasutagus was indebted to the Romans, having taken several loans during his lifetime that he had failed to repay. Boudicca's complaint about this treatment and the defiance of her deceased husband's will was met with brutality; Roman soldiers flogged her, and her daughters, only children, were raped. Boudicca and her subjects were infuriated at the disgrace done to their queen and the children. With the Roman governor of Britain engaged with the druids in Cambria, now Wales, Boudicca was able to attract more followers from outside the Iceni, as they were hardly the only British tribe growing rapidly disallusioned with the Romans. Boudicca and her army laid waste to three cities, routed a Roman legion, and called on the memory of Arminius, a German who had routed the Romans from his lands, and their own ancestors who had driven off Caesar near a century earlier. Boudicca was defeated by a major tactical blunder in the Battle of Watling Street, leading to much of her force being slaughtered as they could not withdraw to safety. Boudicca herself escaped, and then slew her daughters, and then herself, to avoid further shame at Roman hands. + * **Garrison:** 3. + * **Function:** Cavalry Javelinist. + * **Special:** *Champion Army Aura* (+20% attack, +2 capture and +10% speed for champion units). ### NEW UNIT TRAITS @@ -184,126 +184,126 @@ ### CIV CENTRE UNITS -* Melee Infantry: Celtic Spearman. -* Ranged Infantry: Celtic Slinger. -* Cavalry: Raiding Cavalry. +* Melee Infantry: Celtic Spearman. +* Ranged Infantry: Celtic Slinger. +* Cavalry: Raiding Cavalry. ### FORBIDDEN CLASSES -* Swordsman. -* Archer. -* Cavalry Archer. -* Bireme. -* Quinquereme. -* Onager. -* Lithibolos. +* Swordsman. +* Archer. +* Cavalry Archer. +* Bireme. +* Quinquereme. +* Onager. +* Lithibolos. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: House** -* **Specific Name: Tekes** -  * **Class:** House. -  * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock. +* **Generic Name: House** +* **Specific Name: Tekes** + * **Class:** House. + * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock. -* **Generic Name: Farmstead** -* **Specific Name: Simbalos** -  * **Class:** Farmstead. -  * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'. +* **Generic Name: Farmstead** +* **Specific Name: Simbalos** + * **Class:** Farmstead. + * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'. -* **Generic Name: Field** -* **Specific Name: Varmo** -  * **Class:** Field. -  * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe. +* **Generic Name: Field** +* **Specific Name: Varmo** + * **Class:** Field. + * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe. -* **Generic Name: Corral** -* **Specific Name: Cavalidos** -  * **Class:** Corral. -  * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals. +* **Generic Name: Corral** +* **Specific Name: Cavalidos** + * **Class:** Corral. + * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals. -* **Generic Name: Mill** -* **Specific Name: Sengula** -  * **Class:** Mill. -  * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia. +* **Generic Name: Mill** +* **Specific Name: Sengula** + * **Class:** Mill. + * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia. -* **Generic Name: Celtic Tower** -* **Specific Name: Tur** -  * **Class:** Scout Tower. -  * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads. +* **Generic Name: Celtic Tower** +* **Specific Name: Tur** + * **Class:** Scout Tower. + * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads. ### TOWN -* **Generic Name: Civic Centre** -* **Specific Name: Briga** -  * **Class:** Civic Centre. -  * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic. - -* **Generic Name: Dock** -* **Specific Name: Nembalos** -  * **Class:** Dock. -  * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul. - -* **Generic Name: Temple** -* **Specific Name: Nemeton** -  * **Class:** Temple. -  * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree. - -* **Generic Name: Barracks** -* **Specific Name: Gwersyllty** -  * **Class:** Barracks. -  * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. - -* **Generic Name: Blacksmith** -* **Specific Name: Amoridas** -  * **Class:** Blacksmith. -  * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. - -* **Generic Name: Market** -* **Specific Name: Merras Tekesa** -  * **Class:** Market. -  * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. - -* **Generic Name: Gallic Wall** -* **Specific Name: Visila** -  * **Class:** Wall. -  * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. +* **Generic Name: Civic Centre** +* **Specific Name: Briga** + * **Class:** Civic Centre. + * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic. + +* **Generic Name: Dock** +* **Specific Name: Nembalos** + * **Class:** Dock. + * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul. + +* **Generic Name: Temple** +* **Specific Name: Nemeton** + * **Class:** Temple. + * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree. + +* **Generic Name: Barracks** +* **Specific Name: Gwersyllty** + * **Class:** Barracks. + * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. + +* **Generic Name: Blacksmith** +* **Specific Name: Amoridas** + * **Class:** Blacksmith. + * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. + +* **Generic Name: Market** +* **Specific Name: Merras Tekesa** + * **Class:** Market. + * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. + +* **Generic Name: Gallic Wall** +* **Specific Name: Visila** + * **Class:** Wall. + * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. ### CITY -* **Generic Name: Ovidos** -* **Specific Name: Same** -  * **Class:** Fortress. -  * **History:** [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm) +* **Generic Name: Ovidos** +* **Specific Name: Same** + * **Class:** Fortress. + * **History:** [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm) ### SPECIAL STRUCTURES -* **Generic Name: Flour Mill** -* **Specific Name: Melonas** -  * **Class:** SB1. -  * **History:** The Celts developed the first rotary flour mill. -  * **Requirements:** Farmstead. -  * **Phase:** City. -  * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m) - -* **Generic Name: Kennel** -* **Specific Name: Kennel** -  * **Class:** SB2. -  * **History:** Celts occasionally used war dogs in battle to frighten the enemy and disrupt their discipline. -  * **Requirements:** None. -  * **Phase:** Town. -  * **Special:** Train War Dogs, which are cheap and are good for hunting and massed attacks. +* **Generic Name: Flour Mill** +* **Specific Name: Melonas** + * **Class:** SB1. + * **History:** The Celts developed the first rotary flour mill. + * **Requirements:** Farmstead. + * **Phase:** City. + * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m) + +* **Generic Name: Kennel** +* **Specific Name: Kennel** + * **Class:** SB2. + * **History:** Celts occasionally used war dogs in battle to frighten the enemy and disrupt their discipline. + * **Requirements:** None. + * **Phase:** Town. + * **Special:** Train War Dogs, which are cheap and are good for hunting and massed attacks. ### WONDER -* **Generic Name: Stonehenge** -* **Specific Name: Stonehenge** -  * **Class:** Wonder. -  * **History:** -. -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). +* **Generic Name: Stonehenge** +* **Specific Name: Stonehenge** + * **Class:** Wonder. + * **History:** -. + * **Requirements**: Temple. + * **Phase:** City. + * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). ### NEW STRUCTURE TRAITS @@ -311,7 +311,7 @@ ### FORBIDDEN STRUCTURES -* Wall Tower. +* Wall Tower. CIV BONUSES ----------- @@ -321,10 +321,10 @@ TEAM BONUS ---------- -* **TB1** -  * **Name: Druids** -  * **History:** -. -  * **Effect:** Allies -20% Healer resource cost. +* **TB1** + * **Name: Druids** + * **History:** -. + * **Effect:** Allies -20% Healer resource cost. SPECIAL TECHNOLOGIES -------------------- diff --git a/book/gameplay/civs/carthaginians.md b/book/gameplay/civs/carthaginians.md --- a/book/gameplay/civs/carthaginians.md +++ b/book/gameplay/civs/carthaginians.md @@ -6,388 +6,388 @@ ### INFANTRY -* **Generic Name: Libyan Spearman** -* **Specific Name: Səḫīr Ḥanīt** -  * **Class:** Spearman. -  * **History:** Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). -  * **Special:** Phalanx formation. - -* **Generic Name: Gallic Mercenary Swordsman** -* **Specific Name: Səḫīr Ḥerev** -  * **Class:** Swordsman. -  * **History:** Celts served as mercenaries in Carthaginian armies from the earliest times. -  * **Garrison:** 1. -  * **Function:** Heavy melee infantry. -  * **Special:** Trained at the Celtic Embassy. - -* **Generic Name: Samnine Swordsman** -* **Specific Name: Səḫīr Romaḥ** -  * **Class:** Swordsman. -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Heavy melee infantry. -  * **Special:** Trained at the Italiote Embassy. - -* **Generic Name: Iberian Mercenary Skirmisher** -* **Specific Name: Səḫīr Kidōn** -  * **Class:** Javelinist. -  * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". -  * **Garrison:** 1. -  * **Function:** Short-ranged Infantry. Fast Moving. -  * **Special:** Trained at the Iberian Embassy. Mercenary. - -* **Generic Name: Mauritanian Archer** -* **Specific Name: Qešet** -  * **Class:** Archer. -  * **History:** The Mauritanians are said to have supplied good archers to the armies of Carthage. Probably kin of the Berbers. The Romans similarly hired and appreciated Mauritanian archery skills. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * **Special:** -. - -* **Generic Name: Balearic Slinger** -* **Specific Name: Qallāʿ Ibušimi** -  * **Class:** Slinger. -  * **History:** The Balearic Slinger regiments were a levy from the islands that had been under control of Carthage from the 6th century BCE, supplying 2,000 men. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target. Much of their skill was due to intense training since childhood. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * **Special:** Trained at the Iberian Embassy. Mercenary. +* **Generic Name: Libyan Spearman** +* **Specific Name: Səḫīr Ḥanīt** + * **Class:** Spearman. + * **History:** Although the Liby-Phoenician soldiers were not themselves citizens of the city of Carthage, they were levied to the armies of Carthage from those Phoenician colonies of modern-day Tunisia and Libya that had been taken over by the Carthaginians upon the demise of the mother cities in the Levant. Those town and cities were not permitted to hold standing armies of their own, having instead to rely upon Carthage for leadership and defense. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). + * **Special:** Phalanx formation. + +* **Generic Name: Gallic Mercenary Swordsman** +* **Specific Name: Səḫīr Ḥerev** + * **Class:** Swordsman. + * **History:** Celts served as mercenaries in Carthaginian armies from the earliest times. + * **Garrison:** 1. + * **Function:** Heavy melee infantry. + * **Special:** Trained at the Celtic Embassy. + +* **Generic Name: Samnine Swordsman** +* **Specific Name: Səḫīr Romaḥ** + * **Class:** Swordsman. + * **History:** . + * **Garrison:** 1. + * **Function:** Heavy melee infantry. + * **Special:** Trained at the Italiote Embassy. + +* **Generic Name: Iberian Mercenary Skirmisher** +* **Specific Name: Səḫīr Kidōn** + * **Class:** Javelinist. + * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". + * **Garrison:** 1. + * **Function:** Short-ranged Infantry. Fast Moving. + * **Special:** Trained at the Iberian Embassy. Mercenary. + +* **Generic Name: Mauritanian Archer** +* **Specific Name: Qešet** + * **Class:** Archer. + * **History:** The Mauritanians are said to have supplied good archers to the armies of Carthage. Probably kin of the Berbers. The Romans similarly hired and appreciated Mauritanian archery skills. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * **Special:** -. + +* **Generic Name: Balearic Slinger** +* **Specific Name: Qallāʿ Ibušimi** + * **Class:** Slinger. + * **History:** The Balearic Slinger regiments were a levy from the islands that had been under control of Carthage from the 6th century BCE, supplying 2,000 men. They fired ceramic shot capable of punching through enemy shield and armour and dropping soldiers dead in their tracks. They carried 3 different slings of different lengths which were used to obtain range to target. Much of their skill was due to intense training since childhood. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * **Special:** Trained at the Iberian Embassy. Mercenary. ### CAVALRY -* **Generic Name: Iberian Heavy Cavalry** -* **Specific Name: Ḥayyāl Kidōn Raḫūv** -  * **Class:** Cavalry Swordsman. -  * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". -  * **Garrison:** 2. -  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. -  * **Special:** Trained at the Iberian Embassy. Mercenary. - -* **Generic Name: Gallic Mercenary Cavalry** -* **Specific Name: Ḥayyāl Ḥerev Raḫūv** -  * **Class:** Cavalry Swordsman. -  * **History:** Like a sword, a horse was a sign of nobility and as a result the Gallic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. -  * **Garrison:** 2. -  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. -  * **Special:** Trained at the Celtic Embassy. Mercenary. - -* **Generic Name: Italic Cavalry** -* **Specific Name: Ḥayyāl Romaḥ Raḫūv** -  * **Class:** Cavalry Spearman. -  * **History:** The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army. -  * **Garrison:** 2. -  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. -  * **Special:** Trained at the Italiote Embassy. Mercenary. - -* **Generic Name: Numidian Cavalry** -* **Specific Name: Ḥayyāl Raḫūv Masili** -  * **Class:** Cavalry Javelinist. -  * **History:** Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with. -  * **Garrison:** 2. -  * **Function:** Good hunter and raider. -  * **Special:** -. +* **Generic Name: Iberian Heavy Cavalry** +* **Specific Name: Ḥayyāl Kidōn Raḫūv** + * **Class:** Cavalry Swordsman. + * **History:** Though initially mercenaries hired by the Carthaginians, once the Carthaginian expansion was made into large areas of the Iberian Peninsula, these soldiers became levies imposed by the Carthaginian generals on their "allies". + * **Garrison:** 2. + * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. + * **Special:** Trained at the Iberian Embassy. Mercenary. + +* **Generic Name: Gallic Mercenary Cavalry** +* **Specific Name: Ḥayyāl Ḥerev Raḫūv** + * **Class:** Cavalry Swordsman. + * **History:** Like a sword, a horse was a sign of nobility and as a result the Gallic cavalry was often better equipped than the infantry. Armor and helmets were common, while weapons consisted of a large bladed spear and a long slashing sword for close combat. Shields could be round, hexagonal, or oval, but the most common was a regular oval body shield with the top and bottom shorn off. Unlike other horseman, the Celts were not afraid to leap off their mount to fight on foot then climb into the saddle again when possible. + * **Garrison:** 2. + * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. + * **Special:** Trained at the Celtic Embassy. Mercenary. + +* **Generic Name: Italic Cavalry** +* **Specific Name: Ḥayyāl Romaḥ Raḫūv** + * **Class:** Cavalry Spearman. + * **History:** The Italian allies of Carthage included the various Samnite tribes of the interior hill-country and Italiote Greek colonies along the Southern coast. They provided a much-needed and high-quality cavalry contingent for Hannibal's army. + * **Garrison:** 2. + * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. + * **Special:** Trained at the Italiote Embassy. Mercenary. + +* **Generic Name: Numidian Cavalry** +* **Specific Name: Ḥayyāl Raḫūv Masili** + * **Class:** Cavalry Javelinist. + * **History:** Numidian Cavalry were known to be the fastest, most agile, in the ancient world; the riders rode without bridle or reins, steering their mount with knee pressure and body signals alone. They were the only cavalry that the Romans were unable to adequately deal with. + * **Garrison:** 2. + * **Function:** Good hunter and raider. + * **Special:** -. ### SUPPORT UNITS -* **Generic Name: Carthaginian Woman** -* **Specific Name: Aštāh** -  * **History:** Unlike many ancient cities, Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces. -  * **Garrison:** 1. -  * **Function:** Quick food gatherer. Slow miner. -  * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). - -* **Generic Name: Priestess** -* **Specific Name: Kehinit** -  * **Class:** Healer. -  * **History:** Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people. -  * **Garrison:** 1. -  * **Function:** Heals organic units. -  * **Special:** -. - -* **Generic Name: Merchant** -* **Specific Name: Mekir** -  * **Class:** Trader. -  * **History:** While not as important as trade by sea, the Carthaginians did value the land trade. -  * **Garrison:** 2. -  * **Function:** Sets up trade routes between friendly markets. -  * **Special:** -. +* **Generic Name: Carthaginian Woman** +* **Specific Name: Aštāh** + * **History:** Unlike many ancient cities, Carthage was found by a woman; Queen Dido, hailing originally from Tyre. Carthaginian women were famous for their beauty and were capable of extremely hard physical work. The records written about the Third Punic War mentioned that all citizens of Carthage, including the women, worked incessantly to manufacture weapons and prepare the city for siege. The women even cut their own hair for use in the springs of artillery pieces. + * **Garrison:** 1. + * **Function:** Quick food gatherer. Slow miner. + * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). + +* **Generic Name: Priestess** +* **Specific Name: Kehinit** + * **Class:** Healer. + * **History:** Tanit (also spelled TINITH, TINNIT, or TINT), chief goddess of Carthage, equivalent of Astarte. Although she seems to have had some connection with the heavens, she was also a mother goddess, and fertility symbols often accompany representations of her. She was probably the consort of Baal Hammon (or Amon), the chief god of Carthage, and was often given the attribute "face of Baal." Although Tanit did not appear at Carthage before the 5th century BC, she soon eclipsed the more established cult of Baal Hammon and, in the Carthaginian area at least, was frequently listed before him on the monuments. In the worship of Tanit and Baal Hammon, children, probably firstborn, were sacrificed. Ample evidence of the practice has been found west of Carthage in the precinct of Tanit, where a tofet (a sanctuary for the sacrifice of children) was discovered. Tanit was also worshipped on Malta, Sardinia, and in Spain. There is no other reason for giving the Carthaginians a priestess instead of a priest in 0 A.D., although Tanit was the most popular of their two main gods with the people. + * **Garrison:** 1. + * **Function:** Heals organic units. + * **Special:** -. + +* **Generic Name: Merchant** +* **Specific Name: Mekir** + * **Class:** Trader. + * **History:** While not as important as trade by sea, the Carthaginians did value the land trade. + * **Garrison:** 2. + * **Function:** Sets up trade routes between friendly markets. + * **Special:** -. ### NAVY -* **Generic Name: Fishing Boat** -* **Specific Name: Noon-Mašōt** (NOON mah-SHOAT) -  * **Class:** Fishing Ship. -  * **History:** Fishing for the Carthaginians was much the same as it was for the Phoenicians from whom they were descended. Being primarily a sea power, fishing was one of Carthage’s primary means of food supply. The main fishing boat used was a medium sized (about 20 feet) row and sail boat. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Only method of collecting meat from fish. -  * **Special:** -. - -* **Generic Name: Merchantman** -* **Specific Name: Seḥer** -  * **History:** The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned). -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 15 -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** -. - -* **Generic Name: Bireme** -* **Specific Name: Du-Mašōt** (doo mah-SHOAT) -  * **History:** The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 20 -  * **Function:** Light ranged war ship. -  * **Special:** Garrison units for transport and to increase firepower. - -* **Generic Name: Trireme** -* **Specific Name: Tlat-Mašōt** (tlat mah-SHOAT) -  * **Class:** Trireme. -  * **History:** Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 30 -  * **Function:** Medium ranged war ship. -  * **Special:** Garrison units for transport and to increase firepower. - -* **Generic Name: Quinquereme** -* **Specific Name: Ḥameš-Mašōt** (ha-MESH mah-SHOAT) -  * **Class:** Quinquereme. -  * **History:** The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 50 -  * **Function:** Heavy ranged/siege war ship. -  * **Special:** Garrison units for transport and to increase firepower. +* **Generic Name: Fishing Boat** +* **Specific Name: Noon-Mašōt** (NOON mah-SHOAT) + * **Class:** Fishing Ship. + * **History:** Fishing for the Carthaginians was much the same as it was for the Phoenicians from whom they were descended. Being primarily a sea power, fishing was one of Carthage’s primary means of food supply. The main fishing boat used was a medium sized (about 20 feet) row and sail boat. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Only method of collecting meat from fish. + * **Special:** -. + +* **Generic Name: Merchantman** +* **Specific Name: Seḥer** + * **History:** The entire purpose of the Phoenicians/Carthaginians was to conduct trade and commerce principally upon the sea (though not limited to that as far as Carthage was concerned). + * **Garrison:** Cannot. + * **Garrison Capacity:** 15 + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** -. + +* **Generic Name: Bireme** +* **Specific Name: Du-Mašōt** (doo mah-SHOAT) + * **History:** The Phoenicians/Carthaginians were the first to develop 'bireme technology' by taking the pentakonter and 'cutting it in half' then stacking two rows of oarsmen tiered atop the other, producing a ship half the length that was more maneouvreable and faster in the water. The ram section at the bow was built to look like a sea monster swimming through the water in order to terrorise superstitious potential competitors. They were also fed tall tales of such denizens in a propaganda effort to mislead and frighten off others who might consider following them into unknown waters. + * **Garrison:** Cannot. + * **Garrison Capacity:** 20 + * **Function:** Light ranged war ship. + * **Special:** Garrison units for transport and to increase firepower. + +* **Generic Name: Trireme** +* **Specific Name: Tlat-Mašōt** (tlat mah-SHOAT) + * **Class:** Trireme. + * **History:** Triremes (and later Quinqueremes) were a longtime mainstay of the Phoenician/Carthaginian fleet that was the largest maintained on the Mediterranean Sea, also ranging out into the Atlantic as protection for its Merchantmen. The Athenian Greeks were the only ones to build a faster ship of this type. + * **Garrison:** Cannot. + * **Garrison Capacity:** 30 + * **Function:** Medium ranged war ship. + * **Special:** Garrison units for transport and to increase firepower. + +* **Generic Name: Quinquereme** +* **Specific Name: Ḥameš-Mašōt** (ha-MESH mah-SHOAT) + * **Class:** Quinquereme. + * **History:** The Carthaginians were long in the forefront of ship technology, maintaining the largest fleet in the Mediterranean for centuries. Their Quinquereme was also the best on the water and essentially unchallengeable until the Romans built a Quinquereme largely from Carthaginian design (having 'captured' a grounded ship of its type) then later developed the corvus boarding ramp for it. + * **Garrison:** Cannot. + * **Garrison Capacity:** 50 + * **Function:** Heavy ranged/siege war ship. + * **Special:** Garrison units for transport and to increase firepower. ### SIEGE -* **Generic Name: Carthaginian Ballista** -* **Specific Name: None** -  * **Class:** Catapult. -  * **History:** The Carthaginians are known for having had many siege weapons. -  * **Garrison:** 3. -  * **Function:** Anti-building siege. -  * **Special:** Unpacked state can't move, packed state can't attack. - -* **Generic Name: Carthaginian Scorpion** -* **Specific Name: None** -  * **Class:** Bolt shooter. -  * **History:** The Carthaginians are known for having had many siege weapons. -  * **Garrison:** 3. -  * **Function:** Anti-unit siege. Not great vs buildings. -  * **Special:** Unpacked state can't move, packed state can't attack. +* **Generic Name: Carthaginian Ballista** +* **Specific Name: None** + * **Class:** Catapult. + * **History:** The Carthaginians are known for having had many siege weapons. + * **Garrison:** 3. + * **Function:** Anti-building siege. + * **Special:** Unpacked state can't move, packed state can't attack. + +* **Generic Name: Carthaginian Scorpion** +* **Specific Name: None** + * **Class:** Bolt shooter. + * **History:** The Carthaginians are known for having had many siege weapons. + * **Garrison:** 3. + * **Function:** Anti-unit siege. Not great vs buildings. + * **Special:** Unpacked state can't move, packed state can't attack. ### CHAMPION UNITS -* **Generic Name: Sacred Band of Ba'al.** -* **Specific Name: Sacred Band Infantry** -  * **Class:** Champion Infantry Spearman. -  * **History:** The Sacred Band represented a group of Carthaginian Citizens that had volunteered for military service. The Hellenes spoke well of this battalion for its service during the Sicilian Wars in the 4th Century BC, and offered praise for their valor, courage, discipline, and the excellence of their arms and armor. The Sacred Band gained its name for its religious devotion. These men fought as hoplites in all confirmed historical occurrences of this unit. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). -  * **Special:** Phalanx formation. Trained at the Temple. - -* **Generic Name: Sacred Band of Astarte** -* **Specific Name: Sacred Band Cavalry** -  * **Class:** Champion Cavalry Spearman. -  * **History:** The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city. -  * **Garrison:** 1. -  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. -  * **Special:** Trained at the Temple. - -* **Generic Name: War Elephant** -* **Specific Name: Pil Malḥamit** (peel mal-ha-MEET?) -  * **Class:** Champion Elephant. -  * **History:** By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy. -  * **Garrison:** 3. -  * **Function:** Heavy anti-structure unit. -  * **Special:** - +* **Generic Name: Sacred Band of Ba'al.** +* **Specific Name: Sacred Band Infantry** + * **Class:** Champion Infantry Spearman. + * **History:** The Sacred Band represented a group of Carthaginian Citizens that had volunteered for military service. The Hellenes spoke well of this battalion for its service during the Sicilian Wars in the 4th Century BC, and offered praise for their valor, courage, discipline, and the excellence of their arms and armor. The Sacred Band gained its name for its religious devotion. These men fought as hoplites in all confirmed historical occurrences of this unit. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). + * **Special:** Phalanx formation. Trained at the Temple. + +* **Generic Name: Sacred Band of Astarte** +* **Specific Name: Sacred Band Cavalry** + * **Class:** Champion Cavalry Spearman. + * **History:** The Sacred Band of Astarte was an elite cavalry regiment recruited from amongst the upper class of the city. + * **Garrison:** 1. + * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. + * **Special:** Trained at the Temple. + +* **Generic Name: War Elephant** +* **Specific Name: Pil Malḥamit** (peel mal-ha-MEET?) + * **Class:** Champion Elephant. + * **History:** By far the most famous of Carthaginian weapons was the small, ugly, and now extinct, North African forest elephants. Going into battle without a war tower carrying only a driver, Carthaginian war elephants were used as terror weapons: horses could not stand their smell, inexperienced troops were frightened, and the havoc they could cause was immense. Yet by the time of the Second Punic War elephants were at the end of their time. Armies had learned the weaknesses of the giant beasts, specifically how to hamstring and confuse them. More often than not a war elephant could be just as dangerous to its own side as the enemy. + * **Garrison:** 3. + * **Function:** Heavy anti-structure unit. + * **Special:** - ### HEROES -* **Generic Name: Hannibal Barca** -* **Specific Name: Ḥannibaʿal Baraq** -  * **Class:** Hero Elephant. -  * **History:** Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar Barca and proved an even greater commander than his father. Lived 247-182 BC. While he ultimately lost the Second Punic War, his victories at Trebia, Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured his position as among the best tacticians and strategists in history. -  * **Garrison:** 3. -  * **Function:** Heavy anti-structure unit. Soldier and siege enhancement. -  * **Special:** *Tactician Aura* (+20% attack and +1 capture for nearby allied soldiers and siege engines - Range of 60m). - -* **Generic Name: Hamilcar Barca** -* **Specific Name: Ḥimelqart Baraq** -  * **Class:** Hero Cavalry Swordsman. -  * **History:** Father of Hannibal and virtual military dictator of Carthage. Hamilcar Barca was a soldier and politician who excelled along his entire career. Lived 275-228 BC. While overshadowed by his sons, Hamilcar was great general in his own right, earning the nickname Baraq or Barca for the lightning speed of his advance. -  * **Garrison:** 2. -  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. Unit speed enhancement and enemy Mercenary suppression. -  * **Special:** *Lightning General Aura* (+15% speed for nearby allied soldiers and siege engines - Range of 60m). *Subduer of Mercenaries Aura* (-20% attack for enemy mercenaries - Range of 60m). - -* **Generic Name: Maharbal** -* **Specific Name: same** -  * **Class:** Hero Cavalry Spearman. -  * **History:** Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it." -  * **Garrison:** 2. -  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement. -  * **Special:** *Cavalry Commander Aura* (+30% attack for allied melee cavalry - Range of 60m). +* **Generic Name: Hannibal Barca** +* **Specific Name: Ḥannibaʿal Baraq** + * **Class:** Hero Elephant. + * **History:** Carthage's most famous son. Hannibal Barca was the eldest son of Hamilcar Barca and proved an even greater commander than his father. Lived 247-182 BC. While he ultimately lost the Second Punic War, his victories at Trebia, Lake Trasimene, and Cannae, and the feat of crossing the Alps have secured his position as among the best tacticians and strategists in history. + * **Garrison:** 3. + * **Function:** Heavy anti-structure unit. Soldier and siege enhancement. + * **Special:** *Tactician Aura* (+20% attack and +1 capture for nearby allied soldiers and siege engines - Range of 60m). + +* **Generic Name: Hamilcar Barca** +* **Specific Name: Ḥimelqart Baraq** + * **Class:** Hero Cavalry Swordsman. + * **History:** Father of Hannibal and virtual military dictator of Carthage. Hamilcar Barca was a soldier and politician who excelled along his entire career. Lived 275-228 BC. While overshadowed by his sons, Hamilcar was great general in his own right, earning the nickname Baraq or Barca for the lightning speed of his advance. + * **Garrison:** 2. + * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. Unit speed enhancement and enemy Mercenary suppression. + * **Special:** *Lightning General Aura* (+15% speed for nearby allied soldiers and siege engines - Range of 60m). *Subduer of Mercenaries Aura* (-20% attack for enemy mercenaries - Range of 60m). + +* **Generic Name: Maharbal** +* **Specific Name: same** + * **Class:** Hero Cavalry Spearman. + * **History:** Maharbal was Hannibal Barca's "brash young cavalry commander" during the 2nd Punic War. He is credited with turning the wing of the legions at Cannae resulting in defeat in which 30,000 of 50,000 Romans were lost, as well as significant contributions to the winning of many other battles during the 2nd Punic War. He is known for having said, after the battle of Cannae, "Hannibal, you know how to win the victory; just not what to do with it." + * **Garrison:** 2. + * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement. + * **Special:** *Cavalry Commander Aura* (+30% attack for allied melee cavalry - Range of 60m). NEW UNIT TRAITS --------------- -* None yet. +* None yet. CIV CENTRE UNITS ---------------- -* Melee Infantry: Libyan Spearman. -* Ranged Infantry: Mauritanian. -* Cavalry: Numidian Cavalry. +* Melee Infantry: Libyan Spearman. +* Ranged Infantry: Mauritanian. +* Cavalry: Numidian Cavalry. FORBIDDEN CLASSES ----------------- -* Cavalry Archer. -* Battering Ram. +* Cavalry Archer. +* Battering Ram. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: House** -* **Specific Name: Bet** -  * **Class:** House. -  * **History:** Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient). - -* **Generic Name: Estate** -* **Specific Name: Aḥuzāh** (ah-hoo-ZAH) -  * **Class:** Farmstead. -  * **History:** Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchard establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get. - -* **Generic Name: Field** -* **Specific Name: Šadd** -  * **Class:** Field. -  * **History:** Carthage was famed, and rightly so, for its advanced agricultural techniques. After the Punic Wars, Rome copied those techniques for its own farms. - -* **Generic Name: Corral** -* **Specific Name: Rēfet** (REH-fet) -  * **Class:** Corral. -  * **History:** The Carthaginians well understood the value of cavalry, with Iberia and North Africa both being good horse country. Elephants were likewise highly prized animals. - -* **Generic Name: Storehouse** -* **Specific Name: Maḥṣabah** -  * **Class:** Storehouse. -  * **History:** Nothing really special here. - -* **Generic Name: Carthaginian Outpost.** -* **Specific Name: .** -  * **Class:** Outpost. -  * **History:** . - -* **Generic Name: Palisade.** -* **Specific Name: .** -  * **Class:** Palisade. -  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. +* **Generic Name: House** +* **Specific Name: Bet** + * **Class:** House. + * **History:** Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient). + +* **Generic Name: Estate** +* **Specific Name: Aḥuzāh** (ah-hoo-ZAH) + * **Class:** Farmstead. + * **History:** Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchard establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ‘almost enslaved’ Liby-Phoenicians, Numidians, and whomever they could get. + +* **Generic Name: Field** +* **Specific Name: Šadd** + * **Class:** Field. + * **History:** Carthage was famed, and rightly so, for its advanced agricultural techniques. After the Punic Wars, Rome copied those techniques for its own farms. + +* **Generic Name: Corral** +* **Specific Name: Rēfet** (REH-fet) + * **Class:** Corral. + * **History:** The Carthaginians well understood the value of cavalry, with Iberia and North Africa both being good horse country. Elephants were likewise highly prized animals. + +* **Generic Name: Storehouse** +* **Specific Name: Maḥṣabah** + * **Class:** Storehouse. + * **History:** Nothing really special here. + +* **Generic Name: Carthaginian Outpost.** +* **Specific Name: .** + * **Class:** Outpost. + * **History:** . + +* **Generic Name: Palisade.** +* **Specific Name: .** + * **Class:** Palisade. + * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. ### TOWN -* **Generic Name: Civic Centre** -* **Specific Name: Merkāz** (mare-CAUSE) -  * **Class:** Civic Centre. -  * **History:** Carthage! - -* **Generic Name: Commercial Port** -* **Specific Name: Namel** (naw-MEL) -  * **Class: Dock**. -  * **History:** The outer port of Carthage was used to moor and off-load its considerable merchant marine. The Commercial Port constructs Fishing Boats and Merchant Ships, while the Naval Shipyard constructs and services warships. - -* **Generic Name: Temple** -* **Specific Name: Maqdaš** (mock-DOSH?) -  * **Class:** Temple. -  * **History:** TBD. - -* **Generic Name: Barracks** -* **Specific Name: Maḥanēt** (maw-haw-NET) -  * **Class:** Barracks. -  * **History:** The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants corrals. The Carthaginian barracks will only train citizen-soldiers, while the Embassy will train all mercenary soldiers. - -* **Generic Name: Blacksmith** -* **Specific Name: .** -  * **Class:** Blacksmith. -  * **History:** -. - -* **Generic Name: Market** -* **Specific Name: Šūq** (shouk) -  * **Class:** Market. -  * **History:** Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably. - -* **Generic Name: Defense Tower** -* **Specific Name: Mijdil** -  * **Class:** Defense Tower. -  * **History:** Possibly used as outposts. - -* **Generic Name: Carthaginian City Wall** -* **Specific Name: Jdar** -  * **Class:** Wall. -  * **History:** The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. -  * **Special:** -    * **Footprint:** Taller and thicker than any other walls in the game. - -* **Generic Name: Wall Tower.** -* **Specific Name: Mijdil-šaʿar** (MIJ-dil SHAW-arr) -  * **Class:** Gate. -  * **History:** The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run. -  * **Special:** -    * **Footprint:** Taller and larger than any wall tower in the game. +* **Generic Name: Civic Centre** +* **Specific Name: Merkāz** (mare-CAUSE) + * **Class:** Civic Centre. + * **History:** Carthage! + +* **Generic Name: Commercial Port** +* **Specific Name: Namel** (naw-MEL) + * **Class: Dock**. + * **History:** The outer port of Carthage was used to moor and off-load its considerable merchant marine. The Commercial Port constructs Fishing Boats and Merchant Ships, while the Naval Shipyard constructs and services warships. + +* **Generic Name: Temple** +* **Specific Name: Maqdaš** (mock-DOSH?) + * **Class:** Temple. + * **History:** TBD. + +* **Generic Name: Barracks** +* **Specific Name: Maḥanēt** (maw-haw-NET) + * **Class:** Barracks. + * **History:** The Carthaginians usually housed their soldiers in either great integrated military complexes built into the walls (like in Carthage itself) or in fortified structures not dissimilar from castles. These ranged from garrison armories to citadels large enough to maintain elephants corrals. The Carthaginian barracks will only train citizen-soldiers, while the Embassy will train all mercenary soldiers. + +* **Generic Name: Blacksmith** +* **Specific Name: .** + * **Class:** Blacksmith. + * **History:** -. + +* **Generic Name: Market** +* **Specific Name: Šūq** (shouk) + * **Class:** Market. + * **History:** Trade centres were probably just big sheds or structures surrounding a ‘market’ area or in a wharf area of a port, but it is felt that the Achaemenian concept below will serve the purpose of the game admirably. + +* **Generic Name: Defense Tower** +* **Specific Name: Mijdil** + * **Class:** Defense Tower. + * **History:** Possibly used as outposts. + +* **Generic Name: Carthaginian City Wall** +* **Specific Name: Jdar** + * **Class:** Wall. + * **History:** The Carthaginians built what are referred to as “triple walls” to fortify some of their cities; as triple walls aren’t a practical construct for 0 A.D, the construction of the inner wall is to be used. This wall served not only as a defensive structure but had barracks and stables integrated right into it, and raised towers at intervals. Fodder for elephants and horses, and arms were stored onsite. The ground level consisted of housing for elephants, the second level for horses, and the third level as barracks for the troops. In Carthage alone, 200 elephants, a thousand horses and 15,000~30,000 troops could be housed within the city walls. As shown in the reference drawing, there was also a ditch at the base in front of the wall. These walls were typically built of large blocks of sandstone hewn from deposits nearby, and were never breached by invaders. + * **Special:** + * **Footprint:** Taller and thicker than any other walls in the game. + +* **Generic Name: Wall Tower.** +* **Specific Name: Mijdil-šaʿar** (MIJ-dil SHAW-arr) + * **Class:** Gate. + * **History:** The tower sections constituted a 4th level where they rose up to provide even higher firing level platform than that of the top of the wall run. + * **Special:** + * **Footprint:** Taller and larger than any wall tower in the game. ### CITY -* **Generic Name: Blockhouse Fort** -* **Specific Name: Ḥamet** (ha-MET?) -  * **Class:** Fortress. -  * **History:** The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control. +* **Generic Name: Blockhouse Fort** +* **Specific Name: Ḥamet** (ha-MET?) + * **Class:** Fortress. + * **History:** The Carthaginians built a number of rather ‘monolithic’ blockhouse forts sited at critical locations in North Africa, sometimes also in conjunction with long lengths of wall intended to keep the wilder people of the desert to the south from freely ranging into the ‘civilised’ territories under their direct control. ### SPECIAL STRUCTURES -* **Generic Name: Naval Shipyard** -* **Specific Name: Cothon** -  * **Class:** SB1. -  * **History:** Carthage was famous for it's magnificent double harbor, the outer harbor being a port for its merchant marine, the inner harbor being a mooring for its naval fleet. At the center of the inner harbor was a gigantic round structure that could dock dozens of warships, as well as acted as the grand admiral's headquarters. -  * **Requirements**: Dock. -  * **Phase:** Town. - * **Garrison Capacity:** 5 Warships -  * **Special:** Constructs all Carthaginian warships and auto-repairs garrisoned ones. Limit of 5. - -* **Generic Name: Celtic Embassy** -* **Specific Name: Embassy** -  * **Class:** SB2. -  * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Gallic Celts. -  * **Requirements**: None. -  * **Phase:** Town. -  * **Special:** Trains Celtic mercenary units. Limit of two Embassies of any kind. - -* **Generic Name: Iberian Embassy** -* **Specific Name: Embassy** -  * **Class:** SB3. -  * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Iberians. -  * **Requirements**: None. -  * **Phase:** Town. -  * **Special:** Trains Iberian mercenary units. Limit of two Embassies of any kind. - -* **Generic Name: Italiote Embassy** -* **Specific Name: Embassy** -  * **Class:** SB4. -  * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Italians. -  * **Requirements**: None. -  * **Phase:** Town. -  * **Special:** Trains Italiote mercenary units. Limit of two Embassies of any kind. +* **Generic Name: Naval Shipyard** +* **Specific Name: Cothon** + * **Class:** SB1. + * **History:** Carthage was famous for it's magnificent double harbor, the outer harbor being a port for its merchant marine, the inner harbor being a mooring for its naval fleet. At the center of the inner harbor was a gigantic round structure that could dock dozens of warships, as well as acted as the grand admiral's headquarters. + * **Requirements**: Dock. + * **Phase:** Town. + * **Garrison Capacity:** 5 Warships + * **Special:** Constructs all Carthaginian warships and auto-repairs garrisoned ones. Limit of 5. + +* **Generic Name: Celtic Embassy** +* **Specific Name: Embassy** + * **Class:** SB2. + * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Gallic Celts. + * **Requirements**: None. + * **Phase:** Town. + * **Special:** Trains Celtic mercenary units. Limit of two Embassies of any kind. + +* **Generic Name: Iberian Embassy** +* **Specific Name: Embassy** + * **Class:** SB3. + * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Iberians. + * **Requirements**: None. + * **Phase:** Town. + * **Special:** Trains Iberian mercenary units. Limit of two Embassies of any kind. + +* **Generic Name: Italiote Embassy** +* **Specific Name: Embassy** + * **Class:** SB4. + * **History:** The majority of Carthaginian troops were mercenaries hired from subjugated and allied lands, including Italians. + * **Requirements**: None. + * **Phase:** Town. + * **Special:** Trains Italiote mercenary units. Limit of two Embassies of any kind. ### WONDER -* **Generic Name: Temple Of Ba'al Hamon.** -* **Specific Name: Wonder.** -  * **Class:** Wonder. -  * **History:** . -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). +* **Generic Name: Temple Of Ba'al Hamon.** +* **Specific Name: Wonder.** + * **Class:** Wonder. + * **History:** . + * **Requirements**: Temple. + * **Phase:** City. + * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). ### NEW STRUCTURE TRAITS @@ -395,34 +395,34 @@ ### FORBIDDEN STRUCTURES -* None. +* None. CIV BONUSES ----------- -* **CB1** -  * **Name: Triple Walls** -  * **History:** Carthaginians built triple city walls. -  * **Effect:** Walls, gates, and wall towers have 3x the health but also 2x cost and build time. +* **CB1** + * **Name: Triple Walls** + * **History:** Carthaginians built triple city walls. + * **Effect:** Walls, gates, and wall towers have 3x the health but also 2x cost and build time. TEAM BONUS ---------- -* **TB1** -  * **Name: Trademasters** -  * **History:** The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world. -  * **Effect:** +10% trade profit ‘international’ routes for allies. +* **TB1** + * **Name: Trademasters** + * **History:** The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world. + * **Effect:** +10% trade profit ‘international’ routes for allies. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Name: Exploration.** -  * **History:** Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere. -  * **Effect:** All ships and Merchants +25% LOS. +* **ST1** + * **Name: Exploration.** + * **History:** Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had ‘missions’ to everywhere. + * **Effect:** All ships and Merchants +25% LOS. -* **ST2** -  * **Name: Colonization.** -  * **History:** Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone. -  * **Effect:** Civic Centres, Temples and Houses construct 25% faster. +* **ST2** + * **Name: Colonization.** + * **History:** Carthaginians established many trading centres as colonies and ultimately held dominion over 300 cities and towns in North Africa alone. + * **Effect:** Civic Centres, Temples and Houses construct 25% faster. diff --git a/book/gameplay/civs/gauls.md b/book/gameplay/civs/gauls.md --- a/book/gameplay/civs/gauls.md +++ b/book/gameplay/civs/gauls.md @@ -6,158 +6,158 @@ ### INFANTRY -* **Generic Name: Celtic Spearman** -* **Specific Name: Gaeroa** -  * **Class:** Spearman. -  * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). -  * **Special:** -. - -* **Generic Name: Skirmisher** -* **Specific Name: Baguada** -  * **Class:** Javelinist. -  * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack. -  * **Garrison:** 1. -  * **Garrison:** 1. -  * **Function:** Short-ranged Infantry. Fast Moving. -  * **Special:** -. - -* **Generic Name: Celtic Slinger** -* **Specific Name: Iaosae** -  * **Class:** Slinger. -  * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * **Special:** -. +* **Generic Name: Celtic Spearman** +* **Specific Name: Gaeroa** + * **Class:** Spearman. + * **History:** The main weapon of most Celtic warriors was the spear. Spears came in great variety with many specialized heads for fighting various types of enemies, hunting, and parade decoration. A spearman in a Celtic society was not inherently low class though; spears were associated with numerous deities and heroes. Spearmen are noted several times of fighting in phalanxes and Celtic art depicts them sometimes standing in what would later be recognized as a shieldwall, probably for when they were holding a position. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). + * **Special:** -. + +* **Generic Name: Skirmisher** +* **Specific Name: Baguada** + * **Class:** Javelinist. + * **History:** Baguada means 'guerrilla'; an irregular combatant. Skirmishers, raiders, pirates, etc., would fit under such a designation. Such men were extremely common in Celtic armies. While positions were best held by dedicated spearmen standing in an ordered line and wall, the duty of softening an enemy, and even breaking weaker enemy positions, such as militia, would go to men carrying huge numbers of additional javelins. So many javelins did Celts bring with them, they were said in at least one instance in Galatia to 'charge following a black shadow so great sunlight is emptied from the sky', a poetic description of the enormous number of missiles they would put into the air preceding their main attack. + * **Garrison:** 1. + * **Garrison:** 1. + * **Function:** Short-ranged Infantry. Fast Moving. + * **Special:** -. + +* **Generic Name: Celtic Slinger** +* **Specific Name: Iaosae** + * **Class:** Slinger. + * **History:** Sling bullets are found in enormous numbers in Celtic sites, made of lead, though clay bullets would also have been used. Slings figure prominently in Celtic myth, and were not associated with any sense of shame. To the contrary, the great skill needed to use a sling well was highly rewarded and favored, so they found much more use in Celtic society for a ranged weapon than bows, outside of specific tribes. The god Lugos, in Irish myth Lug, is associated closely with many weapons, among them his sling. Slings were the primary weapon of Celtic hunters as well. In battle, men with slings would mainly be of the middle class, so better equipped than most slingers in other societies for melee. However, the heavy lead bullets so common to them makes their range shorter than average, compensated for by the puncture power of well-made bullets. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * **Special:** -. ### CAVALRY -* **Generic Name: Celtic Cavalry** -* **Specific Name: Epos** -  * **Class:** Cavalry Swordsman. -  * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army. -  * **Garrison:** 2. -  * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. -  * **Special:** -. - -* **Generic Name: Raiding Cavalry** -* **Specific Name: Gaisaredos** -  * **Class:** Cavalry Javelinist. -  * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults. -  * **Garrison:** 2. -  * **Function:** Good hunter and raider. -  * **Special:** -. +* **Generic Name: Celtic Cavalry** +* **Specific Name: Epos** + * **Class:** Cavalry Swordsman. + * **History:** Owning a horse was a sign of aristocracy. Although the primary unit in the Celtic army was the infantry, they had great respect for their horses. They honoured their speed and their bravery. They actually assigned two warriors to one horse. When one warrior was tired in battle, they would run back to camp and the other warrior would get on and go fight. Another method was to take their mount and tether it to a stake in the ground then go fight on foot and run back to their horse when they needed to flee. They fought as mercenaries in the Punic wars. Primarily used in ambushes and hit and run tactics. After the fall of Gaul, the Romans used the Gallic warriors and horses to greatly strengthen their army. + * **Garrison:** 2. + * **Function:** Good vs. Siege Weapons, Ranged, and Support Units. + * **Special:** -. + +* **Generic Name: Raiding Cavalry** +* **Specific Name: Gaisaredos** + * **Class:** Cavalry Javelinist. + * **History:** Celtic horsemen drawn from the lower- and non aristocratic warriors were usually not expected to engage in a direct melee while mounted. They would be used to harass enemy columns on the move, supply lines, or foragers, to hamstring enemy movements. This was shown to great effect against Julius Caesar in Britain, where the light British horsemen would harass his operations to forage and his supply. With his own Gallic horsemen stuck in Gaul due to weather, he could not effectively chase them off or prove much threat to these harriers. Their prime use, as such, is hit-and-run attacks, softening an enemy position for superior cavalry and infantry assaults. + * **Garrison:** 2. + * **Function:** Good hunter and raider. + * **Special:** -. ### SUPPORT UNITS -* **Generic Name: Celtic Woman** -* **Specific Name: Bodu** -  * **Class:** Female Citizen. -  * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two. -  * **Garrison:** 1. -  * **Function:** Quick food gatherer. Slow miner. -  * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). - -* **Generic Name: Druides** -* **Specific Name: Same** -  * **Class:** Healer. -  * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records. -  * **Garrison:** 1. -  * **Function:** Heals organic units. -  * **Special:** -. - -* **Generic Name: Merchant** -* **Specific Name: Reros** -  * **Class:** Trader. -  * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood. -  * **Garrison:** 2. -  * **Function:** Sets up trade routes between friendly markets. -  * **Special:** -. +* **Generic Name: Celtic Woman** +* **Specific Name: Bodu** + * **Class:** Female Citizen. + * **History:** Being a woman in Celtic society was remarkable better than any other social society at this time. Women were viewed largely as equals to men. The woman had control over every piece of property she owned as she came into marriage. If a man was a noble or king, it was also not uncommon for women to take leadership positions if the husband died. Celtic women were said to be fair to look upon, but also as strong as their husbands. Celtic men wealthy enough could have several 'wives', but only he and his 'chosen' wife held duties and rights. For example, children from any secondary spouse were cared for by the husband and his first wife, and the actual blood mother had no legal obligation to the child, since it was considered born of the union of the first two. + * **Garrison:** 1. + * **Function:** Quick food gatherer. Slow miner. + * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). + +* **Generic Name: Druides** +* **Specific Name: Same** + * **Class:** Healer. + * **History:** A druid may be one of many different professions; priest, historian, lawyer, judges, teachers, philosophers, poets, composers, musicians, astronomers, prophets, councillors, high craftsmen like a blacksmith, the classes of the 'men of art', and sometimes kings, chieftains, or other politicians. Druids were very hierarchal, with classes and ranks based on the length of their education and what fields they practiced. They learned their trades through mnemonics by way of poetry and songs, as writing was rarely used by Celts outside of prayers on votive objects, or lists of names for migratory records. + * **Garrison:** 1. + * **Function:** Heals organic units. + * **Special:** -. + +* **Generic Name: Merchant** +* **Specific Name: Reros** + * **Class:** Trader. + * **History:** Celtic merchants possessed a high place in society. While mainly ignoble, the very successful merchants often had a level of wealth that could challenge that of lower nobility. Many even had small private militias to defend their shops. Celtic merchants reached as far as India, and some of their coins even are found as far as west China. Wealth in Celtic society was paramount, and even nobles often had a cadre of merchants personally loyal to them, selling their goods, to keep them rich through various avenues. Key among what they sold to others would be slaves, sold in enormous numbers, as well as metalwork, weaponry, livestock, grain, salted meats, alcohol, linen, stone tiles, ore, gemstones, and wood. + * **Garrison:** 2. + * **Function:** Sets up trade routes between friendly markets. + * **Special:** -. ### NAVY -* **Generic Name: Fishing Boat** -* **Specific Name: Manea** -  * **Class:** Fishing Ship. -  * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Only method of collecting meat from fish. -  * **Special:** -. - -* **Generic Name: Trading Ship** -* **Specific Name: Curach** -  * **Class:** Merchantman. -  * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 15 -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** -. - -* **Generic Name: Medium Warship** -* **Specific Name: Venetic Ponti** -  * **Class:** Trireme. -  * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 40 -  * **Function:** Medium ranged war ship. -  * **Special:** No fighting capabilities unless boarded by enemy ship. +* **Generic Name: Fishing Boat** +* **Specific Name: Manea** + * **Class:** Fishing Ship. + * **History:** In contrast to hunting, fishing was taken far more seriously by the Celts and was generally viewed as work. All the same, fishing for play was not unheard of. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Only method of collecting meat from fish. + * **Special:** -. + +* **Generic Name: Trading Ship** +* **Specific Name: Curach** + * **Class:** Merchantman. + * **History:** These very small boats were used mainly for fishing, but they were also used to transport goods and personnel. The shell is wickerwork, covered with animal hides. The boat is round, and can close during a storm. They were used at times for boarding enemy ships, though such work was typically better left to larger all wood ships. Their resilience to ill sea conditions made them good for long travel, but their hide construction could be easily punctured by a weapon, explaining the rarity of their use in combat, even for boarding. + * **Garrison:** Cannot. + * **Garrison Capacity:** 15 + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** -. + +* **Generic Name: Medium Warship** +* **Specific Name: Venetic Ponti** + * **Class:** Trireme. + * **History:** Despite lacking the shipbuilding skills of the "civilized" Mediterranean powers, the flat-bottom ships of the Celts were quite sturdy. The Veneti made especially large vessels, and these were encountered by Caesar during his campaign in Gaul. + * **Garrison:** Cannot. + * **Garrison Capacity:** 40 + * **Function:** Medium ranged war ship. + * **Special:** No fighting capabilities unless boarded by enemy ship. ### SIEGE -* **Generic Name: Covered Ram** -* **Specific Name: Brado** -  * **Class:** Battering Ram. -  * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. -  * **Garrison:** 2. -  * **Garrison Capacity:** 10 -  * **Function:** Siege weapon. -  * **Special:** -. +* **Generic Name: Covered Ram** +* **Specific Name: Brado** + * **Class:** Battering Ram. + * **History:** Celtic assaults on fortified positions were relegated largely to three methods. Creating a shell of shields and setting fire to gatehouses, sapping, at which they were noted as being most expert by Caesar, and rams, known only from votive inscriptions and some Celtic art. + * **Garrison:** 2. + * **Garrison Capacity:** 10 + * **Function:** Siege weapon. + * **Special:** -. ### CHAMPION UNITS -* **Generic Name: Gallic Heavy Swordsman** -* **Specific Name: Solduros** -  * **Class:** Champion Swordsman. -  * **History:** The sword among Celts varies in reputation and commonality. Short-swords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords referred to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. -  * **Garrison:** 1. -  * **Function:** Heavy Melee Infantry. -  * **Special:** -. - -* **Generic Name: Gallic Noble Cavalry** -* **Specific Name: Brihent** -  * **Class:** Champion Cavalry Swordsman. -  * **History:** In Gaul, we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking maneuvers. -  * **Garrison:** 2. -  * **Function:** Heavy Melee Cavalry, anti-Cavalry (1.5x). -  * **Special:** -. +* **Generic Name: Gallic Heavy Swordsman** +* **Specific Name: Solduros** + * **Class:** Champion Swordsman. + * **History:** The sword among Celts varies in reputation and commonality. Short-swords, essentially truly just long, broad-bladed daggers, were common, but cheaply made, and most likely the swords referred to as bending after a hard strike, and needing bent back into place. The iron construction of longswords, such as used here, was greatly superior, but also much more expensive. The longsword was primarily a weapon of aristocracy and experienced professional soldiers, who could either afford the weapon, have it made for them by their lord as a reward for service, passed down to them by family, or looted from the field. + * **Garrison:** 1. + * **Function:** Heavy Melee Infantry. + * **Special:** -. + +* **Generic Name: Gallic Noble Cavalry** +* **Specific Name: Brihent** + * **Class:** Champion Cavalry Swordsman. + * **History:** In Gaul, we know of heavy cavalry, possibly predecessors to later knights. They used a Celtic lance overhand, a good shield, and wore good armor. Vercingetorix was famous for having a number of them, but their use long precedes him. Heavy Celtic horsemen are found in graves as early as the 600s, with scale coats. Later, with the advent of mail, their armor would largely change to this. They would be experienced, aristocratic or noblemen, or their retainers equipped in kind. Each man would probably have several personal attendants. Some would be powerful noblemen, such as chiefs and kings. In battle, they would be on par with much of the best heavy cavalry in western Europe, due to superior armor, such as mail armor with additional layers of mail over the vital organs, weapons such as high-quality iron spearheads, swords, and a thong of javelins, giving them versatility, and years of experience and training. Their historical use saw them capable of breaking even well-defended positions, or acting to great effect in flanking maneuvers. + * **Garrison:** 2. + * **Function:** Heavy Melee Cavalry, anti-Cavalry (1.5x). + * **Special:** -. #### HEROES -* **Generic Name: Britomartos** -* **Specific Name: Same** -  * **Class:** Hero Spearman. -  * **History:** The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartos, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartos was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartos and strip him of his armour. -  * **Garrison:** 1. -  * **Function:** Heavy Melee Infantry, anti-Cavalry (3x). -  * **Special:** *Preparation for War* (+15% gathering rates). - -* **Generic Name: Brennos** -* **Specific Name: Same** -  * **Class:** Hero Swordsman. -  * **History:** Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked, but in 387 not 390, and that the raid was led by a man named Brennos (which was latinized to Brennus), but he and his invading horde were Gallic Senones, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus/Brennos, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Celts seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition. -  * **Garrison:** 1. -  * **Function:** Heavy Melee Infantry. -  * **Special:** *Sacker of Rome* (+15 metal loot for each unit killed. Range of 60m). - -* **Generic Name: Vercengetorix** -* **Specific Name: Uerkingetorix** (woo-kin-geet-o-rix) -  * **Class:** Hero Cavalry Swordsman. -  * **History:** Vercingetorix (Gaulish: Ver-Rix Cingetos) was the chieftain of the Arverni tribe in Gaul (modern France). Starting in 52 B.C. he led a revolt against the invading Romans under Julius Caesar, his actions during the revolt are remembered to this day. Vercingetorix was probably born near his tribes capital (Gergovia). From what little info we have Vercingetorix was probably born in 72 B.C., his father was Celtius and we don't know who his mother was. Because we only know of him from Roman sources we don't know much about Vercingetorix as a child or young man, except that perhaps he was probably very high spirited and probably gained some renown in deeds. -  * **Garrison:** 2. -  * **Function:** Heavy Melee Cavalry. -  * **Special:** *Gallic Warlord* (+20% attack, +1 capture for soldiers and siege weapons. Range of 60m). +* **Generic Name: Britomartos** +* **Specific Name: Same** + * **Class:** Hero Spearman. + * **History:** The story of how Marcus Claudius Marcellus killed a Gallic leader at Clastidium (222 BC) is typical of such encounters. Advancing with a smallish army, Marcellus met a combined force of Insubrian Gauls and Gaesatae at Clastidium. The Gallic army advanced with the usual rush and terrifying cries, and their king, Britomartos, picking out Marcellus by means of his badges of rank, made for him, shouting a challenge and brandishing his spear. Britomartos was an outstanding figure not only for his size but also for his adornments; for he was resplendent in bright colours and his armour shone with gold and silver. This armour, thought Marcellus, would be a fitting offering to the gods. He charged the Gaul, pierced his bright breastplate and cast him to the ground. It was an easy task to kill Britomartos and strip him of his armour. + * **Garrison:** 1. + * **Function:** Heavy Melee Infantry, anti-Cavalry (3x). + * **Special:** *Preparation for War* (+15% gathering rates). + +* **Generic Name: Brennos** +* **Specific Name: Same** + * **Class:** Hero Swordsman. + * **History:** Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., "proving" that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons. We know from many ancient sources which predate Geoffrey that Rome was indeed sacked, but in 387 not 390, and that the raid was led by a man named Brennos (which was latinized to Brennus), but he and his invading horde were Gallic Senones, not British. In this episode several features of Geoffrey's editing method can be seen: he modified the historical Brennus/Brennos, created the brother Belinus, borrowed the Gallic invasion, but omitted the parts where the Celts seemed weak or foolish. His technique is both additive and subtractive. Like the tale of Trojan origin, the story of the sack of Rome is not pure fabrication; it is a creative rearrangement of the available facts, with details added as necessary. By virtue of their historical association, Beli and Bran are often muddled with the earlier brothers Belinus and Brennus (the sons of Porrex) who contended for power in northern Britain in around 390 BC, and were regarded as gods in old Celtic tradition. + * **Garrison:** 1. + * **Function:** Heavy Melee Infantry. + * **Special:** *Sacker of Rome* (+15 metal loot for each unit killed. Range of 60m). + +* **Generic Name: Vercengetorix** +* **Specific Name: Uerkingetorix** (woo-kin-geet-o-rix) + * **Class:** Hero Cavalry Swordsman. + * **History:** Vercingetorix (Gaulish: Ver-Rix Cingetos) was the chieftain of the Arverni tribe in Gaul (modern France). Starting in 52 B.C. he led a revolt against the invading Romans under Julius Caesar, his actions during the revolt are remembered to this day. Vercingetorix was probably born near his tribes capital (Gergovia). From what little info we have Vercingetorix was probably born in 72 B.C., his father was Celtius and we don't know who his mother was. Because we only know of him from Roman sources we don't know much about Vercingetorix as a child or young man, except that perhaps he was probably very high spirited and probably gained some renown in deeds. + * **Garrison:** 2. + * **Function:** Heavy Melee Cavalry. + * **Special:** *Gallic Warlord* (+20% attack, +1 capture for soldiers and siege weapons. Range of 60m). ### NEW UNIT TRAITS @@ -165,109 +165,109 @@ ### CIV CENTRE UNITS -* Melee Infantry: Celtic Spearman. -* Ranged Infantry: Skirmisher. -* Cavalry: Raiding Cavalry. +* Melee Infantry: Celtic Spearman. +* Ranged Infantry: Skirmisher. +* Cavalry: Raiding Cavalry. ### FORBIDDEN CLASSES -* Swordsman. -* Archer. -* Cavalry Archer. -* Bireme. -* Quinquereme. -* Onager. -* Lithibolos. +* Swordsman. +* Archer. +* Cavalry Archer. +* Bireme. +* Quinquereme. +* Onager. +* Lithibolos. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: House** -* **Specific Name: Tekes** -  * **Class:** House. -  * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock. +* **Generic Name: House** +* **Specific Name: Tekes** + * **Class:** House. + * **History:** Celtic homes varied between round wattle and daub homes, common most in the British Isles and northern Iberia, and wood-and-stone longhouses. Later, large tenements and apartments were built. Within a city, houses would be of excellent quality, many having running water. Even the later tenements in cities, intended for poor laborers who worked within the walls, typically had a communal running water connection, all connected to a central cistern that collected rainwater, purified through a granite sieve. These were most common in Gaul, though, as Britain was typically several decades behind in the south, and even a century or more the further north one went, as far as Celtic development went. An underground cess system would also connect these homes, based on modern archaeological findings. However, this is only within the cities. Outside, people lived on maintained, permanent farming estates; small villages built around a powerful aristocrat or low noble's home, with people who worked his fields, or in local shops and businesses catering to the inhabitants of the estate. While in both city and farming village houses often had basements, here they would lack running water, and are often found near running water, or irrigated in streams through the village for ease of water collection and rubbish disposal. Each home typically has a small shrine, to pray to a local god, the spirits of the home, and to the souls of ancestors, as well as cups. If tradition maintained in Gaelic and Brythonic cultures, these were for offerings to spirits, giving them wine or beer in exchange for good fortune, or at least to not be tormented by the less friendly among them. In Gaul, homes would vary between one and five rooms on average, discluding the basement. Upscale homes of the non-aristocratic class may have been fortunate enough to have a kitchen. All would probably have a hearth or firepit, and some simple floor matresses. Beds, while known among Celts, were largely only for the very wealthy, as their construction often included finally crafted wood and metal. There would also be, based on iron bands, be two washtubs, one for bathing, one for clothing, and soap was a common property item, crafted and sold in huge amounts, used for both bathing and washing clothing. The common Celtic family would have a fairly good standard of living; most Celts ate a handsome portion of meat compared to most contemporary societies, even if it was just offal for slaves and 'serfs'. Beer and mead was common, and recent examination even finds 'branding', implying mass production of alcohols from various families and regions, meaning the market could easily have been saturated, making the cost low enough even for a family of debtors able to afford a good cask of beer from time to time. Pets were common among Celts, particularly dogs, who would sleep inside with the family. Livestock would not though, as occured in some medieval societies, as Celts were known to build large, communal barns for the safe-keeping of everyone in the village's livestock, except for the headman and his family, who had their own barns and fields for the private care of their livestock. -* **Generic Name: Farmstead** -* **Specific Name: Simbalos** -  * **Class:** Farmstead. -  * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'. +* **Generic Name: Farmstead** +* **Specific Name: Simbalos** + * **Class:** Farmstead. + * **History:** Farming typically revolved around small hamlets and farmsteads with enclosed rectilinear fields - each having areas of pasture, farmland and wood. Ploughing became more efficient with the arrival of the iron share and a two field rotation was introduced; crops one year followed by a fallow that was grazed by livestock. This lead to surprisingly high yields and fuelled population growth. Storage of crops was either in pits or in raised stores and harvest was over several months - weeds, grain and then straw. Farms would be worked mainly by a combination of freemen who aren't on campaign, 'serfs', male and female, and a huge number of slaves. Nobles would not engage in this activity, as Celtic nobles and other 'sacred' classes were forbidden manual labor, unless it was for war, or was a 'high craft'. -* **Generic Name: Field** -* **Specific Name: Varmo** -  * **Class:** Field. -  * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe. +* **Generic Name: Field** +* **Specific Name: Varmo** + * **Class:** Field. + * **History:** Wheat and barley were the main crops of the bronze age being grown for flour, straw, animal feed and malt for alcoholic drinks. Hay was grown for animal feed while straw was used for bedding, thatching and winter fodder. In the iron age, the range of crops grown had widened considerably since the early bronze age. Although the most important were wheat and barley, oats, tic beans, vetch, peas, rye, flax and fat hen were regularly grown. Celts also notably created many new strains of old crops, some now extinct, some still in use. Celts were excellent farmers, and the idea of them as savage barbarians has little bearing in many cases, farming particularly. Examining Celtic farming techniques, one finds a people who knew how to crossbreed strains, or enhance existing strains to adapt to new conditions. Celts particularly grew huge amounts of wheat, both as animal feed and for many breads they ate with their meals, or as entire meals combined, such as sausages and vegetables baked into bread, good for one on the move. A wealthy Celtic farmer could even potentially buy his way into nobility by selling his crops. Key to Celtic farming though were two classes. The Celtic equivalent of 'serfs' were not so constrained as later feudal equivalents, but were indebted to the farm's owner, and worked his fields to pay off these debts, which were increased by the farm's owner paying for their home, and a small pay for which the worker could buy necessities. The other would be slaves. Celtic slaves could not be harmed excessively, had to be fed, clothed, and housed, but could be traded as any other commodity, though while in service, they were paid, if only a tiny amount. Slaves' children would be 'part-slaves', and work the fields when grown enough, until they paid off their life price, then allowed free, though presumably most merely became serfs, and it'd be several more generations before they were freemen of the tribe. -* **Generic Name: Corral** -* **Specific Name: Cavalidos** -  * **Class:** Corral. -  * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals. +* **Generic Name: Corral** +* **Specific Name: Cavalidos** + * **Class:** Corral. + * **History:** Woven fences made from coppicing which are the tender shoots regrown from the stool of a tree after you chop it. Bronze age: Cattle, sheep, goats and pigs. Cattle had always been important with pre-historic farmers but through the bronze age there was an increase in the importance of sheep and goats. These would have been kept for wool, milk and meat. The type of sheep were very similar to the Soay breed of today. Pigs and wild boar remains have been found in farmsteads. In the iron age: sheep, goats, cattle, pigs, poultry, geese and ducks. Horses were a new arrival in the farmsteads but they were not used for work so much as symbols of status. Most Celtic ranched equines were actually ponies. Large horses were for war or travel by established, wealthy people. Ponies were used for farming, as well as for war by the lower classes, who could not afford actual horses. Celts were also notable for crossbreeding 'similar' animals, creating the earliest mules in Europe, probably for farm labor and as pack animals. -* **Generic Name: Mill** -* **Specific Name: Sengula** -  * **Class:** Mill. -  * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia. +* **Generic Name: Mill** +* **Specific Name: Sengula** + * **Class:** Mill. + * **History:** In southern parts of the country, most of the wildwood had been cleared and given way to farming or coppice management. In northern parts, or where the ground was particularly unsuitable for agriculture, wildwood remained, but under constant threat. Land around the farmsteads was usually enclosed by hazel fencing or hedging. A major part of Celtic soldiery was derived by guards of stock buildings, barns, ranches, and fields. All of these were under threat from neighboring tribal raids, so trained combatants, not having wars to go to fight in, would work to guard them, and run off raiders. Further, these acted as doles during famines or wars. In a famous example of them being stretched between the two purposes, Vercingetorix retreated to Alesia, but their stores had been almost emptied to feed his army, and food was already scarce due to a poor season. The inability to provide food for the army and the city led to a terrible fate for the city's inhabitants, who were sent out to the Roman siegeworks, hoping to be taken by the Romans, possibly enslaved, but at least given food. The Romans left them to starve, hoping the defenders would reopen the gates, allowing an assault, but the Celts under Vercingetorix realized the plot, and they too left the non-combatants to starve to death. The soldiers were starved out before a second relief force could come to aide them due to the low stores, already earlier being bled so much, and Vercingetorix surrendered as to save them from the fate that had already met the citizens of Alesia. -* **Generic Name: Celtic Tower** -* **Specific Name: Tur** -  * **Class:** Scout Tower. -  * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads. +* **Generic Name: Celtic Tower** +* **Specific Name: Tur** + * **Class:** Scout Tower. + * **History:** Towers have a great mythic element in Celtic societies. Towers are found, fragmented as they may be, sometimes. The largest towers were the great caps to fortresses in Britain and Ireland, but towers are found in Celtic art on the continent. The most common were probably just to keep watch on places, as most remains are found along trade roads. ### TOWN -* **Generic Name: Civic Centre** -* **Specific Name: Briga** -  * **Class:** Civic Centre. -  * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic. +* **Generic Name: Civic Centre** +* **Specific Name: Briga** + * **Class:** Civic Centre. + * **History:** Briga in the language of the Gauls and southern Britons meant both 'hill' and 'town'. This is not mere coincidence; Celtic towns were built on hills for natural defenses, enhanced by earthworks and walls. The center of the town was typically at the hilltop. It would be a dwelling for the local leader, as well as lodging for his servants, his small private armory, an audience hall for discussing matters; political, legal, military, and economic. -* **Generic Name: Dock** -* **Specific Name: Nembalos** -  * **Class:** Dock. -  * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul. +* **Generic Name: Dock** +* **Specific Name: Nembalos** + * **Class:** Dock. + * **History:** Major Celtic ports existed in Armorica, two in southern Britain, two in Ireland, and several in southern Gaul. -* **Generic Name: Temple** -* **Specific Name: Nemeton** -  * **Class:** Temple. -  * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree. +* **Generic Name: Temple** +* **Specific Name: Nemeton** + * **Class:** Temple. + * **History:** Celtic temples were complex affairs and seperate from hospitals and asylums. However, if this is meant to be a temple, the Gallic temple should appear similar to a Hellenic temple, but made of stone and oak wood, and wood pillars, but no walls, elevated about four feet off the ground, with a votive pool near it. A maintained grove would be within the complex as well, which would be fenced off and surrounded with a ditch. A maintained British temple was typically a round wood building with an opening in the center through which grew an oak or yew tree. -* **Generic Name: Barracks** -* **Specific Name: Gwersyllty** -  * **Class:** Barracks. -  * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. +* **Generic Name: Barracks** +* **Specific Name: Gwersyllty** + * **Class:** Barracks. + * **History:** All able-bodied male Celts were expected to heed their liege lord's call to battle when need arose. -* **Generic Name: Blacksmith** -* **Specific Name: Amoridas** -  * **Class:** Blacksmith. -  * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. +* **Generic Name: Blacksmith** +* **Specific Name: Amoridas** + * **Class:** Blacksmith. + * **History:** Figured to have it represent an armory; these were common, and not all Celts (truthfully, not even most) had to provide their own weapons. Just, they had to provide their own GOOD weapons and armor, but mass-produced spears and javelins and shields were distributed freely at need. The possession of a armory by the local lord was considered quite prestigious among the Celts, especially the larger examples found in Gaul that could maintain armies. -* **Generic Name: Market** -* **Specific Name: Merras Tekesa** -  * **Class:** Market. -  * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. +* **Generic Name: Market** +* **Specific Name: Merras Tekesa** + * **Class:** Market. + * **History:** Efficient farming led to food surpluses and a developing social hierarchy through the period with administration and power centred on the hill forts. Trade would have been buoyant with Europe; exported corn, cattle hides, tin, gold and iron in exchange for wine and olive oil. The first coins appeared although they were more items of wealth and status than trade. There is evidence too of standardised pottery and this suggests that weights and measures were controlled to provide consistency in trade. -* **Generic Name: Gallic Wall** -* **Specific Name: Visila** -  * **Class:** Wall. -  * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. +* **Generic Name: Gallic Wall** +* **Specific Name: Visila** + * **Class:** Wall. + * **History:** The Romans called this wall "Murus Gallicus". Translated, it means "Gaulish wall". It was extremely resistant to assault by battering ram. Julius Caesar described a type of wood and stone wall, known as a Murus Gallicus, in his account of the Gallic Wars. These walls were made of a stone wall filled with rubble, with wooden logs inside for stability. Caesar noted how the flexibility of the wood added to the strength of the fort in case of battering ram attack. ### CITY -* **Generic Name: Oppidum** -* **Specific Name: Same** -  * **Class:** Fortress. -  * **History:** Hill Fort section: [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm) +* **Generic Name: Oppidum** +* **Specific Name: Same** + * **Class:** Fortress. + * **History:** Hill Fort section: [http://www.ospreyfortress.com/articles/brochs.htm](http://www.ospreyfortress.com/articles/brochs.htm) ### SPECIAL STRUCTURES -* **Generic Name: Flour Mill** -* **Specific Name: Melonas** -  * **Class:** SB1. -  * **History:** The Celts developed the first rotary flour mill. -  * **Requirements:** Farmstead. -  * **Phase:** City. -  * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m). +* **Generic Name: Flour Mill** +* **Specific Name: Melonas** + * **Class:** SB1. + * **History:** The Celts developed the first rotary flour mill. + * **Requirements:** Farmstead. + * **Phase:** City. + * **Special:** *Farming Bonus Aura* (+25% farming rate - Range of 60m). ### NEW STRUCTURE TRAITS @@ -275,7 +275,7 @@ ### FORBIDDEN STRUCTURES -* Wall Tower. +* Wall Tower. CIV BONUSES ----------- @@ -285,10 +285,10 @@ TEAM BONUS ---------- -* **TB1** -  * **Name: Druidic Wisdom** -  * **History:** The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime. -  * **Effect:** Allies -10% research time speed. +* **TB1** + * **Name: Druidic Wisdom** + * **History:** The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime. + * **Effect:** Allies -10% research time speed. SPECIAL TECHNOLOGIES -------------------- diff --git a/book/gameplay/civs/iberians.md b/book/gameplay/civs/iberians.md --- a/book/gameplay/civs/iberians.md +++ b/book/gameplay/civs/iberians.md @@ -6,305 +6,305 @@ ### INFANTRY -* **Generic Name: Caetratus** -* **Specific Name: Ezpatari** -  * **Class:** Swordsman. -  * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler the Caetrati used in conjunction with their falcata sabers. -  * **Garrison:** 1. -  * **Function:** Heavy melee infantry. -  * **Special:** -. - -* **Generic Name: Scutarius** -* **Specific Name: Ezkutari** -  * **Class:** Spearman. -  * **History:** If the Caetrati operated as the Iberians' all-purpose light infantry, then the Scutarii (sing. Scutarius) operated as all-purpose medium infantry. The Scutarii were the older and more experienced Iberian warriors, forming the professional core of many Iberian armies. Like their lighter cousins, the Scutarii were famed for their versatility and the Iberian spirit. Their name is derived for the Latin term 'scutum', the Roman name for the large oval shields carried by the Scutarii which they used in much the same manner as Roman infantry. -  * **Garrison:** 1. -  * **Function:** Melee Infantry, anti-Cavalry (3x). -  * **Special:** - - -* **Generic Name: Caetratus Lusitani** -* **Specific Name: Lusitano Ezpatari** -  * **Class:** Javelinist Skirmisher. -  * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler they carried. The Caetrati Lusitani were much the same way, but more skilled in skirmish and ambush tactics. -  * **Garrison:** 1. -  * **Function:** Short-ranged Infantry. Fast Moving. -  * **Special:** Elite form throws flaming javelins. - -* **Generic Name: Iberian Slinger** -* **Specific Name: Habailari** -  * **Class:** Slinger. -  * **History:** The Iberian Peninsula is literally littered with stone, ceramic, and leaden sling bolts at archeological sites, so evidence suggests that slingers were a common enough unit that they are tribal generic. While it is a popular notion that Balearic Slingers, possibly the best in the ancient world, were 'Hispanic' because the islands now belong to modern day Spain, they are a Carthaginian unit relative to the times. Iberian slingers carry 3 slings like those of the Balearic. Slings were among the most widespread ranged weaponry on the Peninsula, second only to the Iberian javelin. -  * **Garrison:** 1. -  * **Function:** Long-ranged Infantry. -  * **Special:** - +* **Generic Name: Caetratus** +* **Specific Name: Ezpatari** + * **Class:** Swordsman. + * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler the Caetrati used in conjunction with their falcata sabers. + * **Garrison:** 1. + * **Function:** Heavy melee infantry. + * **Special:** -. + +* **Generic Name: Scutarius** +* **Specific Name: Ezkutari** + * **Class:** Spearman. + * **History:** If the Caetrati operated as the Iberians' all-purpose light infantry, then the Scutarii (sing. Scutarius) operated as all-purpose medium infantry. The Scutarii were the older and more experienced Iberian warriors, forming the professional core of many Iberian armies. Like their lighter cousins, the Scutarii were famed for their versatility and the Iberian spirit. Their name is derived for the Latin term 'scutum', the Roman name for the large oval shields carried by the Scutarii which they used in much the same manner as Roman infantry. + * **Garrison:** 1. + * **Function:** Melee Infantry, anti-Cavalry (3x). + * **Special:** - + +* **Generic Name: Caetratus Lusitani** +* **Specific Name: Lusitano Ezpatari** + * **Class:** Javelinist Skirmisher. + * **History:** The Caetrati (sing. Caetratus) were the most numerous and well known of all Iberian soldiers. They were non-professional multi-purpose light infantry that operated far outside the normal bounds for such. Much of the fame of the Caetrati was derived from their skill, ferocity, and resilience in battle. The name of these men comes from the Latin term 'caetra', the Roman name for the small buckler they carried. The Caetrati Lusitani were much the same way, but more skilled in skirmish and ambush tactics. + * **Garrison:** 1. + * **Function:** Short-ranged Infantry. Fast Moving. + * **Special:** Elite form throws flaming javelins. + +* **Generic Name: Iberian Slinger** +* **Specific Name: Habailari** + * **Class:** Slinger. + * **History:** The Iberian Peninsula is literally littered with stone, ceramic, and leaden sling bolts at archeological sites, so evidence suggests that slingers were a common enough unit that they are tribal generic. While it is a popular notion that Balearic Slingers, possibly the best in the ancient world, were 'Hispanic' because the islands now belong to modern day Spain, they are a Carthaginian unit relative to the times. Iberian slingers carry 3 slings like those of the Balearic. Slings were among the most widespread ranged weaponry on the Peninsula, second only to the Iberian javelin. + * **Garrison:** 1. + * **Function:** Long-ranged Infantry. + * **Special:** - ### CAVALRY -* **Generic Name: Iberian Lancer** -* **Specific Name: Lantzari** -  * **Class:** Cavalry Spearman -  * **History:** Mounted troops comprised variously 20~25% of warriors and their horses were well cared for by their owners. During the Punic and Iberian Wars the skill and quality of Iberian cavalry was held in high regard. Horses were raised in abundant numbers in the Iberian Peninsula from the earliest of times; it was said by the Romans that either Iberia or Numidia (in North Africa) could provide on the order of 100,000 mounts per year! During the Iberian Wars the Romans actively attempted co-opt as many as these horsemen as possible, a testament to their skill and Rome's recognition of it. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** Iberian Steel. - -* **Generic Name: Cantabrian Cavalry** -* **Specific Name: Kantabriako Zaldun** -  * **Class:** Cavalry Javelinist. -  * **History:** -. -  * **Garrison:** 2. -  * **Function:** Good hunter and raider. -  * **Special:** -. +* **Generic Name: Iberian Lancer** +* **Specific Name: Lantzari** + * **Class:** Cavalry Spearman + * **History:** Mounted troops comprised variously 20~25% of warriors and their horses were well cared for by their owners. During the Punic and Iberian Wars the skill and quality of Iberian cavalry was held in high regard. Horses were raised in abundant numbers in the Iberian Peninsula from the earliest of times; it was said by the Romans that either Iberia or Numidia (in North Africa) could provide on the order of 100,000 mounts per year! During the Iberian Wars the Romans actively attempted co-opt as many as these horsemen as possible, a testament to their skill and Rome's recognition of it. + * **Garrison:** 2. + * **Function:** - + * **Special:** Iberian Steel. + +* **Generic Name: Cantabrian Cavalry** +* **Specific Name: Kantabriako Zaldun** + * **Class:** Cavalry Javelinist. + * **History:** -. + * **Garrison:** 2. + * **Function:** Good hunter and raider. + * **Special:** -. ### SUPPORT UNITS -* **Generic Name: Iberian Woman** -* **Specific Name: Emazteki** -  * **Class:** Female Citizen. -  * **History:** Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father's wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured. -  * **Garrison:** 1. -  * **Function:** Quick food gatherer. Slow miner. -  * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). - -* **Generic Name: Priestess of Ataekina** -* **Specific Name: Emakumezko Apaiz de Ataekina** -  * **Class:** Healer. -  * **History:** To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshiped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshiped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth. -  * **Garrison**: 1. -  * **Function:** -. -  * **Special:** -. - -* **Generic Name: Merchant** -* **Specific Name: Merkatari** -  * **Class:** Trader. -  * **History:** It is not known exactly what 'vehicles' might have been used for trading, except that the Iberians did a lot of overland trading by land amongst themselves and some with people to the north of the Pyrenees, and that wagons and carts were known and used for something; it stands to reason they would have been used in commerce. -  * **Garrison:** 2. -  * **Function:** Sets up trade routes between friendly markets. -  * **Special:** -. +* **Generic Name: Iberian Woman** +* **Specific Name: Emazteki** + * **Class:** Female Citizen. + * **History:** Iberian women were privileged members of society, equal in rank to men and superior in some areas. For instance a woman would inherit her father's wealth and then distribute it among male family members, in addition to finding wives for her brothers. Manual labor was a common activity, including farming and ditch digging, for which women received pay. Marriage and other commitments to individuals were fervently embraced by both genders. Iberian women were also capable of slaying their own children to prevent them from being captured. + * **Garrison:** 1. + * **Function:** Quick food gatherer. Slow miner. + * **Special:** *Inspiration Aura* (+10% citizen-soldier productivity - Range of 10m). + +* **Generic Name: Priestess of Ataekina** +* **Specific Name: Emakumezko Apaiz de Ataekina** + * **Class:** Healer. + * **History:** To the best of our knowledge, only one 'temple'-like structure has been found on the Iberian Peninsula dating from the times and the Iberians worshiped their pantheon of gods at small home altars; however, a very special sculptured head and torso was found in a farmer's field around the turn of the 20th century of a personage who was obviously someone of great substance. As the two principal gods, of the many worshiped, were male Endovellikos and female Ataekina, we thought it would be nice to adopt The Lady of Elche as our priestess-healer representing Ataekina. We know from archelogy and the Romans that Ataekina was associated with spring, the changing of seasons, and nature in general. Ataekina also seems to have been associated with the cycle of birth-death-rebirth. + * **Garrison**: 1. + * **Function:** -. + * **Special:** -. + +* **Generic Name: Merchant** +* **Specific Name: Merkatari** + * **Class:** Trader. + * **History:** It is not known exactly what 'vehicles' might have been used for trading, except that the Iberians did a lot of overland trading by land amongst themselves and some with people to the north of the Pyrenees, and that wagons and carts were known and used for something; it stands to reason they would have been used in commerce. + * **Garrison:** 2. + * **Function:** Sets up trade routes between friendly markets. + * **Special:** -. ### NAVY -* **Generic Name: Fishing Boat** -* **Specific Name: Arrantza Ontzi** -  * **Class:** Fishing Ship. -  * **History:** There is still much unknown about fishing among the Iberians. We do know that fishing was very important in Iberia, and many modern day fishing villages share the same site with ancient Iberian fishing villages. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Only method of collecting meat from fish. -  * **Special:** -. - -* **Generic Name: Trading Ship** -* **Specific Name: Merkataritza Itsasontzi** -  * **Class:** Merchantman. -  * **History:** The Iberians, especially along the western and northwestern coasts of the peninsula, had been trading by sea with peoples in North Africa, Western Europe along the coast of Gaul and the British Isles by boat well back into the 2nd millennium BC. As such, their ships were very seaworthy, crossing stretches of the Atlantic Ocean (while they are not known to have traded by sea in the Mediterranean). Though the Carthaginians came along around the beginning of the 1st millennium and co-opted much of that trade, along with the Greeks in the Mediterranean, with 'better ships', they still would have influenced the seafaring peoples who built the 'high sided sailing vessels' along the Atlantic Seaboard. So it is not such a stretch to specify a good strong sailing ship for Iberians that can be used as either a merchant trading vessel or a quasi-war fighting transport of units. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 15 -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** -. - -* **Generic Name: Ponti** -* **Specific Name: Ponti** -  * **Class:** Medium Warship. -  * **History:** -. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 40 -  * **Function:** Medium ranged war ship. -  * **Special:** Garrison units for transport and to increase firepower. - -* **Generic Name: Iberian Fire Ship** -* **Specific Name: Iberian Fire Ship** -  * **Class:** Fireship. -  * **History:** -. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** -. -  * **Function:** Slowly loses health. Rapidly damages nearby enemy ships. -  * **Special:** -. +* **Generic Name: Fishing Boat** +* **Specific Name: Arrantza Ontzi** + * **Class:** Fishing Ship. + * **History:** There is still much unknown about fishing among the Iberians. We do know that fishing was very important in Iberia, and many modern day fishing villages share the same site with ancient Iberian fishing villages. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Only method of collecting meat from fish. + * **Special:** -. + +* **Generic Name: Trading Ship** +* **Specific Name: Merkataritza Itsasontzi** + * **Class:** Merchantman. + * **History:** The Iberians, especially along the western and northwestern coasts of the peninsula, had been trading by sea with peoples in North Africa, Western Europe along the coast of Gaul and the British Isles by boat well back into the 2nd millennium BC. As such, their ships were very seaworthy, crossing stretches of the Atlantic Ocean (while they are not known to have traded by sea in the Mediterranean). Though the Carthaginians came along around the beginning of the 1st millennium and co-opted much of that trade, along with the Greeks in the Mediterranean, with 'better ships', they still would have influenced the seafaring peoples who built the 'high sided sailing vessels' along the Atlantic Seaboard. So it is not such a stretch to specify a good strong sailing ship for Iberians that can be used as either a merchant trading vessel or a quasi-war fighting transport of units. + * **Garrison:** Cannot. + * **Garrison Capacity:** 15 + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** -. + +* **Generic Name: Ponti** +* **Specific Name: Ponti** + * **Class:** Medium Warship. + * **History:** -. + * **Garrison:** Cannot. + * **Garrison Capacity:** 40 + * **Function:** Medium ranged war ship. + * **Special:** Garrison units for transport and to increase firepower. + +* **Generic Name: Iberian Fire Ship** +* **Specific Name: Iberian Fire Ship** + * **Class:** Fireship. + * **History:** -. + * **Garrison:** Cannot. + * **Garrison Capacity:** -. + * **Function:** Slowly loses health. Rapidly damages nearby enemy ships. + * **Special:** -. ### SIEGE -* **Generic Name: Battle Ram** -* **Specfic Name: Ahariburu** -  * **Class:** Ram. -  * **History:** It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes. -  * **Garrison:** 2. -  * **Garrison Capacity:** 10 -  * **Function:** Siege weapon. -  * **Special:** -. +* **Generic Name: Battle Ram** +* **Specfic Name: Ahariburu** + * **Class:** Ram. + * **History:** It is not known if any of the Iberians culture tribes used rams; the unit is added to the civ roster for gameplay purposes. + * **Garrison:** 2. + * **Garrison Capacity:** 10 + * **Function:** Siege weapon. + * **Special:** -. ### CHAMPION UNITS -* **Generic Name: Devotio** -* **Specific Name: Leial Ezpatari** -  * **Class:** Champion Swordsman. -  * **History:** The Devotio (the devoted,loyal) were experienced veterans of 'foreign wars'. They served as mercenaries for other nations and having lived to return to their own where they assumed a position close to the chief or king. Their relationship was similar to that of feudal knights during the later Middle Ages. Their name derives from Latin rendering of the sacred oath these warriors took. -  * **Garrison:** 1. -  * **Function:** Heavy melee infantry. -  * **Special:** -. - -* **Generic Name: Devotio Cavalry** -* **Specific Name: Leial Zalduneria** -  * **Class:** Champion Cavalry Javelinist. -  * **History:** (Identical to Devotio.) -  * **Garrison:** 2. -    * **Function:** Good vs building and siege. -  * **Special:** -. +* **Generic Name: Devotio** +* **Specific Name: Leial Ezpatari** + * **Class:** Champion Swordsman. + * **History:** The Devotio (the devoted,loyal) were experienced veterans of 'foreign wars'. They served as mercenaries for other nations and having lived to return to their own where they assumed a position close to the chief or king. Their relationship was similar to that of feudal knights during the later Middle Ages. Their name derives from Latin rendering of the sacred oath these warriors took. + * **Garrison:** 1. + * **Function:** Heavy melee infantry. + * **Special:** -. + +* **Generic Name: Devotio Cavalry** +* **Specific Name: Leial Zalduneria** + * **Class:** Champion Cavalry Javelinist. + * **History:** (Identical to Devotio.) + * **Garrison:** 2. + * **Function:** Good vs building and siege. + * **Special:** -. ### HEROES -* **Generic Name: Viriato** -* **Specific Name: Same** -  * **Class:** Hero Swordsman. -  * **History:** Viriato, like Vercingetorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him. -  * **Garrison:** 1. -  * **Function:** Heavy melee Infantry. Unit speed and loot enhancement. -  * **Special:** *Guerilla Tactics Aura* (+20% soldier speed - Range of 60m). *Swag Aura* (+100% loot for each enemy unit killed or structure destroyed - Range of 60m). - -* **Generic Name: Karos** -* **Specific Name: Same** -  * **Class:** Hero Swordsman. -  * **History:** Karos was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the centre). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', from whence our word disaster comes, and Rome never again fought a battle on the 23rd of August. Karos was wounded in an after battle small cavalry action the same evening and soon died thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered. -  * **Garrison:** 2. -  * **Function:** Heavy melee Infantry. Structure attack and unit defense enhancement. -  * **Special:** *Valiant Defender Aura* (+75% arrows for the structure or siege tower he is garrisoned in). *Battle Fervor Aura* (+1 armor for nearby soldiers - Range of 50m). - -* **Generic Name: Indibil** -* **Specific Name: Same** -  * **Class:** Hero Cavalry Spearman. -  * **History:** Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in repbellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule. -  * **Garrison:** 2. -  * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement. -  * **Special:** *Mobilization Aura* (-20% train time and -15% resource cost for soldiers). +* **Generic Name: Viriato** +* **Specific Name: Same** + * **Class:** Hero Swordsman. + * **History:** Viriato, like Vercingetorix amongst the Gauls, was the most famous of the Iberian tribal war leaders, having conducted at least 7 campaigns against the Romans in the southern half of the peninsula during the 'Lusitani Wars' from 147 to 139 BCE. He surfaced as a survivor of the treacherous massacre of 9,000 men and the selling into slavery of 21,000 elderly, women, and children of the Lusitani. They had signed a treaty of peace with the Romans, conducted by Servius Sulpicius Galba, governor of Hispania Ulterior, as the 'final solution' to the Lusitani problem. He emerged from humble beginnings in 151 BCE to become war chief of the Lusitani. He was intelligent and a superior tactician, never really defeated in any encounter (though suffered losses in some requiring retreat). He succumbed instead to another treachery arranged by a later Roman commander, Q. Servilius Cepio, to have him assassinated by three comrades that were close to him. + * **Garrison:** 1. + * **Function:** Heavy melee Infantry. Unit speed and loot enhancement. + * **Special:** *Guerilla Tactics Aura* (+20% soldier speed - Range of 60m). *Swag Aura* (+100% loot for each enemy unit killed or structure destroyed - Range of 60m). + +* **Generic Name: Karos** +* **Specific Name: Same** + * **Class:** Hero Swordsman. + * **History:** Karos was a chief of the Belli tribe located just east of the Celtiberi (Numantines at the centre). Leading the confederated tribes of the meseta central (central upland plain) he concealed 20,000 foot and 5,000 mounted troops along a densely wooded track. Q. Fulvius Nobilior neglected proper reconnaissance and lead his army into the trap strung out in a long column. Some 10,000 of 15,000 Roman legionaries fell in the massive ambush that was sprung upon them. The date was 23 August of 153 BCE, the day when Rome celebrated the feast of Vulcan. By later Senatorial Decree it was ever thereafter known as dies ater, a 'sinister day', from whence our word disaster comes, and Rome never again fought a battle on the 23rd of August. Karos was wounded in an after battle small cavalry action the same evening and soon died thereafter, but he had carried off one of the most humiliating defeats that Rome ever suffered. + * **Garrison:** 2. + * **Function:** Heavy melee Infantry. Structure attack and unit defense enhancement. + * **Special:** *Valiant Defender Aura* (+75% arrows for the structure or siege tower he is garrisoned in). *Battle Fervor Aura* (+1 armor for nearby soldiers - Range of 50m). + +* **Generic Name: Indibil** +* **Specific Name: Same** + * **Class:** Hero Cavalry Spearman. + * **History:** Indibil was king of the Ilegetes, a large federation ranged principally along the Ebro River in the northwest of the Iberian Peninsula. During the Barcid expansion, from 212 BCE he had initially been talked into allying himself with the Carthaginians who hade taken control of a lot of territory to the south and west, however after loss and his capture in a major battle he was convinced, some say tricked, to switch to the Roman side by Scipio Africanus. But that alliance didn't last long, as Roman promises were hollow and the Romans acted more like conquerors than allies. So, while the Romans and their allies had ended Carthaginian presence in 'Hispania' in 206 BCE, Indibil and another tribal prince by the name of Mandonio, who may have been his brother, rose up in repbellion against the Romans. They were defeated in battle, but rose up in a 2nd even larger rebellion that had unified all the Ilergetes again in 205 BCE. Outnumbered and outarmed they were again defeated, Indibil losing his life in the final battle and Mandonio being captured then later put to death. From that date onward the Ilergetes remained a pacified tribe under Roman rule. + * **Garrison:** 2. + * **Function:** Good vs. Cavalry (1.5x), Ranged, and Support Units. Cavalry Enhancement. + * **Special:** *Mobilization Aura* (-20% train time and -15% resource cost for soldiers). ### NEW UNIT TRAITS -* None yet. +* None yet. ### CIV CENTRE UNITS -* Melee Infantry: Caetratus. -* Ranged Infantry: Lusitanian Caetratus. -* Cavalry: Iberian Lancer. +* Melee Infantry: Caetratus. +* Ranged Infantry: Lusitanian Caetratus. +* Cavalry: Iberian Lancer. ### FORBIDDEN CLASSES -* Infantry Archer. -* Cavalry Swordsman. -* Cavalry Archer. -* Bireme. -* Quinquereme. -* Onager. -* Ballista. +* Infantry Archer. +* Cavalry Swordsman. +* Cavalry Archer. +* Bireme. +* Quinquereme. +* Onager. +* Ballista. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: Civic Centre** -* **Specific Name: Oppidum** -  * **Class:** Civic Centre. -  * **History:** The Oppidum, plural Oppida, has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. - -* **Generic Name: Barracks** -* **Specific Name: Kaserna** -  * **Class:** Barracks. -  * **History:** To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. The early Iberians may have possessed something akin to a military centre in that the quarters of the warrior aristocracy was walled off from the rest of the city. But these distinctions eased over time and war eventually came to encompass all levels of Iberian society. In addition the Iberian approach to war varied across the Peninsula and so the kind of force gathered depended on location. This could vary from tribal and clan levies, a sort of feudal system, citizen armies similar to the Hellene city-states, to warrior aristocrats and mercenaries. - -* **Generic Name: House** -* **Specific Name: Etxe** -  * **Class:** House. -  * **Notes:** It would be nice to have some housing for Iberians done in the Spanish style, if possible, then house 'types' just randomly selected during the progression of a game session. Note in the bottom-most example that the house on the right has a roof line fall that is incompatible with good architectural practice and would not have been so constructed by the practical homeowner even back then. Its orientation is such that any rainfall would run right over 'his' front door ... so one needs to be redone in such a manner that the roof incline directs water away from the front of the house. Also, in the concept drawing for the Oppida, it shows the Iberians houses being endowed with tiled roofs that is the convention that we've adopted as being typical to most of Iberia and for most of the structures of the civ. Also, that the adobe walls would have been plastered and 'whitewashed' for all but the most humble or neglected of abode, so it is the opinion of the author that if these models are to be used in the game that they need to be redone accordingly. -  * **History:** Iberians structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' raising them on up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. - -* **Generic Name: Farmstead** -* **Specific Name: Baserri** -  * **Class:** Farmstead. -  * **History:** The Baserri is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times. - -* **Generic Name: Field** -* **Specific Name: Soro** -  * **Class:** Field. -  * **History:** 'Soro' is a Basque term for a field for the growing of food. In historical terms, the Iberians tended to growing grains and vegetables, including a variety of roots, greens and artichokes (large blue thistle-like flower-heads), grape vines, and fruit trees ranging from the olive and fig to the apple. The Iberian Peninsula was an agricultural surplus area. - -* **Generic Name: Corral** -* **Specific Name: Saroe** -  * **Class:** Corral. -  * **History:** Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals so that is how they need to be depicted in the game. The Iberians kept cattle, sheep, goats, pigs, and horses in their corrals. - -* **Generic Name: Mill** -* **Specific Name: Ola** -  * **Class:** Mill. -  * **History:** There was no such thing as an Iberians mill during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations. - -* **Generic Name: Iberian Tower** -* **Specific Name: Dorre** -  * **Class:** Scout Tower. -  * **History:** The Iberian Tower is rather unique for its time and the bases for its construction have been derived of extensive archeological and paleontological investigations by university faculty members in Spain at sites of which one of the principal is that located near the village of Aldea de Centenario at some distance south-southeast of Madrid. These towers were quite large, high and stonework monolithic as shown; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flat lands, but always with the idea of defensively controlling terrain. In time, many of these towers became a central feature in the Oppida or Castros that grew up around them because of their ideally situated locations, or they were made integral with the walls of growing town sites. Whether located in an isolated spot or integrated into a populated place, they were ideally suited to their purpose during the time frame of the game. -  * **Special:** Mini-Fort Strongpoint. +* **Generic Name: Civic Centre** +* **Specific Name: Oppidum** + * **Class:** Civic Centre. + * **History:** The Oppidum, plural Oppida, has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. + +* **Generic Name: Barracks** +* **Specific Name: Kaserna** + * **Class:** Barracks. + * **History:** To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. The early Iberians may have possessed something akin to a military centre in that the quarters of the warrior aristocracy was walled off from the rest of the city. But these distinctions eased over time and war eventually came to encompass all levels of Iberian society. In addition the Iberian approach to war varied across the Peninsula and so the kind of force gathered depended on location. This could vary from tribal and clan levies, a sort of feudal system, citizen armies similar to the Hellene city-states, to warrior aristocrats and mercenaries. + +* **Generic Name: House** +* **Specific Name: Etxe** + * **Class:** House. + * **Notes:** It would be nice to have some housing for Iberians done in the Spanish style, if possible, then house 'types' just randomly selected during the progression of a game session. Note in the bottom-most example that the house on the right has a roof line fall that is incompatible with good architectural practice and would not have been so constructed by the practical homeowner even back then. Its orientation is such that any rainfall would run right over 'his' front door ... so one needs to be redone in such a manner that the roof incline directs water away from the front of the house. Also, in the concept drawing for the Oppida, it shows the Iberians houses being endowed with tiled roofs that is the convention that we've adopted as being typical to most of Iberia and for most of the structures of the civ. Also, that the adobe walls would have been plastered and 'whitewashed' for all but the most humble or neglected of abode, so it is the opinion of the author that if these models are to be used in the game that they need to be redone accordingly. + * **History:** Iberians structures of the time were typically built either entirely of stone or with stone stub walls with 'adobe' raising them on up to the roof lines above them. Roofs were then, depending on the economic status of individuals, covered with a composite of mud and binding vegetable and waterproofing asphaltic materials, or slate stone, or in many cases in the region, with so-called Spanish roofing tiles. + +* **Generic Name: Farmstead** +* **Specific Name: Baserri** + * **Class:** Farmstead. + * **History:** The Baserri is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times. + +* **Generic Name: Field** +* **Specific Name: Soro** + * **Class:** Field. + * **History:** 'Soro' is a Basque term for a field for the growing of food. In historical terms, the Iberians tended to growing grains and vegetables, including a variety of roots, greens and artichokes (large blue thistle-like flower-heads), grape vines, and fruit trees ranging from the olive and fig to the apple. The Iberian Peninsula was an agricultural surplus area. + +* **Generic Name: Corral** +* **Specific Name: Saroe** + * **Class:** Corral. + * **History:** Corrals have been utilised by people husbanding animals since 'time immemorial'; the Iberians mostly built stone-walled corrals so that is how they need to be depicted in the game. The Iberians kept cattle, sheep, goats, pigs, and horses in their corrals. + +* **Generic Name: Mill** +* **Specific Name: Ola** + * **Class:** Mill. + * **History:** There was no such thing as an Iberians mill during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations. + +* **Generic Name: Iberian Tower** +* **Specific Name: Dorre** + * **Class:** Scout Tower. + * **History:** The Iberian Tower is rather unique for its time and the bases for its construction have been derived of extensive archeological and paleontological investigations by university faculty members in Spain at sites of which one of the principal is that located near the village of Aldea de Centenario at some distance south-southeast of Madrid. These towers were quite large, high and stonework monolithic as shown; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flat lands, but always with the idea of defensively controlling terrain. In time, many of these towers became a central feature in the Oppida or Castros that grew up around them because of their ideally situated locations, or they were made integral with the walls of growing town sites. Whether located in an isolated spot or integrated into a populated place, they were ideally suited to their purpose during the time frame of the game. + * **Special:** Mini-Fort Strongpoint. ### TOWN -* **Generic Name: Dock** -* **Specific Name: Kai** -  * **Class:** Dock. -  * **History:** No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians and Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. +* **Generic Name: Dock** +* **Specific Name: Kai** + * **Class:** Dock. + * **History:** No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians and Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. -* **Generic Name: Temple** -* **Specific Name: Loki** -  * **Class:** Temple. -  * **Notes:** Construction materials applied to the structure sketch are chosen to more accurately reflect the building practices prevalent at the time period of 0 A.D., including the tiling of the roofs. If the virtual representation of the Tartessian temple accurately reflects building practices on the Iberian Peninsula as far back as around 900 B.C. to which it is dated, then the Iberians in some places developed pretty sophisticated civilization and advanced architectural techniques that were contemporary to any other Mediterranean area civ of the time, though most of their cities may not have been as large. -  * **History:** The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshiped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovellikos, as the male represented by a boar, and Ataekina, the female counterpart as represented by a goat. We have chosen to depict these two gods by statuary in the typical vein of the times, mounted atop the pillars at the entrance to the temple, Ataekina on the right and Endovellikos on the left. +* **Generic Name: Temple** +* **Specific Name: Loki** + * **Class:** Temple. + * **Notes:** Construction materials applied to the structure sketch are chosen to more accurately reflect the building practices prevalent at the time period of 0 A.D., including the tiling of the roofs. If the virtual representation of the Tartessian temple accurately reflects building practices on the Iberian Peninsula as far back as around 900 B.C. to which it is dated, then the Iberians in some places developed pretty sophisticated civilization and advanced architectural techniques that were contemporary to any other Mediterranean area civ of the time, though most of their cities may not have been as large. + * **History:** The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain. The Iberians for the most part worshiped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovellikos, as the male represented by a boar, and Ataekina, the female counterpart as represented by a goat. We have chosen to depict these two gods by statuary in the typical vein of the times, mounted atop the pillars at the entrance to the temple, Ataekina on the right and Endovellikos on the left. -* **Generic Name: Blacksmith** -* **Specific Name: ** -  * **Class:** Blacksmith. -  * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age. +* **Generic Name: Blacksmith** +* **Specific Name: ** + * **Class:** Blacksmith. + * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age. -* **Generic Name: Marketplace** -* **Specific Name: Merkatu** -  * **Class:** Market. -  * **History:** The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place. +* **Generic Name: Marketplace** +* **Specific Name: Merkatu** + * **Class:** Market. + * **History:** The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place. -* **Generic Name: Wide Wall** -* **Specific Name: Zabal Horma** -  * **Class:** Wall. -  * **History:** High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter. +* **Generic Name: Wide Wall** +* **Specific Name: Zabal Horma** + * **Class:** Wall. + * **History:** High and strongly built defensive stone walls were a common structure of the Iberian Peninsula during the period, and for long thereafter. -* **Generic Name: Iberian Tower** -* **Specific Name: Dorre** -  * **Class:** Tower. +* **Generic Name: Iberian Tower** +* **Specific Name: Dorre** + * **Class:** Tower. ### CITY -* **Generic Name: Castro** -* **Specific Name: Same** -  * **Class:** Fortress. -  * **History:** The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. -  * Special: -. +* **Generic Name: Castro** +* **Specific Name: Same** + * **Class:** Fortress. + * **History:** The Castro can be likened to a more strongly fortified town centre than that of the common Oppidum which were also fortified places of habitation. As such it was widely and normally constructed upon a height, and almost always had some sort of an acropolis built at the highest point within its towered walls. In the archeological record of the Iberian Peninsula, the remnants of as many as a thousand fortified places identifiable as Castros can be found in modern day Portugal alone. + * Special: -. ### SPECIAL STRUCTURES -* **Generic Name: Revered Monument** -* **Specific Name: Gur Oroigarri** -  * **Class:** SB1. -  * **History:** The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. -  * **Requirements:** Must be built within the player's territory. -  * **Phase:** City. -  * **Special:** *Religious Fervor Aura* (+20% attack for soldiers, nearby buildings do not decay - Range of 50m). Build Limit of 5. +* **Generic Name: Revered Monument** +* **Specific Name: Gur Oroigarri** + * **Class:** SB1. + * **History:** The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. + * **Requirements:** Must be built within the player's territory. + * **Phase:** City. + * **Special:** *Religious Fervor Aura* (+20% attack for soldiers, nearby buildings do not decay - Range of 50m). Build Limit of 5. ### WONDER -* **Generic Name: Cancho Roano.** -* **Specific Name: Wonder.** -  * **Class:** Wonder. -  * **History:** . -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). +* **Generic Name: Cancho Roano.** +* **Specific Name: Wonder.** + * **Class:** Wonder. + * **History:** . + * **Requirements**: Temple. + * **Phase:** City. + * **Special:** *Symbol Of Greatness Aura* (+10 population per wonder owned). *Glorious Expansion Aura* (+40 additional population per wonder owned - Requires the "Glorious Expansion" Tech). *Blessing Of the Gods Aura* (Heals organic units at 3 HP per second - Range of 60m). ### NEW STRUCTURE TRAITS -* None yet. +* None yet. ### FORBIDDEN STRUCTURES @@ -313,23 +313,23 @@ CIV BONUSES ----------- -* **CB1** -  * **Name: Harritsu Leku** -  * **History:** With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types. -  * **Effect:** The Iberian player starts the match with a powerful prefabricated circuit of stone walls. +* **CB1** + * **Name: Harritsu Leku** + * **History:** With exception to alluvial plains and river valleys, stone is abundant in the Iberian Peninsula and was greatly used in construction of structures of all types. + * **Effect:** The Iberian player starts the match with a powerful prefabricated circuit of stone walls. TEAM BONUS ---------- -* **TB1** -  * **Name: Saripeko** -  * **History:** The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania. -  * **Effect:** Citizen-soldier infantry and cavalry javelinists -20% cost for allies. +* **TB1** + * **Name: Saripeko** + * **History:** The Iberians were long known to provide mercenary soldiers to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania. + * **Effect:** Citizen-soldier infantry and cavalry javelinists -20% cost for allies. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Name: Toledo Steel** -  * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age. -  * **Effect:** +20% attack for sword and mace armed soldiers. +* **ST1** + * **Name: Toledo Steel** + * **History:** The Iberians were known to produce the finest iron and steel implements and weapons of the age. + * **Effect:** +20% attack for sword and mace armed soldiers. diff --git a/book/gameplay/civs/macedonians.md b/book/gameplay/civs/macedonians.md --- a/book/gameplay/civs/macedonians.md +++ b/book/gameplay/civs/macedonians.md @@ -6,436 +6,436 @@ ### INFANTRY -* **Generic Name: Foot Companion.** -* **Specific Name: Pezétairos.** -  * **Class:** Spearman. -  * **Hacker Armament:** Long Macedonian pike, the "sarissa". -  * **Appearance:** -    * **Basic:** "Rear ranker". Simple tunic. No armour or greaves. Basic pilos helmet. Round Macedonian pelta. -    * **Advanced:** "Mid Ranker". Linothorax armour (with pteruges) and bronze greaves. Open faced Thracian and Phrygian helmets, plumed and non-plumed, crested and non-crested. Round Macedonian pelta. -    * **Elite:** "Front ranker". Bronze muscled cuirass (with leather pteruges) and bronze greaves. Closed faced, feathered, plumed, and/or crested Phrygian helmets. Round Macedonian pelta. -  * **History:** The Pezhetairoi were the backbone of the Macedonian army, much like the Hoplites were for the Hellenes. What makes the Pezhetairoi different is their use of a two-handed 18 foot (6 meter) pike and their massed "syntagma" formation, a variation on the Greek Phalanx borrowed from the Thebans. The Pezhetairos is a professional, making him one of the strongest spearmen in the game. -  * **Garrison:** 1. -  * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. -  * **Special:** "Syntagma" Formation. - -* **Generic Name: Agrianian Peltast.** -* **Specific Name: Peltastes Agrianikos.** -  * **Class:** Javelinist. -  * **Hacker Armament:** Javelins. Decorative curved dagger. -  * **Appearance:** -    * **Basic:** Simple tunic. No shoes. No helmet. Thracian-style pelta shield. -    * **Advanced:** Decorative tunic. Leather boots. Pilos Helmet. Thracian-style pelta shield. -    * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian Helmets. Thracian-style pelta shield. -  * **History:** The Agrianians were Alexander's best skirmishers when he went on his world-conquest march. They had Macedonian and Thracian influences and were deadly accurate. -  * **Garrison:** 1. -  * **Function:** Good, fast skirmishers. -  * **Special:** - - -* **Generic Name: Rhodian Slinger.** -* **Specific Name: Sphendonêtês Rhodikos.** -  * **Class:** Slinger. -  * **Ranged Armament:** Sling and leather bullet pouch. Decorative dagger. -  * **Appearance:** -    * **Basic:** Poor. Simple tunic (nearly naked). No shoes. No helmet. No shield. -    * **Advanced:** Decorative tunic. Sandals. Fox hide slung over his shoulder. Straw hat. No shield. -    * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian and Pilos Helmets. No feathers, plumes, or crests.  Small round pelta. -  * **History:** The slingers from the island of Rhodes were the best slingers in and around the Aegean world, learning their craft from a young age. A lead Rhodian bullet had enough force to pierce armour and kill a man. They were hired by Macedon and the Hellenistic states (and Hellenic states before them) as mercenaries to augment the skirmishing capacity of their armies. In this, the Rhodian Sphendonêtês excelled brilliantly. -  * **Garrison:** 1. -  * **Function:** Good Pierce attack. Basically no armour. Can't stand up to a fight. They are mercenaries, with all the traits that designation entails. -  * '''Special: '''. - -* **Generic Name: Cretan Mercenary Archer.** -* **Specific Name: Toxótēs Krētikós.** -  * **Class:** Archer. -  * **Ranged Armament:** Small simple bow. Decorative dagger. Quiver of arrows slung onto the back. -  * **Appearance:** -    * **Basic:** Simple tunic. Sandals. No shield. No helmet-only a head band. -    * **Advanced:** Decorative tunic. Sandals. Light-weight quilted thorax. Straw hat. No shield. -    * **Elite:** Linothorax armour. Leather boots. Open faced Chalcidean and Pilos Helmets. No feathers, plumes, or crests. Small round shield. -  * **History:** Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers. -  * **Garrison:** 1. -  * **Function:** Mediocre archer compared to the Persian ranged units, but the Cretans should have decent hitpoints and stamina. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails. -  * '''Special: '''. +* **Generic Name: Foot Companion.** +* **Specific Name: Pezétairos.** + * **Class:** Spearman. + * **Hacker Armament:** Long Macedonian pike, the "sarissa". + * **Appearance:** + * **Basic:** "Rear ranker". Simple tunic. No armour or greaves. Basic pilos helmet. Round Macedonian pelta. + * **Advanced:** "Mid Ranker". Linothorax armour (with pteruges) and bronze greaves. Open faced Thracian and Phrygian helmets, plumed and non-plumed, crested and non-crested. Round Macedonian pelta. + * **Elite:** "Front ranker". Bronze muscled cuirass (with leather pteruges) and bronze greaves. Closed faced, feathered, plumed, and/or crested Phrygian helmets. Round Macedonian pelta. + * **History:** The Pezhetairoi were the backbone of the Macedonian army, much like the Hoplites were for the Hellenes. What makes the Pezhetairoi different is their use of a two-handed 18 foot (6 meter) pike and their massed "syntagma" formation, a variation on the Greek Phalanx borrowed from the Thebans. The Pezhetairos is a professional, making him one of the strongest spearmen in the game. + * **Garrison:** 1. + * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. + * **Special:** "Syntagma" Formation. + +* **Generic Name: Agrianian Peltast.** +* **Specific Name: Peltastes Agrianikos.** + * **Class:** Javelinist. + * **Hacker Armament:** Javelins. Decorative curved dagger. + * **Appearance:** + * **Basic:** Simple tunic. No shoes. No helmet. Thracian-style pelta shield. + * **Advanced:** Decorative tunic. Leather boots. Pilos Helmet. Thracian-style pelta shield. + * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian Helmets. Thracian-style pelta shield. + * **History:** The Agrianians were Alexander's best skirmishers when he went on his world-conquest march. They had Macedonian and Thracian influences and were deadly accurate. + * **Garrison:** 1. + * **Function:** Good, fast skirmishers. + * **Special:** - + +* **Generic Name: Rhodian Slinger.** +* **Specific Name: Sphendonêtês Rhodikos.** + * **Class:** Slinger. + * **Ranged Armament:** Sling and leather bullet pouch. Decorative dagger. + * **Appearance:** + * **Basic:** Poor. Simple tunic (nearly naked). No shoes. No helmet. No shield. + * **Advanced:** Decorative tunic. Sandals. Fox hide slung over his shoulder. Straw hat. No shield. + * **Elite:** Light-weight quilted linothorax. Leather boots. Open faced Phrygian and Pilos Helmets. No feathers, plumes, or crests. Small round pelta. + * **History:** The slingers from the island of Rhodes were the best slingers in and around the Aegean world, learning their craft from a young age. A lead Rhodian bullet had enough force to pierce armour and kill a man. They were hired by Macedon and the Hellenistic states (and Hellenic states before them) as mercenaries to augment the skirmishing capacity of their armies. In this, the Rhodian Sphendonêtês excelled brilliantly. + * **Garrison:** 1. + * **Function:** Good Pierce attack. Basically no armour. Can't stand up to a fight. They are mercenaries, with all the traits that designation entails. + * '''Special: '''. + +* **Generic Name: Cretan Mercenary Archer.** +* **Specific Name: Toxótēs Krētikós.** + * **Class:** Archer. + * **Ranged Armament:** Small simple bow. Decorative dagger. Quiver of arrows slung onto the back. + * **Appearance:** + * **Basic:** Simple tunic. Sandals. No shield. No helmet-only a head band. + * **Advanced:** Decorative tunic. Sandals. Light-weight quilted thorax. Straw hat. No shield. + * **Elite:** Linothorax armour. Leather boots. Open faced Chalcidean and Pilos Helmets. No feathers, plumes, or crests. Small round shield. + * **History:** Mercenary archers from the big island of Crete. They were widely regarded as the best archers in all of Hellas and had a long tradition of hiring themselves out to Hellenic states such as Athens for use aboard Triremes naval vessels. Alexander hired them to accompany him on his world conquest march and while in his service they dueled admirably with the greatly feared eastern archers. + * **Garrison:** 1. + * **Function:** Mediocre archer compared to the Persian ranged units, but the Cretans should have decent hitpoints and stamina. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails. + * '''Special: '''. ### CAVALRY -* **Generic Name: Thessalian Lancer.** -* **Specific Name: Xystophoros Thessalikos.** -  * **Class:** Cavalry Spearman. -  * **Ranged Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword. -  * **Appearance:** -    * **Basic:** Simple tunic. Chlamys (cape/cloak). Sandals. Straw hat. No shield. -    * **Advanced:** Light-weight quilted thorax. Chlamys. Sandals. Boeotian Helmet, non plumed. No shield. -    * **Elite:** Linothorax armour. Chlamys with patterned trim. Leather boots. Boeotian and Thracian Helmets, plumed. No shield. -    * **Figure(s):** - -  * **History:** The best cavalry in Greece, besides the Macedonian hetairoi. Thessalians led an agrarian life and raised horses in the large pasture lands of Thessaly. They were widely regarded as the best cavalry in all of Hellas due to the speed and tenacity of their horses. They were used effectively in the Macedonian armies as light cavalry and held the important left flank of the battle line, staving off enemy advances long enough for the heavy cavalry on the right flank to make the killer blow. -  * **Garrison:** 2. -  * **Function:** Good armour in its Elite form. Light standard attack, but devastating charge bonus. Unlike the Hetairos Champion Unit and most other cavalry types, the Xystophoros does not deal Trample damage - he relies solely on his charge bonus. -  * **Special:** -. - -* **Generic Name: Odrysian Cavalry.** -* **Specific Name: Hippeus Odrysi.** -  * **Class:** Cavalry Skirmisher. -  * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand. -  * **Appearance:** -    * **Basic:** Simple tunic. Sandals. Boeotian Helmet, non-plumed. No shield. -    * **Advanced:** Leather cuirass. Leather boots and pteruges. Thracian helmets, non-plumed, non-crested. Small, leather covered shield. -    * **Elite:** Scale-reinforced linothorax armour. Linen pteruges. Chlamys cloak. Leather boots. Phrygian helmets, crested and non-crested. Oblong "thureos" shield. -  * **History:** Thracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace. -  * **Garrison:** 2. -  * **Function:** Fast. Good armour and HPs. Is one of the few ranged units with no minimum range (they'll stand up to a fight). They are mercenaries, with all the traits that designation entails. -  * **Special:** -. +* **Generic Name: Thessalian Lancer.** +* **Specific Name: Xystophoros Thessalikos.** + * **Class:** Cavalry Spearman. + * **Ranged Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword. + * **Appearance:** + * **Basic:** Simple tunic. Chlamys (cape/cloak). Sandals. Straw hat. No shield. + * **Advanced:** Light-weight quilted thorax. Chlamys. Sandals. Boeotian Helmet, non plumed. No shield. + * **Elite:** Linothorax armour. Chlamys with patterned trim. Leather boots. Boeotian and Thracian Helmets, plumed. No shield. + * **Figure(s):** - + * **History:** The best cavalry in Greece, besides the Macedonian hetairoi. Thessalians led an agrarian life and raised horses in the large pasture lands of Thessaly. They were widely regarded as the best cavalry in all of Hellas due to the speed and tenacity of their horses. They were used effectively in the Macedonian armies as light cavalry and held the important left flank of the battle line, staving off enemy advances long enough for the heavy cavalry on the right flank to make the killer blow. + * **Garrison:** 2. + * **Function:** Good armour in its Elite form. Light standard attack, but devastating charge bonus. Unlike the Hetairos Champion Unit and most other cavalry types, the Xystophoros does not deal Trample damage - he relies solely on his charge bonus. + * **Special:** -. + +* **Generic Name: Odrysian Cavalry.** +* **Specific Name: Hippeus Odrysi.** + * **Class:** Cavalry Skirmisher. + * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand. + * **Appearance:** + * **Basic:** Simple tunic. Sandals. Boeotian Helmet, non-plumed. No shield. + * **Advanced:** Leather cuirass. Leather boots and pteruges. Thracian helmets, non-plumed, non-crested. Small, leather covered shield. + * **Elite:** Scale-reinforced linothorax armour. Linen pteruges. Chlamys cloak. Leather boots. Phrygian helmets, crested and non-crested. Oblong "thureos" shield. + * **History:** Thracian cavalry skirmishers were recruited from the Odrysian tribe of central Thrace. + * **Garrison:** 2. + * **Function:** Fast. Good armour and HPs. Is one of the few ranged units with no minimum range (they'll stand up to a fight). They are mercenaries, with all the traits that designation entails. + * **Special:** -. ### SUPPORT UNITS -* **Generic Name: Macedonian Woman.** -* **Specific Name: Gýnē.** -  * **Class:** Female Citizen. -  * **Appearance:** She looks like a Hellene (Greek) female, except her hair is a bit more fashionable for Hellenistic times. Chiton and long peplos. -  * **History:** Macedonian women were mothers, first and foremost. They had few rights and a low station. Lower class women labored the land and, only when necessary, tended the family shop. Middle and upper class women were relegated almost exclusively to home life. Be that as it may, they were masters of the home and servants, their husbands often deferred to their wives in domestic matters. Some Macedonian women did wield uncommon influence in politics, the most famous being Olympias, mother of Alexander. -  * **Garrison:** 1. -  * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable. -  * **Special:** -. - -* **Generic Name: Priest.** -* **Specific Name: Hiereús.** -  * **Class:** Healer. -  * **Appearance:** -    * **Garb:** Long white himation. -    * **Helmet:** White hood and olive wreath crown. -    * **Shield:** None. -    * **Figure(s):** Carries a small votive.. -  * **History:** The Macedonians worshiped the Olympic Pantheon. The priests of the various sects were renown for "curing" various ailments. When this propensity for "faith healing" collided with the intellectualism of some of the more liberal city-states, medicine was born. -  * **Garrison:** 1. -  * **Function:** Average Healer stats. -  * **Special:** "Sphagia" (pre-battle sacrifice). If the Healer kills or slaughters a domesticated animal (cow, auroch, sheep, goat) within LOS of military units, those units get a small (+10%) attack boost for a short amount of time(~30 sec). - -* **Generic Name: Merchant.** -* **Specific Name: Émporos.** -  * **Class:** Trader. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** . -    * **Figure(s):** . -    * **Mount:** . -  * '''History: '''. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** - +* **Generic Name: Macedonian Woman.** +* **Specific Name: Gýnē.** + * **Class:** Female Citizen. + * **Appearance:** She looks like a Hellene (Greek) female, except her hair is a bit more fashionable for Hellenistic times. Chiton and long peplos. + * **History:** Macedonian women were mothers, first and foremost. They had few rights and a low station. Lower class women labored the land and, only when necessary, tended the family shop. Middle and upper class women were relegated almost exclusively to home life. Be that as it may, they were masters of the home and servants, their husbands often deferred to their wives in domestic matters. Some Macedonian women did wield uncommon influence in politics, the most famous being Olympias, mother of Alexander. + * **Garrison:** 1. + * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable. + * **Special:** -. + +* **Generic Name: Priest.** +* **Specific Name: Hiereús.** + * **Class:** Healer. + * **Appearance:** + * **Garb:** Long white himation. + * **Helmet:** White hood and olive wreath crown. + * **Shield:** None. + * **Figure(s):** Carries a small votive.. + * **History:** The Macedonians worshiped the Olympic Pantheon. The priests of the various sects were renown for "curing" various ailments. When this propensity for "faith healing" collided with the intellectualism of some of the more liberal city-states, medicine was born. + * **Garrison:** 1. + * **Function:** Average Healer stats. + * **Special:** "Sphagia" (pre-battle sacrifice). If the Healer kills or slaughters a domesticated animal (cow, auroch, sheep, goat) within LOS of military units, those units get a small (+10%) attack boost for a short amount of time(~30 sec). + +* **Generic Name: Merchant.** +* **Specific Name: Émporos.** + * **Class:** Trader. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** . + * **Figure(s):** . + * **Mount:** . + * '''History: '''. + * **Garrison:** 2. + * **Function:** - + * **Special:** - ### NAVY -* **Generic Name: Fishing Boat.** -* **Specific Name: Ploion Halieutikon.** -  * **Class:** Fishing Ship. -  * **Appearance:** -    * **Shell:** - -  * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Gathering: Only method of collecting meat from fish. -  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. - -* **Generic Name: Trading Ship.** -* *'Specific Name: Ploîon **Phortēgikón**.*' -  * '''Class: '''Merchant Ship. -  * **Appearance:** -    * **Shell:** (Standard). -  * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore. -  * **Garrison:** Cannot. -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** Garrison a Trader inside to boost the amount of trade received. - -* **Generic Name: Light Warship.** -* **Specific Name: Pentēkónteros.** -  * **Class:** Light Warship. -  * **Appearance:** -    * **Shell:** Single-tier, 25 rows. -  * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. -  * **Garrison:** Cannot. -  * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters. -  * **Special:** - - -* **Generic Name: Trireme.** -* **Specific Name: Triḗrēs.** -  * **Class:** Medium Warship. -  * **Appearence:** -    * **Shell:** Three tiers of oars. Larger than the Penteconter. -  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. -  * **Garrison:** Cannot. -  * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. -  * **Special:** . +* **Generic Name: Fishing Boat.** +* **Specific Name: Ploion Halieutikon.** + * **Class:** Fishing Ship. + * **Appearance:** + * **Shell:** - + * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Gathering: Only method of collecting meat from fish. + * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. + +* **Generic Name: Trading Ship.** +* *'Specific Name: Ploîon **Phortēgikón**.*' + * '''Class: '''Merchant Ship. + * **Appearance:** + * **Shell:** (Standard). + * **History:** Athenians are natural sailors and traded heavily throughout the Mediterranean basin. The Aegean Sea was their backyard, with trade colonies and tributary allies spread across hundreds of miles of sea shore. + * **Garrison:** Cannot. + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** Garrison a Trader inside to boost the amount of trade received. + +* **Generic Name: Light Warship.** +* **Specific Name: Pentēkónteros.** + * **Class:** Light Warship. + * **Appearance:** + * **Shell:** Single-tier, 25 rows. + * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Athenian navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + * **Garrison:** Cannot. + * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters. + * **Special:** - + +* **Generic Name: Trireme.** +* **Specific Name: Triḗrēs.** + * **Class:** Medium Warship. + * **Appearence:** + * **Shell:** Three tiers of oars. Larger than the Penteconter. + * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + * **Garrison:** Cannot. + * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. + * **Special:** . ### SIEGE UNITS -* **Generic Name: Battering Ram** -* '''Specific Name: '''Poliorkitikós Kriós -  * '''Class: '''Ram. -  * **Appearance:** -    * **Shell:** Covered ram. -  * **History:** . -  * **Garrison:** 3. -  * **Function:** Takes down enemy buildings, especially gates. Can garrison units inside for extra attack and speed. -  * '''Special: '''Bonus vs. gates. - -* **Generic Name: Siege Tower** -* **Specific Name: Helepolis** -  * '''Class: '''Siege Tower. -  * **Appearance:** -    * **Shell:** Siege Tower -  * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48). -  * **Garrison:** 5. <== Note largest garrison requirement you're likely to find. -  * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game. -  * '''Special: '''May unload garrisoned units over enemy walls. - -* **Generic Name: Stone Thrower** -* **Specific Name: Lithobolos** -  * **Class:** Stone Thrower -  * **Appearance:** -    * **Shell:** Stone-throwing catapult, similar to the Roman onager. -  * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. -  * **Garrison:** 3. -  * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista. -  * '''Special: '''Does bonus damage vs. enemy units garrisoned atop walls and towers. - -* **Generic Name: Bolt Shooter** -* **Specific Name: Oxybeles** -  * **Class:** Bolt Shooter -  * **Appearance:** -    * **Shell:** Scorpion-like large arrows or "bolts." -  * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power. -  * **Garrison:** 3. -  * **Function:** Building and Infantry killer. Weaker than the Roman Scorpion. -  * **Special:** Bonus vs. Infantry and Infantry Archers. +* **Generic Name: Battering Ram** +* '''Specific Name: '''Poliorkitikós Kriós + * '''Class: '''Ram. + * **Appearance:** + * **Shell:** Covered ram. + * **History:** . + * **Garrison:** 3. + * **Function:** Takes down enemy buildings, especially gates. Can garrison units inside for extra attack and speed. + * '''Special: '''Bonus vs. gates. + +* **Generic Name: Siege Tower** +* **Specific Name: Helepolis** + * '''Class: '''Siege Tower. + * **Appearance:** + * **Shell:** Siege Tower + * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48). + * **Garrison:** 5. <== Note largest garrison requirement you're likely to find. + * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game. + * '''Special: '''May unload garrisoned units over enemy walls. + +* **Generic Name: Stone Thrower** +* **Specific Name: Lithobolos** + * **Class:** Stone Thrower + * **Appearance:** + * **Shell:** Stone-throwing catapult, similar to the Roman onager. + * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. + * **Garrison:** 3. + * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista. + * '''Special: '''Does bonus damage vs. enemy units garrisoned atop walls and towers. + +* **Generic Name: Bolt Shooter** +* **Specific Name: Oxybeles** + * **Class:** Bolt Shooter + * **Appearance:** + * **Shell:** Scorpion-like large arrows or "bolts." + * **History:** The Oxybeles was designed in 375 BC, because the composite bow developed so fast that it grew too large and too powerful to be operated by a single human archer. The bow was placed on a tripod and a winch was fitted to draw it back. It was still made out of horn, wood and sinew, but it was bigger and more powerful then the gastraphetes bow. Because of that, the range was greater, and by placing the bow on a stable tripod, the accuracy of the shot was also greatly improved. However, the limits of the materials were nearly reached, and the engineers still wanted more power. + * **Garrison:** 3. + * **Function:** Building and Infantry killer. Weaker than the Roman Scorpion. + * **Special:** Bonus vs. Infantry and Infantry Archers. ### CHAMPION UNITS -* **Generic Name: Macedonian Shield Bearer.** -* **Specific Name: Hypaspistes.** -  * **Class:** Champion Infantry Spearman. -  * **Hacker Armament:** Spear (Dory). -  * **Ranged Armament:** None. -  * '''Appearance: '''- -    * **Garb:** Muscled cuirass. Short tunic. Greaves and pteruges. -    * **Helmet:** Macedonian types, plumed and crested. -    * **Shield:** "Hoplite" aspis-style shield emblazoned with Macedonian iconography. -    * **Figure(s):** - -  * **History:** The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans  within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." -  * **Garrison:** 1. -  * **Function:** Fast heavy infantry. -  * **Specia**l: Promotes from Hypaspistes to Argyraspis (Shield Bearer to Silver Shield). - -* **Generic Name: Companion Cavalry** -* **Specific Name: Hetairos** -  * **Class:** Champion Cavalry Spearman. -  * **Hacker Armament:** 18-foot sarissa lance; Sword (ornamental). -  * **Appearance:** Boeotian helmet with plume, bronze muscled cavalry cuirass (same as infantry but with wider bottom), greaves, sandals, 9-foot spear (sarissa), kopis on left side. -  * **History:** The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. -  * **Garrison:** 2. -  * **Function:** All around powerful unit, but best vs. Cavalry and Archers. Fast mobile units. Only weakness is vs. enemy champions and elephants. -  * '''Special: '''- +* **Generic Name: Macedonian Shield Bearer.** +* **Specific Name: Hypaspistes.** + * **Class:** Champion Infantry Spearman. + * **Hacker Armament:** Spear (Dory). + * **Ranged Armament:** None. + * '''Appearance: '''- + * **Garb:** Muscled cuirass. Short tunic. Greaves and pteruges. + * **Helmet:** Macedonian types, plumed and crested. + * **Shield:** "Hoplite" aspis-style shield emblazoned with Macedonian iconography. + * **Figure(s):** - + * **History:** The Hypaspistai, or "shield bearers", were the flower of the Macedonian infantry. They were the most battle hardened veterans within the army and followed Philip II and Alexander the Great into over a dozen full scale engagements. These heavily armed and opulently armoured units acted as an intermediary between the phalanx and the cavalry arm, many times charging headlong with Alexander into a breech in the enemy lines. Sometimes they fought as slow pikemen, like the Pezhetairoi with 6 meter "sarissas", and other times they fought as Hoplites with large aspides and 2.5 meter-long spears, or "dorata". In later times they became known as the Argyraspidai, or "Silver Shields" when Alexander bestowed upon them armor and shields plated in pure silver, and played a decisive role in the early Diadochoi Wars of Alexander's "Successors." + * **Garrison:** 1. + * **Function:** Fast heavy infantry. + * **Specia**l: Promotes from Hypaspistes to Argyraspis (Shield Bearer to Silver Shield). + +* **Generic Name: Companion Cavalry** +* **Specific Name: Hetairos** + * **Class:** Champion Cavalry Spearman. + * **Hacker Armament:** 18-foot sarissa lance; Sword (ornamental). + * **Appearance:** Boeotian helmet with plume, bronze muscled cavalry cuirass (same as infantry but with wider bottom), greaves, sandals, 9-foot spear (sarissa), kopis on left side. + * **History:** The Hetairoi, or Companion cavalry, were a preferred general stand in Macedonian armies. Macedonian noblemen made up this elite cavalry unit, which was key to victory for Macedonian kings starting with Philip II, who increased their number from 600 to several thousand. + * **Garrison:** 2. + * **Function:** All around powerful unit, but best vs. Cavalry and Archers. Fast mobile units. Only weakness is vs. enemy champions and elephants. + * '''Special: '''- ### MACEDONIAN HEROES -* **Generic Name: Philip II of Macedon.** -* **Specific Name: Phílippos B' ho Makedṓn.** -  * **Class:** Hero1. -  * **Hacker Armament:** Long cavalry lance. -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Iron and gold-gilded "Vergina Cuirass". Pteruges for the groin and shoulders. Iron greaves and leather sandals. -    * **Helmet:** Iron "Vergina Helmet" with crest. -    * **Shield:** None. -    * **Figure(s):** . -    * **Mount:** White stallion. Highly decorative saddle blanket and tack. Iron chamfron for the stallion's face. -  * **History:** The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. -  * **Garrison:** 2. -  * **Function:** Champion Enhancement. -  * **Special:** -    * "Hero" Aura (Increased Attack for Champion Units.) - -* **Generic Name: Alexander the Great.** -* **Specific Name: Mégās Aléxandros.** -  * **Class:** Hero2. -  * **Hacker Armament:** Kopis sword. -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Linen and Iron thorax as depicted in the "Pompeii Mosaic". Long sleeves, boots, but no greaves. Wears a heroic flowing cape. -    * **Helmet:** Golden "lion" helmet as depicted in the movie "Alexander". Long blond hair. -    * **Shield:** None. -    * **Figure(s):** . -    * **Mount:** Bucephalus. A large black stallion. Leopard saddle blanket and decorative tack. Bronze chamfron. -  * **History:** The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. -  * **Garrison:** 2. -  * **Function:** Imperialism. Hero Killer. -  * **Special:** -    * "Imperialism" Bonus (+25% territory effect for all buildings while he lives.) -    * "Herocide" Bonus (+20% attack vs. other heroes.) - -* **Generic Name: Demetrius the Besieger.** -* **Specific Name: Dēmḗtrios Poliorkḗtēs.** -  * **Class:** Hero3. -  * **Hacker Armament:** Xiphos short sword. -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Tinned cuirass, greaves, pteruges. -    * **Helmet:** Tall Thraco-Phrygian-style with feathers and plume. -    * **Shield:** Large sound Greek shield. -    * **Figure(s):** . -  * **History:** One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him. -  * **Garrison:** 1. -  * **Function**: Siege enhancement. -  * **Special:** -    * "Poliorkḗtēs" Aura (Increased Range and Attack for Siege Engines.) +* **Generic Name: Philip II of Macedon.** +* **Specific Name: Phílippos B' ho Makedṓn.** + * **Class:** Hero1. + * **Hacker Armament:** Long cavalry lance. + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Iron and gold-gilded "Vergina Cuirass". Pteruges for the groin and shoulders. Iron greaves and leather sandals. + * **Helmet:** Iron "Vergina Helmet" with crest. + * **Shield:** None. + * **Figure(s):** . + * **Mount:** White stallion. Highly decorative saddle blanket and tack. Iron chamfron for the stallion's face. + * **History:** The king of Macedonia (359-336 B.C.), he carried out vast monetary and military reforms in order to make his kingdom the most powerful force in the Greek world. Greatly enlarged the size of Macedonia by conquering much of Thrace and subduing the Greeks. Murdered in Aegae while planning a campaign against Persia. + * **Garrison:** 2. + * **Function:** Champion Enhancement. + * **Special:** + * "Hero" Aura (Increased Attack for Champion Units.) + +* **Generic Name: Alexander the Great.** +* **Specific Name: Mégās Aléxandros.** + * **Class:** Hero2. + * **Hacker Armament:** Kopis sword. + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Linen and Iron thorax as depicted in the "Pompeii Mosaic". Long sleeves, boots, but no greaves. Wears a heroic flowing cape. + * **Helmet:** Golden "lion" helmet as depicted in the movie "Alexander". Long blond hair. + * **Shield:** None. + * **Figure(s):** . + * **Mount:** Bucephalus. A large black stallion. Leopard saddle blanket and decorative tack. Bronze chamfron. + * **History:** The most powerful hero of them all - son of Philip II, king of Macedonia (336 BC - 323 BC). After conquering the rest of the Thracians and quelling the unrest of the Greeks, Alexander embarked on a world-conquest march. Defeating the Persian forces at Granicus (334 BC), Issus (333 BC) and Gaugamela (331 BC), he became master of the Persian Empire. Entering India, he defeated king Porus at Hydaspes (326 BC), but his weary troops made him halt. Died in Babylon at the age of 33 while planning a campaign against Arabia. + * **Garrison:** 2. + * **Function:** Imperialism. Hero Killer. + * **Special:** + * "Imperialism" Bonus (+25% territory effect for all buildings while he lives.) + * "Herocide" Bonus (+20% attack vs. other heroes.) + +* **Generic Name: Demetrius the Besieger.** +* **Specific Name: Dēmḗtrios Poliorkḗtēs.** + * **Class:** Hero3. + * **Hacker Armament:** Xiphos short sword. + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Tinned cuirass, greaves, pteruges. + * **Helmet:** Tall Thraco-Phrygian-style with feathers and plume. + * **Shield:** Large sound Greek shield. + * **Figure(s):** . + * **History:** One of the Diadochi, king of Macedonia (294 BC - 288 BC), Demetrius was renowned as one of the bravest and most able successors of Alexander. As the son of Antigonus I Monophtalmus, he fought and won many important battles early on and was proclaimed king, along with his father, in 306 BC. Losing his Asian possessions after the battle of Ipsus, he later won the Macedonian throne. Fearing lest they should be overpowered by Demetrius, the other Diadochi united against him and defeated him. + * **Garrison:** 1. + * **Function**: Siege enhancement. + * **Special:** + * "Poliorkḗtēs" Aura (Increased Range and Attack for Siege Engines.) ### NEW UNIT TRAITS -* Poliorkḗtēs: Increased Range and Attack for Siege Engines. -* Herocide: A unit with this trait gains a +20% attack bonus against heroes. -* Imperialism: +25% territory effect for all buildings while this unit lives. +* Poliorkḗtēs: Increased Range and Attack for Siege Engines. +* Herocide: A unit with this trait gains a +20% attack bonus against heroes. +* Imperialism: +25% territory effect for all buildings while this unit lives. ### CIV CENTRE UNITS -* Melee Infantry: Foot Companion. -* Ranged Infantry: Agrianian Peltast. -* Cavalry: Thessalian Lancer. +* Melee Infantry: Foot Companion. +* Ranged Infantry: Agrianian Peltast. +* Cavalry: Thessalian Lancer. ### FORBIDDEN CLASSES -* Swordsman. -* Cavalry Swordsman. -* Cavalry Archer. -* Heavy Warship. +* Swordsman. +* Cavalry Swordsman. +* Cavalry Archer. +* Heavy Warship. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: Household.** -* **Specific Name: Oikos.** -  * '''Class: '''House. -  * **History:** Macedonian homes were styled on those found in the southern Greek city-states. - -* **Generic Name: Granary.** -* **Specific Name: Sītobólion.** -  * **Class:** Farmstead. -  * **History**: Grain wasn't plentiful in Macedon, which is why it was carefully stored in granaries, some of it being reserved for times of siege. - -* **Generic Name: Field.** -* **Specific Name: Agrós.** -  * **Class:** Field. -  * **History:** . - -* **Generic Name: Corral.** -* **Specific Name: Épaulos.** -  * **Class:** Corral. -  * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Macedonia. - -* **Generic Name: Warehouse.** -* **Specific Name: Apothḗkē.** -  * **Class:** Mill. -  * **History**: Resources and building materials were kept in warehouses. - -* **Generic Name: Outpost.** -* **Specific Name: .** -  * **Class:** Outpost. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Palisade.** -* **Specific Name: .** -  * **Class:** Palisade. -  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. +* **Generic Name: Household.** +* **Specific Name: Oikos.** + * '''Class: '''House. + * **History:** Macedonian homes were styled on those found in the southern Greek city-states. + +* **Generic Name: Granary.** +* **Specific Name: Sītobólion.** + * **Class:** Farmstead. + * **History**: Grain wasn't plentiful in Macedon, which is why it was carefully stored in granaries, some of it being reserved for times of siege. + +* **Generic Name: Field.** +* **Specific Name: Agrós.** + * **Class:** Field. + * **History:** . + +* **Generic Name: Corral.** +* **Specific Name: Épaulos.** + * **Class:** Corral. + * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Macedonia. + +* **Generic Name: Warehouse.** +* **Specific Name: Apothḗkē.** + * **Class:** Mill. + * **History**: Resources and building materials were kept in warehouses. + +* **Generic Name: Outpost.** +* **Specific Name: .** + * **Class:** Outpost. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Palisade.** +* **Specific Name: .** + * **Class:** Palisade. + * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. ### TOWN -* **Generic Name: Civic Centre.** -* **Specific Name: Agorā́.** -  * **Class:** Civic Centre. -  * **History:** The Macedonians founded cities wherever they conquered. - -* **Generic Name: Dock.** -* **Specific Name: Limḗn.** -  * **Class:** Dock. -  * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. - -* **Generic Name: Temple.** -* **Specific Name: Asclepeion.** -  * **Class:** Temple. -  * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius. - -* **Generic Name: Barracks.** -* **Specific Name: Stratēgeîon.** -  * **Class:** Barracks. -  * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's officers. - -* **Generic Name: Blacksmith.** -* **Specific Name: Khalkeîon.** -  * **Class:** Blacksmith. -  * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. - -* **Generic Name: Marketplace.** -* **Specific Name: Empórion.** -  * **Class:** Market. -  * **History**: The center of a Macedonian city is its Emporion. Here is where vendors sell their wares and where commerce and local politics mix. - -* **Generic Name: Defense Tower.** -* **Specific Name: Pyrgíon.** -  * **Class:** Defense Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Stone Wall.** -* **Specific Name: Teîkhos.** -  * **Class:** Wall. -  * **History:** Macedonian cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures. - -* **Generic Name: Wall Tower.** -* **Specific Name: Pýrgos.** -  * **Class:** Wall Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Gate.** -* **Specific Name: Pýlai.** -  * **Class:** Gate. -  * **History:** . +* **Generic Name: Civic Centre.** +* **Specific Name: Agorā́.** + * **Class:** Civic Centre. + * **History:** The Macedonians founded cities wherever they conquered. + +* **Generic Name: Dock.** +* **Specific Name: Limḗn.** + * **Class:** Dock. + * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. + +* **Generic Name: Temple.** +* **Specific Name: Asclepeion.** + * **Class:** Temple. + * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius. + +* **Generic Name: Barracks.** +* **Specific Name: Stratēgeîon.** + * **Class:** Barracks. + * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's officers. + +* **Generic Name: Blacksmith.** +* **Specific Name: Khalkeîon.** + * **Class:** Blacksmith. + * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. + +* **Generic Name: Marketplace.** +* **Specific Name: Empórion.** + * **Class:** Market. + * **History**: The center of a Macedonian city is its Emporion. Here is where vendors sell their wares and where commerce and local politics mix. + +* **Generic Name: Defense Tower.** +* **Specific Name: Pyrgíon.** + * **Class:** Defense Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Stone Wall.** +* **Specific Name: Teîkhos.** + * **Class:** Wall. + * **History:** Macedonian cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures. + +* **Generic Name: Wall Tower.** +* **Specific Name: Pýrgos.** + * **Class:** Wall Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Gate.** +* **Specific Name: Pýlai.** + * **Class:** Gate. + * **History:** . ### CITY -* **Generic Name: Fortress.** -* **Specific Name: Epiteíchisma.** -  * **Class:** Fortress. -  * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. +* **Generic Name: Fortress.** +* **Specific Name: Epiteíchisma.** + * **Class:** Fortress. + * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. ### SPECIAL STRUCTURES -* **Generic Name: Greek Theater.** -* **Specific Name: Théātron.** -  * **Class:** SB1. -  * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. -  * **Requirements**: None. -  * **Phase:** City. -  * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%. - -* **Generic Name: Library.** -* **Specific Name: Bibliothikon.** -  * **Class:** SB2. -  * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture. -  * **Requirements**: None. -  * **Phase:** City. -  * **Special:** -    * Maximum of 1 built. -    * All Special Technologies are researched here. -    * Building one reduces the cost of all other remaining technologies by 10%. - -* **Generic Name: Lighthouse.** -* **Specific Name: Pharos.** -  * **Class**: SB3. -  * **History:** The (Macedonian) Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.. -  * **Requirements:** Dock. -  * '''Phase: '''City. -  * **Special:** When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1. +* **Generic Name: Greek Theater.** +* **Specific Name: Théātron.** + * **Class:** SB1. + * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. + * **Requirements**: None. + * **Phase:** City. + * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%. + +* **Generic Name: Library.** +* **Specific Name: Bibliothikon.** + * **Class:** SB2. + * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture. + * **Requirements**: None. + * **Phase:** City. + * **Special:** + * Maximum of 1 built. + * All Special Technologies are researched here. + * Building one reduces the cost of all other remaining technologies by 10%. + +* **Generic Name: Lighthouse.** +* **Specific Name: Pharos.** + * **Class**: SB3. + * **History:** The (Macedonian) Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbour mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the Seven Wonders of the World.. + * **Requirements:** Dock. + * '''Phase: '''City. + * **Special:** When built along the shoreline, removes shroud of darkness over all the water, revealing all the coast lines on the map. Limit: 1. ### NEW STRUCTURE TRAITS @@ -448,59 +448,59 @@ CIV BONUSES ----------- -* **CB1** -  * **Generic Name: Hellenic League.** -  * **Specific Name: Hellenic League.** -  * **History:** After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans. -  * **Effect:** All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units). - -* **CB2** -  * **Generic Name: Syntagma.** -  * **Specific Name: Syntagma.** -  * **History:** Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East. -  * **Effect:** Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately. -* **CB3** -  * **Generic Name: Hellenization.** -  * **Specific Name: Exellinismós.** -  * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. -  * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. +* **CB1** + * **Generic Name: Hellenic League.** + * **Specific Name: Hellenic League.** + * **History:** After the unification of Greece, Philip II gathered all the city-states together to form the Hellenic League, with Macedon as the its leader. With this Pan-Hellenic federation he planned to launch an expedition to punish Persia for past wrongs. Although assassinated before he could carry out the invasion, his son Alexander the Great took up the mantle and completed his fathers plans. + * **Effect:** All Macedonian units have a +10% attack bonus vs. Persian and Hellenic factions (but also -5% attack debonus vs. Roman units). + +* **CB2** + * **Generic Name: Syntagma.** + * **Specific Name: Syntagma.** + * **History:** Based upon the Theban Oblique Order phalanx, the Syntagma was the formation that proved invincible against the armies of Hellas and the East. + * **Effect:** Infantry pike units can use the Syntagma formation (without the need to research a technology). The Syntagma formation is very slow, gives a high pierce attack bonus, and is nearly invincible from the front. However, it is extremely vulnerable from the rear and prone to being flanked unless guarded adequately. +* **CB3** + * **Generic Name: Hellenization.** + * **Specific Name: Exellinismós.** + * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. + * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. TEAM BONUS ---------- -* **TB** -  * **Name: Standardized Currency.** -  * **History:** The Macedonians and their successors (Diadochoi) minted coins of very high quality. On their currency the Diadochoi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule. -  * **Effect:** Tribute and trade between allies of the metal resource is bonused ~ 15%. +* **TB** + * **Name: Standardized Currency.** + * **History:** The Macedonians and their successors (Diadochoi) minted coins of very high quality. On their currency the Diadochoi in particular frequently depicted themselves as the rightful successor to Alexander the Great, attempting to legitimize their rule. + * **Effect:** Tribute and trade between allies of the metal resource is bonused ~ 15%. TECHNOLOGIES ------------ -* **Infantry:** Strong spearmen - definitely a match for Greek and Roman spearmen. Better than average ranged infantry. -* **Cavalry:** Excellent Cavalry. Good attack and armour techs. -* **Naval:** Strong initially, but not many techs. When everything is said and done, roughly analogous to the Greeks. -* **Siege:** Average catapult; however, the Helepolis is very strong. -* **Economy:** -  * **Farming:** Mediocre. -  * **Mining:** Good. -  * **Lumbering:** Average. -  * **Hunting:** Weak. -  * **Land Trade:**  Weak. -  * **Naval Trade:** Mediocre. Nothing to match the Greek or Carthaginian trading fleet. -  * **Architecture:** Above Average. -  * **Defences:** Average. +* **Infantry:** Strong spearmen - definitely a match for Greek and Roman spearmen. Better than average ranged infantry. +* **Cavalry:** Excellent Cavalry. Good attack and armour techs. +* **Naval:** Strong initially, but not many techs. When everything is said and done, roughly analogous to the Greeks. +* **Siege:** Average catapult; however, the Helepolis is very strong. +* **Economy:** + * **Farming:** Mediocre. + * **Mining:** Good. + * **Lumbering:** Average. + * **Hunting:** Weak. + * **Land Trade:** Weak. + * **Naval Trade:** Mediocre. Nothing to match the Greek or Carthaginian trading fleet. + * **Architecture:** Above Average. + * **Defences:** Average. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Generic Name: Military Reforms.** -  * **Specific Name: Military Reforms.** -  * **History:** When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests. -  * **Effect:** Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed). - -* **ST2** -  * **Generic Name: Hellenistic Metropolises.** -  * **Specific Name: Hellenistic Metropolises.** -  * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation. -  * **Effect:** Civic Centres gain double Health and double default arrows. +* **ST1** + * **Generic Name: Military Reforms.** + * **Specific Name: Military Reforms.** + * **History:** When Philip II came to the Macedonian throne he began a total reorganization of the Macedonian army. His reforms created a powerful cavalry arm to his army that would prove useful to both himself and his son Alexander's conquests. + * **Effect:** Each subsequent Barracks constructed comes with 5 free (random) Macedonian military units. This also applies to the Barracks of allied players (they receive 5 free units of their own culture for each new Barracks constructed). + +* **ST2** + * **Generic Name: Hellenistic Metropolises.** + * **Specific Name: Hellenistic Metropolises.** + * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation. + * **Effect:** Civic Centres gain double Health and double default arrows. diff --git a/book/gameplay/civs/mauryas.md b/book/gameplay/civs/mauryas.md --- a/book/gameplay/civs/mauryas.md +++ b/book/gameplay/civs/mauryas.md @@ -7,185 +7,185 @@ ### INFANTRY -* **Generic Name: Bamboo Spearman.** -* **Specific Name: Kauntika.** -  * **Class:** Spearman. -  * **Hacker Armament:** Bamboo Spear (2.25m). -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * '''History: '''. -  * **Garrison:** 1. -  * **Function:** Weak cannon fodder, but easily massed. -  * **Special:** Cheap and trains fast, like the Persian Sparabara. - -* **Generic Name: Indian Swordsman.** -* **Specific Name: Khadagdhari.** -  * **Class:** Swordsman. -  * '''Hacker Armament: '''Curved Indian short sword. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * '''History: '''. -  * **Garrison:** 1. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Longbowman.** -* **Specific Name: Dhanurdhar.** -  * **Class:** Archer. -  * **Ranged Armament:** Bamboo Longbow (2.0m long). -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** . -  * **Garrison:** 1. -  * **Function:** . -  * '''Special: '''. +* **Generic Name: Bamboo Spearman.** +* **Specific Name: Kauntika.** + * **Class:** Spearman. + * **Hacker Armament:** Bamboo Spear (2.25m). + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * '''History: '''. + * **Garrison:** 1. + * **Function:** Weak cannon fodder, but easily massed. + * **Special:** Cheap and trains fast, like the Persian Sparabara. + +* **Generic Name: Indian Swordsman.** +* **Specific Name: Khadagdhari.** + * **Class:** Swordsman. + * '''Hacker Armament: '''Curved Indian short sword. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * '''History: '''. + * **Garrison:** 1. + * **Function:** - + * **Special:** - + +* **Generic Name: Longbowman.** +* **Specific Name: Dhanurdhar.** + * **Class:** Archer. + * **Ranged Armament:** Bamboo Longbow (2.0m long). + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** . + * **Garrison:** 1. + * **Function:** . + * '''Special: '''. ### CAVALRY -* **Generic Name: Indian Raiding Cavalry.** -* **Specific Name: Aśvārohagaṇaḥ.** -  * **Class:** Cavalry Swordsman. -  * **Hacker Armament:** Indian longswords. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -    * **Figure(s):** - -  * **History:** . -  * **Garrison:** 2. -  * **Function:** Raider. Bonus vs. Support units, Archers, and Siege weapons. -  * **Special:** -. - -* **Generic Name: Indian Light Cavalry.** -* **Specific Name: Ashwarohi.** -  * **Class:** Cavalry Skirmisher. -  * **Ranged Armament:** Bamboo Javelin. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -    * **Figure(s):** - -  * **History:** . -  * **Garrison:** 2. -  * **Function:** . -  * **Special:** -. - -* **Generic Name: Elephant Archer.** -* **Specific Name: Vachii Gaja.** -  * **Class:** Cavalry Archer. -  * **Ranged Armament:** Bamboo Bow(s). -  * **Hack Armament (Passive-Trample):** Feet. -  * **Appearance:** -    * **Basic:** Driver. One archer. -    * **Advanced:** Driver. Two archers. -    * **Elite:** Driver. Three archers. -    * **Mount:** Indian elephant with painted designs. -  * **History:** . -  * **Garrison:** 2. -  * **Function:** Double the health of the standard Cavalry Archer; Double the train time. Trained at the Elephant Stables. -  * **Special:** Each promotion adds another archer to the elephant's back, increasing the number of arrows fired per second. +* **Generic Name: Indian Raiding Cavalry.** +* **Specific Name: Aśvārohagaṇaḥ.** + * **Class:** Cavalry Swordsman. + * **Hacker Armament:** Indian longswords. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **Figure(s):** - + * **History:** . + * **Garrison:** 2. + * **Function:** Raider. Bonus vs. Support units, Archers, and Siege weapons. + * **Special:** -. + +* **Generic Name: Indian Light Cavalry.** +* **Specific Name: Ashwarohi.** + * **Class:** Cavalry Skirmisher. + * **Ranged Armament:** Bamboo Javelin. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **Figure(s):** - + * **History:** . + * **Garrison:** 2. + * **Function:** . + * **Special:** -. + +* **Generic Name: Elephant Archer.** +* **Specific Name: Vachii Gaja.** + * **Class:** Cavalry Archer. + * **Ranged Armament:** Bamboo Bow(s). + * **Hack Armament (Passive-Trample):** Feet. + * **Appearance:** + * **Basic:** Driver. One archer. + * **Advanced:** Driver. Two archers. + * **Elite:** Driver. Three archers. + * **Mount:** Indian elephant with painted designs. + * **History:** . + * **Garrison:** 2. + * **Function:** Double the health of the standard Cavalry Archer; Double the train time. Trained at the Elephant Stables. + * **Special:** Each promotion adds another archer to the elephant's back, increasing the number of arrows fired per second. ### SUPPORT UNITS -* **Generic Name: Indian Woman.** -* **Specific Name: Naari.** -  * **Class:** Female Citizen. -  * **Appearance:** Dark skin. Skirt, player color. In reality, bare breasted, but for our purposes she'll wear a simple cloth wrapped over her breasts, player color. -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. -  * **Special:** -. - -* **Generic Name: Brahmin Priest.** -* **Specific Name: Brāhmaṇa Pujari.** -  * **Class:** Healer. -  * **Appearance:** -    * '''Garb: '''. -    * **Helmet:** None. -    * **Shield:** None. -    * **Figure(s):** . -  * **History:** . -  * **Garrison:** 1. -  * **Function:** - -  * **Special:** -    * "Defiance". - -* **Generic Name: Merchant.** -* **Specific Name: Vaishya.** -  * **Class:** Trader. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** . -    * **Figure(s):** . -    * **Mount:** . -  * '''History: '''. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Worker Elephant.** -* **Specific Name: Karmākara Gaja.** -  * **Class:** Resource drop site. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** . -    * **Figure(s):** Indian mahout, shirtless. -    * **Mount:** Asian (Indian) elephant with resources on its back. -  * '''History: '''. -  * **Garrison:** Cannot. -  * **Function:** Mobile resource dropsite. -  * **Special:** Mobile resource dropsite. May also assist in building structures. +* **Generic Name: Indian Woman.** +* **Specific Name: Naari.** + * **Class:** Female Citizen. + * **Appearance:** Dark skin. Skirt, player color. In reality, bare breasted, but for our purposes she'll wear a simple cloth wrapped over her breasts, player color. + * **History:** . + * **Garrison:** 1. + * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. + * **Special:** -. + +* **Generic Name: Brahmin Priest.** +* **Specific Name: Brāhmaṇa Pujari.** + * **Class:** Healer. + * **Appearance:** + * '''Garb: '''. + * **Helmet:** None. + * **Shield:** None. + * **Figure(s):** . + * **History:** . + * **Garrison:** 1. + * **Function:** - + * **Special:** + * "Defiance". + +* **Generic Name: Merchant.** +* **Specific Name: Vaishya.** + * **Class:** Trader. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** . + * **Figure(s):** . + * **Mount:** . + * '''History: '''. + * **Garrison:** 2. + * **Function:** - + * **Special:** - + +* **Generic Name: Worker Elephant.** +* **Specific Name: Karmākara Gaja.** + * **Class:** Resource drop site. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** . + * **Figure(s):** Indian mahout, shirtless. + * **Mount:** Asian (Indian) elephant with resources on its back. + * '''History: '''. + * **Garrison:** Cannot. + * **Function:** Mobile resource dropsite. + * **Special:** Mobile resource dropsite. May also assist in building structures. ### NAVY -* **Generic Name: Fisherman.** -* **Specific Name: Matsyapalak.** -  * **Class:** Fishing Boat. -  * **Appearance:** -    * **Shell:** - -  * **History:** . -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Gathering: Only method of collecting meat from fish. -  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. - -* **Generic Name: Trading Ship.** -* **Specific Name: Vanijyik Nauka.** -  * '''Class: '''Merchant Ship. -  * **Appearance:** -    * **Shell:** . -  * **History:** . -  * **Garrison:** Cannot. -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** Garrison a Trader inside to boost the amount of trade received. - -* **Generic Name: Light Warship.** -* **Specific Name: Yudhpot.** -  * **Class:** Light Warship. -  * **Appearance:** -    * **Shell:** . -  * **History:** . -  * **Garrison:** Cannot. -  * **Function:** . -  * **Special:** - - -* **Generic Name: Medium Warship.** -* **Specific Name: Yudhpot.** -  * **Class:** Medium Warship. -  * **Appearence:** -    * **Shell:** . -  * **History:** . -  * **Garrison:** Cannot. -  * '''Function: '''. -  * **Special:** . +* **Generic Name: Fisherman.** +* **Specific Name: Matsyapalak.** + * **Class:** Fishing Boat. + * **Appearance:** + * **Shell:** - + * **History:** . + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Gathering: Only method of collecting meat from fish. + * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. + +* **Generic Name: Trading Ship.** +* **Specific Name: Vanijyik Nauka.** + * '''Class: '''Merchant Ship. + * **Appearance:** + * **Shell:** . + * **History:** . + * **Garrison:** Cannot. + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** Garrison a Trader inside to boost the amount of trade received. + +* **Generic Name: Light Warship.** +* **Specific Name: Yudhpot.** + * **Class:** Light Warship. + * **Appearance:** + * **Shell:** . + * **History:** . + * **Garrison:** Cannot. + * **Function:** . + * **Special:** - + +* **Generic Name: Medium Warship.** +* **Specific Name: Yudhpot.** + * **Class:** Medium Warship. + * **Appearence:** + * **Shell:** . + * **History:** . + * **Garrison:** Cannot. + * '''Function: '''. + * **Special:** . ### SIEGE UNITS @@ -193,264 +193,264 @@ ### CHAMPION UNITS -* **Generic Name: War Chariot.** -* **Specific Name: Rath.** -  * **Class:** Champion Cavalry Archer. -  * **Ranged Armament (Primary):** Bamboo Longbow. -  * **Hacker Armament (Passive-Trample):** Hooves, Wheels. -  * **Appearance:** A highly decorated Indian war chariot with driver and bowman. -  * '''History: '''. -  * '''Garrison: '''1. -  * **Function:** Sow discord in enemy ranks with passive trample damage. Long range archery, similar to the infantry Longbowman. -  * **Special:** . - -* **Generic Name: Indian War Elephant.** -* **Specific Name: Gajendra.** -  * **Class:** Champion Elephant. -  * **Hacker Armament (Primary):** Tusks. Crushing attack. -  * **Ranged Armament (Passive):** Bamboo Longbow. -  * **Hacker Armament (Passive-Trample):** Feet. -  * **Appearance:** Painted Indian war elephant with driver and bow rider. Has some armor on its chest and forehead, and swords on its tusks. -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry. Trained at the Elephant Stables. -  * **Special:** -    * "Damage Frenzy". -    * "Stench" Aura. -    * "Trample Damage" Aura. - -* **Generic Name: Warrior.** -* **Specific Name: Yōddha.** -  * **Class:** Champion Swordsman. -  * **Hacker Armament:** Variations between the two-handed Indian battle ax and Indian war clubs. -  * **Appearance:** Lightly armoured. -  * '''History: '''. -  * '''Garrison: '''1. -  * **Function:** Low armour; High crush attack. Perhaps an attack bonus vs. wooden structures, like gates and palisades. -  * **Special:** . - -* **Generic Name: Maiden Guard.** -* **Specific Name: .** -  * **Class:** TBD. Champion Swordsman or Champion Archer/ Infantry or Cavalry? -  * **Hacker Armament:** Indian long sword. (1.5m). -  * **Ranged Armament:** Bamboo longbow. -  * **Appearance:** Female. Slender and stately. Necklaces, anklets, bracelets, earrings, unshod. Lightly armoured or no armour. -  * '''History: '''. -  * '''Garrison: '''1. -  * **Function:** Beautiful, but deadly. They have low armour, but high attack, and act as bodyguards for the Mauryan heroes. -  * **Special:** Can switch between broadsword and longbow. Trained from Mauryan heroes. +* **Generic Name: War Chariot.** +* **Specific Name: Rath.** + * **Class:** Champion Cavalry Archer. + * **Ranged Armament (Primary):** Bamboo Longbow. + * **Hacker Armament (Passive-Trample):** Hooves, Wheels. + * **Appearance:** A highly decorated Indian war chariot with driver and bowman. + * '''History: '''. + * '''Garrison: '''1. + * **Function:** Sow discord in enemy ranks with passive trample damage. Long range archery, similar to the infantry Longbowman. + * **Special:** . + +* **Generic Name: Indian War Elephant.** +* **Specific Name: Gajendra.** + * **Class:** Champion Elephant. + * **Hacker Armament (Primary):** Tusks. Crushing attack. + * **Ranged Armament (Passive):** Bamboo Longbow. + * **Hacker Armament (Passive-Trample):** Feet. + * **Appearance:** Painted Indian war elephant with driver and bow rider. Has some armor on its chest and forehead, and swords on its tusks. + * **History:** . + * **Garrison:** 1. + * **Function:** Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry. Trained at the Elephant Stables. + * **Special:** + * "Damage Frenzy". + * "Stench" Aura. + * "Trample Damage" Aura. + +* **Generic Name: Warrior.** +* **Specific Name: Yōddha.** + * **Class:** Champion Swordsman. + * **Hacker Armament:** Variations between the two-handed Indian battle ax and Indian war clubs. + * **Appearance:** Lightly armoured. + * '''History: '''. + * '''Garrison: '''1. + * **Function:** Low armour; High crush attack. Perhaps an attack bonus vs. wooden structures, like gates and palisades. + * **Special:** . + +* **Generic Name: Maiden Guard.** +* **Specific Name: .** + * **Class:** TBD. Champion Swordsman or Champion Archer/ Infantry or Cavalry? + * **Hacker Armament:** Indian long sword. (1.5m). + * **Ranged Armament:** Bamboo longbow. + * **Appearance:** Female. Slender and stately. Necklaces, anklets, bracelets, earrings, unshod. Lightly armoured or no armour. + * '''History: '''. + * '''Garrison: '''1. + * **Function:** Beautiful, but deadly. They have low armour, but high attack, and act as bodyguards for the Mauryan heroes. + * **Special:** Can switch between broadsword and longbow. Trained from Mauryan heroes. ### MAURYAN HEROES -* **Generic Name: Chandragupta Maurya.** -* **Specific Name: Chandragupta Maurya.** -  * **Class:** Hero1. -  * **Hacker Armament:** . -  * **Ranged Armament:** . -  * **Appearance:** -    * **Garb:** -    * **Helmet:** . -    * **Shield:** . -    * '''Figure(s): '''. -    * **Mount:** Armoured war elephant. Covered head-to-toe in armor, clad tower (howdah), tusks with poisoned blades on them, and a trunk that whirls a ball and chain around in the air. Scariest single unit in the game, bar none! -  * **History:** . -  * **Garrison:** 2. -  * **Function:** . -  * **Special:** -    * "Hero" Aura (). - -* **Generic Name: Ashoka the Great.** -* **Specific Name: Aśoka Devānāmpriya.** -  * **Class:** Hero2. -  * **Hacker Armament:** . -  * '''Ranged Armament: '''. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** . -    * '''Figure(s): '''. -    * **Mount:** Armoured war elephant or chariot. -  * **History:** . -  * **Garrison:** 1. -  * **Function:** . -  * **Special:** -    * "Hero" Aura () -    * Pillars of Ashoka (Ashoka can build *Pillars of Ashoka (see Special Structures, below)* that affect units within sight of them.) - -* **Generic Name: Acharya Chanakya.** -* **Specific Name: Acharya Chanakya.** -  * **Class:** Hero3. -  * **Hacker Armament:** None. Defenseless. -  * **Ranged Armament:** None. Defenseless. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** . -    * **Figure(s):** . -  * **History:** . -  * **Garrison:** 1. -  * **Function**: Technology enhancement. -  * **Special:** -    * "Teacher" Ability (Has the ability to "empower" a building while it is researching a technology or training units. The production queue will be 50% faster while Chanakya empowers the building.) -    * "Philosopher" Ability (Has the ability to research 4 special technologies only available to him. These technologies are based on his philosophical treatises on economics, governance, and warfare.) +* **Generic Name: Chandragupta Maurya.** +* **Specific Name: Chandragupta Maurya.** + * **Class:** Hero1. + * **Hacker Armament:** . + * **Ranged Armament:** . + * **Appearance:** + * **Garb:** + * **Helmet:** . + * **Shield:** . + * '''Figure(s): '''. + * **Mount:** Armoured war elephant. Covered head-to-toe in armor, clad tower (howdah), tusks with poisoned blades on them, and a trunk that whirls a ball and chain around in the air. Scariest single unit in the game, bar none! + * **History:** . + * **Garrison:** 2. + * **Function:** . + * **Special:** + * "Hero" Aura (). + +* **Generic Name: Ashoka the Great.** +* **Specific Name: Aśoka Devānāmpriya.** + * **Class:** Hero2. + * **Hacker Armament:** . + * '''Ranged Armament: '''. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** . + * '''Figure(s): '''. + * **Mount:** Armoured war elephant or chariot. + * **History:** . + * **Garrison:** 1. + * **Function:** . + * **Special:** + * "Hero" Aura () + * Pillars of Ashoka (Ashoka can build *Pillars of Ashoka (see Special Structures, below)* that affect units within sight of them.) + +* **Generic Name: Acharya Chanakya.** +* **Specific Name: Acharya Chanakya.** + * **Class:** Hero3. + * **Hacker Armament:** None. Defenseless. + * **Ranged Armament:** None. Defenseless. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** . + * **Figure(s):** . + * **History:** . + * **Garrison:** 1. + * **Function**: Technology enhancement. + * **Special:** + * "Teacher" Ability (Has the ability to "empower" a building while it is researching a technology or training units. The production queue will be 50% faster while Chanakya empowers the building.) + * "Philosopher" Ability (Has the ability to research 4 special technologies only available to him. These technologies are based on his philosophical treatises on economics, governance, and warfare.) ### NEW UNIT TRAITS -* Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priests/Healers. This effect can only be overcome by restoring the unit's lost health or manually killing the elephant after 10 seconds (delete). -* "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them. -* "Trample Damage" Aura: As with Carthaginian elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. -* "Defiance" Trait: The Brahmin priest fights back against enemy attackers, instead of running away like most other healers do. +* Damage Frenzy: If the unit loses 75% of its hitpoints, it will randomly attack nearby units, friend or foe, other than Priests/Healers. This effect can only be overcome by restoring the unit's lost health or manually killing the elephant after 10 seconds (delete). +* "Stench" Aura: As with Persian camels, cavalry units are spooked by elephants, and prove less effective when in range of them. +* "Trample Damage" Aura: As with Carthaginian elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. +* "Defiance" Trait: The Brahmin priest fights back against enemy attackers, instead of running away like most other healers do. ### CIV CENTRE UNITS -* Melee Infantry: Bamboo Spearman. -* Ranged Infantry: Longbowman. -* Cavalry: Indian Light Cavalry. +* Melee Infantry: Bamboo Spearman. +* Ranged Infantry: Longbowman. +* Cavalry: Indian Light Cavalry. ### FORBIDDEN CLASSES -* Skirmisher. -* Slinger. -* Cavalry Spearman. -* Cavalry Swordsman. -* Heavy Warship. -* Catapult. -* Bolt Shooter. -* Battering Ram. +* Skirmisher. +* Slinger. +* Cavalry Spearman. +* Cavalry Swordsman. +* Heavy Warship. +* Catapult. +* Bolt Shooter. +* Battering Ram. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: House.** -* **Specific Name: Griham.** -  * '''Class: '''House. -  * **History:** . - -* **Generic Name: Granary.** -* **Specific Name: Kantu.** -  * **Class:** Farmstead. -  * **History**: . - -* **Generic Name: Field.** -* **Specific Name: Kshetra.** -  * **Class:** Field. -  * **History:** . - -* **Generic Name: Corral.** -* **Specific Name: Goshala.** -  * **Class:** Corral. -  * **History:** Basic animal pen. Garrison cattle inside for some kind of bonus (TBD). - -* **Generic Name: Mill.** -* **Specific Name: Khalla.** -  * **Class:** Mill. -  * **History**: Resources and building materials were kept in warehouses. - -* **Generic Name: Outpost.** -* **Specific Name: Uparaksana.** -  * **Class:** Outpost. -  * **History:** . - -* **Generic Name: Palisade.** -* **Specific Name: Aphalaka.** -  * **Class:** Palisade. -  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. +* **Generic Name: House.** +* **Specific Name: Griham.** + * '''Class: '''House. + * **History:** . + +* **Generic Name: Granary.** +* **Specific Name: Kantu.** + * **Class:** Farmstead. + * **History**: . + +* **Generic Name: Field.** +* **Specific Name: Kshetra.** + * **Class:** Field. + * **History:** . + +* **Generic Name: Corral.** +* **Specific Name: Goshala.** + * **Class:** Corral. + * **History:** Basic animal pen. Garrison cattle inside for some kind of bonus (TBD). + +* **Generic Name: Mill.** +* **Specific Name: Khalla.** + * **Class:** Mill. + * **History**: Resources and building materials were kept in warehouses. + +* **Generic Name: Outpost.** +* **Specific Name: Uparaksana.** + * **Class:** Outpost. + * **History:** . + +* **Generic Name: Palisade.** +* **Specific Name: Aphalaka.** + * **Class:** Palisade. + * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. ### TOWN -* **Generic Name: Palace.** -* **Specific Name: Rajadhanika.** -  * **Class:** Civic Centre. -  * **History:** . -  * **Special:** . - -* **Generic Name: Harbour.** -* **Specific Name: Naukasthanaka.** -  * **Class:** Dock. -  * **History:** . - -* **Generic Name: Temple.** -* **Specific Name: Devalaya.** -  * **Class:** Temple. -  * **History:** . - -* **Generic Name: Barracks.** -* **Specific Name: Sainyavasa.** -  * **Class:** Barracks. -  * **History:** . - -* **Generic Name: Blacksmith.** -* **Specific Name: Lohakāra.** -  * **Class:** Blacksmith. -  * **History:** The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River.  - -* **Generic Name: Marketplace.** -* **Specific Name: Vipana.** -  * **Class:** Market. -  * **History**: . - -* **Generic Name: Watch Tower.** -* **Specific Name: Udarka.** -  * **Class:** Defense Tower. -  * **History:** . - -* **Generic Name: City Wall.** -* **Specific Name: Shilabanda.** -  * **Class:** Wall. -  * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. - -* **Generic Name: Wall Tower.** -* **Specific Name: Puratta.** -  * **Class:** Wall Tower. -  * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. - -* **Generic Name: Gate.** -* **Specific Name: Dwara.** -  * **Class:** Gate. -  * **History:** . +* **Generic Name: Palace.** +* **Specific Name: Rajadhanika.** + * **Class:** Civic Centre. + * **History:** . + * **Special:** . + +* **Generic Name: Harbour.** +* **Specific Name: Naukasthanaka.** + * **Class:** Dock. + * **History:** . + +* **Generic Name: Temple.** +* **Specific Name: Devalaya.** + * **Class:** Temple. + * **History:** . + +* **Generic Name: Barracks.** +* **Specific Name: Sainyavasa.** + * **Class:** Barracks. + * **History:** . + +* **Generic Name: Blacksmith.** +* **Specific Name: Lohakāra.** + * **Class:** Blacksmith. + * **History:** The Indians acquired the knowledge for making wootz (or urukke) steel from the Tamils during the 5th century BC. Since that time, swords, knives, and other implements made of this steel were highly prized in the ancient world. Such steel was the sharpest and most sought-after of its age, displaying as it does beautiful organic patterns from the alloys within the steel. The famous "Damascene" steel was derived from it, exported from India all the way to Syria. It is said that the Indian King Purushottama (Porus) of Paurava gave a sword made of wootz steel to Alexander the Great as a gift after the Battle of the Hydaspes River. + +* **Generic Name: Marketplace.** +* **Specific Name: Vipana.** + * **Class:** Market. + * **History**: . + +* **Generic Name: Watch Tower.** +* **Specific Name: Udarka.** + * **Class:** Defense Tower. + * **History:** . + +* **Generic Name: City Wall.** +* **Specific Name: Shilabanda.** + * **Class:** Wall. + * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. + +* **Generic Name: Wall Tower.** +* **Specific Name: Puratta.** + * **Class:** Wall Tower. + * **History:** Mauryan city walls were generally made out of wood, which is an abundant resource in ancient India. + +* **Generic Name: Gate.** +* **Specific Name: Dwara.** + * **Class:** Gate. + * **History:** . ### CITY -* **Generic Name: Fortress.** -* **Specific Name: Durg.** -  * **Class:** Fortress. -  * **History:** . -  * **Function:** Trains heroes and champion units. +* **Generic Name: Fortress.** +* **Specific Name: Durg.** + * **Class:** Fortress. + * **History:** . + * **Function:** Trains heroes and champion units. ### SPECIAL STRUCTURES -* **Generic Name: Elephant Stables.** -* **Specific Name: Vāraṇaśālā.** -  * **Class**: SB1. -  * **History:** . -  * **Requirements:** . -  * '''Phase: '''Town. -  * **Special:** Trains Elephant Archer and Worker Elephant at Town Phase, then adds the Champion War Elephant at the City phase. -    * "Elephant Breeding" bonus (When a captured Gaia elephant is garrisoned inside, cost and train time for elephant units are reduced by 5% for each garrisoned elephant, up to 5 elephants.) - -* **Generic Name: Edict Pillar of Ashoka.** -* **Specific Name: .** -  * **Class**: SB2. -  * **History:** . -  * **Requirements:** Built by the Ashoka hero unit. -  * '''Phase: '''City. -  * **Special:** - +* **Generic Name: Elephant Stables.** +* **Specific Name: Vāraṇaśālā.** + * **Class**: SB1. + * **History:** . + * **Requirements:** . + * '''Phase: '''Town. + * **Special:** Trains Elephant Archer and Worker Elephant at Town Phase, then adds the Champion War Elephant at the City phase. + * "Elephant Breeding" bonus (When a captured Gaia elephant is garrisoned inside, cost and train time for elephant units are reduced by 5% for each garrisoned elephant, up to 5 elephants.) + +* **Generic Name: Edict Pillar of Ashoka.** +* **Specific Name: .** + * **Class**: SB2. + * **History:** . + * **Requirements:** Built by the Ashoka hero unit. + * '''Phase: '''City. + * **Special:** - ### WONDER -* **Generic Name: Stupa Shrine.** -* **Specific Name: Stūpa.** -  * **Class:** Wonder. -  * **History:** . -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Special:** . +* **Generic Name: Stupa Shrine.** +* **Specific Name: Stūpa.** + * **Class:** Wonder. + * **History:** . + * **Requirements**: Temple. + * **Phase:** City. + * **Special:** . ### NEW STRUCTURE TRAITS -* "Elephant Breeding" bonus: When a captured Gaia elephant +* "Elephant Breeding" bonus: When a captured Gaia elephant ### FORBIDDEN STRUCTURES @@ -459,53 +459,53 @@ CIV BONUSES ----------- -* **CB1** -  * **Generic Name: Emperor of Emperors** -  * **Specific Name: Chakravarti Samrāt.** -  * **History:** The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time. -  * **Effect:** Mauryas have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300). +* **CB1** + * **Generic Name: Emperor of Emperors** + * **Specific Name: Chakravarti Samrāt.** + * **History:** The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title "Emperor of Emperors" and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time. + * **Effect:** Mauryas have a +10% population cap bonus (e.g., 330 pop cap instead of the usual 300). -* **CB2** -  * **Generic Name: Warrior Caste.** -  * **Specific Name: Kṣhatriya.** -  * **History:** Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Kshatriya (holders of kṣatra, or authority) as first in rank, and the Brahmins second (priests and teachers of law), before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes). -  * **Effect:** Mauryas gain access to 4 champion units, instead of the standard 2. +* **CB2** + * **Generic Name: Warrior Caste.** + * **Specific Name: Kṣhatriya.** + * **History:** Kshatriya or Kashtriya, meaning warrior, is one of the four varnas (social orders) in Hinduism. Traditionally Kshatriya constitute the military and ruling elite of the Vedic-Hindu social system outlined by the Vedas and the Laws of Manu. The earliest Vedic literature listed by organisation of function, not of caste, the Kshatriya (holders of kṣatra, or authority) as first in rank, and the Brahmins second (priests and teachers of law), before the Vaisya (Cattle-herders, merchant-traders, farmers and some artisan castes), and the Sudra (labourers, some farming castes and other artisan castes). + * **Effect:** Mauryas gain access to 4 champion units, instead of the standard 2. TEAM BONUS ---------- -* **TB** -  * **Name: Evangelism.** -  * **History:** Ashoka the Great sent embassies West to spread knowledge of the Buddha. -  * **Effect:** All allied Temple technologies -50% cost and research time. +* **TB** + * **Name: Evangelism.** + * **History:** Ashoka the Great sent embassies West to spread knowledge of the Buddha. + * **Effect:** All allied Temple technologies -50% cost and research time. TECHNOLOGIES ------------ -* **Infantry:** Poor spearman (cheap fodder). Good swordsman. Best archer (slightly better than the Persian archer). -* **Cavalry:** Poor. Nothing to match the cavalry of the Persians, for instance. -* **Naval:** Very good. Almost all technologies. -* **Siege:** No siege weapons or siege techs. Champion War Elephant takes the place of siege weapons. -* **Economy:** -  * **Farming:** Good. -  * **Mining:** Average. -  * **Lumbering:** Good. -  * **Hunting:** Average. -  * **Land Trade:**  Average. -  * **Naval Trade:** Good. -  * **Architecture:** Mediocre. -  * **Defences:** Mediocre. Wooden walls; few defensive techs. +* **Infantry:** Poor spearman (cheap fodder). Good swordsman. Best archer (slightly better than the Persian archer). +* **Cavalry:** Poor. Nothing to match the cavalry of the Persians, for instance. +* **Naval:** Very good. Almost all technologies. +* **Siege:** No siege weapons or siege techs. Champion War Elephant takes the place of siege weapons. +* **Economy:** + * **Farming:** Good. + * **Mining:** Average. + * **Lumbering:** Good. + * **Hunting:** Average. + * **Land Trade:** Average. + * **Naval Trade:** Good. + * **Architecture:** Mediocre. + * **Defences:** Mediocre. Wooden walls; few defensive techs. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Generic Name: Elephant Roundup.** -  * **Specific Name: .** -  * **History:** . -  * **Effect:** Mauryan units can "capture" Gaia elephants in the wild and garrison up to 5 of them inside the Elephant Stables. This unlocks the "Elephant Breeding" bonus that reduces elephant unit costs by 5% and train time by 5% for each garrisoned elephant for a total maximum bonus of 25%. +* **ST1** + * **Generic Name: Elephant Roundup.** + * **Specific Name: .** + * **History:** . + * **Effect:** Mauryan units can "capture" Gaia elephants in the wild and garrison up to 5 of them inside the Elephant Stables. This unlocks the "Elephant Breeding" bonus that reduces elephant unit costs by 5% and train time by 5% for each garrisoned elephant for a total maximum bonus of 25%. -* **ST2** -  * **Name: Archery Tradition.** -  * **History:** India is a land of archery. The bulk of any Indian army is made up of highly skilled archers, armed with bamboo longbows. -  * **Effect:** Greater range and faster train time for Bamboo Longbowmen. +* **ST2** + * **Name: Archery Tradition.** + * **History:** India is a land of archery. The bulk of any Indian army is made up of highly skilled archers, armed with bamboo longbows. + * **Effect:** Greater range and faster train time for Bamboo Longbowmen. diff --git a/book/gameplay/civs/persians.md b/book/gameplay/civs/persians.md --- a/book/gameplay/civs/persians.md +++ b/book/gameplay/civs/persians.md @@ -4,26 +4,26 @@ OVERVIEW -------- -* **Period:** We're going to represent the Persians at the peak of their civilisation, around Mid Achaemenid with some Early influences. Specifically 550 BC - ca 420 BC. Therefore Late Achaemenid traits like acquiring Greek equipment to overcome their weakness against Greek infantry does not apply. +* **Period:** We're going to represent the Persians at the peak of their civilisation, around Mid Achaemenid with some Early influences. Specifically 550 BC - ca 420 BC. Therefore Late Achaemenid traits like acquiring Greek equipment to overcome their weakness against Greek infantry does not apply. -* **Cosmopolitan:** The Achaemenid army was largely comprised of national contingents from the various subject nations under the rule of the Great Kings. These contingents were organized along military/administrative lines and used a decimal system of organization by multiples of ten. Well known national 'regiments' were: Medo-Persian, non Medo-Persian Iranian, Lydian, Carian, Assyrian, Babylonian, Egyptian, Indian, Ethiopian, and Libyan. +* **Cosmopolitan:** The Achaemenid army was largely comprised of national contingents from the various subject nations under the rule of the Great Kings. These contingents were organized along military/administrative lines and used a decimal system of organization by multiples of ten. Well known national 'regiments' were: Medo-Persian, non Medo-Persian Iranian, Lydian, Carian, Assyrian, Babylonian, Egyptian, Indian, Ethiopian, and Libyan. Representation: Units from various different cultures. Wide variety of garb, styles and colours. -* **Persian Military:** (note that this only applies to the Persians themselves; the other units would use their own national weapons) -  * **Spears:** Main infantry weapon. Could get around to 6-7ft in length. -  * **Swords:** Supposedly widespread among the Medo-Persian infantry. The Persian sword, a short sword called the akinakes, was not widely used, primarily by virtue of the Persian emphasis on archery over close combat. -  * **Bows:** Main ranged weapon. Archers armed with powerful recurved bow, which gained their power by bending the bow opposite to the natural curve of the weapon, creating added tension and force.    Achaemenid archery was generally ineffective against the Hellenes due to the armour and martial ethic of the hoplites. -  * **Javelins:** Also widely used, but not as much as the recurved bow. Most commonly used by the mounted nobility. -  * **Slings:** Were employed, but in relatively small numbers compared with archers. -  * **Representation:** In terms of tactics, reliance on range (bows, javelins) and cavalry rushes to overcome limited chance of survival in melee. +* **Persian Military:** (note that this only applies to the Persians themselves; the other units would use their own national weapons) + * **Spears:** Main infantry weapon. Could get around to 6-7ft in length. + * **Swords:** Supposedly widespread among the Medo-Persian infantry. The Persian sword, a short sword called the akinakes, was not widely used, primarily by virtue of the Persian emphasis on archery over close combat. + * **Bows:** Main ranged weapon. Archers armed with powerful recurved bow, which gained their power by bending the bow opposite to the natural curve of the weapon, creating added tension and force. Achaemenid archery was generally ineffective against the Hellenes due to the armour and martial ethic of the hoplites. + * **Javelins:** Also widely used, but not as much as the recurved bow. Most commonly used by the mounted nobility. + * **Slings:** Were employed, but in relatively small numbers compared with archers. + * **Representation:** In terms of tactics, reliance on range (bows, javelins) and cavalry rushes to overcome limited chance of survival in melee. -* '''Cavalry Notes: '''Alongside missile troops, the cavalry made up the bulk of the Persian army. Under Achaemenid feudalism, the so-called Hatru system, cavalry was recruited from among the wealthiest estate holders and of excellent quality all-around. Representation: All cavalry types. Cavalry are well-armed and armoured, though expensive. They are one of the few units rich enough to afford to full armor and helmets. +* '''Cavalry Notes: '''Alongside missile troops, the cavalry made up the bulk of the Persian army. Under Achaemenid feudalism, the so-called Hatru system, cavalry was recruited from among the wealthiest estate holders and of excellent quality all-around. Representation: All cavalry types. Cavalry are well-armed and armoured, though expensive. They are one of the few units rich enough to afford to full armor and helmets. -* **Infantry Notes:** The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters, not being equipped to handle that style of warfare (as the Hellenes understood it). Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force. Representation: Quantity over quality. Build time and cost of infantry reduced to quickly amass a large force, but individuals are only lightly armed and armored, compared to the Hellenes. High defense to represent their stubbornness but low attack to represent their inability to inflict serious damage on Western-style heavy infantry. +* **Infantry Notes:** The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters, not being equipped to handle that style of warfare (as the Hellenes understood it). Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force. Representation: Quantity over quality. Build time and cost of infantry reduced to quickly amass a large force, but individuals are only lightly armed and armored, compared to the Hellenes. High defense to represent their stubbornness but low attack to represent their inability to inflict serious damage on Western-style heavy infantry. -* **General Representation** Combined Arms Warfare is the watchword of the Persians. No branch should be able to win the battle alone but used together and correctly the Persians should be able to win. Melee infantry to pin the enemy down, range infantry to wear him down, and cavalry to finish the enemy by flanking. Persian units are individually weak, so the challenge of playing the Persians is making sure you avoid fighting on terms other then your own. Melee alone against hoplites should be suicide, for example, as should range or cavalry. +* **General Representation** Combined Arms Warfare is the watchword of the Persians. No branch should be able to win the battle alone but used together and correctly the Persians should be able to win. Melee infantry to pin the enemy down, range infantry to wear him down, and cavalry to finish the enemy by flanking. Persian units are individually weak, so the challenge of playing the Persians is making sure you avoid fighting on terms other then your own. Melee alone against hoplites should be suicide, for example, as should range or cavalry. UNIT DESCRIPTIONS ----------------- @@ -31,452 +31,452 @@ Rank Notes: The following convention is used to display the rank for Persian Citizen Soldiers: -* **Basic:** Unit is bare-headed (hair is visible). -* **Advanced:** The unit wears a generic headband -* **Elite:** The unit wears the helmet/cap/whatever indicated in the Helmet: section of its description below. +* **Basic:** Unit is bare-headed (hair is visible). +* **Advanced:** The unit wears a generic headband +* **Elite:** The unit wears the helmet/cap/whatever indicated in the Helmet: section of its description below. ### INFANTRY -* **Generic Name: Shieldbearer** -* **Specific Name: Sparabara** -  * '''Class: '''Spearman. -  * '''Ranged Armament: '''  Basic: 7-foot wooden thrusting spear with a broad iron head and round bronze metal counterweight. Cosmetic akinakes.  Advanced: Silver counterweight. Cosmetic akinakes.  Elite: Gold counterweight. Cosmetic akinakes. -  * **Appearance:** -    * '''Garb: '''  Basic: Light red ornate Median garb. The Persians and Medians favored highly contrasting designs and colors which they inherited from the Elamites. His robes wouldn't be very long, reaching maybe to his knees, with trousers underneath. Unarmored.  Advanced: Dark red garb. Quilted linen corselet.  Elite: Bordeaux/purple garb, with "funky psychedelic kiddy-pyjama-like patterns, funny polygons and borders and stuff". Full linothorax with scale embellishment. -    * **Helmet:**  Basic: Bareheaded.  Advanced: Persian/Median white tiara. (Note: for any of these tiaras, always use the loose version with the mouth uncovered, to keep the distinctive Medo-Persian beard and moustache visible.)  Elite: Persian/Median yellow tiara. -    * '''Shield: '''  Basic: Large rectangular reed/wicker shield (spara).  Advanced: Large rectangular reed/wicker shield (spara), covered with leather. (Could provide for unique defensive sparabara formation for groups of this unit, although we don't have room for it; see Spara in article link in footnotes.)  Elite: Similar to the Advanced spara, but elaborately painted. -    * **Figure(s):** Median hair and beard style (also this subject nation's cap).Basic:-  Advanced:-  Elite:- -  * **History:** Median and Persian infantry armed with short spears and 2 meter-tall shields comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenid Persians, these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shieldbearers formed the first two ranks, protecting the arhcers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shieldbearers were not equipped to last long in an extended melee with heavy infantry, like hoplites. -  * **Garrison:** 1. -  * **Function:** Brawl unit of the Persians. Primarily used to occupy opponents while missile units rain projectiles from behind their lines and the cavalry hits the enemy rear. Virtually cannon fodder. But since they can be called up quickly they can be produced faster than most civilisations, and so are effective in numbers. -  * '''Special: ''' high defense, low attack. Cheap and fast train time. - -* **Generic Name: Sardian Auxiliary** -* **Specific Name: Spardiya Takabara** -  * **Class:** Javelinist. -  * '''Ranged Armament: '''Palta, a cornel wood javelin, 1.5 to 1.8 metres in length and tipped with iron or bronze heads. They could be thrown immediately before contact or used as a thrusting weapon (but we'll just use them for ranged attack). -  * **Appearance:** -    * '''Garb: '''  Basic: Mint green tunic that covers shoulders to knees. High quality leather boots (similar to Peltast's footwear). Tunic has a brooch at each shoulder.  Advanced: Tunic is emerald green.  Elite: Tunic is dark green. -    * **Helmet:**Basic: Bareheaded.  Advanced: Phrygian style cap  Elite: Wicker helmet with round metal plates along the "head-band" of the helmet. -    * **Shield:**Basic: None.  Advanced: Round standard Persian wicker shield, without leather covering.  Elite: Small crescent-shaped taka shield (not quite a buckler). -    * **Figure(s):**Basic: Phrygian hair and beard style (also this subject nation's cap).  Advanced: -  Ultimate: - -  * **History:** Sparda was the name given to the Achaemenid satrapy in western Asia Minor that replaced the Kingdom of Lydia after the conquests of Cyrus. The peoples of Phrygia, Mysia, Paphlagonia, and Pisidia supplied the empire with much of its skirmish force during this period. Takabara was a blanket term used to describe the Achaemenid auxiliries and derived originally from the Iranian crescent shield. -  * **Garrison:** 1. -  * **Function:** Best take advantage of long range to support heavy infantry as they clear a path for shock cavalry. Individually weak, so best used in large groups (eg 10-15). -  * **Special:** Low health and melee armour (due to no armour and lousy shield; not nearly as good as a Peltast up close). Great speed and increased range (light equipment and good boots). - -* **Generic Name: Sogdian Archer** -* **Specific Name: Suguda Thanuvaniya** -  * '''Class: '''Archer. -  * '''Ranged Armament: '''Persian recurved bow. This man, like all Iranians, has been training with the bow for a long time. As such he is a crack archer. Included in his armament is a Scythian sword, for close quarters. Cosmetic. -  * **Appearance:** -    * **Garb:**Basic: Blue tunic in the Eastern Iranian style (fastens down the middle). No armour. Quiver on left hip. High leather riding boots.  Advanced: Tunic is red and green. Quilted linen corselet.  Elite: Tunic is dark brown. Light scale armor. -    * **Helmet:**Basic: Bareheaded.  Advanced: Sogdian style cap.  Elite: Persian helmet. -    * **Shield:**Basic: None.  Advanced: None.  Elite: Small buckler. -    * **Figure(s):**Basic: Sogdian hair and beard style (also this subject nation's cap).  Advanced: -  Elite: - -  * **History:** Sogdiana was an Achaemenid province located to the north of modern Afghanistan. The Sogdians were an Eastern Iranian people, and joined the Achaemenids early. In the Achaemenid army the Sogdian infantry served in the Iranian all-arms regiments of the Great Kings. We have chosen to represent them as archers. -  * **Garrison:** 1. -  * **Function:** A semi-skilled warrior. Used to take down advancing enemy infantry and to loosen up enemy formations for a Persian charge. He'll probably be used in a similar manner to the Sparda Takabara, although he'd probably be used for more strategic goals, opening and in some cases finishing attacks, instead of just supporting attacks. -  * '''Special: '''Very light and quick, but will suffer at close range. Longer build time then the Mada Sparabara but at a lesser cost (bow and quiver of arrows relatively cheap standard equipment but takes a while to learn to use). +* **Generic Name: Shieldbearer** +* **Specific Name: Sparabara** + * '''Class: '''Spearman. + * '''Ranged Armament: ''' Basic: 7-foot wooden thrusting spear with a broad iron head and round bronze metal counterweight. Cosmetic akinakes. Advanced: Silver counterweight. Cosmetic akinakes. Elite: Gold counterweight. Cosmetic akinakes. + * **Appearance:** + * '''Garb: ''' Basic: Light red ornate Median garb. The Persians and Medians favored highly contrasting designs and colors which they inherited from the Elamites. His robes wouldn't be very long, reaching maybe to his knees, with trousers underneath. Unarmored. Advanced: Dark red garb. Quilted linen corselet. Elite: Bordeaux/purple garb, with "funky psychedelic kiddy-pyjama-like patterns, funny polygons and borders and stuff". Full linothorax with scale embellishment. + * **Helmet:** Basic: Bareheaded. Advanced: Persian/Median white tiara. (Note: for any of these tiaras, always use the loose version with the mouth uncovered, to keep the distinctive Medo-Persian beard and moustache visible.) Elite: Persian/Median yellow tiara. + * '''Shield: ''' Basic: Large rectangular reed/wicker shield (spara). Advanced: Large rectangular reed/wicker shield (spara), covered with leather. (Could provide for unique defensive sparabara formation for groups of this unit, although we don't have room for it; see Spara in article link in footnotes.) Elite: Similar to the Advanced spara, but elaborately painted. + * **Figure(s):** Median hair and beard style (also this subject nation's cap).Basic:- Advanced:- Elite:- + * **History:** Median and Persian infantry armed with short spears and 2 meter-tall shields comprised the main infantry regiment of the Persians during this period, especially in the reign of Xerxes. First under the Medes and later the Achaemenid Persians, these soldiers were the bread and butter infantry for hand-to-hand engagement. Within the Satabam, the basic tactical unit of the Achamenid army, the shieldbearers formed the first two ranks, protecting the arhcers and also serving as a way to keep the enemy pinned down until the cavalry could act. While well known for tenacity the shieldbearers were not equipped to last long in an extended melee with heavy infantry, like hoplites. + * **Garrison:** 1. + * **Function:** Brawl unit of the Persians. Primarily used to occupy opponents while missile units rain projectiles from behind their lines and the cavalry hits the enemy rear. Virtually cannon fodder. But since they can be called up quickly they can be produced faster than most civilisations, and so are effective in numbers. + * '''Special: ''' high defense, low attack. Cheap and fast train time. + +* **Generic Name: Sardian Auxiliary** +* **Specific Name: Spardiya Takabara** + * **Class:** Javelinist. + * '''Ranged Armament: '''Palta, a cornel wood javelin, 1.5 to 1.8 metres in length and tipped with iron or bronze heads. They could be thrown immediately before contact or used as a thrusting weapon (but we'll just use them for ranged attack). + * **Appearance:** + * '''Garb: ''' Basic: Mint green tunic that covers shoulders to knees. High quality leather boots (similar to Peltast's footwear). Tunic has a brooch at each shoulder. Advanced: Tunic is emerald green. Elite: Tunic is dark green. + * **Helmet:**Basic: Bareheaded. Advanced: Phrygian style cap Elite: Wicker helmet with round metal plates along the "head-band" of the helmet. + * **Shield:**Basic: None. Advanced: Round standard Persian wicker shield, without leather covering. Elite: Small crescent-shaped taka shield (not quite a buckler). + * **Figure(s):**Basic: Phrygian hair and beard style (also this subject nation's cap). Advanced: - Ultimate: - + * **History:** Sparda was the name given to the Achaemenid satrapy in western Asia Minor that replaced the Kingdom of Lydia after the conquests of Cyrus. The peoples of Phrygia, Mysia, Paphlagonia, and Pisidia supplied the empire with much of its skirmish force during this period. Takabara was a blanket term used to describe the Achaemenid auxiliries and derived originally from the Iranian crescent shield. + * **Garrison:** 1. + * **Function:** Best take advantage of long range to support heavy infantry as they clear a path for shock cavalry. Individually weak, so best used in large groups (eg 10-15). + * **Special:** Low health and melee armour (due to no armour and lousy shield; not nearly as good as a Peltast up close). Great speed and increased range (light equipment and good boots). + +* **Generic Name: Sogdian Archer** +* **Specific Name: Suguda Thanuvaniya** + * '''Class: '''Archer. + * '''Ranged Armament: '''Persian recurved bow. This man, like all Iranians, has been training with the bow for a long time. As such he is a crack archer. Included in his armament is a Scythian sword, for close quarters. Cosmetic. + * **Appearance:** + * **Garb:**Basic: Blue tunic in the Eastern Iranian style (fastens down the middle). No armour. Quiver on left hip. High leather riding boots. Advanced: Tunic is red and green. Quilted linen corselet. Elite: Tunic is dark brown. Light scale armor. + * **Helmet:**Basic: Bareheaded. Advanced: Sogdian style cap. Elite: Persian helmet. + * **Shield:**Basic: None. Advanced: None. Elite: Small buckler. + * **Figure(s):**Basic: Sogdian hair and beard style (also this subject nation's cap). Advanced: - Elite: - + * **History:** Sogdiana was an Achaemenid province located to the north of modern Afghanistan. The Sogdians were an Eastern Iranian people, and joined the Achaemenids early. In the Achaemenid army the Sogdian infantry served in the Iranian all-arms regiments of the Great Kings. We have chosen to represent them as archers. + * **Garrison:** 1. + * **Function:** A semi-skilled warrior. Used to take down advancing enemy infantry and to loosen up enemy formations for a Persian charge. He'll probably be used in a similar manner to the Sparda Takabara, although he'd probably be used for more strategic goals, opening and in some cases finishing attacks, instead of just supporting attacks. + * '''Special: '''Very light and quick, but will suffer at close range. Longer build time then the Mada Sparabara but at a lesser cost (bow and quiver of arrows relatively cheap standard equipment but takes a while to learn to use). ### CAVALRY -* **Generic Name: Cappadocian Cavalry** -* **Specific Name: Katpaduka Asabara** -  * **Class:** Cavalry Spearman. -  * **Hacker Armament:**Basic: Cavalry spear.   Advanced: -   Elite: - -  * **Appearance:** -    * **Garb:**Basic: Western Iranian tunic and trousers. Red and patterned. No armor.  Advanced: Tunic is dark blue and patterned. Armor is bronze scale shoulder plate, cuirass, and leg pieces.  Elite: Tunic is green and patterned. Full scale suit, bordering on heavy cavalry like protection. Left arm sports the cheires, laminated band armor worn over one arm. -    * **Helmet:**Basic: Cappadocian cap.  Advanced: Small helmet with short plume.  Elite: Tall conical helmet with great plume. -    * **Shield:**Basic: None.  Advanced: armored Round shield.  Elite: no shield as the cheires takes its function. -    * **Figure(s):**Basic: Cappadocian beard and hairstyle (also this subject nation's cap).  Advanced: -  Elite: - -    * **Mount:**Basic: Mounted on the superb Median horse breed. Strong, large, but of medium height. Predominately chestnut, brown, and black. Chipped mane, tail tied with ribbon, forelock grown out to create a crest.  Advanced: -  Elite: Add a bronze skirt over the front half of the horse. -  * **History:** Katpaduka or Cappadocia was tough mountain and horse country in Asia Minor that came into the Achaemenid sphere after the defeat of Lydia at the hands of Cyrus. The Persians settled great horse estates under the Hatru system in Cappadocia and the new country gentry provided the Persians with some of the finest medium cavalry of Antiquity. This tradition continued to persist long after the Persians as well. -  * **Garrison:** 2. -  * '''Function: '''Highly effective medium cavalry, but generally ineffective against anything heavy. -  * **Special:** - -* **Generic Name: Hyrcanian Cavalry** -* **Specific Name: Varkaniya Asabara** -  * **Class:** Cavalry Swordsman. -  * **Ranged Armament**:Basic: Palta Javelin (1.5-1.8 metres in length and tipped with iron or bronze heads). Two decorative javelins. Sagaris is main weapon.  Advanced: - Elite: - -  * **Appearance:** -    * **Garb:**Basic: Jacket: highly decorated brown and red tunic (with circles, squares, rosettes and stripe patterns). Trousers.  Advanced: Add scale shirt (black and red for his clothing).  Elite: Scale shirt with psychedelic shapes and dark colours on his trousers and tunic sleeves. -    * **Helmet:**Basic: Hyrcanian cap.  Advanced: Scythian cap.  Elite: Bronze helmet with black plume. -    * **Shield:**Basic: None.  Advanced: None.  Elite: Leather shield. -    * **Figure(s):**Basic: Hyrcanian hair and beard style (also this subject nation's cap).  Advanced: -  Elite: - -    * **Mount:**Basic: Same as the Katpaduka Asabara.  Advanced: -  Ultimate: - -  * '''History: '''The Hyrcanians were the light cavalry of the Achaemenid Great Kings. These men were of superb quality, and are mentioned in every major Persian campaign. Their homeland of Hyrcania bordering the Caspian Sea was both a lush fertile rain forest and foreboding mountain country. -  * **Garrison:** 2. -  * **Function:** ? -  * **Special:** Poorly armoured, but fast. - -* **Generic Name: Median Cavalry** -* **Specific Name: Mada Asabara** -  * **Class:** Cavalry Javelinist. -  * **Ranged Armament:** Javelin. -  * **Appearance:** -    * **Garb:**Basic: Western Iranian tunic and trousers. Unremarkable colors, mostly brown with some patterns. No armor.  Advanced: Patterned trousers and sleeves. Armor is quilted linen.  Elite: Tunic is highly patterned and ornate. Armor is lamellar thorax. -    * **Helmet:**Basic: None.  Advanced: Phrygian cap.  Elite: Tall conical helmet with great plume. -    * **Shield:**Basic: shield on back (ornamental).  Advanced: shield on back (ornamental).  Elite: curved Scythian-style armor on back (ornamental). -    * **Figure(s):**Basic: -  Advanced: -  Elite: - -    * **Mount:**Basic: Mounted on the superb Median horse breed. Strong, large, but of medium height. Predominately chestnut, brown, and black. Chipped mane, tail tied with ribbon, forelock grown out to create a crest.  Advanced: -  Elite: Add a bronze skirt over the front half of the horse. -  * **History:** Median cavalry were the empire's best skirmishing cavalry, second only to various Saka (or Scythian) mercenaries. These men and horses were raised in the harsh Iranian steppes and are superb fighters. -  * **Garrison:** 2. -  * '''Function: '''Skirmish cavalry. Low armour (except for Elite level, which gets a +1 armour bonus over normal). -  * **Special:** - -* **Generic Name: Babylonian Chariot** -* **Specific Name: Babiruviya Ratha** -  * '''Class: '''Cavalry Archer. -  * **Ranged Armament:** -    * **Archer:** Composite Bow. -    * **Driver:** None. -  * **Appearance:** -  * '''Garb:Basic: '''Archer: Noble. Richly embroidered robe (shorter, Persian style). ("Chariots crash. I wouldn't want to be him running away from a wrecked chariot with Hypapsists chasing after me in an ankle-length robe.") Light red. No trousers. Armour: Small pectoral disc. Driver: Something simple, probably identical to the Mada Sparabara (use same colours). Armour: None.Advanced: Archer: Robes become medium red. Armour: Scale shirt, throat to mid-thigh. Driver: Same colour adjustment as Mada Sparabara. Armour: Small pectoral disc.Elite: Archer: Robes become dark red. Armour: Iron scale hauberk. Driver: Same colour adjustment as Mada Sparabara. Armour: Light scale shirt. -  * **Helmet:**Basic: Archer: Persian tiara/cap. Driver: White tiara.Advanced: Archer: Conical helmet. (if you have "Warfare in the Classical World", look at p.59 for a cool pic of an elite Persian cavalryman. I would suggest using his helmet.) Driver: Yellow tiara.Elite: Archer: Plumed helmet. Driver: Simple conical helmet. -  * **Shield:**Basic: Archer: None (hard to use a shield while shooting a bow). Driver: None (hard to use a shield while driving a chariot).Advanced: Archer: - Driver: -Elite: Archer: - Driver: - -  * *'Figure(s):Basic: **Archer:** **The chariot crew constantly worked together, training and fighting, and would need to know each other very well to operate such a "complex" machine. Facing danger together would make them very close. Driver: He's not going to be very wealthy compared to the Archer, but he will be slightly better looking than the regular infantry grunt. Decorated beard to indicate the driver is Babylonian. The charioteer was much more than a mere 'driver' - he was a confidant and a trusted adviser of his master.**Advanced: **Archer:** - **Driver:** -Elite: **Archer:** - Driver: -*' -  * '''Mount:Basic:  **Wooden chariot (very sturdy; it was nearly impossible to destroy the chariot itself, so had to kill the horses or occupants -- Peltasts were very effective for this). Led by two unarmoured horses (if necessary, we can reduce the number to one). Knives (scythes) mounted on the axels, underneath the car. These were hung vertically in order to shred anyone unlucky enough to be trampled by the horses. Would make it unsuitable for rough terrain, but would make it significantly more lethal when it could build up speed.**Advanced: **Add heavy armour on the sides.**Elite: '''Add even heavier armour on the sides. -* **History:** Prior to the rise of Persia the chariot was the defining element of warfare in the East. While generally already phased out as a field weapon, it was important for prestige. The Achaemenids continued this trend to its logical conclusion. However Cyrus the Great did introduce a modified chariot with scythes, which was used on a number of occasions. These were rare, as the chariot and its crew were expensive to maintain. The most famous deployment of Persian chariots was against Alexander the Great. Because the Persians depended on the Babylonians for chariot "know-how", we are calling this unit Babylonian Chariot. -* **Garrison:** 3. -* **Function:** - -* **Special:** Bonus against infantry (or has ancillary passive damage when moving, if possible). Fast. Expensive. +* **Generic Name: Cappadocian Cavalry** +* **Specific Name: Katpaduka Asabara** + * **Class:** Cavalry Spearman. + * **Hacker Armament:**Basic: Cavalry spear. Advanced: - Elite: - + * **Appearance:** + * **Garb:**Basic: Western Iranian tunic and trousers. Red and patterned. No armor. Advanced: Tunic is dark blue and patterned. Armor is bronze scale shoulder plate, cuirass, and leg pieces. Elite: Tunic is green and patterned. Full scale suit, bordering on heavy cavalry like protection. Left arm sports the cheires, laminated band armor worn over one arm. + * **Helmet:**Basic: Cappadocian cap. Advanced: Small helmet with short plume. Elite: Tall conical helmet with great plume. + * **Shield:**Basic: None. Advanced: armored Round shield. Elite: no shield as the cheires takes its function. + * **Figure(s):**Basic: Cappadocian beard and hairstyle (also this subject nation's cap). Advanced: - Elite: - + * **Mount:**Basic: Mounted on the superb Median horse breed. Strong, large, but of medium height. Predominately chestnut, brown, and black. Chipped mane, tail tied with ribbon, forelock grown out to create a crest. Advanced: - Elite: Add a bronze skirt over the front half of the horse. + * **History:** Katpaduka or Cappadocia was tough mountain and horse country in Asia Minor that came into the Achaemenid sphere after the defeat of Lydia at the hands of Cyrus. The Persians settled great horse estates under the Hatru system in Cappadocia and the new country gentry provided the Persians with some of the finest medium cavalry of Antiquity. This tradition continued to persist long after the Persians as well. + * **Garrison:** 2. + * '''Function: '''Highly effective medium cavalry, but generally ineffective against anything heavy. + * **Special:** + +* **Generic Name: Hyrcanian Cavalry** +* **Specific Name: Varkaniya Asabara** + * **Class:** Cavalry Swordsman. + * **Ranged Armament**:Basic: Palta Javelin (1.5-1.8 metres in length and tipped with iron or bronze heads). Two decorative javelins. Sagaris is main weapon. Advanced: - Elite: - + * **Appearance:** + * **Garb:**Basic: Jacket: highly decorated brown and red tunic (with circles, squares, rosettes and stripe patterns). Trousers. Advanced: Add scale shirt (black and red for his clothing). Elite: Scale shirt with psychedelic shapes and dark colours on his trousers and tunic sleeves. + * **Helmet:**Basic: Hyrcanian cap. Advanced: Scythian cap. Elite: Bronze helmet with black plume. + * **Shield:**Basic: None. Advanced: None. Elite: Leather shield. + * **Figure(s):**Basic: Hyrcanian hair and beard style (also this subject nation's cap). Advanced: - Elite: - + * **Mount:**Basic: Same as the Katpaduka Asabara. Advanced: - Ultimate: - + * '''History: '''The Hyrcanians were the light cavalry of the Achaemenid Great Kings. These men were of superb quality, and are mentioned in every major Persian campaign. Their homeland of Hyrcania bordering the Caspian Sea was both a lush fertile rain forest and foreboding mountain country. + * **Garrison:** 2. + * **Function:** ? + * **Special:** Poorly armoured, but fast. + +* **Generic Name: Median Cavalry** +* **Specific Name: Mada Asabara** + * **Class:** Cavalry Javelinist. + * **Ranged Armament:** Javelin. + * **Appearance:** + * **Garb:**Basic: Western Iranian tunic and trousers. Unremarkable colors, mostly brown with some patterns. No armor. Advanced: Patterned trousers and sleeves. Armor is quilted linen. Elite: Tunic is highly patterned and ornate. Armor is lamellar thorax. + * **Helmet:**Basic: None. Advanced: Phrygian cap. Elite: Tall conical helmet with great plume. + * **Shield:**Basic: shield on back (ornamental). Advanced: shield on back (ornamental). Elite: curved Scythian-style armor on back (ornamental). + * **Figure(s):**Basic: - Advanced: - Elite: - + * **Mount:**Basic: Mounted on the superb Median horse breed. Strong, large, but of medium height. Predominately chestnut, brown, and black. Chipped mane, tail tied with ribbon, forelock grown out to create a crest. Advanced: - Elite: Add a bronze skirt over the front half of the horse. + * **History:** Median cavalry were the empire's best skirmishing cavalry, second only to various Saka (or Scythian) mercenaries. These men and horses were raised in the harsh Iranian steppes and are superb fighters. + * **Garrison:** 2. + * '''Function: '''Skirmish cavalry. Low armour (except for Elite level, which gets a +1 armour bonus over normal). + * **Special:** + +* **Generic Name: Babylonian Chariot** +* **Specific Name: Babiruviya Ratha** + * '''Class: '''Cavalry Archer. + * **Ranged Armament:** + * **Archer:** Composite Bow. + * **Driver:** None. + * **Appearance:** + * '''Garb:Basic: '''Archer: Noble. Richly embroidered robe (shorter, Persian style). ("Chariots crash. I wouldn't want to be him running away from a wrecked chariot with Hypapsists chasing after me in an ankle-length robe.") Light red. No trousers. Armour: Small pectoral disc. Driver: Something simple, probably identical to the Mada Sparabara (use same colours). Armour: None.Advanced: Archer: Robes become medium red. Armour: Scale shirt, throat to mid-thigh. Driver: Same colour adjustment as Mada Sparabara. Armour: Small pectoral disc.Elite: Archer: Robes become dark red. Armour: Iron scale hauberk. Driver: Same colour adjustment as Mada Sparabara. Armour: Light scale shirt. + * **Helmet:**Basic: Archer: Persian tiara/cap. Driver: White tiara.Advanced: Archer: Conical helmet. (if you have "Warfare in the Classical World", look at p.59 for a cool pic of an elite Persian cavalryman. I would suggest using his helmet.) Driver: Yellow tiara.Elite: Archer: Plumed helmet. Driver: Simple conical helmet. + * **Shield:**Basic: Archer: None (hard to use a shield while shooting a bow). Driver: None (hard to use a shield while driving a chariot).Advanced: Archer: - Driver: -Elite: Archer: - Driver: - + * *'Figure(s):Basic: **Archer:** **The chariot crew constantly worked together, training and fighting, and would need to know each other very well to operate such a "complex" machine. Facing danger together would make them very close. Driver: He's not going to be very wealthy compared to the Archer, but he will be slightly better looking than the regular infantry grunt. Decorated beard to indicate the driver is Babylonian. The charioteer was much more than a mere 'driver' - he was a confidant and a trusted adviser of his master.**Advanced: **Archer:** - **Driver:** -Elite: **Archer:** - Driver: -*' + * '''Mount:Basic: **Wooden chariot (very sturdy; it was nearly impossible to destroy the chariot itself, so had to kill the horses or occupants -- Peltasts were very effective for this). Led by two unarmoured horses (if necessary, we can reduce the number to one). Knives (scythes) mounted on the axels, underneath the car. These were hung vertically in order to shred anyone unlucky enough to be trampled by the horses. Would make it unsuitable for rough terrain, but would make it significantly more lethal when it could build up speed.**Advanced: **Add heavy armour on the sides.**Elite: '''Add even heavier armour on the sides. +* **History:** Prior to the rise of Persia the chariot was the defining element of warfare in the East. While generally already phased out as a field weapon, it was important for prestige. The Achaemenids continued this trend to its logical conclusion. However Cyrus the Great did introduce a modified chariot with scythes, which was used on a number of occasions. These were rare, as the chariot and its crew were expensive to maintain. The most famous deployment of Persian chariots was against Alexander the Great. Because the Persians depended on the Babylonians for chariot "know-how", we are calling this unit Babylonian Chariot. +* **Garrison:** 3. +* **Function:** - +* **Special:** Bonus against infantry (or has ancillary passive damage when moving, if possible). Fast. Expensive. ### SUPPORT UNITS -* **Generic Name: Persian Woman** -* '''Specific Name: ''' -  * **Class:** Female Citizen. -  * **Appearance:** -    * '''Garb: '''Several layers of clothing, long doublet robe with tassels. -    * **Helmet:** Head scarf. -    * **Shield:** None. -    * '''Figure(s): '''Young (about 25). Dark long hair. Dark eyes. Pale skin. Face clearly visible. -  * **History:** Persian women had a great deal of personal and public freedom across the span of Achaemenid, Parthian, and Sassanid history. -  * **Garrison:** 1. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Magian** -* **Specific Name: Magus** -  * **Class:** Priest. -  * **Appearance:** -    * **Garb:** White gown. -    * **Helmet:** The padam, a relative of the Persian tiara. -    * **Shield:** None. -    * **Figure(s):** Short hair. No beard or moustache. Otherwise Median facial features. -  * **History:** Under both the Medes and later the Persians the tribe of the Magi or the Magians were the masters of religious and oral tradition, comparable to the Levites of the Bible (for the Magi are believed to be a tribe of the Medes, as the Levites were of the Israelites). They were connected to Zoroastrianism, but likely tended to other Iranian cults as well. Aside from religious duties the Magians also functioned as the Great King's bureaucrats and kept his administration running. -  * '''Garrison: '''1. -  * **Function:** - -  * '''Special: '''- - -* **Generic Name: Aramean Merchant** -* '''Specific Name: ''' -  * **Class:** Trader. -  * **Appearance:** -    * **Garb:** Aramaean merchant robes. -    * **Helmet:** None. -    * **Shield:** None. -    * **Figure(s):** - -    * **Mount:** Mounted on a Dromidary (one-hump) camel (inherits "Stench" Aura), laden down with saddle bags. -  * **History:** The Arameans settled in the Fertile Crescent in the 10th century BC and became very successful merchants by land. Aramaic gradually replaced Akkadian as the spoken language of the Middle East. Eventually most Achaemenid written administration was written in this language. -  * **Garrison:** 2. -  * '''Function: '''Camels are slower than horses. -  * **Special**: - +* **Generic Name: Persian Woman** +* '''Specific Name: ''' + * **Class:** Female Citizen. + * **Appearance:** + * '''Garb: '''Several layers of clothing, long doublet robe with tassels. + * **Helmet:** Head scarf. + * **Shield:** None. + * '''Figure(s): '''Young (about 25). Dark long hair. Dark eyes. Pale skin. Face clearly visible. + * **History:** Persian women had a great deal of personal and public freedom across the span of Achaemenid, Parthian, and Sassanid history. + * **Garrison:** 1. + * **Function:** - + * **Special:** - + +* **Generic Name: Magian** +* **Specific Name: Magus** + * **Class:** Priest. + * **Appearance:** + * **Garb:** White gown. + * **Helmet:** The padam, a relative of the Persian tiara. + * **Shield:** None. + * **Figure(s):** Short hair. No beard or moustache. Otherwise Median facial features. + * **History:** Under both the Medes and later the Persians the tribe of the Magi or the Magians were the masters of religious and oral tradition, comparable to the Levites of the Bible (for the Magi are believed to be a tribe of the Medes, as the Levites were of the Israelites). They were connected to Zoroastrianism, but likely tended to other Iranian cults as well. Aside from religious duties the Magians also functioned as the Great King's bureaucrats and kept his administration running. + * '''Garrison: '''1. + * **Function:** - + * '''Special: '''- + +* **Generic Name: Aramean Merchant** +* '''Specific Name: ''' + * **Class:** Trader. + * **Appearance:** + * **Garb:** Aramaean merchant robes. + * **Helmet:** None. + * **Shield:** None. + * **Figure(s):** - + * **Mount:** Mounted on a Dromidary (one-hump) camel (inherits "Stench" Aura), laden down with saddle bags. + * **History:** The Arameans settled in the Fertile Crescent in the 10th century BC and became very successful merchants by land. Aramaic gradually replaced Akkadian as the spoken language of the Middle East. Eventually most Achaemenid written administration was written in this language. + * **Garrison:** 2. + * '''Function: '''Camels are slower than horses. + * **Special**: - ### NAVY -* **Generic Name: Fishing Boat** -* **Specific Name: Masiyakara** -  * **Class:** Fishing Ship. -  * **Appearance:** -    * **Shell:** - -  * **History:** Not much is known about Persian fishing. We do known fishing was important in Egypt as well as in the Iranian provinces bordering the Persian Gulf and in India. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Gathering: Only method of collecting meat from fish. -  * **Special:** - - -* **Generic Name: Ionian Ship** -* **Specific Name: Yaunash Nav** -  * **Class:** Merchant Ship. -  * **Appearance:** -    * '''Shell: '''(Standard). -  * **History:** The Ionian Greeks embarked on many trade initiatives by sea, due to their settlements on both the Anatolian mainland and in the Aegean. As a result, Ionian merchants were a relatively common sight in the western Persian territories, even after the Ionian Revolt. -  * '''Garrison: '''Cannot. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Cypriad Warship** -* **Specific Name: Hamaraniyanava** -  * '''Class: '''Bireme. -  * **Appearance:** -    * **Shell:** (Standard). -  * '''History: '''Cypriad galleys comprised a substantial part of Xerxes' navy which invaded Greece in 480 BC. While generally considered inferior to the ships of the Phoenicians, these were still very good. -  * **Garrison:** Cannot. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Phoenician Warship** -* **Specific Name: Vazarka Hamaraniyanava** -  * '''Class: '''Trireme. -  * **Appearance:** -    * **Shell**: - -  * **History:** The Phoenician war ships made up the bigger and better part of the Persian navy and were considered better than the Greek triremes. Of the Phoenician cities, Tyre supplied the largest number of ships, while Sidon provided the finest ones. -  * **Garrison:** Cannot. -  * '''Function: '''Take advantage of the Phoenician Trireme's superior speed to perform quick raiding attacks. Stay on the move to compensate for its poor armour. -  * **Special**: Persian triremes were faster and lighter than the Greek ones. This would indicate that the Persians preferred triremes with light shells. Thus, Persian triremes have exceptional speed (though not as fast as Carthaginian ships), but have lower armour. They could afford to build triremes of special, lighter timber, and therefore the Persian trireme is more expensive than normal. +* **Generic Name: Fishing Boat** +* **Specific Name: Masiyakara** + * **Class:** Fishing Ship. + * **Appearance:** + * **Shell:** - + * **History:** Not much is known about Persian fishing. We do known fishing was important in Egypt as well as in the Iranian provinces bordering the Persian Gulf and in India. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Gathering: Only method of collecting meat from fish. + * **Special:** - + +* **Generic Name: Ionian Ship** +* **Specific Name: Yaunash Nav** + * **Class:** Merchant Ship. + * **Appearance:** + * '''Shell: '''(Standard). + * **History:** The Ionian Greeks embarked on many trade initiatives by sea, due to their settlements on both the Anatolian mainland and in the Aegean. As a result, Ionian merchants were a relatively common sight in the western Persian territories, even after the Ionian Revolt. + * '''Garrison: '''Cannot. + * **Function:** - + * **Special:** - + +* **Generic Name: Cypriad Warship** +* **Specific Name: Hamaraniyanava** + * '''Class: '''Bireme. + * **Appearance:** + * **Shell:** (Standard). + * '''History: '''Cypriad galleys comprised a substantial part of Xerxes' navy which invaded Greece in 480 BC. While generally considered inferior to the ships of the Phoenicians, these were still very good. + * **Garrison:** Cannot. + * **Function:** - + * **Special:** - + +* **Generic Name: Phoenician Warship** +* **Specific Name: Vazarka Hamaraniyanava** + * '''Class: '''Trireme. + * **Appearance:** + * **Shell**: - + * **History:** The Phoenician war ships made up the bigger and better part of the Persian navy and were considered better than the Greek triremes. Of the Phoenician cities, Tyre supplied the largest number of ships, while Sidon provided the finest ones. + * **Garrison:** Cannot. + * '''Function: '''Take advantage of the Phoenician Trireme's superior speed to perform quick raiding attacks. Stay on the move to compensate for its poor armour. + * **Special**: Persian triremes were faster and lighter than the Greek ones. This would indicate that the Persians preferred triremes with light shells. Thus, Persian triremes have exceptional speed (though not as fast as Carthaginian ships), but have lower armour. They could afford to build triremes of special, lighter timber, and therefore the Persian trireme is more expensive than normal. ### SIEGE -* **Generic Name: Assyrian Ram** -* **Specific Name: Athuriya Hamaranakuba** -  * **Class:** Ram. -  * **Appearance:** -    * **Shell:** (Standard). -  * **History:** Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service. -  * **Garrison:** 3. -  * **Function:** - -  * **Special:** - +* **Generic Name: Assyrian Ram** +* **Specific Name: Athuriya Hamaranakuba** + * **Class:** Ram. + * **Appearance:** + * **Shell:** (Standard). + * **History:** Even after the fall of the Neo-Assyrian Empire, the Assyrians themselves remained active in events. Under the Achaemenids they served in their own national regiments together with the Chaldeans. Naturally, they continued to employ the siege skills that made Assyria so famous in Persian service. + * **Garrison:** 3. + * **Function:** - + * **Special:** - ### CHAMPION UNITS -* **Generic Name: Persian Immortal.** -* **Specific Name: Anusyia.** -  * **Class:**Super Infantry Unit. -  * **Hacker Armament:** Spear of the 'Immortal' (wooden spear with an iron head and a silver pomegranate counterweight. Length about 7 feet. ); ornamental Akinakes sword. -  * **Ranged Armament:** Persian composite bow. -  * **Appearance:** -    * **Garb:** Richly embroidered knee-length tunic. Full iron corselet. Trousers. -    * **Helmet:** Soft woollen or felt cap (white tiara). -    * '''Shield: '''Gerron or Dipylon(violin shield); figure eight shield with two concave "holes" in it. A wooden shield unlike the spara, rimmed with iron and embossed with a bronze emblem in the center. -    * '''Figure(s): '''A strong, well-built and confident-looking fellow (should really look like a combat veteran). -  * **History:** The Immortals or Anausa was the name given mistakenly by the Hellene historian Herodotos to the Persian professional elite infantry known as the Anusyia or Companions. The regiment was the core of the Achaemenid army, a standing force that remained in permanent attendance to the Great King all year. These men were not recruited from the nobility, but from the combat veterans of the levy army. The regiment's arms and armor were provided by the Great King himself. The Immortals may have been able to keep unit strength at 10,000 through a combination of excellent pay, elite status, and the fact they were never dismissed from service. -  * **Function:** Trained at the 'Apadana' Special Building. Primarily an infantry slaughterer, although very helpful against enemy cavalry too (thanks to their spears). Weak against Greek and Macedonian phalanx (owing to their inferior armour and weaponry) and decent archers (owing to their not so good armour). The Anusyia should be tougher then the rest of the Persian infantry due to their veteran status and their abilty to function as Persia's flexible rapid response force. Should be tenacious like the Spearmen. -  * '''Special: '''Amazing offense and defense due to sheer experience. Much more accurate with his bow than conventional Persian archers (dangerous and skilled, shooting Greeks in the throat or eye-slits of their helmets more often than conventional arrow showers). - -* **Generic Name: Bactrian Lancer** -* **Specific Name: Bakhtrish Asabara** -  * **Class:** Cavalry Lancer. -  * **Hacker Armament:** Kontos Lance (all iron; 3.6 metres long; two-handed weapon; held the kontos with his right hand towards the bottom of the spear shaft, while the left was in front about 2 feet forward. Then the spearpoint was held on the left side of the horse's neck. So if you looked from the top, the kontos would be at a slight angle from the horse's line of symmetry; absorbed the shock of a hit, since there were no saddles or stirrups to cushion the collision for the horseman). Cosmetic akinakes -- since Lancers were drawn from the wealthy upper class -- and they would used these at close range after charging with kontos (hacking, 2.5-3m long). Cosmetic gorytos, both because of the Iranian emphasis on archery and because it was a sign of military pride. -  * **Appearance:** -    * **Garb:** Purple tunic with gold embroidery. Iron scale cuirass with neck protection. See Shogun's Design Document thread for illustrations and possible linothorax material/ leather alternative. Cheires on left arm. Scale armor on trousers, an Eastern Iranian stylistic trademark. -    * **Helmet:** Sarmatian style conical helmet with nasal bar. and a large horse-tail crest and aventail. -    * **Shield:** None. -    * **Mount:** Ferghana horse, unarmored. The Bactrians may not have barded their horses in our target period, horse armor being more indicative of the Western Iranian style until Late Achaemenid times. -  * **History:** Bactria was an Eastern Iranian kingdom that became part of the Achaemenid Empire early. They fielded some of the best cavalry of the era. Bactrian cavalry are believed to have been an influence on the Kinsmen (Huvaka), the proto-cataphracts of Late Achaemenid period. While Bactrian cavalry was trained to shoot as well as charge with the lance, we have chosen to represent them as lancers. -  * **Garrison:** 2. -  * '''Function: '''See History. -  * **Special**: The Lancer should be slower than the Hyrcanian Cavalry. Well armoured. +* **Generic Name: Persian Immortal.** +* **Specific Name: Anusyia.** + * **Class:**Super Infantry Unit. + * **Hacker Armament:** Spear of the 'Immortal' (wooden spear with an iron head and a silver pomegranate counterweight. Length about 7 feet. ); ornamental Akinakes sword. + * **Ranged Armament:** Persian composite bow. + * **Appearance:** + * **Garb:** Richly embroidered knee-length tunic. Full iron corselet. Trousers. + * **Helmet:** Soft woollen or felt cap (white tiara). + * '''Shield: '''Gerron or Dipylon(violin shield); figure eight shield with two concave "holes" in it. A wooden shield unlike the spara, rimmed with iron and embossed with a bronze emblem in the center. + * '''Figure(s): '''A strong, well-built and confident-looking fellow (should really look like a combat veteran). + * **History:** The Immortals or Anausa was the name given mistakenly by the Hellene historian Herodotos to the Persian professional elite infantry known as the Anusyia or Companions. The regiment was the core of the Achaemenid army, a standing force that remained in permanent attendance to the Great King all year. These men were not recruited from the nobility, but from the combat veterans of the levy army. The regiment's arms and armor were provided by the Great King himself. The Immortals may have been able to keep unit strength at 10,000 through a combination of excellent pay, elite status, and the fact they were never dismissed from service. + * **Function:** Trained at the 'Apadana' Special Building. Primarily an infantry slaughterer, although very helpful against enemy cavalry too (thanks to their spears). Weak against Greek and Macedonian phalanx (owing to their inferior armour and weaponry) and decent archers (owing to their not so good armour). The Anusyia should be tougher then the rest of the Persian infantry due to their veteran status and their abilty to function as Persia's flexible rapid response force. Should be tenacious like the Spearmen. + * '''Special: '''Amazing offense and defense due to sheer experience. Much more accurate with his bow than conventional Persian archers (dangerous and skilled, shooting Greeks in the throat or eye-slits of their helmets more often than conventional arrow showers). + +* **Generic Name: Bactrian Lancer** +* **Specific Name: Bakhtrish Asabara** + * **Class:** Cavalry Lancer. + * **Hacker Armament:** Kontos Lance (all iron; 3.6 metres long; two-handed weapon; held the kontos with his right hand towards the bottom of the spear shaft, while the left was in front about 2 feet forward. Then the spearpoint was held on the left side of the horse's neck. So if you looked from the top, the kontos would be at a slight angle from the horse's line of symmetry; absorbed the shock of a hit, since there were no saddles or stirrups to cushion the collision for the horseman). Cosmetic akinakes -- since Lancers were drawn from the wealthy upper class -- and they would used these at close range after charging with kontos (hacking, 2.5-3m long). Cosmetic gorytos, both because of the Iranian emphasis on archery and because it was a sign of military pride. + * **Appearance:** + * **Garb:** Purple tunic with gold embroidery. Iron scale cuirass with neck protection. See Shogun's Design Document thread for illustrations and possible linothorax material/ leather alternative. Cheires on left arm. Scale armor on trousers, an Eastern Iranian stylistic trademark. + * **Helmet:** Sarmatian style conical helmet with nasal bar. and a large horse-tail crest and aventail. + * **Shield:** None. + * **Mount:** Ferghana horse, unarmored. The Bactrians may not have barded their horses in our target period, horse armor being more indicative of the Western Iranian style until Late Achaemenid times. + * **History:** Bactria was an Eastern Iranian kingdom that became part of the Achaemenid Empire early. They fielded some of the best cavalry of the era. Bactrian cavalry are believed to have been an influence on the Kinsmen (Huvaka), the proto-cataphracts of Late Achaemenid period. While Bactrian cavalry was trained to shoot as well as charge with the lance, we have chosen to represent them as lancers. + * **Garrison:** 2. + * '''Function: '''See History. + * **Special**: The Lancer should be slower than the Hyrcanian Cavalry. Well armoured. ### HEROES -* **Generic Name: Cyrus The Great.** -* **Specific Name: Kurush II** -  * **Class:** Hero1. -  * **Ranged Armament:** Javelin. Cosmetic akinakes on his right side. -  * **Appearance:** -    * '''Garb: '''Red Median garb of Median Cavalry. Normal Median Cavalry armour, but adorned with gold. -    * **Helmet:** See Shogun's Design Document thread. -    * '''Shield: '''None. -    * **Figure(s):** Head and beard as depicted in above image. -    * '''Mount: '''Mounted on white Nisaean light horse. Sagaris hung from horse's tack. -  * '''History: '''(559 BC - 530 BC) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush). Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather. -  * **Garrison:** 2. -  * **Function:** Cyrus should be the greatest fighter of the three, since he was always to be found in the midst of a brawl. -  * **Special:** -    * "Hero" Aura increases attack damage of nearby cavalry units. - -* **Generic Name: Darius The Great** -* **Specific Name: Darayavahush I** -  * **Class:** Hero2. -  * '''Hacker Armament: '''Spear of the Immortal. -  * **Appearance:** -    * **Garb:** Garb as depicted in image. -    * '''Helmet: '''Royal tiara as depicted in image. -    * '''Shield: '''None. -    * '''Figure(s): '''- -  * '''History: '''(521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'. -  * **Garrison:** 1. -  * **Function**: Although a former Commander of the Immortals, apart from the Behistun account of Darius' slaying the usurpers of the throne, there are no accounts of him actually leading his troops in combat (he accompanied the army and planned strategy - yes, but did not lead the charges himself). -  * **Special:** -    * "Hero" Aura increases movement speed of nearby units. - -* **Generic Name: Xerxes I** -* **Specific Name: Xsayarsa I** -  * **Class:** Hero3. -  * **Hacker Armament:** Short Sword (Akinakes). -  * **Appearance:** -    * **Garb:** Purple or red garb, similar in style to that of Darius. No armour. -    * **Helmet:** Headgear as depicted in image. -    * '''Shield: '''None. -    * '''Figure(s): '''Head as depicted in image. -  * '''History: '''(485 BC - 465 BC) The son of Darius the Great and Atossa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Khorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis. Xerxes is also famous for his religious innovations. -  * **Garrison:** 1. -  * '''Function: '''Poor in combat (Achaemenid commanders often personally engaged in combat, so Xerxes is the exception). Best used as an economic administrator back at base. -  * **Special:** -    * "Hero" Aura accelerates the Gather Rate and Build Rate of nearby econ units, thus allowing them to perform their economic tasks faster. +* **Generic Name: Cyrus The Great.** +* **Specific Name: Kurush II** + * **Class:** Hero1. + * **Ranged Armament:** Javelin. Cosmetic akinakes on his right side. + * **Appearance:** + * '''Garb: '''Red Median garb of Median Cavalry. Normal Median Cavalry armour, but adorned with gold. + * **Helmet:** See Shogun's Design Document thread. + * '''Shield: '''None. + * **Figure(s):** Head and beard as depicted in above image. + * '''Mount: '''Mounted on white Nisaean light horse. Sagaris hung from horse's tack. + * '''History: '''(559 BC - 530 BC) The son of a Median princess and the ruler of Anshan; justly called the 'Father of the Empire', Cyrus the Great conquered Media, Lydia, Babylonia and Bactria, thereby establishing the Persian Empire. He was also renown as a benevolent conqueror. (OP - Kurush). Technically the second ruler of the Persians by that name, and so appears as Kurush II on his documents and coins. Kurush I was his grandfather. + * **Garrison:** 2. + * **Function:** Cyrus should be the greatest fighter of the three, since he was always to be found in the midst of a brawl. + * **Special:** + * "Hero" Aura increases attack damage of nearby cavalry units. + +* **Generic Name: Darius The Great** +* **Specific Name: Darayavahush I** + * **Class:** Hero2. + * '''Hacker Armament: '''Spear of the Immortal. + * **Appearance:** + * **Garb:** Garb as depicted in image. + * '''Helmet: '''Royal tiara as depicted in image. + * '''Shield: '''None. + * '''Figure(s): '''- + * '''History: '''(521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'. + * **Garrison:** 1. + * **Function**: Although a former Commander of the Immortals, apart from the Behistun account of Darius' slaying the usurpers of the throne, there are no accounts of him actually leading his troops in combat (he accompanied the army and planned strategy - yes, but did not lead the charges himself). + * **Special:** + * "Hero" Aura increases movement speed of nearby units. + +* **Generic Name: Xerxes I** +* **Specific Name: Xsayarsa I** + * **Class:** Hero3. + * **Hacker Armament:** Short Sword (Akinakes). + * **Appearance:** + * **Garb:** Purple or red garb, similar in style to that of Darius. No armour. + * **Helmet:** Headgear as depicted in image. + * '''Shield: '''None. + * '''Figure(s): '''Head as depicted in image. + * '''History: '''(485 BC - 465 BC) The son of Darius the Great and Atossa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Khorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building programme, especially at Persepolis. Xerxes is also famous for his religious innovations. + * **Garrison:** 1. + * '''Function: '''Poor in combat (Achaemenid commanders often personally engaged in combat, so Xerxes is the exception). Best used as an economic administrator back at base. + * **Special:** + * "Hero" Aura accelerates the Gather Rate and Build Rate of nearby econ units, thus allowing them to perform their economic tasks faster. ### CIV CENTRE UNITS -* Melee Infantry: Median Spearman. -* Ranged Infantry: Sogdian Archer. -* Cavalry: Median Cavalry. +* Melee Infantry: Median Spearman. +* Ranged Infantry: Sogdian Archer. +* Cavalry: Median Cavalry. ### FORBIDDEN CLASSES -* Swordsman. -* Slinger. -* Quinquereme. -* Onager. -* Ballista. +* Swordsman. +* Slinger. +* Quinquereme. +* Onager. +* Ballista. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: House** -* **Specific Name: Vith** -  * **Class:** House. -  * **History:** +* **Generic Name: House** +* **Specific Name: Vith** + * **Class:** House. + * **History:** -* **Generic Name: Farmstead** -* '''Specific Name: ''' -  * '''Class: '''Farmstead. -  * **History:** Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites. +* **Generic Name: Farmstead** +* '''Specific Name: ''' + * '''Class: '''Farmstead. + * **History:** Farming probably originated in the lands of Mesopotamia circa 8000 BC. The arable lands of Sumer and Akkad, well irrigated by the Tigris and Euphrates, accounted for food surpluses, which were in turn stored in granaries present in every town. The Persians, who were originally shepherds and hunters, probably began farming under the influence of the nearby Elamites. -* **Generic Name: Farm** -* **Specific Name:** -  * '''Class: '''Field. -  * **History:** Unlike today, when southern Iraq is almost entirely covered with deserts, ancient Mesopotamia of 3000 years ago was an extremely fertile, arable land. +* **Generic Name: Farm** +* **Specific Name:** + * '''Class: '''Field. + * **History:** Unlike today, when southern Iraq is almost entirely covered with deserts, ancient Mesopotamia of 3000 years ago was an extremely fertile, arable land. -* **Generic Name: Corral** -* **Specific Name: Gaithastana** -  * **Class:** Corral. -  * History: The Persian kings established Royal Horse Herds, for use during military campaigns, at strategic locations throughout the entire Empire. +* **Generic Name: Corral** +* **Specific Name: Gaithastana** + * **Class:** Corral. + * History: The Persian kings established Royal Horse Herds, for use during military campaigns, at strategic locations throughout the entire Empire. -* **Generic Name: Mill** -* **Specific Name:** -  * **Class**: Mill. -  * **History:** The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept. +* **Generic Name: Mill** +* **Specific Name:** + * **Class**: Mill. + * **History:** The Persian kings kept the huge annual tribute received by their subject nations in specific buildings in Persepolis and Susa. In the provinces, the satraps were responsible for the establishment of similar foundations, where local taxes and public funds were kept. -* **Generic Name: Outpost** -* **Specific Name: Didebani** -  * **Class:** Scout Tower. -  * **History:** The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult. +* **Generic Name: Outpost** +* **Specific Name: Didebani** + * **Class:** Scout Tower. + * **History:** The narrow entrance into mountainous Cilicia was protected by wooden fortifications which made any foreign intrusions extremely difficult. ### TOWN -* **Generic Name: Provincial Governor** -* **Specific Name: Xsacapava** -  * '''Class: '''Civ Center -  * **History:** The practice of using Xsacapava or Satraps as governors to administer the realm was a practice older then the Achaemenids themselves. The term first appears in Median to describe their vassal kings and it is likely that Cyrus the Great introduced it into his new empire. Darius the Great streamlined and formalized this system under his sweeping administrative reforms. - -* **Generic Name: Dock** -* **Specific Name:** -  * '''Class: '''Dock. -  * **History:** Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the outstanding example being Tyre, which was situated on an island close to the shore. - -* **Generic Name: Temple** -* **Specific Name: Ayadana** -  * '''Class: '''Temple. -  * **History:** Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship. - -* **Generic Name: Barracks** -* **Specific Name: Padgan** -  * '''Class: '''Barracks. -  * **History:** The Persian barracks was often the armory where the weapons of the national regiment of that region was stored. -  * **Special:** Train Infantry citizen-soldiers. - -* **Generic Name: Blacksmith** -* **Specific Name: ?** -  * '''Class: '''Blacksmith. -  * **History:** . - -* **Generic Name: Market** -* **Specific Name: Bazaar** -  * **Class:** Market. -  * **History:** Traders from all distant parts of the sprawling empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centers. - -* **Generic Name: Wall** -* **Specific Name: Dida** -  * **Class:** Wall. -  * '''History: ''' The Persians had some skill in fortification, reflected here in their walls. - -* **Generic Name: Tower** -* **Specific Name: Dezhak** -  * **Class:** Tower. -  * **History:** When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis by the Hellenes and was situated close to the place where Alexander the Great later built his Alexandria Eschatae. - -* **Generic Name: Gate** -* **Specific Name: Duvitaparnam** -  * **Class:** Gate. -  * **History:** The Persians had some skill in fortification, reflected here in their gates. +* **Generic Name: Provincial Governor** +* **Specific Name: Xsacapava** + * '''Class: '''Civ Center + * **History:** The practice of using Xsacapava or Satraps as governors to administer the realm was a practice older then the Achaemenids themselves. The term first appears in Median to describe their vassal kings and it is likely that Cyrus the Great introduced it into his new empire. Darius the Great streamlined and formalized this system under his sweeping administrative reforms. + +* **Generic Name: Dock** +* **Specific Name:** + * '''Class: '''Dock. + * **History:** Situated on the Mediterranean coast, all Phoenician cities had excellent docks and harbours, the outstanding example being Tyre, which was situated on an island close to the shore. + +* **Generic Name: Temple** +* **Specific Name: Ayadana** + * '''Class: '''Temple. + * **History:** Zoroastrian Temples were most often simple structures, not as ornate as Christian churches and Muslim mosques. Fire Altars were also widely spread as small places of worship. + +* **Generic Name: Barracks** +* **Specific Name: Padgan** + * '''Class: '''Barracks. + * **History:** The Persian barracks was often the armory where the weapons of the national regiment of that region was stored. + * **Special:** Train Infantry citizen-soldiers. + +* **Generic Name: Blacksmith** +* **Specific Name: ?** + * '''Class: '''Blacksmith. + * **History:** . + +* **Generic Name: Market** +* **Specific Name: Bazaar** + * **Class:** Market. + * **History:** Traders from all distant parts of the sprawling empire met, exchanged and sold goods in the huge bazaars present in almost every big city. Babylon and Susa were the largest and most frequented trade centers. + +* **Generic Name: Wall** +* **Specific Name: Dida** + * **Class:** Wall. + * '''History: ''' The Persians had some skill in fortification, reflected here in their walls. + +* **Generic Name: Tower** +* **Specific Name: Dezhak** + * **Class:** Tower. + * **History:** When Cyrus the Great campaigned in the north and chose to establish the river Jaxartes as a boundary, he constructed a mighty fortress to protect his territories from Scythian raids. It was called Cyropolis by the Hellenes and was situated close to the place where Alexander the Great later built his Alexandria Eschatae. + +* **Generic Name: Gate** +* **Specific Name: Duvitaparnam** + * **Class:** Gate. + * **History:** The Persians had some skill in fortification, reflected here in their gates. ### CITY -* **Generic Name: Fortress** -* **Specific Name: Dezh** -  * **Class:** Fortress. -  * **History:** The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. We are using this as the model for the Persian Fortress. +* **Generic Name: Fortress** +* **Specific Name: Dezh** + * **Class:** Fortress. + * **History:** The Susa Chateau was a fortress in the administrative capital of Susa, which was reconstructed by a French archaeologist in 1890 with the use of original building material. We are using this as the model for the Persian Fortress. ### SPECIAL STRUCTURES -* **Generic Name: Cavalry Stables** -* **Specific Name: ?** -  * '''Class: '''Stables. -  * **History:** The Persian Empire's best soldiers were Eastern horsemen. -  * **Special:** Train Cavalry citizen-soldiers. +* **Generic Name: Cavalry Stables** +* **Specific Name: ?** + * '''Class: '''Stables. + * **History:** The Persian Empire's best soldiers were Eastern horsemen. + * **Special:** Train Cavalry citizen-soldiers. -* **Generic Name: Persian Palace** -* **Specific Name: Apadana** -  * **Class:** SB1 -  * **History:** The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. -  * **Special:** "Satrapy Tribute." Trains Persian Immortals and Persian heroes. +* **Generic Name: Persian Palace** +* **Specific Name: Apadana** + * **Class:** SB1 + * **History:** The term Apadana designates a large hypostyle palace found in Persia. The best known example, and by far the largest, was the great Apadana at Persepolis. Functioning as the empire's central audience hall, the palace is famous for the reliefs of the tribute-bearers and of the army, including the Immortals. + * **Special:** "Satrapy Tribute." Trains Persian Immortals and Persian heroes. ### NEW STRUCTURE TRAITS -* '''Satrapy Tribute: '''When constructed, this structure bestows a benefit similar to an AoK relic or AoM Plenty Vault; the Player's Metal Pool increases by a very small but continuous trickle. The rate is dependent upon the number of terrain tiles under the player's dominion (territory); The larger the player's territory, the greater the trickle of Metal resource from the Apadana. The player cannot build more than one Apadana at a time, and destroying the Apadana removes its effect. +* '''Satrapy Tribute: '''When constructed, this structure bestows a benefit similar to an AoK relic or AoM Plenty Vault; the Player's Metal Pool increases by a very small but continuous trickle. The rate is dependent upon the number of terrain tiles under the player's dominion (territory); The larger the player's territory, the greater the trickle of Metal resource from the Apadana. The player cannot build more than one Apadana at a time, and destroying the Apadana removes its effect. CIV BONUSES ----------- -* **CB1** -  * **Name: Ability to Corral Camels and Horses.** -  * **History:** Horses were of great importance to the Achaemenids, especially in the eastern provinces. Camels, as beasts of burden, were also prized. -  * **Effect:** Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals, which generate food, the Corralled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units (the Trader, specifically) or horse-mounted units (as appropriate) is reduced by a fixed amount. +* **CB1** + * **Name: Ability to Corral Camels and Horses.** + * **History:** Horses were of great importance to the Achaemenids, especially in the eastern provinces. Camels, as beasts of burden, were also prized. + * **Effect:** Camels and horses can be captured in the wild and placed in the Corral. Unlike normal corralled animals, which generate food, the Corralled Camel/Horse functions similarly to a relic. As long as it remains in the Corral, the resource cost of training camel-mounted units (the Trader, specifically) or horse-mounted units (as appropriate) is reduced by a fixed amount. -* **CB2** -  * **Name: Great King's Levy** -  * **History:** The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force. -  * '''Effect: ''' Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on). +* **CB2** + * **Name: Great King's Levy** + * **History:** The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force. + * '''Effect: ''' Population cap for the Persian player is increased +10% (e.g., if the max pop for the match is 300, the Persian player's max population is 330; likewise, 200/220, and so on). TEAM BONUS ---------- -* **TB1** -  * **Name: The Royal Road.** -  * **History:** Coinage was invented by the Lydians in 7th Century BC, but it was not very common until the Persian period. Darius the Great standardised coined money and his golden coins (known as "darics") became commonplace not only throughout his empire, but as far to the west as Central Europe. -  * '''Effect: '''Higher income (+25%) from land trade routes, for the player's traders and his ally's traders. +* **TB1** + * **Name: The Royal Road.** + * **History:** Coinage was invented by the Lydians in 7th Century BC, but it was not very common until the Persian period. Darius the Great standardised coined money and his golden coins (known as "darics") became commonplace not only throughout his empire, but as far to the west as Central Europe. + * '''Effect: '''Higher income (+25%) from land trade routes, for the player's traders and his ally's traders. TECHNOLOGIES ------------ -* **Infantry**: Since the Persians relied mostly on archers and cavalry, the Persian infantry should be individually weak. If he chooses to use them effectively, he will have to rely on combined arms. Infantry are therefore cheap and can be trained quickly, but individually weak, with no combat upgrades. The Persians get Bow upgrades, as Archers were strong. Virtually no armour upgrades. -* **Cavalry**: Cavalry were strong. They should have the strongest cavalry prior to the introduction of Parthians and Huns. Virtually no armour upgrades. Once again, combined arms for maximum effect. -* **Naval**: The Persian navy, while being of great stature, actually consisted entirely of non-Persian elements; ships generally came from Phoenicia, Egypt and Cyprus. Strong navy, so they'd get some naval techs, but without the rare Quinquereme. -* **Siege**: Neither here nor there. The Achaemenids were not renown for siege warfare, Assyrian service notwithstanding. Persian siege expertise would have to wait for the Sassanid period. So average level at best. -* **Economy**: Most techs. -  * **Farming**: Very good agriculture. -  * **Mining**: Average. -  * **Lumbering**: Average. -  * **Hunting**: Average. -  * **Land Trade**: They had a good trade infrastructure, such as the Royal Highway, so would have good land trade techs. Neither the Persians nor the Parthians engaged readily in trade themselves, leaving most of it to the subject peoples. -  * **Naval Trade**: Mediocre. Certainly nothing to match the Carthaginian's naval trading bonus. -* **Architecture**: Extremely strong and impressive. They should get most techs that enhance the strength of structures and defences. -  * **Defences**: Formidable walls. +* **Infantry**: Since the Persians relied mostly on archers and cavalry, the Persian infantry should be individually weak. If he chooses to use them effectively, he will have to rely on combined arms. Infantry are therefore cheap and can be trained quickly, but individually weak, with no combat upgrades. The Persians get Bow upgrades, as Archers were strong. Virtually no armour upgrades. +* **Cavalry**: Cavalry were strong. They should have the strongest cavalry prior to the introduction of Parthians and Huns. Virtually no armour upgrades. Once again, combined arms for maximum effect. +* **Naval**: The Persian navy, while being of great stature, actually consisted entirely of non-Persian elements; ships generally came from Phoenicia, Egypt and Cyprus. Strong navy, so they'd get some naval techs, but without the rare Quinquereme. +* **Siege**: Neither here nor there. The Achaemenids were not renown for siege warfare, Assyrian service notwithstanding. Persian siege expertise would have to wait for the Sassanid period. So average level at best. +* **Economy**: Most techs. + * **Farming**: Very good agriculture. + * **Mining**: Average. + * **Lumbering**: Average. + * **Hunting**: Average. + * **Land Trade**: They had a good trade infrastructure, such as the Royal Highway, so would have good land trade techs. Neither the Persians nor the Parthians engaged readily in trade themselves, leaving most of it to the subject peoples. + * **Naval Trade**: Mediocre. Certainly nothing to match the Carthaginian's naval trading bonus. +* **Architecture**: Extremely strong and impressive. They should get most techs that enhance the strength of structures and defences. + * **Defences**: Formidable walls. ### SPECIAL TECHNOLOGIES @@ -484,20 +484,20 @@ possible STs are proposed below, since it's likely there'll be a standard tech similar to Persian Architecture) -* **ST1** -  * **Name: Naval Craftsmanship** -  * '''History: '''Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders. -  * **Effect:** Phoenician Triremes gain the ability to train cavalry units. +* **ST1** + * **Name: Naval Craftsmanship** + * '''History: '''Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders. + * **Effect:** Phoenician Triremes gain the ability to train cavalry units. -* **ST2** -  * **Name: Persian Architecture** -  * **History:** The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually "rebuilt" the old Elamite capital of Susa. -  * **Effect**: Increases health of all structures, but also increases their build time. +* **ST2** + * **Name: Persian Architecture** + * **History:** The Persians built the wonderful 1200 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually "rebuilt" the old Elamite capital of Susa. + * **Effect**: Increases health of all structures, but also increases their build time. -* **ST3** -  * **Name: Immortals** -  * **History:** <>. -  * **Effect**: Decreases train time for Anusiya champion infantry by half. +* **ST3** + * **Name: Immortals** + * **History:** <>. + * **Effect**: Decreases train time for Anusiya champion infantry by half. ### TRANSLATIONS @@ -505,81 +505,81 @@ Wildfire Games Forums and by rez via private message on Total War Center: -* Archer =  Thanvabara -* Armoured = Zerehdar -* Armoured -* Horse = Aspe Zerehdar -* Fully Armoured Horse = Aspe Bargostovandar -* Assyria = Athur -* Assyrian = Athuriya -* Babylon = Babiru -* Babylonian = Babiruviya -* Bactria = Bakhtri -* Bactrian = Bakhtrish -* Bireme = Hamaraniyanava -* Camelry = Oshtorsvaran -* Cappadocian = Katpaduka -* Cataphract, Heavy Cavalry = See Armoured Horse, Fully Armoured Horse -* Cavalry = Asabara -* Chariot = Ratha -* Corral =  Gaithastana -* Fishing Boat =  Mahigiri Nav -* Fully Armoured =  Bargostovan -* Gate = Duvitaparnam -* Horse = Asp -* Indian =  Hindu -* Infantry = Pasti -* Ionian = Yauna, Yaunash -* Javelinist/Javelineer = Takabara (Not precisely, but Takabara is an all-purpose Old Persian term for an auxiliary, and an auxiliary from central Anatolia is the Persian javelineer.) -* Magus = (See Priest) -* Man = Mart -* Mede = Mada -* Media = Mada -* Median = Mada -* Outpost = Didebani -* Palace = Apadana -* Persian = Parsa -* Priest = Magus -* Ram =  Hamaranakuba -* Ship = Nav -* Skirmisher = (see Javelineer) -* Spearman = Arstibara (technically, the Arstibara were part of the Achaemenid Royal Guard, even higher then the Immortals. Spearmen as what we think of were the Shieldbearers) -* Temple = Ayadana -* "the Great" = e Bozorg -* Tower = Dezhak -* Transport Ship = Bartaniyanava -* Trireme =  Vazarka Hamaraniyanava -* Village = Avahna -* Villager = Daha -* Wall = Dida -* War = Hamarana - - Persian/English district and satrapy names revised by Shogun 144: - -1. Parsa/Fars: homeland of the Persians; plus the lowland of Anshan (Khuzistan). -1. Uvja/Elam: Self-explanatory -1. Babiru/Babylonia: Southern Iraq -1. Athur/Assyria: eastern Turkey, northern Iraq -1. Arabaya/Northern Arabia: Self-explanatory -1. Mudraya/Egypt: Added by Cambyases I. -1. Tyaiy Drayahya/Northern Turkey: "The lands beside the (Black) Sea" -1. Sparda/Lydia: Southeastern Turkey -1. Yauna/Ionian:the same as above -1. Mada/Media: northeastern Iran; Tarsus mountains. -1. Armina/Armenia: Self-explanatory -1. Katpaduka/Cappadocia: Still Turkey; central -1. Parthava/Parthia: eastern Iran -1. Zranka/Drangiana: Seistan, eastern Iran -1. Haraiva/Aria: Herat, Afghanistan -1. Uvarazmiya/Kwarazm or Chorasmia: lower Amu Darya: Kazakhstan + Uzbekhstan -1. Bakhtrish/Bactria: north of the Hindu Kush range -1. Sughd/Sogdiana: Samarkand region: Afghanistan -1. Gandara/Gandhara: Peshawar: upper Indus: Pakistan -1. Saka or Saca: The steppe country inhabited by the Scythian tribes on the Syr Darya -1. Thatagush/Sattagydia: Kabul: Afghanistan -1. Harauvatish/Kandahar: Self-explanatory -1. Maka: The desert coast of Makran and Baluchistan in southern Iran -1. Putay/Libya: nominal rule only -1. Kushiya/Ethiopia: nominal rule -1. Hinduiya: The Sind region of lower Indus, Pakistan; nominal rule -1. Karka/Caria: Self-explanatory +* Archer = Thanvabara +* Armoured = Zerehdar +* Armoured +* Horse = Aspe Zerehdar +* Fully Armoured Horse = Aspe Bargostovandar +* Assyria = Athur +* Assyrian = Athuriya +* Babylon = Babiru +* Babylonian = Babiruviya +* Bactria = Bakhtri +* Bactrian = Bakhtrish +* Bireme = Hamaraniyanava +* Camelry = Oshtorsvaran +* Cappadocian = Katpaduka +* Cataphract, Heavy Cavalry = See Armoured Horse, Fully Armoured Horse +* Cavalry = Asabara +* Chariot = Ratha +* Corral = Gaithastana +* Fishing Boat = Mahigiri Nav +* Fully Armoured = Bargostovan +* Gate = Duvitaparnam +* Horse = Asp +* Indian = Hindu +* Infantry = Pasti +* Ionian = Yauna, Yaunash +* Javelinist/Javelineer = Takabara (Not precisely, but Takabara is an all-purpose Old Persian term for an auxiliary, and an auxiliary from central Anatolia is the Persian javelineer.) +* Magus = (See Priest) +* Man = Mart +* Mede = Mada +* Media = Mada +* Median = Mada +* Outpost = Didebani +* Palace = Apadana +* Persian = Parsa +* Priest = Magus +* Ram = Hamaranakuba +* Ship = Nav +* Skirmisher = (see Javelineer) +* Spearman = Arstibara (technically, the Arstibara were part of the Achaemenid Royal Guard, even higher then the Immortals. Spearmen as what we think of were the Shieldbearers) +* Temple = Ayadana +* "the Great" = e Bozorg +* Tower = Dezhak +* Transport Ship = Bartaniyanava +* Trireme = Vazarka Hamaraniyanava +* Village = Avahna +* Villager = Daha +* Wall = Dida +* War = Hamarana + + Persian/English district and satrapy names revised by Shogun 144: + +1. Parsa/Fars: homeland of the Persians; plus the lowland of Anshan (Khuzistan). +1. Uvja/Elam: Self-explanatory +1. Babiru/Babylonia: Southern Iraq +1. Athur/Assyria: eastern Turkey, northern Iraq +1. Arabaya/Northern Arabia: Self-explanatory +1. Mudraya/Egypt: Added by Cambyases I. +1. Tyaiy Drayahya/Northern Turkey: "The lands beside the (Black) Sea" +1. Sparda/Lydia: Southeastern Turkey +1. Yauna/Ionian:the same as above +1. Mada/Media: northeastern Iran; Tarsus mountains. +1. Armina/Armenia: Self-explanatory +1. Katpaduka/Cappadocia: Still Turkey; central +1. Parthava/Parthia: eastern Iran +1. Zranka/Drangiana: Seistan, eastern Iran +1. Haraiva/Aria: Herat, Afghanistan +1. Uvarazmiya/Kwarazm or Chorasmia: lower Amu Darya: Kazakhstan + Uzbekhstan +1. Bakhtrish/Bactria: north of the Hindu Kush range +1. Sughd/Sogdiana: Samarkand region: Afghanistan +1. Gandara/Gandhara: Peshawar: upper Indus: Pakistan +1. Saka or Saca: The steppe country inhabited by the Scythian tribes on the Syr Darya +1. Thatagush/Sattagydia: Kabul: Afghanistan +1. Harauvatish/Kandahar: Self-explanatory +1. Maka: The desert coast of Makran and Baluchistan in southern Iran +1. Putay/Libya: nominal rule only +1. Kushiya/Ethiopia: nominal rule +1. Hinduiya: The Sind region of lower Indus, Pakistan; nominal rule +1. Karka/Caria: Self-explanatory diff --git a/book/gameplay/civs/ptolemies.md b/book/gameplay/civs/ptolemies.md --- a/book/gameplay/civs/ptolemies.md +++ b/book/gameplay/civs/ptolemies.md @@ -4,498 +4,498 @@ ### BARRACKS UNITS -* **Generic Name: Egyptian Pikeman.** -* **Specific Name: Makhimos Phalangites.** -  * **Class:** Spearman. -  * **Hacker Armament:** Long Macedonian pike, the "sarissa". -  * **Appearance:** -    * **Basic:** "Rear ranker". Simple light tunic. No armor or greaves. No helm. Round Macedonian pelta. -    * **Advanced:** "Mid Ranker". Quilted linen armor (no pteruges) and no greaves. Open-faced quilted linen cap. Round Macedonian pelta. -    * **Elite:** "Front ranker". Leather spolas (with leather pteruges) and bronze greaves. Open-faced Hellenistic helmets. Round Macedonian pelta. -  * **History:** When pressed hard by the fellow successor states, the Ptolemies of Egypt began to arm and train the Egyptian people in "Macedonian fashion." These levies of indigenous Egyptians were crucial in turning back the Seleucid tide at the Battle of Raphia, cementing nationalist pride and threatening the rule of the Ptolemies over their own kingdom. -  * **Garrison:** 1. -  * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. -  * **Special:** "Syntagma" Formation. - -* **Generic Name: Judean Slinger.** -* **Specific Name: Ebraïkós Sphendonistes.** -  * **Class:** Slinger. -  * **Ranged Armament:** Sling and leather bullet pouch. Decorative dagger. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Good Pierce attack. Basically no armour. Can't stand up to a fight. -  * '''Special: '''. - -* **Generic Name: Nubian Mercenary Archer.** -* **Specific Name: Kousít Misthophóros Toxótis.** -  * **Class:** Archer. -  * **Ranged Armament:** Bow. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Mediocre archer compared to the Persian ranged units, but the Nubians are quicker on their feet. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails. -  * '''Special: '''. - -* **Generic Name: Nabataean Camel Archer.** -* **Specific Name: Mutsābiq Gamal Nabatu.** -  * **Class:** Cavalry Archer. -  * **Ranged Armament:** Short bow. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -    * **Figure(s):** - -  * **History:** . -  * **Garrison:** 2. -  * **Function:** . -  * **Special:** -    * "Stench" Aura. +* **Generic Name: Egyptian Pikeman.** +* **Specific Name: Makhimos Phalangites.** + * **Class:** Spearman. + * **Hacker Armament:** Long Macedonian pike, the "sarissa". + * **Appearance:** + * **Basic:** "Rear ranker". Simple light tunic. No armor or greaves. No helm. Round Macedonian pelta. + * **Advanced:** "Mid Ranker". Quilted linen armor (no pteruges) and no greaves. Open-faced quilted linen cap. Round Macedonian pelta. + * **Elite:** "Front ranker". Leather spolas (with leather pteruges) and bronze greaves. Open-faced Hellenistic helmets. Round Macedonian pelta. + * **History:** When pressed hard by the fellow successor states, the Ptolemies of Egypt began to arm and train the Egyptian people in "Macedonian fashion." These levies of indigenous Egyptians were crucial in turning back the Seleucid tide at the Battle of Raphia, cementing nationalist pride and threatening the rule of the Ptolemies over their own kingdom. + * **Garrison:** 1. + * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. + * **Special:** "Syntagma" Formation. + +* **Generic Name: Judean Slinger.** +* **Specific Name: Ebraïkós Sphendonistes.** + * **Class:** Slinger. + * **Ranged Armament:** Sling and leather bullet pouch. Decorative dagger. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** . + * **Garrison:** 1. + * **Function:** Good Pierce attack. Basically no armour. Can't stand up to a fight. + * '''Special: '''. + +* **Generic Name: Nubian Mercenary Archer.** +* **Specific Name: Kousít Misthophóros Toxótis.** + * **Class:** Archer. + * **Ranged Armament:** Bow. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** . + * **Garrison:** 1. + * **Function:** Mediocre archer compared to the Persian ranged units, but the Nubians are quicker on their feet. Can't stand up well to a melee fight. They are mercenaries, with all the traits that designation entails. + * '''Special: '''. + +* **Generic Name: Nabataean Camel Archer.** +* **Specific Name: Mutsābiq Gamal Nabatu.** + * **Class:** Cavalry Archer. + * **Ranged Armament:** Short bow. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **Figure(s):** - + * **History:** . + * **Garrison:** 2. + * **Function:** . + * **Special:** + * "Stench" Aura. ### MERCENARY CAMP UNITS -* **Generic Name: Mercenary Thureos Spearman.** -* **Specific Name: Thureophóros Misthophóros.** -  * **Melee Class:** Spearman. -  * **Ranged Class:** Skirmisher. -  * **Melee Armament:** Spear or "Dory." -  * **Ranged Armament:** Javelin.  -  * **Appearance:** All levels carry the famous "thureos" celtic-style oval shield, although the center boss is an oval shape, rather than butterfly as in Celtic examples. -    * **Basic:** Pilos helmet. Basic tunic. Sandals. Decorative sheathed xiphos. -    * **Advanced:** Non-plumed Thracian-style Hellenistic helmets. Tunic with white stripe down the center. Brown boots. Decorative sheathed xiphos. -    * **Elite:** Plumed and crested Thracian-style Hellenistic helmets. Tunic with white stripe down the center. White boots. Decorative sheathed xiphos. -  * **History:** The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. -  * **Garrison:** 1. -  * **Function:** This is a "mercenary" unit, with all the traits that designation entails. -  * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. -    * Can switch between melee with spear and ranged with javelins. - -* **Generic Name: Galatian Mercenary Swordsman.** -* **Specific Name: Gallikós Katoikós Machairaphorós.** -  * **Class:** Swordsman. -  * **Hacker Armament:** Long Celtic swords. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Heavy swordsman, good against spearmen, and elephants in a pinch. -  * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. - -* **Generic Name: Macedonian Settler Cavalry.** -* **Specific Name: Hippeus Makedonikos.** -  * **Class:** Cavalry Spearman. -  * **Hacker Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -    * **Figure(s):** - -  * **History:** Heavy cavalry in the "Macedonian" style. -  * **Garrison:** 2. -  * **Function:** . -  * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. - -* **Generic Name: Tarantine Mercenary Cavalry.** -* **Specific Name: Hippeus Tarantinos.** -  * **Class:** Cavalry Skirmisher. -  * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand. -  * **Appearance:** -    * **Basic:** All levels carry a medium-sized round shield. -    * **Advanced:** . -    * **Elite:** . -  * **History:** Originally, "Tarantine" cavalry hailed from the Greek city of Taras or Tarentum in Southern Italy. Unlike most other skirmishing cavalry, Tarantines carried a large round shield for extra durability in combat. Later, such armament and tactics were picked up by Successor light cavalry, carrying the large round shield while hurling clutches of javelins into the enemy ranks at long or short range. The name "Tarantine" remained and was used by bands of Greek and Successor mercenary cavalrymen well into the Hellenistic era. -  * **Garrison:** 2. -  * **Function:** Higher pierce armor than normal, owing to their large round shields. They are mercenaries, with all the traits that designation entails. -  * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. +* **Generic Name: Mercenary Thureos Spearman.** +* **Specific Name: Thureophóros Misthophóros.** + * **Melee Class:** Spearman. + * **Ranged Class:** Skirmisher. + * **Melee Armament:** Spear or "Dory." + * **Ranged Armament:** Javelin. + * **Appearance:** All levels carry the famous "thureos" celtic-style oval shield, although the center boss is an oval shape, rather than butterfly as in Celtic examples. + * **Basic:** Pilos helmet. Basic tunic. Sandals. Decorative sheathed xiphos. + * **Advanced:** Non-plumed Thracian-style Hellenistic helmets. Tunic with white stripe down the center. Brown boots. Decorative sheathed xiphos. + * **Elite:** Plumed and crested Thracian-style Hellenistic helmets. Tunic with white stripe down the center. White boots. Decorative sheathed xiphos. + * **History:** The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. + * **Garrison:** 1. + * **Function:** This is a "mercenary" unit, with all the traits that designation entails. + * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. + * Can switch between melee with spear and ranged with javelins. + +* **Generic Name: Galatian Mercenary Swordsman.** +* **Specific Name: Gallikós Katoikós Machairaphorós.** + * **Class:** Swordsman. + * **Hacker Armament:** Long Celtic swords. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** . + * **Garrison:** 1. + * **Function:** Heavy swordsman, good against spearmen, and elephants in a pinch. + * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. + +* **Generic Name: Macedonian Settler Cavalry.** +* **Specific Name: Hippeus Makedonikos.** + * **Class:** Cavalry Spearman. + * **Hacker Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **Figure(s):** - + * **History:** Heavy cavalry in the "Macedonian" style. + * **Garrison:** 2. + * **Function:** . + * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. + +* **Generic Name: Tarantine Mercenary Cavalry.** +* **Specific Name: Hippeus Tarantinos.** + * **Class:** Cavalry Skirmisher. + * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand. + * **Appearance:** + * **Basic:** All levels carry a medium-sized round shield. + * **Advanced:** . + * **Elite:** . + * **History:** Originally, "Tarantine" cavalry hailed from the Greek city of Taras or Tarentum in Southern Italy. Unlike most other skirmishing cavalry, Tarantines carried a large round shield for extra durability in combat. Later, such armament and tactics were picked up by Successor light cavalry, carrying the large round shield while hurling clutches of javelins into the enemy ranks at long or short range. The name "Tarantine" remained and was used by bands of Greek and Successor mercenary cavalrymen well into the Hellenistic era. + * **Garrison:** 2. + * **Function:** Higher pierce armor than normal, owing to their large round shields. They are mercenaries, with all the traits that designation entails. + * **Special:** Trained at the Stratópedo Misthophóron (Mercenary Camp) special building. ### SUPPORT UNITS -* **Generic Name: Egyptian Woman.** -* **Specific Name: .** -  * **Class:** Female Citizen. -  * **Appearance:** Dark skin, like the Mauryan Woman. -  * **History:** Egyptian women of ancient times had legal and economic rights in parity with Egyptian men. They could own slaves and property and when wed to their husband they did not automatically become his property as was the case in many other ancient and modern cultures. It is interesting to note that when the Greco-Macedonians conquered Egypt in the 4th century B.C., Egyptian women continued to retain their liberal economic and legal rights while Greek women who also lived in Egypt were subject to the rule of traditional Greek law. -  * **Garrison:** 1. -  * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable. -  * **Special:** -. - -* **Generic Name: Egyptian Priest.** -* **Specific Name: .** -  * **Class:** Healer. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** None. -    * **Figure(s):** . -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Average Healer stats. -  * **Special:** . - -* **Generic Name: North African Merchant.** -* **Specific Name: .** -  * **Class:** Trader. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** . -    * **Figure(s):** . -    * **Mount:** . -  * '''History: '''. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** - +* **Generic Name: Egyptian Woman.** +* **Specific Name: .** + * **Class:** Female Citizen. + * **Appearance:** Dark skin, like the Mauryan Woman. + * **History:** Egyptian women of ancient times had legal and economic rights in parity with Egyptian men. They could own slaves and property and when wed to their husband they did not automatically become his property as was the case in many other ancient and modern cultures. It is interesting to note that when the Greco-Macedonians conquered Egypt in the 4th century B.C., Egyptian women continued to retain their liberal economic and legal rights while Greek women who also lived in Egypt were subject to the rule of traditional Greek law. + * **Garrison:** 1. + * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable. + * **Special:** -. + +* **Generic Name: Egyptian Priest.** +* **Specific Name: .** + * **Class:** Healer. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** None. + * **Figure(s):** . + * **History:** . + * **Garrison:** 1. + * **Function:** Average Healer stats. + * **Special:** . + +* **Generic Name: North African Merchant.** +* **Specific Name: .** + * **Class:** Trader. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** . + * **Figure(s):** . + * **Mount:** . + * '''History: '''. + * **Garrison:** 2. + * **Function:** - + * **Special:** - ### NAVY -* **Generic Name: Fishing Boat.** -* **Specific Name: Ploîon Halieutikón.** -  * **Class:** Fishing Boat. -  * **Appearance:** -    * **Shell:** - -  * **History:** . -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Gathering: Only method of collecting meat from fish. -  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. - -* **Generic Name: Trading Ship.** -* **Specific Name: Ploîon Phortēgikón.** -  * '''Class: '''Merchant Ship. -  * **Appearance:** -    * **Shell:** (Standard). -  * **History:** The Egyptians were a seafaring people for thousands of years. -  * **Garrison:** Cannot. -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** Garrison a Trader inside to boost the amount of trade received. - -* **Generic Name: Bireme.** -* **Specific Name: Biḗrēs.** -  * **Class:** Light Warship. -  * **Appearance:** -    * **Shell:** 2 tiers of oars. -  * **History:** The design of the bireme was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. -  * **Garrison:** Cannot. -  * **Function:** These ships were designed to go fast so they could transport troops to the sites of battles. -  * **Special:** - - -* **Generic Name: Trireme.** -* **Specific Name: Triḗrēs.** -  * **Class:** Medium Warship. -  * **Appearence:** -    * **Shell:** Three tiers of oars. Larger than the Bireme. -  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. -  * **Garrison:** Cannot. -  * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. -  * **Special:** Ramming. - -* **Generic Name: Quinquereme.** -* **Specific Name: Pentḗrēs.** -  * **Class:** Heavy Warship. -  * **Appearence:** -    * **Shell:** Similar in size and function to the Roman and Carthaginian quinqueremes. -  * **History:** . -  * **Garrison:** Cannot. -  * '''Function: '''. -  * **Special:** Ramming. +* **Generic Name: Fishing Boat.** +* **Specific Name: Ploîon Halieutikón.** + * **Class:** Fishing Boat. + * **Appearance:** + * **Shell:** - + * **History:** . + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Gathering: Only method of collecting meat from fish. + * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. + +* **Generic Name: Trading Ship.** +* **Specific Name: Ploîon Phortēgikón.** + * '''Class: '''Merchant Ship. + * **Appearance:** + * **Shell:** (Standard). + * **History:** The Egyptians were a seafaring people for thousands of years. + * **Garrison:** Cannot. + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** Garrison a Trader inside to boost the amount of trade received. + +* **Generic Name: Bireme.** +* **Specific Name: Biḗrēs.** + * **Class:** Light Warship. + * **Appearance:** + * **Shell:** 2 tiers of oars. + * **History:** The design of the bireme was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. + * **Garrison:** Cannot. + * **Function:** These ships were designed to go fast so they could transport troops to the sites of battles. + * **Special:** - + +* **Generic Name: Trireme.** +* **Specific Name: Triḗrēs.** + * **Class:** Medium Warship. + * **Appearence:** + * **Shell:** Three tiers of oars. Larger than the Bireme. + * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + * **Garrison:** Cannot. + * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. + * **Special:** Ramming. + +* **Generic Name: Quinquereme.** +* **Specific Name: Pentḗrēs.** + * **Class:** Heavy Warship. + * **Appearence:** + * **Shell:** Similar in size and function to the Roman and Carthaginian quinqueremes. + * **History:** . + * **Garrison:** Cannot. + * '''Function: '''. + * **Special:** Ramming. ### SIEGE UNITS -* **Generic Name: Siege Tower** -* **Specific Name: Helepolis** -  * '''Class: '''Siege Tower. -  * **Appearance:** -    * **Shell:** Siege Tower -  * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48). -  * **Garrison:** 5. <== Note largest garrison requirement you're likely to find. -  * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game. -  * '''Special: '''May unload garrisoned units over enemy walls. - -* **Generic Name: Stone Thrower** -* **Specific Name: Lithobolos** -  * **Class:** Stone Thrower -  * **Appearance:** -    * **Shell:** Stone-throwing catapult, similar to the Roman onager. -  * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. -  * **Garrison:** 3. -  * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista. -  * '''Special: '''Does bonus damage vs. enemy units garrisoned atop walls and towers. - -* **Generic Name: Repeating Bolt Shooter** -* **Specific Name: Polybolos** -  * **Class:** Bolt Shooter -  * **Appearance:** -    * **Shell:** . -  * **History:** Purportedly invented by Dionysius of Alexandria in the 3rd century BC. -  * **Garrison:** 3. -  * **Function:** Weaker than the Roman Scorpion, but fires 5x faster. -  * **Special:** Fires 5x more rapidly than other bolt shooters, but is less accurate. +* **Generic Name: Siege Tower** +* **Specific Name: Helepolis** + * '''Class: '''Siege Tower. + * **Appearance:** + * **Shell:** Siege Tower + * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48). + * **Garrison:** 5. <== Note largest garrison requirement you're likely to find. + * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. This in all probability could/should be a campaign and editor-only unit. However, once we implement walls and ships as spec'd, we'll have a better understanding of whether or not we can include the Helepolis in the standard game. + * '''Special: '''May unload garrisoned units over enemy walls. + +* **Generic Name: Stone Thrower** +* **Specific Name: Lithobolos** + * **Class:** Stone Thrower + * **Appearance:** + * **Shell:** Stone-throwing catapult, similar to the Roman onager. + * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. + * **Garrison:** 3. + * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista. + * '''Special: '''Does bonus damage vs. enemy units garrisoned atop walls and towers. + +* **Generic Name: Repeating Bolt Shooter** +* **Specific Name: Polybolos** + * **Class:** Bolt Shooter + * **Appearance:** + * **Shell:** . + * **History:** Purportedly invented by Dionysius of Alexandria in the 3rd century BC. + * **Garrison:** 3. + * **Function:** Weaker than the Roman Scorpion, but fires 5x faster. + * **Special:** Fires 5x more rapidly than other bolt shooters, but is less accurate. ### CHAMPION UNITS -* **Generic Name: Royal Guard Cavalry.** -* **Specific Name: Agema Basilikos.** -  * **Class:** Champion Cavalry Spearman. -  * **Hacker Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword.. -  * **Ranged Armament:** None. -  * '''Appearance: '''- -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** None. -    * **Figure(s):** - -  * **History:** . -  * **Garrison:** 1. -  * **Function:** . -  * **Specia**l: . - -* **Generic Name: Towered War Elephant.** -* **Specific Name: Polémou Eléphantos.** -  * **Class:** Champion Elephant. -  * **Hacker Armament (Primary):** Tusks. Crushing attack. -  * **Ranged Armament (Passive):** Javelins thrown by riders at random enemies. -  * **Hacker Armament (Passive-Trample):** Feet. -  * **Appearance:** North African War Elephant with tower on its back. -  * **History:** The North African elephant was trained for war and used by the Ptolemaic dynasty of Egypt. Writing in the 2nd century BC, Polybius (The Histories; 5.83) described their inferiority in battle against the larger Indian elephants used by the Seleucid kings. A surviving Ptolemaic inscription enumerates three types of war elephant, the "Troglodytic" (probably Libyan), the "Ethiopian", and the "Indian". The Ptolemaic king prides himself with being the first to tame the Ethiopian elephants, a stock which could be identical to one of the two extant African species. (source: Wikipedia) -  * **Garrison:** 3. -  * **Function:** Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry. Trained at the Fortress. -  * **Special:** -    * "Damage Frenzy". -    * "Stench" Aura. -    * "Trample Damage" Aura. - -* **Generic Name: Juggernaut.** -* **Specific Name: Tessarakontḗrēs.** -  * **Class:** Champion Warship. -  * '''Ranged Armament: '''Two (4) catapults (standard), two fore and two aft. Any other ranged units that are garrisoned aboard. -  * **Appearence:** -    * **Shell:** This is the textbook definition of a naval "Juggernaut." Largest ship in the game. As many oars as possible and two or more large sails. It's possible it might have had a double catamaran hull. Put a lavish tent on the rear between the two aft catapults. -  * **History:** The age of the Successors ('Diadokhoi') was the age of the arms race. Ever larger and more complex machines of war were envisioned and constructed. Among those machines was the gigantic juggernauts of the Ptolemaic navy, or 'Poliremes'. Some of these ships were large enough to boast crews of over a thousand strong or more. These were more like floating fortresses than tactical naval ships. With the end of the Hellenistic states in the 1st century BC came the end of these mighty juggernauts. -  * **Garrison:** Cannot. -  * '''Function: '''Floating fortress and transport barge. -  * **Special:** -    * Build limit: 1 (raised to 5 during the lifetime of Ptolemy IV Philopater). +* **Generic Name: Royal Guard Cavalry.** +* **Specific Name: Agema Basilikos.** + * **Class:** Champion Cavalry Spearman. + * **Hacker Armament:** Long Macedonian cavalry lance, the "xyston". Decorative sword.. + * **Ranged Armament:** None. + * '''Appearance: '''- + * **Garb:** . + * **Helmet:** . + * **Shield:** None. + * **Figure(s):** - + * **History:** . + * **Garrison:** 1. + * **Function:** . + * **Specia**l: . + +* **Generic Name: Towered War Elephant.** +* **Specific Name: Polémou Eléphantos.** + * **Class:** Champion Elephant. + * **Hacker Armament (Primary):** Tusks. Crushing attack. + * **Ranged Armament (Passive):** Javelins thrown by riders at random enemies. + * **Hacker Armament (Passive-Trample):** Feet. + * **Appearance:** North African War Elephant with tower on its back. + * **History:** The North African elephant was trained for war and used by the Ptolemaic dynasty of Egypt. Writing in the 2nd century BC, Polybius (The Histories; 5.83) described their inferiority in battle against the larger Indian elephants used by the Seleucid kings. A surviving Ptolemaic inscription enumerates three types of war elephant, the "Troglodytic" (probably Libyan), the "Ethiopian", and the "Indian". The Ptolemaic king prides himself with being the first to tame the Ethiopian elephants, a stock which could be identical to one of the two extant African species. (source: Wikipedia) + * **Garrison:** 3. + * **Function:** Destroy buildings and trample enemy formations. Extra good vs. enemy cavalry. Trained at the Fortress. + * **Special:** + * "Damage Frenzy". + * "Stench" Aura. + * "Trample Damage" Aura. + +* **Generic Name: Juggernaut.** +* **Specific Name: Tessarakontḗrēs.** + * **Class:** Champion Warship. + * '''Ranged Armament: '''Two (4) catapults (standard), two fore and two aft. Any other ranged units that are garrisoned aboard. + * **Appearence:** + * **Shell:** This is the textbook definition of a naval "Juggernaut." Largest ship in the game. As many oars as possible and two or more large sails. It's possible it might have had a double catamaran hull. Put a lavish tent on the rear between the two aft catapults. + * **History:** The age of the Successors ('Diadokhoi') was the age of the arms race. Ever larger and more complex machines of war were envisioned and constructed. Among those machines was the gigantic juggernauts of the Ptolemaic navy, or 'Poliremes'. Some of these ships were large enough to boast crews of over a thousand strong or more. These were more like floating fortresses than tactical naval ships. With the end of the Hellenistic states in the 1st century BC came the end of these mighty juggernauts. + * **Garrison:** Cannot. + * '''Function: '''Floating fortress and transport barge. + * **Special:** + * Build limit: 1 (raised to 5 during the lifetime of Ptolemy IV Philopater). ### PTOLEMAIC HEROES -* **Generic Name: Ptolemy I "Savior".** -* **Specific Name: Ptolemaios A' Soter.** -  * **Class:** Hero1. -  * **Hacker Armament:** . -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Similar to that of a Macedonian Silver Shield, but with a cape. Boots. -    * **Helmet:** Crested Attic helmet, highly embossed.. -    * **Shield:** Round shield with Macedonian insignia. -    * **Figure(s):** . -    * **Mount:** Similar to the Towered War Elephant. -  * **History:** Born in 367 BCE, Ptolemy I grew to become one of Alexander the Great's closest friends and generals. He was instrumental in Alexander's later campaigns in Bactria (modern Afghanistan) and India. After Alexander's death, Ptolemy took control of the Satrap of Egypt, and after the Battle of Ipsus became sole ruler of Egypt as "Pharaoh," founding the Ptolemy Dynasty that would rule Egypt for nearly 3 centuries. Ptolemaic Egypt reached the height of its territorial boundaries under his reign as he added Syria, Judea, Cyprus, and parts of Asia Minor to his realm. His reputation for bonhomie and liberality attached the floating soldier-class of Macedonians and Hellenes to his service, and was not insignificant; nor did he wholly neglect conciliation of the native Egyptians. He was a ready patron of letters, founding the Great Library of Alexandria. He himself wrote a history of Alexander's campaigns that has not survived. This used to be considered an objective work, distinguished by its straightforward honesty and sobriety. However, Ptolemy may have exaggerated his own role, and had propagandist aims in writing his History. Although now lost, it was a principal source for the surviving account by Arrian of Nicomedia. Ptolemy died in 283 BCE, the last of the Diodachoi, leaving a well-ordered and stable kingdom to his progeny. -  * **Garrison:** 3. -  * **Function:** Construction Foreman and Mercenary Captain. -  * **Special:** -    * "Hero" Aura (Decreases build time for nearby structures.) -    * Mercenaries cost -50% during his lifetime. - -* **Generic Name: Ptolemy IV "Father Loving".** -* **Specific Name: Ptolemaios D' Philopater.** -  * **Class:** Hero2. -  * **Hacker Armament:** . -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Bronze muscled cuirass over a long flowing Egyptian tunic. Sandals. -    * **Helmet:** Laurel wreath crown.. -    * **Shield:** Cavalry shield with Ptolemaic insignia. -    * **Figure(s):** . -    * **Mount:** Similar to the King's Guard Cavalry, except more elaborate. -  * **History:** Ptolemy IV Philopater's reign was inaugurated by the murder of his mother, and he was always under the dominion of favourites, male and female, who indulged his vices and conducted the government as they pleased. Self-interest led his ministers to make serious preparations to meet the attacks of Antiochus III the Great on Coele-Syria including Judea, and the great Egyptian victory of Raphia (217), where Ptolemy himself was present, secured the northern borders of the kingdom for the remainder of his reign. Ptolemy IV is said to have built a giant ship known as the tessarakonteres ("forty"), a huge type of galley. The forty of its name may refer to its number of banks of oars. The current theory is that Ptolemy's ship was an oversize catamaran galley, measuring 128 m 420 ft. -  * **Garrison:** 2. -  * **Function:** Naval enhancement. He has low armour. -  * **Special:** -    * "Hero" Bonus (Juggernaut train limit raised to 5 during his lifetime.) -    * "Hero"Aura (Egyptian Pikemen have greater stats within vision of him.) - -* **Generic Name: Cleopatra VII.** -* **Specific Name: Kleopatra H' Philopater.** -  * **Class:** Hero3. -  * **Hacker Armament:** Recurved bow. -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Long gown beneath a gold-gilded and highly embossed gorget. -    * **Helmet:** Elaborate head dress. Black hair and garish Egyptian cosmetics. -    * **Shield:** None. -    * **Figure(s):** . -  * **History:** Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Issus, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and traveled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. -  * **Garrison:** 1. -  * **Function**: Consort and Patriot. -  * **Special:** -    * "Consort" Aura (Increased hero aura bonuses and stats for allied heroes within her range; decreased stats for enemy heroes within range.) -    * "Patriot" Bonus (?) +* **Generic Name: Ptolemy I "Savior".** +* **Specific Name: Ptolemaios A' Soter.** + * **Class:** Hero1. + * **Hacker Armament:** . + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Similar to that of a Macedonian Silver Shield, but with a cape. Boots. + * **Helmet:** Crested Attic helmet, highly embossed.. + * **Shield:** Round shield with Macedonian insignia. + * **Figure(s):** . + * **Mount:** Similar to the Towered War Elephant. + * **History:** Born in 367 BCE, Ptolemy I grew to become one of Alexander the Great's closest friends and generals. He was instrumental in Alexander's later campaigns in Bactria (modern Afghanistan) and India. After Alexander's death, Ptolemy took control of the Satrap of Egypt, and after the Battle of Ipsus became sole ruler of Egypt as "Pharaoh," founding the Ptolemy Dynasty that would rule Egypt for nearly 3 centuries. Ptolemaic Egypt reached the height of its territorial boundaries under his reign as he added Syria, Judea, Cyprus, and parts of Asia Minor to his realm. His reputation for bonhomie and liberality attached the floating soldier-class of Macedonians and Hellenes to his service, and was not insignificant; nor did he wholly neglect conciliation of the native Egyptians. He was a ready patron of letters, founding the Great Library of Alexandria. He himself wrote a history of Alexander's campaigns that has not survived. This used to be considered an objective work, distinguished by its straightforward honesty and sobriety. However, Ptolemy may have exaggerated his own role, and had propagandist aims in writing his History. Although now lost, it was a principal source for the surviving account by Arrian of Nicomedia. Ptolemy died in 283 BCE, the last of the Diodachoi, leaving a well-ordered and stable kingdom to his progeny. + * **Garrison:** 3. + * **Function:** Construction Foreman and Mercenary Captain. + * **Special:** + * "Hero" Aura (Decreases build time for nearby structures.) + * Mercenaries cost -50% during his lifetime. + +* **Generic Name: Ptolemy IV "Father Loving".** +* **Specific Name: Ptolemaios D' Philopater.** + * **Class:** Hero2. + * **Hacker Armament:** . + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Bronze muscled cuirass over a long flowing Egyptian tunic. Sandals. + * **Helmet:** Laurel wreath crown.. + * **Shield:** Cavalry shield with Ptolemaic insignia. + * **Figure(s):** . + * **Mount:** Similar to the King's Guard Cavalry, except more elaborate. + * **History:** Ptolemy IV Philopater's reign was inaugurated by the murder of his mother, and he was always under the dominion of favourites, male and female, who indulged his vices and conducted the government as they pleased. Self-interest led his ministers to make serious preparations to meet the attacks of Antiochus III the Great on Coele-Syria including Judea, and the great Egyptian victory of Raphia (217), where Ptolemy himself was present, secured the northern borders of the kingdom for the remainder of his reign. Ptolemy IV is said to have built a giant ship known as the tessarakonteres ("forty"), a huge type of galley. The forty of its name may refer to its number of banks of oars. The current theory is that Ptolemy's ship was an oversize catamaran galley, measuring 128 m 420 ft. + * **Garrison:** 2. + * **Function:** Naval enhancement. He has low armour. + * **Special:** + * "Hero" Bonus (Juggernaut train limit raised to 5 during his lifetime.) + * "Hero"Aura (Egyptian Pikemen have greater stats within vision of him.) + +* **Generic Name: Cleopatra VII.** +* **Specific Name: Kleopatra H' Philopater.** + * **Class:** Hero3. + * **Hacker Armament:** Recurved bow. + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Long gown beneath a gold-gilded and highly embossed gorget. + * **Helmet:** Elaborate head dress. Black hair and garish Egyptian cosmetics. + * **Shield:** None. + * **Figure(s):** . + * **History:** Cleopatra VII is one of the most discussed women in history. She came to the throne of Egypt at the age of 18 and ruled with guile and cunning. Fully Greek in heritage, she nevertheless engendered great support from the Egyptian people by being the first Ptolemaic Pharaoh to learn the Egyptian language. Her patron goddess was the Egyptian goddess Issus, even though by this time the Macedonians had imported much of their pantheon of Olympian gods. Cleopatra met Julius Caesar in 48 BCE, when he arrived to conquer Egypt for Rome. She succeeded in changing his mind. She bore him a son the next year and traveled to Rome as Caesar's bride, but when Julius was assassinated she fled back to Egypt. Later, on his way to attack Parthia, Marcus Antony, trusted general of the late Caesar, stopped in Egypt. There he met Cleopatra and fell immediately in love. Cleopatra bore him 4 children. Together, they fought Octavian Caesar (who would go on to become Augustus Caesar, first emperor of Rome) in a Roman civil war. After the disastrous naval battle of Actium (31 BCE) off the coast of Greece, they fled back to Egypt, hotly pursued by Octavian. The next year, surrounded by Octavian's forces with no hope of regaining power, Antony committed suicide. Cleopatra, the last of the Egyptian Pharaohs and the last of Alexander's Successors, followed Antony in death, committing suicide by Asp, a deadly snake. + * **Garrison:** 1. + * **Function**: Consort and Patriot. + * **Special:** + * "Consort" Aura (Increased hero aura bonuses and stats for allied heroes within her range; decreased stats for enemy heroes within range.) + * "Patriot" Bonus (?) ### NEW UNIT TRAITS -* Syntagma Formation: A Macedonian-style formation that makes pikemen nearly invulnerable from the front. -* Damage Frenzy: If the unit loses 75% of its health, it will randomly attack nearby units, friend or foe, other than priests or healers. This effect can only be overcome by restoring the unit's lost health with a healer or by killing it. -* "Stench" Aura: Enemy cavalry units are spooked by elephants and camels, and prove less effective when in range of them. -* "Trample Damage" Aura: As with war elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. +* Syntagma Formation: A Macedonian-style formation that makes pikemen nearly invulnerable from the front. +* Damage Frenzy: If the unit loses 75% of its health, it will randomly attack nearby units, friend or foe, other than priests or healers. This effect can only be overcome by restoring the unit's lost health with a healer or by killing it. +* "Stench" Aura: Enemy cavalry units are spooked by elephants and camels, and prove less effective when in range of them. +* "Trample Damage" Aura: As with war elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. ### CIV CENTRE UNITS -* Melee Infantry: Egyptian Pikeman. -* Ranged Infantry: Nubian Archer. -* Cavalry: Nabataean Camel Rider. +* Melee Infantry: Egyptian Pikeman. +* Ranged Infantry: Nubian Archer. +* Cavalry: Nabataean Camel Rider. ### FORBIDDEN CLASSES -* Battering Ram (Towered War Elephant is used for this purpose). -* Cavalry Swordsman +* Battering Ram (Towered War Elephant is used for this purpose). +* Cavalry Swordsman STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: House.** -* **Specific Name: .** -  * '''Class: '''House. -  * **History:** Since they are made of mud brick, Egyptian houses are free of cost, but are very weak. - -* **Generic Name: Granary.** -* **Specific Name: .** -  * **Class:** Farmstead. -  * **History**: Since they are made of mud brick, Egyptian farmsteads are free of cost, but are very weak. - -* **Generic Name: Field.** -* **Specific Name: .** -  * **Class:** Field. -  * **History:** . - -* **Generic Name: Corral.** -* **Specific Name: .** -  * **Class:** Corral. -  * **History:** Since they are made of mud brick, Egyptian corrals are free of cost, but are very weak.. - -* **Generic Name: Warehouse.** -* **Specific Name: .** -  * **Class:** Mill. -  * **History**: Since they are made of mud brick, Egyptian warehouses come free of cost, but are very weak.. - -* **Generic Name: Egyptian Outpost.** -* **Specific Name: .** -  * **Class:** Outpost. -  * **History:** . - -* **Generic Name: Palisade.** -* **Specific Name: .** -  * **Class:** Palisade. -  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. +* **Generic Name: House.** +* **Specific Name: .** + * '''Class: '''House. + * **History:** Since they are made of mud brick, Egyptian houses are free of cost, but are very weak. + +* **Generic Name: Granary.** +* **Specific Name: .** + * **Class:** Farmstead. + * **History**: Since they are made of mud brick, Egyptian farmsteads are free of cost, but are very weak. + +* **Generic Name: Field.** +* **Specific Name: .** + * **Class:** Field. + * **History:** . + +* **Generic Name: Corral.** +* **Specific Name: .** + * **Class:** Corral. + * **History:** Since they are made of mud brick, Egyptian corrals are free of cost, but are very weak.. + +* **Generic Name: Warehouse.** +* **Specific Name: .** + * **Class:** Mill. + * **History**: Since they are made of mud brick, Egyptian warehouses come free of cost, but are very weak.. + +* **Generic Name: Egyptian Outpost.** +* **Specific Name: .** + * **Class:** Outpost. + * **History:** . + +* **Generic Name: Palisade.** +* **Specific Name: .** + * **Class:** Palisade. + * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. ### TOWN -* **Generic Name: Civic Center.** -* **Specific Name: .** -  * **Class:** Civic Center. -  * **History:** . - -* **Generic Name: Dock.** -* **Specific Name: .** -  * **Class:** Dock. -  * **History:** . - -* **Generic Name: Temple.** -* **Specific Name: .** -  * **Class:** Temple. -  * **History:** . - -* **Generic Name: Barracks.** -* **Specific Name: .** -  * **Class:** Barracks. -  * **History:** . - -* **Generic Name: Blacksmith.** -* **Specific Name: .** -  * **Class:** Blacksmith. -  * **History:** . - -* **Generic Name: Marketplace.** -* **Specific Name: .** -  * **Class:** Market. -  * **History**: . - -* **Generic Name: Defense Tower.** -* **Specific Name: .** -  * **Class:** Defense Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Stone Wall.** -* **Specific Name: .** -  * **Class:** Wall. -  * **History:** Ptolemaic cities were surrounded by limestone walls for protection against enemy attacks. Some of these fortifications were massive structures. - -* **Generic Name: Wall Tower.** -* **Specific Name: .** -  * **Class:** Wall Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Gate.** -* **Specific Name: .** -  * **Class:** Gate. -  * **History:** . +* **Generic Name: Civic Center.** +* **Specific Name: .** + * **Class:** Civic Center. + * **History:** . + +* **Generic Name: Dock.** +* **Specific Name: .** + * **Class:** Dock. + * **History:** . + +* **Generic Name: Temple.** +* **Specific Name: .** + * **Class:** Temple. + * **History:** . + +* **Generic Name: Barracks.** +* **Specific Name: .** + * **Class:** Barracks. + * **History:** . + +* **Generic Name: Blacksmith.** +* **Specific Name: .** + * **Class:** Blacksmith. + * **History:** . + +* **Generic Name: Marketplace.** +* **Specific Name: .** + * **Class:** Market. + * **History**: . + +* **Generic Name: Defense Tower.** +* **Specific Name: .** + * **Class:** Defense Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Stone Wall.** +* **Specific Name: .** + * **Class:** Wall. + * **History:** Ptolemaic cities were surrounded by limestone walls for protection against enemy attacks. Some of these fortifications were massive structures. + +* **Generic Name: Wall Tower.** +* **Specific Name: .** + * **Class:** Wall Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Gate.** +* **Specific Name: .** + * **Class:** Gate. + * **History:** . ### CITY -* **Generic Name: Fortress.** -* **Specific Name: .** -  * **Class:** Fortress. -  * **History:** . +* **Generic Name: Fortress.** +* **Specific Name: .** + * **Class:** Fortress. + * **History:** . ### SPECIAL STRUCTURES -* **Generic Name: Mercenary Camp.** -* **Specific Name: Stratópedo Misthophóron.** -  * **Class:** SB1. -  * **History:** The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. -  * **Requirements**: None. -  * **Phase:** Town. -  * **Special:** -    * Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence. -    * Trains all "Mercenary" units:  -    * Min. distance from other Military Settlements: 100 meters. - -* **Generic Name: Library.** -* **Specific Name: Bibliothikon.** -  * **Class:** SB2. -  * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture. -  * **Requirements**: None. -  * **Phase:** City. -  * **Special:** -    * Maximum of 1 built. -    * All Special Technologies and some regular city-phase technologies are researched here. -    * Building one reduces the cost of all other remaining technologies by 10%. - -* **Generic Name: Lighthouse.** -* **Specific Name: Pharos.** -  * **Class**: SB3. -  * **History:** The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the *Seven Wonders of the World*. -  * **Requirements:** Dock. -  * '''Phase: '''City. -  * **Special:** When built along the shoreline, removes *shroud of darkness* over all the water, revealing all the coastlines on the map. Limit: 1. +* **Generic Name: Mercenary Camp.** +* **Specific Name: Stratópedo Misthophóron.** + * **Class:** SB1. + * **History:** The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. + * **Requirements**: None. + * **Phase:** Town. + * **Special:** + * Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence. + * Trains all "Mercenary" units: + * Min. distance from other Military Settlements: 100 meters. + +* **Generic Name: Library.** +* **Specific Name: Bibliothikon.** + * **Class:** SB2. + * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture. + * **Requirements**: None. + * **Phase:** City. + * **Special:** + * Maximum of 1 built. + * All Special Technologies and some regular city-phase technologies are researched here. + * Building one reduces the cost of all other remaining technologies by 10%. + +* **Generic Name: Lighthouse.** +* **Specific Name: Pharos.** + * **Class**: SB3. + * **History:** The Ptolemaic dynasty in Egypt built the magnificent Lighthouse of Alexandria near the harbor mouth of that Nile Delta city. This structure could be seen for many kilometers out to sea and was one of the *Seven Wonders of the World*. + * **Requirements:** Dock. + * '''Phase: '''City. + * **Special:** When built along the shoreline, removes *shroud of darkness* over all the water, revealing all the coastlines on the map. Limit: 1. ### WONDER -* **Generic Name: Temple of Edfu.** -* **Specific Name: .** -  * **Class:** Wonder. -  * **History:** The Temple of Edfu is an ancient Egyptian temple located on the west bank of the Nile in the city of Edfu which was known in Greco-Roman times as Apollonopolis Magna, after the chief god Horus-Apollo.The temple, dedicated to the falcon god Horus, was built in the Ptolemaic period between 237 and 57 BCE. In modern times, it is one of the best preserved temples of Egypt. -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Special:** . +* **Generic Name: Temple of Edfu.** +* **Specific Name: .** + * **Class:** Wonder. + * **History:** The Temple of Edfu is an ancient Egyptian temple located on the west bank of the Nile in the city of Edfu which was known in Greco-Roman times as Apollonopolis Magna, after the chief god Horus-Apollo.The temple, dedicated to the falcon god Horus, was built in the Ptolemaic period between 237 and 57 BCE. In modern times, it is one of the best preserved temples of Egypt. + * **Requirements**: Temple. + * **Phase:** City. + * **Special:** . ### NEW STRUCTURE TRAITS @@ -508,77 +508,77 @@ CIV BONUSES ----------- -* **CB1** -  * **Generic Name: Mercenary Army.** -  * **Specific Name: .** -  * **History:** The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. -  * **Effect:** The Ptolemies receive the "Stratópedo Misthophóron" special building (or "Mercenary Camp"), which is essentially a barracks that is constructed in neutral territory and trains all mercenary soldiers. +* **CB1** + * **Generic Name: Mercenary Army.** + * **Specific Name: .** + * **History:** The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspect. Indeed, during one native uprising, Upper Egypt was lost to the Ptolemies for decades. Mercenaries were often battle-hardened and their loyalty can be bought, sometimes cheaply, sometimes not cheaply. This was of no matter, since Egypt under the Ptolemies was so prosperous as to be the richest of Alexander's successor states. + * **Effect:** The Ptolemies receive the "Stratópedo Misthophóron" special building (or "Mercenary Camp"), which is essentially a barracks that is constructed in neutral territory and trains all mercenary soldiers. -* **CB2** -  * **Generic Name: Nile Delta.** -  * **History:** . -  * **Effect:** The Ptolemaic Egyptians receive 3 additional farming technologies (see below) above and beyond the maximum number of farming technologies usually available to a faction. +* **CB2** + * **Generic Name: Nile Delta.** + * **History:** . + * **Effect:** The Ptolemaic Egyptians receive 3 additional farming technologies (see below) above and beyond the maximum number of farming technologies usually available to a faction. -* **CB3** -  * **Generic Name: Roundup.** -  * **History:** . -  * **Effect:** Can capture gaia elephants and camels. Hosting these animals at the corral structure reduces the cost of training elephant and camel units. +* **CB3** + * **Generic Name: Roundup.** + * **History:** . + * **Effect:** Can capture gaia elephants and camels. Hosting these animals at the corral structure reduces the cost of training elephant and camel units. TEAM BONUS ---------- -* **TB** -  * **Name: Breadbasket of the Mediterranean.** -  * **History:** Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses. -  * **Effect:** All allies automatically gain a slow trickle of food income. +* **TB** + * **Name: Breadbasket of the Mediterranean.** + * **History:** Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses. + * **Effect:** All allies automatically gain a slow trickle of food income. TECHNOLOGIES ------------ -* **Infantry:** Average to slightly below average. -* **Cavalry:** Good. -* **Naval:** Good. -* **Siege:** Good, but not all techs. One fewer tier of siege techs than Macedonia. -* **Economy:** -  * **Farming:** Excellent. See "Nile Delta" civ bonus (above) and Special Technologies (below). -  * **Mining:** Average. -  * **Lumbering:** Poor. Egypt was definitely not a country of forests. -  * **Hunting:** Weak. -  * '''Fishing: '''Good. -  * **Land Trade:** Good. -  * **Naval Trade:** Good. -  * **Architecture:** Excellent, except for houses, mills, corrals, and farmsteads, which are very weak. -  * **Defenses:** Good. +* **Infantry:** Average to slightly below average. +* **Cavalry:** Good. +* **Naval:** Good. +* **Siege:** Good, but not all techs. One fewer tier of siege techs than Macedonia. +* **Economy:** + * **Farming:** Excellent. See "Nile Delta" civ bonus (above) and Special Technologies (below). + * **Mining:** Average. + * **Lumbering:** Poor. Egypt was definitely not a country of forests. + * **Hunting:** Weak. + * '''Fishing: '''Good. + * **Land Trade:** Good. + * **Naval Trade:** Good. + * **Architecture:** Excellent, except for houses, mills, corrals, and farmsteads, which are very weak. + * **Defenses:** Good. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Generic Name: Hellenistic Metropolises.** -  * **Specific Name: Hellenistic Metropolises.** -  * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation. -  * **Effect:** Civic Centers gain double Health and double default arrows. - -* **ST2** -  * **Generic Name: Pharaonic Cult.** -  * **Specific Name: .** -  * **History:** . -  * **Effect:** Hero aura range boosted by 50%. - -* **ST3 (Extra Farming Tech 1)** -  * **Generic Name: Well Sweep.** -  * **Specific Name: Kēlōneion.** -  * **History:** An ancient tool for efficiently drawing water from a well. -  * **Effect:** Increased food production for farm fields. - -* **ST4 (Extra Farming Tech 2)** -  * **Generic Name: Water Wheel.** -  * **Specific Name: Sāqīya.** -  * **History:** A water wheel used to disburse water from lower elevations into irrigation canals. The earliest evidence of a sakia is from a Hellenistic tomb painting in Ptolemaic Egypt which dates to the 2nd century BC. It shows a pair of yoked oxen driving a compartmented waterwheel, which is for the first time depicted, too. The Greek sakia gear system is already shown fully developed to the point that modern Egyptian devices are virtually identical. It is assumed that the scientists of the Museum of Alexandria, at the time the most active Greek research center, may have been involved in its invention. An episode from the Alexandrian War in 48 BC tells of how Caesar's enemies employed geared waterwheels to pour sea water from elevated places onto the position of the trapped Romans. (source: Wikipedia) -  * **Effect:** Increased food production for farm fields. - -* **ST5 (Extra Farming Tech 3)** -  * **Generic Name: Archimedes' Screw.** -  * **Specific Name: .** -  * **History:** A machine historically used for transferring water from a low-lying body of water into irrigation ditches, whose invention is traditionally attributed to Archimedes of Syracuse, the famous Greek mathematician and engineer. -  * **Effect:** Increased food production for farm fields. +* **ST1** + * **Generic Name: Hellenistic Metropolises.** + * **Specific Name: Hellenistic Metropolises.** + * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation. + * **Effect:** Civic Centers gain double Health and double default arrows. + +* **ST2** + * **Generic Name: Pharaonic Cult.** + * **Specific Name: .** + * **History:** . + * **Effect:** Hero aura range boosted by 50%. + +* **ST3 (Extra Farming Tech 1)** + * **Generic Name: Well Sweep.** + * **Specific Name: Kēlōneion.** + * **History:** An ancient tool for efficiently drawing water from a well. + * **Effect:** Increased food production for farm fields. + +* **ST4 (Extra Farming Tech 2)** + * **Generic Name: Water Wheel.** + * **Specific Name: Sāqīya.** + * **History:** A water wheel used to disburse water from lower elevations into irrigation canals. The earliest evidence of a sakia is from a Hellenistic tomb painting in Ptolemaic Egypt which dates to the 2nd century BC. It shows a pair of yoked oxen driving a compartmented waterwheel, which is for the first time depicted, too. The Greek sakia gear system is already shown fully developed to the point that modern Egyptian devices are virtually identical. It is assumed that the scientists of the Museum of Alexandria, at the time the most active Greek research center, may have been involved in its invention. An episode from the Alexandrian War in 48 BC tells of how Caesar's enemies employed geared waterwheels to pour sea water from elevated places onto the position of the trapped Romans. (source: Wikipedia) + * **Effect:** Increased food production for farm fields. + +* **ST5 (Extra Farming Tech 3)** + * **Generic Name: Archimedes' Screw.** + * **Specific Name: .** + * **History:** A machine historically used for transferring water from a low-lying body of water into irrigation ditches, whose invention is traditionally attributed to Archimedes of Syracuse, the famous Greek mathematician and engineer. + * **Effect:** Increased food production for farm fields. diff --git a/book/gameplay/civs/romans.md b/book/gameplay/civs/romans.md --- a/book/gameplay/civs/romans.md +++ b/book/gameplay/civs/romans.md @@ -14,290 +14,290 @@ ### INFANTRY -* **Generic Name: Roman Swordsman.** -* **Specific Name: Hastatus -> Princeps.** -  * **Class:** Swordsman. Heavy Skirmisher at Advanced and Elite ranks. -  * **Hacker Armament:** Basic - Gladius.Advanced – Gladius.Elite – Gladius. -  * **Ranged Armament:** Basic - None.Advanced – Pilum.Elite – Pilum. -  * **Appearance:** - -    * **Garb:** [Pectorale. Wide tunic, sleeveless. At Advanced, gains chain mail, greave on left leg. At Elite gains greave on right leg. ]Basic – Pectorale with muscled embossing. Advanced – lorica hamata. Greave on left leg. Elite – greaves on both legs. -    * **Helmet:** [Montefortino helmet.]Basic – Montefortino helmet.Advanced – Montefortino helmet.Elite – Montefortino helmet with white plume -    * '''Shield: '''[Large oval shield.]Basic – Curved red oval shield.Advanced – Curved red oval shield.Elite – Curved white oval shield. -    * **Figure(s):** - Wide sleeveless tunic is player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite. -  * **History:** The Hastati (sing. Hastatus) were young men over 20 years old who made up the first line of heavy infantry in the Punic War era Republican army. Usually numbered 1200 men in 10 maniples. Initially they threw pila (the plural of pilum, the Roman javelin) at the enemy and then engaged with swords. In battle the Hastasti were expected to weaken or tire the enemy line before the second Roman line engages. In 0 A.D. they will serve as swordsmen. At the Advanced level they will upgrade to Princeps status. Princepes (sing. Princeps) were the second line of heavy infantry. Older than the Hastati, but were otherwise identical in appearance and armament except that the Principes had better armor. Usually numbered 1200 men in ten maniples. They would enter battle once the Hastati had worn down the enemy, throwing their pila into the enemy ranks before charging in with swords. Here they function as heavy skirmishers. -  * **Garrison:** 1. -  * '''Function: ''' To engage the enemy at close range with swords after a javelin volley. -  * **Special:** Basic rank = Hastatus. Advanced & Elite ranks = Gain a "volley" ability. They discharge a volley of pila (heavy Roman javelins) before closing on the enemy with their swords. - -* **Generic Name: Veteran Spearman.** -* **Specific Name: Triarius.** -  * **Class:** Spearman. -  * '''Hacker Armament: '''[Hasta - large 8-foot thrusting spear. Gladius (decorative).]Basic - Spear (Hasta). Gladius (ornamental).Advanced – Spear (Hasta). Gladius (ornamental).Elite – Spear (Hasta). Gladius (ornamental). -  * **Appearance:** -    * **Garb:** [Heavy chainmail hauberk. Greaves.]Basic – Heavy Lorica hamata.Advanced – Heavy lorica hamata. Greave on left leg,Elite– Heavy lorica hamata. Greaves on both legs -    * **Helmet:** [Etrusco-Corinthian helmet.]Basic – Etrusco-Corinthian helmet.Advanced – Etrusco-Corinthian helmet.Elite –Etrusco-Corinthian helmet with black crest and two black feathers. -    * **Shield:** [Large oval shield.]Basic – Curved blue oval shield.Advanced – Curved blue oval shield.Ultimate – Curved blue oval shield. -    * '''Figure(s): '''- Wide tunic (sleeveless like that of the Hastatus)of player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite. -  * **History:** The Triarii (sing. Triarius) were veterans of military service, usually in their 30s or 40s, with money to afford the best weapons and equipment. Usually numbered 600 men in 10 half-maniples. They made up the third line of heavy infantry, armed with hasta, the Roman thrusting spear. If the Hastati and Principes could not defeat the enemy, the Triarii would come forward and finish them off. Most of the time they remained in reserve, historically more defensive then offensive. -  * '''Garrison: '''1. -  * '''Function: '''- Close combat once the Princips and Hastatus wore the enemy down. Also good against cavalry. -  * **Special:** - - -* **Generic Name: Roman Skirmisher.** -* **Specific Name: Veles.** -  * **Class:** Skirmisher -  * '''Ranged Armament: '''Basic - Light javelin, gladius (ornamental). Advanced – Light javelin, gladius (ornamental). Elite – Light javelin, gladius (ornamental). -  * **Appearance:** -    * **Garb:** Basic – Wide tunic, sleeveless, player color. Advanced – Same. Elite – Same. -    * **Helmet:** Basic – simple helmet with a wolf's head on top. Advanced – simple helmet with a wolf's head on top. Elite – simple helmet with a wolf's head on top. -    * **Shield:** Basic – parma (three foot strongly built round shield). Advanced – parma. Elite – parma. -    * '''Figure(s): ''' Basic – Poorer than all other infantry. Slightly boyish. Advanced – Slightly less impoverished. Elite – Beard -  * **History:** The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was the harry the enemy lines before the heavy infantry engaged and support the cavalry. -  * '''Garrison: '''1. -  * '''Function: ''' Light skirmish support of the legion. -  * **Special:** - +* **Generic Name: Roman Swordsman.** +* **Specific Name: Hastatus -> Princeps.** + * **Class:** Swordsman. Heavy Skirmisher at Advanced and Elite ranks. + * **Hacker Armament:** Basic - Gladius.Advanced – Gladius.Elite – Gladius. + * **Ranged Armament:** Basic - None.Advanced – Pilum.Elite – Pilum. + * **Appearance:** - + * **Garb:** [Pectorale. Wide tunic, sleeveless. At Advanced, gains chain mail, greave on left leg. At Elite gains greave on right leg. ]Basic – Pectorale with muscled embossing. Advanced – lorica hamata. Greave on left leg. Elite – greaves on both legs. + * **Helmet:** [Montefortino helmet.]Basic – Montefortino helmet.Advanced – Montefortino helmet.Elite – Montefortino helmet with white plume + * '''Shield: '''[Large oval shield.]Basic – Curved red oval shield.Advanced – Curved red oval shield.Elite – Curved white oval shield. + * **Figure(s):** - Wide sleeveless tunic is player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite. + * **History:** The Hastati (sing. Hastatus) were young men over 20 years old who made up the first line of heavy infantry in the Punic War era Republican army. Usually numbered 1200 men in 10 maniples. Initially they threw pila (the plural of pilum, the Roman javelin) at the enemy and then engaged with swords. In battle the Hastasti were expected to weaken or tire the enemy line before the second Roman line engages. In 0 A.D. they will serve as swordsmen. At the Advanced level they will upgrade to Princeps status. Princepes (sing. Princeps) were the second line of heavy infantry. Older than the Hastati, but were otherwise identical in appearance and armament except that the Principes had better armor. Usually numbered 1200 men in ten maniples. They would enter battle once the Hastati had worn down the enemy, throwing their pila into the enemy ranks before charging in with swords. Here they function as heavy skirmishers. + * **Garrison:** 1. + * '''Function: ''' To engage the enemy at close range with swords after a javelin volley. + * **Special:** Basic rank = Hastatus. Advanced & Elite ranks = Gain a "volley" ability. They discharge a volley of pila (heavy Roman javelins) before closing on the enemy with their swords. + +* **Generic Name: Veteran Spearman.** +* **Specific Name: Triarius.** + * **Class:** Spearman. + * '''Hacker Armament: '''[Hasta - large 8-foot thrusting spear. Gladius (decorative).]Basic - Spear (Hasta). Gladius (ornamental).Advanced – Spear (Hasta). Gladius (ornamental).Elite – Spear (Hasta). Gladius (ornamental). + * **Appearance:** + * **Garb:** [Heavy chainmail hauberk. Greaves.]Basic – Heavy Lorica hamata.Advanced – Heavy lorica hamata. Greave on left leg,Elite– Heavy lorica hamata. Greaves on both legs + * **Helmet:** [Etrusco-Corinthian helmet.]Basic – Etrusco-Corinthian helmet.Advanced – Etrusco-Corinthian helmet.Elite –Etrusco-Corinthian helmet with black crest and two black feathers. + * **Shield:** [Large oval shield.]Basic – Curved blue oval shield.Advanced – Curved blue oval shield.Ultimate – Curved blue oval shield. + * '''Figure(s): '''- Wide tunic (sleeveless like that of the Hastatus)of player color, plus sandals (caligae). He will wear a greave on the left leg for Advanced and on both for the Elite. + * **History:** The Triarii (sing. Triarius) were veterans of military service, usually in their 30s or 40s, with money to afford the best weapons and equipment. Usually numbered 600 men in 10 half-maniples. They made up the third line of heavy infantry, armed with hasta, the Roman thrusting spear. If the Hastati and Principes could not defeat the enemy, the Triarii would come forward and finish them off. Most of the time they remained in reserve, historically more defensive then offensive. + * '''Garrison: '''1. + * '''Function: '''- Close combat once the Princips and Hastatus wore the enemy down. Also good against cavalry. + * **Special:** - + +* **Generic Name: Roman Skirmisher.** +* **Specific Name: Veles.** + * **Class:** Skirmisher + * '''Ranged Armament: '''Basic - Light javelin, gladius (ornamental). Advanced – Light javelin, gladius (ornamental). Elite – Light javelin, gladius (ornamental). + * **Appearance:** + * **Garb:** Basic – Wide tunic, sleeveless, player color. Advanced – Same. Elite – Same. + * **Helmet:** Basic – simple helmet with a wolf's head on top. Advanced – simple helmet with a wolf's head on top. Elite – simple helmet with a wolf's head on top. + * **Shield:** Basic – parma (three foot strongly built round shield). Advanced – parma. Elite – parma. + * '''Figure(s): ''' Basic – Poorer than all other infantry. Slightly boyish. Advanced – Slightly less impoverished. Elite – Beard + * **History:** The Velites (sing. Veles) were the light skirmish infantry of the Polybian legion. They were the younger men who could not afford hastatus equipment or boys too young to serve otherwise. They usually numbered 1200 men in squads of twenty assigned to the maniples of the Hastati, Principes, and Triarii. Their job was the harry the enemy lines before the heavy infantry engaged and support the cavalry. + * '''Garrison: '''1. + * '''Function: ''' Light skirmish support of the legion. + * **Special:** - ### CAVALRY -* **Generic Name: Roman Cavalry.** -* **Specific Name: Eques Romanus.** -  * **Class:** Cavalry Spearman. -  * **Hacker Armament:**Basic – Lancea – overarm for stabbing. Ornamental GladiusAdvanced – Lancea – overarm for stabbing. Ornamental GladiusElite – Lancea – overarm for stabbing. Ornamental Gladius -  * **Appearance:** -    * **Garb:**Basic – Pectoral.Advanced – Bronze muscled cuirass. (Very similar to Companion Cavalry, but use bright red and blue clothing to make it more Italian; if pteruges are used, make sure they are red, not white (too Macedonian). This guy is going to look like a Roman clone of a Companion Cavalryman: note different sword and no spear!)Elite – Lorica hamata. Greaves. Cape, blue or dark red/violet. -    * **Helmet:**Basic – Boeotian helmet.Advanced – Boeotian helmet.Elite – Boeotian helmet with plume. -    * **Shield:**Basic – None.Advanced – Round shield.*'*'Elite – Round shield. -    * **Figure(s):** - -    * **Mount:**Basic – White horse, bareback.Advanced – Black horse with leather chamfron and riding blanket (has money and uses it).Elite – Brown horse with metal chamfron on head and riding blanket. Guy in front, but with greaves and plume. -  * **History:** Before the Marian reform, only members of the ordo equester and the sons of the senatorial class could serve as cavalry. Notwithstanding, it has always paled in comparison with Roman infantry. Each legion has 300 cavalry attached, divided into ten turmae. The cavalry overall numbered 1800 men drawn from publicly and privately outfitted troopers. From the middle of the 2nd Century BC onward, Rome started relying on auxiliary cavalry made up of Thracians, Numidians, Gauls and Germans. -  * '''Garrison: '''2. -  * '''Function: '''- -  * **Special:** - - -* **Generic Name: Italian Allied Cavalry.** -* **Specific Name: Eques Socius.** -  * **Class:** Cavalry Javelinist. -  * **Ranged Armament:** Javelin. Gladius (ornamental). -  * **Appearance:** -    * **Garb:**Basic – .Advanced – .Elite – . -    * **Helmet:**Basic – .Advanced – .Elite – . -    * **Shield:**Basic – .Advanced – .Elite – . -    * **Figure(s):** - -    * **Mount:**Basic – .Advanced – .Elite – . -  * **History:** Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans. -  * '''Garrison: '''2. -  * '''Function: '''- -  * **Special:** - +* **Generic Name: Roman Cavalry.** +* **Specific Name: Eques Romanus.** + * **Class:** Cavalry Spearman. + * **Hacker Armament:**Basic – Lancea – overarm for stabbing. Ornamental GladiusAdvanced – Lancea – overarm for stabbing. Ornamental GladiusElite – Lancea – overarm for stabbing. Ornamental Gladius + * **Appearance:** + * **Garb:**Basic – Pectoral.Advanced – Bronze muscled cuirass. (Very similar to Companion Cavalry, but use bright red and blue clothing to make it more Italian; if pteruges are used, make sure they are red, not white (too Macedonian). This guy is going to look like a Roman clone of a Companion Cavalryman: note different sword and no spear!)Elite – Lorica hamata. Greaves. Cape, blue or dark red/violet. + * **Helmet:**Basic – Boeotian helmet.Advanced – Boeotian helmet.Elite – Boeotian helmet with plume. + * **Shield:**Basic – None.Advanced – Round shield.*'*'Elite – Round shield. + * **Figure(s):** - + * **Mount:**Basic – White horse, bareback.Advanced – Black horse with leather chamfron and riding blanket (has money and uses it).Elite – Brown horse with metal chamfron on head and riding blanket. Guy in front, but with greaves and plume. + * **History:** Before the Marian reform, only members of the ordo equester and the sons of the senatorial class could serve as cavalry. Notwithstanding, it has always paled in comparison with Roman infantry. Each legion has 300 cavalry attached, divided into ten turmae. The cavalry overall numbered 1800 men drawn from publicly and privately outfitted troopers. From the middle of the 2nd Century BC onward, Rome started relying on auxiliary cavalry made up of Thracians, Numidians, Gauls and Germans. + * '''Garrison: '''2. + * '''Function: '''- + * **Special:** - + +* **Generic Name: Italian Allied Cavalry.** +* **Specific Name: Eques Socius.** + * **Class:** Cavalry Javelinist. + * **Ranged Armament:** Javelin. Gladius (ornamental). + * **Appearance:** + * **Garb:**Basic – .Advanced – .Elite – . + * **Helmet:**Basic – .Advanced – .Elite – . + * **Shield:**Basic – .Advanced – .Elite – . + * **Figure(s):** - + * **Mount:**Basic – .Advanced – .Elite – . + * **History:** Rome's Italian allies frequently supplied Rome's armies with light cavalry, an arm in which Rome was often deficient. After the Social War concluded, all Italy became Roman citizens and thus could enroll into Roman army units. Upon the Marian Reforms, the role of the Italian allied cavalry was given to auxiliary units of Thracians, Numidians, Gauls and Germans. + * '''Garrison: '''2. + * '''Function: '''- + * **Special:** - ### SUPPORT UNITS -* **Generic Name: Roman Woman.** -* **Specific Name: Matrona Romana.** -  * **Class:** Female Citizen. -  * **Appearance:** - -    * **Garb:** Long tunic. -    * **Helmet:** None. -    * '''Shield: '''None. -    * **Figure(s):** - -  * **History:** Along with men, Roman women (clarae feminae) also played an important part in politics. The outstanding examples were Octavia, sister of Augustus and wife of Mark Antony, Livia, wife of Augustus and mother of Tiberius, and Agrippina, niece and wife of Claudius and mother of Nero. -  * **Garrison:** 1. -  * **Function:** - -  * **Special:** - - -* **Generic Name: State Priest.** -* **Specific Name: Pontifex Minor.** -  * '''Class: '''Priest. -  * **Appearance:** -    * '''Garb: '''Long purple tunic. -    * **Helmet:** None. -    * **Shield:** None. -    * **Figure(s):** He should have the look of an old man. -  * '''History: '''During the Republic, the position of priest was elevated and required a lot of responsibilities, which is why priests were by no means chosen randomly. The position of Pontifex Maximus, the high priest of the Roman religion, was occupied by such prominent figures as Julius Caesar, Marcus Aemilius Lepidus and Augustus. -  * **Garrison:** 1. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Plebeian Merchant.** -* **Specific Name: Mercator Plebeius.** -  * **Class:** Trader. -  * **Appearance:** -    * **Garb:** White shirt and brown pants. -    * **Helmet**: None. -    * **Shield:** None. -    * '''Figure(s): '''A young man. -    * **Mount:** Mounted on a horse (no matter the colour). -  * **History:** Since the start of the Roman Republic, the plebeians dedicated themselves to commerce, while patricians owned and cultivated the land. Trading was considered negatively, so patricians tried to avoid it, or made some of their plebeian client's trade, using their clients' names. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** - +* **Generic Name: Roman Woman.** +* **Specific Name: Matrona Romana.** + * **Class:** Female Citizen. + * **Appearance:** - + * **Garb:** Long tunic. + * **Helmet:** None. + * '''Shield: '''None. + * **Figure(s):** - + * **History:** Along with men, Roman women (clarae feminae) also played an important part in politics. The outstanding examples were Octavia, sister of Augustus and wife of Mark Antony, Livia, wife of Augustus and mother of Tiberius, and Agrippina, niece and wife of Claudius and mother of Nero. + * **Garrison:** 1. + * **Function:** - + * **Special:** - + +* **Generic Name: State Priest.** +* **Specific Name: Pontifex Minor.** + * '''Class: '''Priest. + * **Appearance:** + * '''Garb: '''Long purple tunic. + * **Helmet:** None. + * **Shield:** None. + * **Figure(s):** He should have the look of an old man. + * '''History: '''During the Republic, the position of priest was elevated and required a lot of responsibilities, which is why priests were by no means chosen randomly. The position of Pontifex Maximus, the high priest of the Roman religion, was occupied by such prominent figures as Julius Caesar, Marcus Aemilius Lepidus and Augustus. + * **Garrison:** 1. + * **Function:** - + * **Special:** - + +* **Generic Name: Plebeian Merchant.** +* **Specific Name: Mercator Plebeius.** + * **Class:** Trader. + * **Appearance:** + * **Garb:** White shirt and brown pants. + * **Helmet**: None. + * **Shield:** None. + * '''Figure(s): '''A young man. + * **Mount:** Mounted on a horse (no matter the colour). + * **History:** Since the start of the Roman Republic, the plebeians dedicated themselves to commerce, while patricians owned and cultivated the land. Trading was considered negatively, so patricians tried to avoid it, or made some of their plebeian client's trade, using their clients' names. + * **Garrison:** 2. + * **Function:** - + * **Special:** - ### NAVY -* **Generic Name: Merchant Ship.** -* **Specific Name: Corbita.** -  * **Class:** Merchant Ship. -  * **Appearance:** -    * **Shell:** (Standard). -  * **History:** The Corbita was the most famous class of Roman merchant ships, known as Oneraria. They had a cargo capacity of 60-300 tons on average, with variants known to carry as much as 400 tons. These vessels traveled all over the Mediterranean, and could be found literally on every trade route. -  * **Garrison:** Cannot. -  * **Function**: - -  * **Special:** - - -* **Generic Name: Roman Bireme.** -* **Specific Name: Liburna.** -  * **Class:** Bireme. -  * **Appearance:** -    * **Shell:** (Standard). -  * **History:** By the time of the Second Punic War the Romans had adopted an improved bireme design created by the Liburnians of Illyria. Faster, lighter, and more agile then conventional warships, the Liburna (sing. Liburnus) would quickly become widespread throughout the Roman navy. They appear to have been used in support of Triremes. -  * **Garrison:** Cannot. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Roman Trireme.** -* **Specific Name: Triremis Romana.** -  * **Class:** Trireme. -  * **Appearance:**  - -    * **Shell:** (Standard). -  * **History:** The Trireme was the most common warship of the Mediterranean – it was used by Phoenicians, Greeks, Carthaginians and Romans alike. The Romans were already using these vessels by the beginning of the Punic Wars, and underwent a number of modifications. These remain controversial, but it seems that Triremes remained the mainstay of the fleet for this era. -  * '''Garrison: '''Cannot. -  * '''Function: '''- -  * **Special:** - - -* **Generic Name: Roman Quinquereme.** -* **Specific Name: Quinqueremis Romanum.** -  * **Class:** Quinquereme. -  * **Appearance:**  - -    * **Shell:** (Standard). -  * **History:** The Quinquereme was the battleship of the Roman navy during 0 AD's period. They were adopted after a Carthaginian Quinquereme washed up on Roman shores during the First Punic War, allowing them to copy the design (albeit a bit heavier). The Romans introduced a number of modifications, but the most famous was the harpax, a kind of harpoon that replaced the corvus by the time of the Second Punic War. -  * **Garrison:** Cannot. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Roman Fishing Boat** -* **Specific Name: Navicula Piscatoria.** -  * **Class:** Fishing Ship. -  * **Appearance:** -    * **Shell:** Roman fishing boats were rather small and constructed from wood and marked by the extensive use of iron nails. A distinguishing feature however was the addition of a central compartment in the center of the boat that could be flooded on purpose and drained at will. -  * **History:** For the Romans fishing quickly became the plebs’ favorite pastime from the early days of the Roman Republic when fishing was still done on the Tiber. However towards the end of the Republic the fishing craze spread to the nobility, and hit its peak from the 2nd Century BC to the 4th Century AD. As both a livelihood and as a sport, fishing actually outpaced hunting. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Gathering: Only method of collecting meat from fish. -  * **Special:** - +* **Generic Name: Merchant Ship.** +* **Specific Name: Corbita.** + * **Class:** Merchant Ship. + * **Appearance:** + * **Shell:** (Standard). + * **History:** The Corbita was the most famous class of Roman merchant ships, known as Oneraria. They had a cargo capacity of 60-300 tons on average, with variants known to carry as much as 400 tons. These vessels traveled all over the Mediterranean, and could be found literally on every trade route. + * **Garrison:** Cannot. + * **Function**: - + * **Special:** - + +* **Generic Name: Roman Bireme.** +* **Specific Name: Liburna.** + * **Class:** Bireme. + * **Appearance:** + * **Shell:** (Standard). + * **History:** By the time of the Second Punic War the Romans had adopted an improved bireme design created by the Liburnians of Illyria. Faster, lighter, and more agile then conventional warships, the Liburna (sing. Liburnus) would quickly become widespread throughout the Roman navy. They appear to have been used in support of Triremes. + * **Garrison:** Cannot. + * **Function:** - + * **Special:** - + +* **Generic Name: Roman Trireme.** +* **Specific Name: Triremis Romana.** + * **Class:** Trireme. + * **Appearance:** - + * **Shell:** (Standard). + * **History:** The Trireme was the most common warship of the Mediterranean – it was used by Phoenicians, Greeks, Carthaginians and Romans alike. The Romans were already using these vessels by the beginning of the Punic Wars, and underwent a number of modifications. These remain controversial, but it seems that Triremes remained the mainstay of the fleet for this era. + * '''Garrison: '''Cannot. + * '''Function: '''- + * **Special:** - + +* **Generic Name: Roman Quinquereme.** +* **Specific Name: Quinqueremis Romanum.** + * **Class:** Quinquereme. + * **Appearance:** - + * **Shell:** (Standard). + * **History:** The Quinquereme was the battleship of the Roman navy during 0 AD's period. They were adopted after a Carthaginian Quinquereme washed up on Roman shores during the First Punic War, allowing them to copy the design (albeit a bit heavier). The Romans introduced a number of modifications, but the most famous was the harpax, a kind of harpoon that replaced the corvus by the time of the Second Punic War. + * **Garrison:** Cannot. + * **Function:** - + * **Special:** - + +* **Generic Name: Roman Fishing Boat** +* **Specific Name: Navicula Piscatoria.** + * **Class:** Fishing Ship. + * **Appearance:** + * **Shell:** Roman fishing boats were rather small and constructed from wood and marked by the extensive use of iron nails. A distinguishing feature however was the addition of a central compartment in the center of the boat that could be flooded on purpose and drained at will. + * **History:** For the Romans fishing quickly became the plebs’ favorite pastime from the early days of the Roman Republic when fishing was still done on the Tiber. However towards the end of the Republic the fishing craze spread to the nobility, and hit its peak from the 2nd Century BC to the 4th Century AD. As both a livelihood and as a sport, fishing actually outpaced hunting. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Gathering: Only method of collecting meat from fish. + * **Special:** - ### SIEGE -* **Generic Name: Ballista.** -* **Specific Name: Same.** -  * **Class:** Catapult. -  * **Appearance:**  - -    * **Shell:** (Standard). -  * **History:** The Ballista was a torsion powered heavy artillery piece that fired along a flat directory at long ranges. They could fire a extensive selection of shot, making the Ballista a versatile weapon against stationary or slow moving targets. The downside was the size of the device made them difficult to transport, deploy, and aim. By the Punic Wars era the usage of Ballistas had become regularized, though their numbers to each legion are unknown. -  * **Garrison:** 3. -  * **Function:** - -  * '''Special: '''- - -* **Generic Name: Scorpion.** -* **Specific Name: Same.** -  * **Class:** Bolt Shooter. -  * **Ranged Armament:** See picture. -  * '''Appearance: ''' - -    * **Shell:** See picture. -  * **History:** The Scorpion was the smaller cousin of the Ballista. Like the former, it was a torsion powered artillery piece firing along a flat directory. But the Scorpion was smaller, and designed as a anti-personnel weapon, with the shot to match. This eliminated the problems of the Ballista, but made them less effective against buildings. Their versatility and size made the Scorpion the most popular artillery piece in the Roman army. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** Able to throw darts at a distance of 350 meters. - -* **Generic Name: Roman Siege Ram.** -* **Specific Name: Aries.** -  * **Class:** Ram. -  * **Appearance:**  - -    * '''Shell: '''(Standard). -  * '''History: '''There are several famous sieges during the time of the Republic which required the use of extensive siege weaponry – Syracuse (212 BC), Carthage (148 – 146 BC) and Tigranocerta (68 BC) – they were all carried out successfully. -  * **Garrison:** 3. -  * **Function:** - -  * **Special:** - +* **Generic Name: Ballista.** +* **Specific Name: Same.** + * **Class:** Catapult. + * **Appearance:** - + * **Shell:** (Standard). + * **History:** The Ballista was a torsion powered heavy artillery piece that fired along a flat directory at long ranges. They could fire a extensive selection of shot, making the Ballista a versatile weapon against stationary or slow moving targets. The downside was the size of the device made them difficult to transport, deploy, and aim. By the Punic Wars era the usage of Ballistas had become regularized, though their numbers to each legion are unknown. + * **Garrison:** 3. + * **Function:** - + * '''Special: '''- + +* **Generic Name: Scorpion.** +* **Specific Name: Same.** + * **Class:** Bolt Shooter. + * **Ranged Armament:** See picture. + * '''Appearance: ''' - + * **Shell:** See picture. + * **History:** The Scorpion was the smaller cousin of the Ballista. Like the former, it was a torsion powered artillery piece firing along a flat directory. But the Scorpion was smaller, and designed as a anti-personnel weapon, with the shot to match. This eliminated the problems of the Ballista, but made them less effective against buildings. Their versatility and size made the Scorpion the most popular artillery piece in the Roman army. + * **Garrison:** 2. + * **Function:** - + * **Special:** Able to throw darts at a distance of 350 meters. + +* **Generic Name: Roman Siege Ram.** +* **Specific Name: Aries.** + * **Class:** Ram. + * **Appearance:** - + * '''Shell: '''(Standard). + * '''History: '''There are several famous sieges during the time of the Republic which required the use of extensive siege weaponry – Syracuse (212 BC), Carthage (148 – 146 BC) and Tigranocerta (68 BC) – they were all carried out successfully. + * **Garrison:** 3. + * **Function:** - + * **Special:** - ### CHAMPION UNITS -* **Generic Name: Italic Heavy Infantry.** -* **Specific Name: Extraordinarius.** -  * **Class:** Champion Infantry Unit. -  * **Hacker Armament:** Sword (Gladius). -  * **Ranged Armament:** Javelin (Pilum). -  * '''Appearance: ''' - -    * **Garb:** Roman wide, sleeveless tunic, player color. Lorica squamata (iron scale armor) – fancy, has money. Greaves. -    * **Helmet:** Italo-Corinthian helmet or Attic helmet with feathers. -    * **Shield:** Curved red oval shield. -    * **Figure(s):** - -  * **History:** The Extraordinarii were best of the infantry fielded by Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They were charged with function of vanguard, rearguard, and bodyguard. In battle the Extraordinarii were expected to act as a special unit, to give the Consul additional tactical options. -  * **Garrison:** 1. -  * **Function:** - -  * **Specia**l: Like the Advanced and Elite Swordsman, the Extraordinarius throws an initial volley of pila javelins before closing with his sword to engage the enemy. - -* **Generic Name: Consular Cavalry.** -* **Specific Name: Eques Consularis.** -  * **Class:** Champion Cavalry Unit. -  * **Hacker Armament:** Cavalry sword. -  * **Ranged Armament:** Javelin. –Lancea for throwing -  * '''Appearance: ''' - -    * **Garb:** heavy bronze cuirass, player color tunic, greaves on both legs -    * **Helmet:** Boeotian helmet with red plume or Attic helmet with feathers. -    * **Shield:** Round cavalry shield -    * **Figure(s):** Rich fella, he has money to buy good armor and weapons, no facial hair -    * **Mount:** Powerful horse with saddle blanket strapped to back and elaborate bridle -  * **History:** The Equites Consulares were the best of the Roman cavalry that were picked out by the commanding Consul and served under him directly. They functioned about identical to later Praetorian cavalry, but were usually made up of the most loyal Italic allies. The Italic cavalry was of better quality and quantity then the citizen cavalry of the Republic, and were highly prized for service. -  * **Garrison:** 2. -  * **Function:** To drive off enemy cavalry allowing the heavy infantry to win the battle, as well as scouting, patrol, and chasing defeated enemies. -  * **Special:** Consular Cavalry can switch between sword and javelin. +* **Generic Name: Italic Heavy Infantry.** +* **Specific Name: Extraordinarius.** + * **Class:** Champion Infantry Unit. + * **Hacker Armament:** Sword (Gladius). + * **Ranged Armament:** Javelin (Pilum). + * '''Appearance: ''' - + * **Garb:** Roman wide, sleeveless tunic, player color. Lorica squamata (iron scale armor) – fancy, has money. Greaves. + * **Helmet:** Italo-Corinthian helmet or Attic helmet with feathers. + * **Shield:** Curved red oval shield. + * **Figure(s):** - + * **History:** The Extraordinarii were best of the infantry fielded by Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They were charged with function of vanguard, rearguard, and bodyguard. In battle the Extraordinarii were expected to act as a special unit, to give the Consul additional tactical options. + * **Garrison:** 1. + * **Function:** - + * **Specia**l: Like the Advanced and Elite Swordsman, the Extraordinarius throws an initial volley of pila javelins before closing with his sword to engage the enemy. + +* **Generic Name: Consular Cavalry.** +* **Specific Name: Eques Consularis.** + * **Class:** Champion Cavalry Unit. + * **Hacker Armament:** Cavalry sword. + * **Ranged Armament:** Javelin. –Lancea for throwing + * '''Appearance: ''' - + * **Garb:** heavy bronze cuirass, player color tunic, greaves on both legs + * **Helmet:** Boeotian helmet with red plume or Attic helmet with feathers. + * **Shield:** Round cavalry shield + * **Figure(s):** Rich fella, he has money to buy good armor and weapons, no facial hair + * **Mount:** Powerful horse with saddle blanket strapped to back and elaborate bridle + * **History:** The Equites Consulares were the best of the Roman cavalry that were picked out by the commanding Consul and served under him directly. They functioned about identical to later Praetorian cavalry, but were usually made up of the most loyal Italic allies. The Italic cavalry was of better quality and quantity then the citizen cavalry of the Republic, and were highly prized for service. + * **Garrison:** 2. + * **Function:** To drive off enemy cavalry allowing the heavy infantry to win the battle, as well as scouting, patrol, and chasing defeated enemies. + * **Special:** Consular Cavalry can switch between sword and javelin. ### ROMAN HEROES -* **Generic Name: Quintus Fabius Maximus “Cunctator”** -* **Specific Name: Same** -  * '''Class: '''HERO CAVALRY SPEARMAN. -  * **Hacker Armament:** Hasta spear. -  * **Appearance:** -    * **Garb:** Light iron armour; elaborate but functional. -    * **Helmet:** None. -    * '''Shield: '''Medium wooden and leathered slightly rectangular shield. -    * **Figure(s):** - -    * **Mount:** Light white slightly armoured horse. -  * **History:** Dictator for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him. Later, he became a semi-legendary figure and the model of a tough, courageous Roman, and was bestowed the honorific title, "The Shield of Rome". -  * **Garrison:** 2. -  * '''Function: '''- -  * **Special:** -    * "Delayer" Aura (Within range of him, all of the player's Roman soldiers gain +3 armor levels of all types). - -* **Generic Name: Marcus Claudius Marcellus** -* **Specific Name: Same** -  * **Class:** HERO CAVALRY SWORDSMAN. -  * **Hacker Armament:** Gladius. -  * **Appearance:** -    * **Garb:** Lorica hamata with medals hung over it; elaborate but functional. Iron greaves. -    * **Helmet:** Attic helmet with feather tufts and medium crest. -    * **Shield:** Medium wooden and leathered slightly rectangular shield. -    * **Figure(s):** - -    * **Mount:** Black horse with metal chanfron. -  * **History:** Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome". -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** -    * "Hero" Aura (Roman infantry have +20% greater attack within his aura). - -* **Generic Name: Scipio Africanus** -* **Specfic Name: Same** -  * **Class:** HERO CAVALRY SWORDSMAN. -  * **Hacker Armament:** Gladius. -  * **Appearance:** -    * '''Garb: '''Muscled cuirass. Greaves. -    * **Helmet:** Attic helmet with large crest. -    * **Shield:** None. -    * **Figure(s):** - -  * **History:** He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC. -  * '''Garrison: '''1 -  * '''Function: '''- -  * **Special:** -    * "Divide et Impera" Special (He has the ability to convert enemy units en masse at a great cost of metal). Divide and conquer' was the main principle in Rome's foreign politics throughout its long history. The Romans lured enemies or neutral factions to their side by offering them certain privileges. In due period of time, friends as well as foes were subjugated. +* **Generic Name: Quintus Fabius Maximus “Cunctator”** +* **Specific Name: Same** + * '''Class: '''HERO CAVALRY SPEARMAN. + * **Hacker Armament:** Hasta spear. + * **Appearance:** + * **Garb:** Light iron armour; elaborate but functional. + * **Helmet:** None. + * '''Shield: '''Medium wooden and leathered slightly rectangular shield. + * **Figure(s):** - + * **Mount:** Light white slightly armoured horse. + * **History:** Dictator for six months during the Second Punic War. Instead of attacking the most powerful Hannibal, he started a very effective war of attrition against him. Later, he became a semi-legendary figure and the model of a tough, courageous Roman, and was bestowed the honorific title, "The Shield of Rome". + * **Garrison:** 2. + * '''Function: '''- + * **Special:** + * "Delayer" Aura (Within range of him, all of the player's Roman soldiers gain +3 armor levels of all types). + +* **Generic Name: Marcus Claudius Marcellus** +* **Specific Name: Same** + * **Class:** HERO CAVALRY SWORDSMAN. + * **Hacker Armament:** Gladius. + * **Appearance:** + * **Garb:** Lorica hamata with medals hung over it; elaborate but functional. Iron greaves. + * **Helmet:** Attic helmet with feather tufts and medium crest. + * **Shield:** Medium wooden and leathered slightly rectangular shield. + * **Figure(s):** - + * **Mount:** Black horse with metal chanfron. + * **History:** Marcus Claudius Marcellus, 268 - 208 BC, a soldier of the first war with Carthage, a hero of the Second Punic War, and victor over the Gauls at Clastidium. Plutarch describes him as a man of war, strong in body and constitution, with an iron will to fight on. As a general he was immensely capable, standing alongside Scipio Africanus and Claudius Nero as the most effective Roman generals of the entire Second Punic War. In addition to his military achievements Marcellus was a fan of Greek culture and arts, which he enthusiastically promoted in Rome. He met his demise when his men were ambushed near Venusia. In honor of the respect the people held for him, Marcellus was granted the title of "Sword of Rome". + * **Garrison:** 2. + * **Function:** - + * **Special:** + * "Hero" Aura (Roman infantry have +20% greater attack within his aura). + +* **Generic Name: Scipio Africanus** +* **Specfic Name: Same** + * **Class:** HERO CAVALRY SWORDSMAN. + * **Hacker Armament:** Gladius. + * **Appearance:** + * '''Garb: '''Muscled cuirass. Greaves. + * **Helmet:** Attic helmet with large crest. + * **Shield:** None. + * **Figure(s):** - + * **History:** He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC. + * '''Garrison: '''1 + * '''Function: '''- + * **Special:** + * "Divide et Impera" Special (He has the ability to convert enemy units en masse at a great cost of metal). Divide and conquer' was the main principle in Rome's foreign politics throughout its long history. The Romans lured enemies or neutral factions to their side by offering them certain privileges. In due period of time, friends as well as foes were subjugated. ### NEW UNIT TRAITS @@ -305,158 +305,158 @@ ### CIV CENTRE UNITS -* Melee Infantry: Hastatus (Swordsman). -* Ranged Infantry: Veles (Skirmisher). -* Cavalry: Eques Romanus (Cavalry Spearman). +* Melee Infantry: Hastatus (Swordsman). +* Ranged Infantry: Veles (Skirmisher). +* Cavalry: Eques Romanus (Cavalry Spearman). ### FORBIDDEN CLASSES -* Archer. The ballistarius, a quite rare Roman soldier armed with a ballista, will be kept as a possible option. -* Cavalry Swordsman. -* Cavalry Archer. +* Archer. The ballistarius, a quite rare Roman soldier armed with a ballista, will be kept as a possible option. +* Cavalry Swordsman. +* Cavalry Archer. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: House** -* **Specific Name: Domus** -  * **Class:** House. -  * **History:** The word "domus" is the root of the English word "domicile" which means house or home. The typical middle and upper-class Roman Domus had many rooms, a skylight to collect water and provide sunlight, and a tile roof. An attached garden was later included under Hellenistic influence. - -* **Generic Name: Farmstead** -* **Specific Name: Villa** -  * '''Class: '''Farmstead -  * **History:** As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii. - -* **Generic Name: Field** -* **Specific Name: Ager** -  * **Class:** Field. -  * **History:** The possession of fields once determined the difference between patricians and plebeians. It is told that Cincinnatus possessed only a small field, the smaller possible for a patrician. The distribution of the Ager Publicum was one of the most important issues of the late 2nd century BC. Tiberius Gracchus was the pioneer in this field, and his brother Gaius succeeded in carrying out a number of reforms, which improved the situation of Roman farmers, the backbone of Roman military. - -* **Generic Name: Corral** -* **Specific Name: Saeptum** -  * '''Class: '''Corral. -  * '''History: ''' A corral for the keeping of animals. - -* **Generic Name: Storehouse** -* **Specific Name: Receptaculum** -  * **Class:** Storehouse. -  * **History:** Used for the dropping off of resources. - -* **Generic Name: Barracks** -* **Specific Name: Castra** -  * '''Class: '''Barracks. -  * **History:** Romans specialized in the building of military camps and forts. A few of them still survive. - -* **Generic Name: Outpost** -* **Specific Name: Vigilarium** -  * **Class:** Outpost. -  * **History:** N/A. +* **Generic Name: House** +* **Specific Name: Domus** + * **Class:** House. + * **History:** The word "domus" is the root of the English word "domicile" which means house or home. The typical middle and upper-class Roman Domus had many rooms, a skylight to collect water and provide sunlight, and a tile roof. An attached garden was later included under Hellenistic influence. + +* **Generic Name: Farmstead** +* **Specific Name: Villa** + * '''Class: '''Farmstead + * **History:** As Rome grew more and more affluent, many of the rich senators built lavish villas throughout Italy. Most of them emulated earlier Hellenistic examples; remains can be seen even today at Pompeii. + +* **Generic Name: Field** +* **Specific Name: Ager** + * **Class:** Field. + * **History:** The possession of fields once determined the difference between patricians and plebeians. It is told that Cincinnatus possessed only a small field, the smaller possible for a patrician. The distribution of the Ager Publicum was one of the most important issues of the late 2nd century BC. Tiberius Gracchus was the pioneer in this field, and his brother Gaius succeeded in carrying out a number of reforms, which improved the situation of Roman farmers, the backbone of Roman military. + +* **Generic Name: Corral** +* **Specific Name: Saeptum** + * '''Class: '''Corral. + * '''History: ''' A corral for the keeping of animals. + +* **Generic Name: Storehouse** +* **Specific Name: Receptaculum** + * **Class:** Storehouse. + * **History:** Used for the dropping off of resources. + +* **Generic Name: Barracks** +* **Specific Name: Castra** + * '''Class: '''Barracks. + * **History:** Romans specialized in the building of military camps and forts. A few of them still survive. + +* **Generic Name: Outpost** +* **Specific Name: Vigilarium** + * **Class:** Outpost. + * **History:** N/A. ### TOWN -* **Generic Name: Civic Centre** -* **Specific Name: Forum.** -  * **Class:** Civic Centre. -  * **History:** The forum was the center of a Roman city, where citizens gathered for economic and political reasons. - -* **Generic Name: Dock.** -* **Specific Name: Portus.** -* **Class:** Dock. -* '''History: '''Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius. - -* **Generic Name: Temple** -* **Specific Name: Aedes** -  * **Class:** Temple. -  * **History:** Roman temples in general were not meant for congregational worship. Instead the temple housed a statue of whatever deity the temple was dedicated to and what was needed to carry out the ceremonial and cultic practice necessary for worship. The actual activity was performed outside. - -* **Generic Name: Blacksmith** -* **Specific Name: Armamentarium** -  * '''Class: '''Barracks. -  * **History:** The Roman army stored and repaired its equipment in the armamentarium of the camp. - -* **Generic Name: Market** -* **Specific Name: Mercatum** -  * **Class:** Market. -  * **History:** Roman markets were flush with goods from across Europe and the Mediterranean. - -* **Generic Name: Defense Tower** -* **Specific Name: Turris Lignea** -  * **Class:** Defense Tower. -  * **History:** For use by the Romans to keep an eye over surrounding hostile territory. - -* **Generic Name: Wall** -* **Specific Name Moenia** -  * '''Class: '''Wall. -  * **History:** Strong city walls. - -* **Generic Name: Wall Tower** -* **Specific Name: Turris Lapidea** -  * **Class:** Wall Tower. -  * **History:** Towers for the defense of the city walls. - -* **Generic Name: Gate** -* **Specific Name: Porta** -  * '''Class: '''Wall Gate. -  * '''History: ''' The gate of a wall was the center of attention during any siege. +* **Generic Name: Civic Centre** +* **Specific Name: Forum.** + * **Class:** Civic Centre. + * **History:** The forum was the center of a Roman city, where citizens gathered for economic and political reasons. + +* **Generic Name: Dock.** +* **Specific Name: Portus.** +* **Class:** Dock. +* '''History: '''Being an inland city, Rome was still connected to the port of Ostia through means of the Tiber. Merchant ships from all over the Mediterranean arrived at Ostia, bringing all kinds of luxurious goods. The construction of a reliable harbour was planned by Julius Caesar and carried out by Claudius. + +* **Generic Name: Temple** +* **Specific Name: Aedes** + * **Class:** Temple. + * **History:** Roman temples in general were not meant for congregational worship. Instead the temple housed a statue of whatever deity the temple was dedicated to and what was needed to carry out the ceremonial and cultic practice necessary for worship. The actual activity was performed outside. + +* **Generic Name: Blacksmith** +* **Specific Name: Armamentarium** + * '''Class: '''Barracks. + * **History:** The Roman army stored and repaired its equipment in the armamentarium of the camp. + +* **Generic Name: Market** +* **Specific Name: Mercatum** + * **Class:** Market. + * **History:** Roman markets were flush with goods from across Europe and the Mediterranean. + +* **Generic Name: Defense Tower** +* **Specific Name: Turris Lignea** + * **Class:** Defense Tower. + * **History:** For use by the Romans to keep an eye over surrounding hostile territory. + +* **Generic Name: Wall** +* **Specific Name Moenia** + * '''Class: '''Wall. + * **History:** Strong city walls. + +* **Generic Name: Wall Tower** +* **Specific Name: Turris Lapidea** + * **Class:** Wall Tower. + * **History:** Towers for the defense of the city walls. + +* **Generic Name: Gate** +* **Specific Name: Porta** + * '''Class: '''Wall Gate. + * '''History: ''' The gate of a wall was the center of attention during any siege. ### CITY -* **Generic Name: Fortess** -* **Specific Name: Castellum** -  * **Class:** Fortress. -  * **History:** A fortified auxillary camp. +* **Generic Name: Fortess** +* **Specific Name: Castellum** + * **Class:** Fortress. + * **History:** A fortified auxillary camp. ### SPECIAL STRUCTURES -* **Generic Name: Entrenched Camp** -* **Specific Name: Castra Vallum** -  * **Class:** SB1. -  * **History:** Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities. -  * **Requirements:** - -  * **Phase:** City. -  * **Special:** Allows players to train infantry units from a fast-building army camp in enemy territory. The Entrenched Camp loses Health over time, making it a temporary structure. - -* **Generic Name: Siege Walls** -* **Specific Name: Murus Circummunitionis** -  * **Class:** SB2. -  * '''History: '''Turf and palisade walls built by legionaries during sieges. -  * **Requirements:** - -  * **Phase:** City. -  * '''Special: '''Allows players to build palisades in enemy territory in order to cut off reinforcements and supplies. Like other walls, it comes with gates and (wooden) towers. The Roman Siege Wall loses Health over time, making it a temporary structure. +* **Generic Name: Entrenched Camp** +* **Specific Name: Castra Vallum** + * **Class:** SB1. + * **History:** Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. It has a turf wall, and it's surrounded by a canal filled with water whenever possible for extra defence. Many towns started up as bigger military camps to evolve to more complicated cities. + * **Requirements:** - + * **Phase:** City. + * **Special:** Allows players to train infantry units from a fast-building army camp in enemy territory. The Entrenched Camp loses Health over time, making it a temporary structure. + +* **Generic Name: Siege Walls** +* **Specific Name: Murus Circummunitionis** + * **Class:** SB2. + * '''History: '''Turf and palisade walls built by legionaries during sieges. + * **Requirements:** - + * **Phase:** City. + * '''Special: '''Allows players to build palisades in enemy territory in order to cut off reinforcements and supplies. Like other walls, it comes with gates and (wooden) towers. The Roman Siege Wall loses Health over time, making it a temporary structure. ### WONDER -* **Generic Name: Temple of Jupiter Optimus Maximus.** -* **Specific Name: Aedes Iovis Optimi Maximi.** -  * **Class:** Wonder. -  * **History:** The greatest temple in Rome. It stood atop the Capitoline Hill and overlooked the city. -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Special:** Researches the 'Sibylline Books' special technology. +* **Generic Name: Temple of Jupiter Optimus Maximus.** +* **Specific Name: Aedes Iovis Optimi Maximi.** + * **Class:** Wonder. + * **History:** The greatest temple in Rome. It stood atop the Capitoline Hill and overlooked the city. + * **Requirements**: Temple. + * **Phase:** City. + * **Special:** Researches the 'Sibylline Books' special technology. CIV BONUSES ----------- -* **CB1** -  * **Name: Testudo Formation.** -  * **History:** The Romans commonly used the Testudo or "turtle" formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales. -  * **Effect:** Roman Legionaries can form a Testudo. The Legionaries at the front, back and sides hold their shields to the outside and the Legionaries in the centre raise their shields above their heads. This formation provides improved protection against melee and ranged attacks. However, their movement rate is much slower. The formation button is only available for a group that consists exclusively of Roman Legionaries. +* **CB1** + * **Name: Testudo Formation.** + * **History:** The Romans commonly used the Testudo or "turtle" formation for defense: Legionaries were formed into hollow squares with twelve men on each side, standing so close together that their shields overlapped like fish scales. + * **Effect:** Roman Legionaries can form a Testudo. The Legionaries at the front, back and sides hold their shields to the outside and the Legionaries in the centre raise their shields above their heads. This formation provides improved protection against melee and ranged attacks. However, their movement rate is much slower. The formation button is only available for a group that consists exclusively of Roman Legionaries. -* **CB2** -  * **Name: Citizenship** -  * '''History: '''Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the entire might of Rome to fall upon the perpetrator. -  * **Effect:** Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor. +* **CB2** + * **Name: Citizenship** + * '''History: '''Roman Citizenship was highly prized in the ancient world. Basic rights and privileges were afforded Roman citizens that were denied other conquered peoples. It is said that harming a Roman citizen was akin to harming Rome herself, and would cause the entire might of Rome to fall upon the perpetrator. + * **Effect:** Any Roman citizen-soldier fighting within Roman territory gains a non-permanent +10% bonus in armor. TEAM BONUS ---------- -* **TB1** -  * **Name: Socii.** -  * **History:** Being allied with Rome came with great benefits (as well as great peril). -  * '''Effect: '''Allied citizen-soldiers gain a +10% attack when in Roman territory. +* **TB1** + * **Name: Socii.** + * **History:** Being allied with Rome came with great benefits (as well as great peril). + * '''Effect: '''Allied citizen-soldiers gain a +10% attack when in Roman territory. CIV WEAKNESSES -------------- @@ -466,35 +466,35 @@ TECHNOLOGIES ------------ -* **Infantry:** Strong. Among the strongest in the game, only Greeks in their splendour were better. -* **Cavalry:** Not very good. Very few upgrades. -* **Naval:** The Roman Navy wasn't powerful, but their advanced technology helped improving them. -* **Siege:** Very powerful Siege. Romans were ready to attack every kind of fortress. -* **Economy:** Many techs. -  * **Farming:** Above average. -  * '''Mining: '''Developed. Better than average. -  * **Lumbering:** Average. -  * **Hunting:** Below average. -  * **Land Trade:** Not as developed as Naval trade. -  * '''Naval Trade: '''After defeating the Carthaginians, Romans were the Masters of the Mediterranean sea. Developed. -* **Architecture:** Advanced. -* **Defenses:** Very powerful defensive systems. +* **Infantry:** Strong. Among the strongest in the game, only Greeks in their splendour were better. +* **Cavalry:** Not very good. Very few upgrades. +* **Naval:** The Roman Navy wasn't powerful, but their advanced technology helped improving them. +* **Siege:** Very powerful Siege. Romans were ready to attack every kind of fortress. +* **Economy:** Many techs. + * **Farming:** Above average. + * '''Mining: '''Developed. Better than average. + * **Lumbering:** Average. + * **Hunting:** Below average. + * **Land Trade:** Not as developed as Naval trade. + * '''Naval Trade: '''After defeating the Carthaginians, Romans were the Masters of the Mediterranean sea. Developed. +* **Architecture:** Advanced. +* **Defenses:** Very powerful defensive systems. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Name: Marian Reforms** -  * **History:** In response to a Gallic-Germanic invasion, the great Gaius Marius reformed the Roman army, turning it from a part-time militia into a professional military force. -  * **Effect:**  -    * All infantry (Hastatus, Principes, Veles, Triarius, Extraordinarius) instantly upgrade to Marian Legionnaires, a champion swordsman whose only citizen-soldier function is in the building of Army Camps, Siege Walls, and Fortresses. Furthermore, no longer can citizen-soldiers be trained, but rather only Marian Legionnaires. This has a large economic impact and is generally a late-game attempt at a game-changer. -    * Swift Numidian Cavalry unlocked. - -* **ST2** -  * **Generic Name: Sibylline Books** -  * **Specific Name: Libri Sibyllini** -  * **History:** The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire. -  * **Effect:** All units and structures +25% vision range. All remaining technologies -50% cost and research time. +* **ST1** + * **Name: Marian Reforms** + * **History:** In response to a Gallic-Germanic invasion, the great Gaius Marius reformed the Roman army, turning it from a part-time militia into a professional military force. + * **Effect:** + * All infantry (Hastatus, Principes, Veles, Triarius, Extraordinarius) instantly upgrade to Marian Legionnaires, a champion swordsman whose only citizen-soldier function is in the building of Army Camps, Siege Walls, and Fortresses. Furthermore, no longer can citizen-soldiers be trained, but rather only Marian Legionnaires. This has a large economic impact and is generally a late-game attempt at a game-changer. + * Swift Numidian Cavalry unlocked. + +* **ST2** + * **Generic Name: Sibylline Books** + * **Specific Name: Libri Sibyllini** + * **History:** The Sibylline Books or 'Libri Sibyllini' were a collection of oracular utterances, set out in Greek hexameters, purchased from a sibyl by the last king of Rome, Tarquinius Superbus, and consulted at momentous crises through the history of the Republic and the Empire. + * **Effect:** All units and structures +25% vision range. All remaining technologies -50% cost and research time. FOOTNOTES --------- diff --git a/book/gameplay/civs/seleucids.md b/book/gameplay/civs/seleucids.md --- a/book/gameplay/civs/seleucids.md +++ b/book/gameplay/civs/seleucids.md @@ -6,555 +6,555 @@ Trained from the Civic Center only. -* **Generic Name: Militia Thureos Spearman.** -* **Specific Name: Thureophóros Politès.** -  * **Melee Class:** Spearman. -  * **Ranged Class:** Skirmisher. -  * **Melee Armament:** Spear or "Dory." -  * **Ranged Armament:** Javelin.  -  * **Appearance:** All levels carry the famous "thureos" celtic-style oval shield, although the center boss is an oval shape, rather than butterfly as in Celtic examples. -    * **Basic:** Pilos helmet. Basic tunic. Sandals. Decorative sheathed xiphos. -    * **Advanced:** Non-plumed Thracian-style Hellenistic helmets. Tunic with white stripe down the center. Brown boots. Decorative sheathed xiphos. -    * **Elite:** Plumed and crested Thracian-style Hellenistic helmets. Tunic with white stripe down the center. White boots. Decorative sheathed xiphos. -  * **History:** The cities at the heart of the Seleucid realm, Syria, fielded their own citizen militia infantry, usually armed as thureophoroi, or medium infantry. In 148 BC at the Battle of Azotos against the Jewish Maccabees, the Seleucid army was called the 'Power of the Cities', due to the high proportion of citizen militia mobilized from the coastal cities of Syria. The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. -  * **Garrison:** 1. -  * **Function:** Good vs. Cavalry when using spear. Good vs. spearmen and elephants when using javelins. -  * **Special:** -    * "Militia": Trained only at the Civic Center and nowhere else. -    * "Thureophoros": Uses javelins at range, spear for melee. - -* **Generic Name: Militia Cavalry.** -* **Specific Name: Hippakontistès Politès.** -  * **Class:** Cavalry Skirmisher. -  * **Ranged Armament:** Javelins. Clutch of Javelins in his left hand. -  * **Appearance:** -    * **Basic:** Basic white tunic with player color stripe down the center. Boots. Chlamys cape. Floppy straw hat. -    * **Advanced:** N/A. -    * **Elite:** N/A. -  * **History:** Along with the citizen militia infantry there were also cavalry regiments of militia from the cities, known as Politikoi. The citizen cavalry was recruited from the richest citizens of the cities who did not hold the legal status of 'Macedonians'. Citizen cavalry of this sort are seen at the Daphne parade and, in this case, probably from Antioch and not collected from all the coastal cities. The Politikoi were probably not a unitary regiment of horse, but a collection of separate squadrons with each squadron having its own distinctive dress and equipment. -  * **Garrison:** 2. -  * **Function:** . -  * **Special:**  -    * "Militia" +* **Generic Name: Militia Thureos Spearman.** +* **Specific Name: Thureophóros Politès.** + * **Melee Class:** Spearman. + * **Ranged Class:** Skirmisher. + * **Melee Armament:** Spear or "Dory." + * **Ranged Armament:** Javelin. + * **Appearance:** All levels carry the famous "thureos" celtic-style oval shield, although the center boss is an oval shape, rather than butterfly as in Celtic examples. + * **Basic:** Pilos helmet. Basic tunic. Sandals. Decorative sheathed xiphos. + * **Advanced:** Non-plumed Thracian-style Hellenistic helmets. Tunic with white stripe down the center. Brown boots. Decorative sheathed xiphos. + * **Elite:** Plumed and crested Thracian-style Hellenistic helmets. Tunic with white stripe down the center. White boots. Decorative sheathed xiphos. + * **History:** The cities at the heart of the Seleucid realm, Syria, fielded their own citizen militia infantry, usually armed as thureophoroi, or medium infantry. In 148 BC at the Battle of Azotos against the Jewish Maccabees, the Seleucid army was called the 'Power of the Cities', due to the high proportion of citizen militia mobilized from the coastal cities of Syria. The thureophoroi (singular: thureophoros) was a type of infantry soldier, common in the 3rd to 1st century BCE, who carried a large oval shield called a thureos which had a type of metal strip boss and a central spine. They were armed with a long thrusting spear, javelins and a sword. They also usually wore an iron or bronze Macedonian helmet. The thureos was probably originally an adapted form of a Celtic shield. Thracian and Illyrian infantry probably adopted the shield before the Greeks. However it has been suggested that the thureos was brought to Greece after Pyrrhus of Epirus' campaigns in Italy, as his Oscan allies and Roman enemies used the scutum. Thureophoroi were a 3rd century development on the Peltast and wore no body armor, but did wear sturdy leather boots for quick movement. Thureophoroi could skirmish, as well as fight in a phalanx when necessary. They were often stationed on the flanks of the traditional pike phalanx as a flexible link between the heavier pikemen and the cavalry wings. + * **Garrison:** 1. + * **Function:** Good vs. Cavalry when using spear. Good vs. spearmen and elephants when using javelins. + * **Special:** + * "Militia": Trained only at the Civic Center and nowhere else. + * "Thureophoros": Uses javelins at range, spear for melee. + +* **Generic Name: Militia Cavalry.** +* **Specific Name: Hippakontistès Politès.** + * **Class:** Cavalry Skirmisher. + * **Ranged Armament:** Javelins. Clutch of Javelins in his left hand. + * **Appearance:** + * **Basic:** Basic white tunic with player color stripe down the center. Boots. Chlamys cape. Floppy straw hat. + * **Advanced:** N/A. + * **Elite:** N/A. + * **History:** Along with the citizen militia infantry there were also cavalry regiments of militia from the cities, known as Politikoi. The citizen cavalry was recruited from the richest citizens of the cities who did not hold the legal status of 'Macedonians'. Citizen cavalry of this sort are seen at the Daphne parade and, in this case, probably from Antioch and not collected from all the coastal cities. The Politikoi were probably not a unitary regiment of horse, but a collection of separate squadrons with each squadron having its own distinctive dress and equipment. + * **Garrison:** 2. + * **Function:** . + * **Special:** + * "Militia" ### BARRACKS UNITS Trained from the Barracks only. -* **Generic Name: Bronze Shield Pikeman.** -* **Specific Name: Chalkaspides.** -  * **Class:** Spearman. -  * **Hacker Armament:** Long Macedonian pike, the "sarissa". -  * **Appearance:** -    * **Basic:** "Chalkaspides" Bronze Shield pikeman. -    * **Advanced:** "Chalkaspides" Bronze Shield pikeman. -    * **Elite:** "Chrysaspides" Gold Shield pikeman. -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. -  * **Special:**  -    * "Syntagma" Formation. - -* **Generic Name: Arab Javelineer.** -* **Specific Name: Pezakontistès Aravikós.** -  * **Class:** Skirmisher. -  * **Hacker Armament:** Javelins. Decorative curved sword. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** Arabic mercenaries were recruited in vast numbers by the Syrian kings. At the Battle of Raphia in 217 BC, the army of Antiochus III had within it a contingent of 10,000 Arab troops. These men acted as a screen for the Seleucid war elephants and were ferocious fighters, but were of dubious reliability and effectiveness. -  * **Garrison:** 1. -  * **Function:** Counters spearmen and elephants. Countered by cavalry swordsmen and slingers. -  * **Special:** -    * "Mercenary" -    * "Impetuous" - -* **Generic Name: Median Light Cavalry.** -* **Specific Name: Hippeus Medikos.** -  * **Class:** Cavalry Skirmisher 1. -  * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand. -  * **Appearance:** -    * **Basic:** Same as Persian version. -    * **Advanced:** Same as Persian version. -    * **Elite:** Same as Persian version. -  * **History:** . -  * **Garrison:** 2. -  * **Function:** . -  * **Special:**  - -* **Generic Name: Dahae Horse Archer.** -* **Specific Name: Hippotoxotès Dahae.** -  * **Class:** Cavalry Archer. -  * **Ranged Armament:** Recurved cavalry bow. Decorative sword. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** The Dahae or Dahaeans were a confederacy of three Ancient Iranian tribes who lived in the region to the immediate east of the Caspian Sea. They spoke an Eastern Iranian language. Known as the Dāha to the Persians, they were a staple of many Persian armies until the fall of the Achaemenid Empire. Later they freely joined the armies of Alexander as he invaded India and the armies of the Seleucids in their many battles with the other Successor states. The Dahae of the Parni clan, under Arsaces, would later invade the land of Parthia, depose its ruler, and found a dynasty that would eventually grow into the famed Parthian Empire. -  * **Garrison:** 2. -  * **Function:** . -  * **Special:** +* **Generic Name: Bronze Shield Pikeman.** +* **Specific Name: Chalkaspides.** + * **Class:** Spearman. + * **Hacker Armament:** Long Macedonian pike, the "sarissa". + * **Appearance:** + * **Basic:** "Chalkaspides" Bronze Shield pikeman. + * **Advanced:** "Chalkaspides" Bronze Shield pikeman. + * **Elite:** "Chrysaspides" Gold Shield pikeman. + * **History:** . + * **Garrison:** 1. + * **Function:** Slow. Cavalry killer. Individually very vulnerable to ranged units and swordsmen when not in Syntagma formation. + * **Special:** + * "Syntagma" Formation. + +* **Generic Name: Arab Javelineer.** +* **Specific Name: Pezakontistès Aravikós.** + * **Class:** Skirmisher. + * **Hacker Armament:** Javelins. Decorative curved sword. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** Arabic mercenaries were recruited in vast numbers by the Syrian kings. At the Battle of Raphia in 217 BC, the army of Antiochus III had within it a contingent of 10,000 Arab troops. These men acted as a screen for the Seleucid war elephants and were ferocious fighters, but were of dubious reliability and effectiveness. + * **Garrison:** 1. + * **Function:** Counters spearmen and elephants. Countered by cavalry swordsmen and slingers. + * **Special:** + * "Mercenary" + * "Impetuous" + +* **Generic Name: Median Light Cavalry.** +* **Specific Name: Hippeus Medikos.** + * **Class:** Cavalry Skirmisher 1. + * **Ranged Armament:** Javelins. Decorative sword. Clutch of Javelins in his left hand. + * **Appearance:** + * **Basic:** Same as Persian version. + * **Advanced:** Same as Persian version. + * **Elite:** Same as Persian version. + * **History:** . + * **Garrison:** 2. + * **Function:** . + * **Special:** + +* **Generic Name: Dahae Horse Archer.** +* **Specific Name: Hippotoxotès Dahae.** + * **Class:** Cavalry Archer. + * **Ranged Armament:** Recurved cavalry bow. Decorative sword. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** The Dahae or Dahaeans were a confederacy of three Ancient Iranian tribes who lived in the region to the immediate east of the Caspian Sea. They spoke an Eastern Iranian language. Known as the Dāha to the Persians, they were a staple of many Persian armies until the fall of the Achaemenid Empire. Later they freely joined the armies of Alexander as he invaded India and the armies of the Seleucids in their many battles with the other Successor states. The Dahae of the Parni clan, under Arsaces, would later invade the land of Parthia, depose its ruler, and found a dynasty that would eventually grow into the famed Parthian Empire. + * **Garrison:** 2. + * **Function:** . + * **Special:** ### MILITARY COLONISTS Trained from the Military Colony only. -* **Generic Name: Thracian Mercenary Swordsman.** -* **Specific Name: Rhomphaiaphoros Thrakikós.** -  * **Class:** Swordsman. -  * **Hacker Armament:** Long Thracian swords and rhomphaia. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies. -  * **Garrison:** 1. -  * **Function:** Spearman and Elephant killer. -  * **Special:**  -    * "Kleuros": Trained at the Military Colony. -    * "Impetuous" - -* **Generic Name: Syrian Archer.** -* **Specific Name: Toxotès Syrios.** -  * **Class:** Archer. -  * **Ranged Armament:** Bow. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -  * **History:** Syrian archers mix the archery traditions of Crete with those of the East. Large numbers of Cretan colonists and mercenaries were settled within the borders of the Seleucid Empire. In return for lands, the colonists pledged themselves and their offspring to serve in the armies of the Seleucid king when called by him. -  * **Garrison:** 1. -  * **Function:** . -  * **Special:** -    * "Kleuros": Trained at the Military Colony. - -* **Generic Name: Companion Cavalry.** -* **Specific Name: Hippos Hetairike.** -  * **Class:** Cavalry Spearman. -  * **Hacker Armament:** Macedonian cavalry lance, the "xyston". Decorative sword. -  * **Appearance:** -    * **Basic:** . -    * **Advanced:** . -    * **Elite:** . -    * **Figure(s):** - -  * **History:** There were two guard cavalry regiments, each 1,000 strong. These were the Agema (the 'Guards') and the Hetairoi ('Companions'). The Hetairoi were recruited from the younger generation of military settlers and acted as the standing guard cavalry unit of the army, serving in peace and in war. However it seems that writers referred to them by several names other than just the 'companions'; the basilike ile ('royal squadron' or 'regia ala' according to Livy), and the hippos hetairike ('horse companions'). Their full title may well have been the 'royal ala of the companions'. -  * **Garrison:** 2. -  * **Function:** Good vs. Skirmishers and Swordsmen, poor vs. Spearmen and Archers. -  * **Special:**  -    * "Agema": Upon promoting to the 3rd ('elite') rank, the Companion becomes an Agema cavalryman with Champion Unit stats. -    * "Kleuros": Trained at the Military Colony. +* **Generic Name: Thracian Mercenary Swordsman.** +* **Specific Name: Rhomphaiaphoros Thrakikós.** + * **Class:** Swordsman. + * **Hacker Armament:** Long Thracian swords and rhomphaia. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** Thracian tribesmen who wield the fiercesome rhomphaia polearm weapon in combat. They were ubiquitous mercenary swordsmen throughout Hellenistic times, sometimes even serving in two opposing armies. + * **Garrison:** 1. + * **Function:** Spearman and Elephant killer. + * **Special:** + * "Kleuros": Trained at the Military Colony. + * "Impetuous" + +* **Generic Name: Syrian Archer.** +* **Specific Name: Toxotès Syrios.** + * **Class:** Archer. + * **Ranged Armament:** Bow. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **History:** Syrian archers mix the archery traditions of Crete with those of the East. Large numbers of Cretan colonists and mercenaries were settled within the borders of the Seleucid Empire. In return for lands, the colonists pledged themselves and their offspring to serve in the armies of the Seleucid king when called by him. + * **Garrison:** 1. + * **Function:** . + * **Special:** + * "Kleuros": Trained at the Military Colony. + +* **Generic Name: Companion Cavalry.** +* **Specific Name: Hippos Hetairike.** + * **Class:** Cavalry Spearman. + * **Hacker Armament:** Macedonian cavalry lance, the "xyston". Decorative sword. + * **Appearance:** + * **Basic:** . + * **Advanced:** . + * **Elite:** . + * **Figure(s):** - + * **History:** There were two guard cavalry regiments, each 1,000 strong. These were the Agema (the 'Guards') and the Hetairoi ('Companions'). The Hetairoi were recruited from the younger generation of military settlers and acted as the standing guard cavalry unit of the army, serving in peace and in war. However it seems that writers referred to them by several names other than just the 'companions'; the basilike ile ('royal squadron' or 'regia ala' according to Livy), and the hippos hetairike ('horse companions'). Their full title may well have been the 'royal ala of the companions'. + * **Garrison:** 2. + * **Function:** Good vs. Skirmishers and Swordsmen, poor vs. Spearmen and Archers. + * **Special:** + * "Agema": Upon promoting to the 3rd ('elite') rank, the Companion becomes an Agema cavalryman with Champion Unit stats. + * "Kleuros": Trained at the Military Colony. ### SUPPORT UNITS -* **Generic Name: Syrian Woman.** -* **Specific Name: Syrías Gýnē.** -  * **Class:** Female Citizen. -  * **Appearance:** Dark skin, Grecian dress. -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable. -  * **Special:** -. - -* **Generic Name: Greek Priest.** -* **Specific Name: Hiereús Hellenikos.** -  * **Class:** Healer. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** None. -    * **Figure(s):** . -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Average Healer stats. -  * **Special:** . - -* **Generic Name: Anatolian Merchant.** -* **Specific Name: .** -  * **Class:** Trader. -  * **Appearance:** -    * **Garb:** . -    * **Helmet:** . -    * **Shield:** . -    * **Figure(s):** . -    * **Mount:** . -  * '''History: '''. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** - +* **Generic Name: Syrian Woman.** +* **Specific Name: Syrías Gýnē.** + * **Class:** Female Citizen. + * **Appearance:** Dark skin, Grecian dress. + * **History:** . + * **Garrison:** 1. + * **Function:** Standard female citizen attributes--Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. Does not fight. Runs when confronted with enemy attack. Capturable. + * **Special:** -. + +* **Generic Name: Greek Priest.** +* **Specific Name: Hiereús Hellenikos.** + * **Class:** Healer. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** None. + * **Figure(s):** . + * **History:** . + * **Garrison:** 1. + * **Function:** Average Healer stats. + * **Special:** . + +* **Generic Name: Anatolian Merchant.** +* **Specific Name: .** + * **Class:** Trader. + * **Appearance:** + * **Garb:** . + * **Helmet:** . + * **Shield:** . + * **Figure(s):** . + * **Mount:** . + * '''History: '''. + * **Garrison:** 2. + * **Function:** - + * **Special:** - ### NAVY -* **Generic Name: Fishing Boat.** -* **Specific Name: Ploîon Halieutikón.** -  * **Class:** Fishing Boat. -  * **Appearance:** -    * **Shell:** - -  * **History:** . -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Gathering: Only method of collecting meat from fish. -  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. - -* **Generic Name: Trading Ship.** -* **Specific Name: Ploîon Phortēgikón.** -  * '''Class: '''Merchant Ship. -  * **Appearance:** -    * **Shell:** (Standard). -  * **History:** . -  * **Garrison:** Cannot. -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** Garrison a Trader inside to boost the amount of trade received. - -* **Generic Name: Bireme.** -* **Specific Name: Biḗrēs.** -  * **Class:** Light Warship. -  * **Appearance:** -    * **Shell:** 2 tiers of oars. -  * **History:** The design of the bireme was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. -  * **Garrison:** Cannot. -  * **Function:** These ships were designed to go fast so they could transport troops to the sites of battles. -  * **Special:** - - -* **Generic Name: Trireme.** -* **Specific Name: Triḗrēs.** -  * **Class:** Medium Warship. -  * **Appearence:** -    * **Shell:** Three tiers of oars. Larger than the Bireme. -  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. -  * **Garrison:** Cannot. -  * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. -  * **Special:** Ramming. - -* **Generic Name: Quinquereme.** -* **Specific Name: Pentḗrēs.** -  * **Class:** Heavy Warship. -  * **Appearence:** -    * **Shell:** Similar in size and function to the Roman and Carthaginian quinqueremes. -  * **History:** . -  * **Garrison:** Cannot. -  * '''Function: '''. -  * **Special:** Ramming. +* **Generic Name: Fishing Boat.** +* **Specific Name: Ploîon Halieutikón.** + * **Class:** Fishing Boat. + * **Appearance:** + * **Shell:** - + * **History:** . + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Gathering: Only method of collecting meat from fish. + * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. + +* **Generic Name: Trading Ship.** +* **Specific Name: Ploîon Phortēgikón.** + * '''Class: '''Merchant Ship. + * **Appearance:** + * **Shell:** (Standard). + * **History:** . + * **Garrison:** Cannot. + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** Garrison a Trader inside to boost the amount of trade received. + +* **Generic Name: Bireme.** +* **Specific Name: Biḗrēs.** + * **Class:** Light Warship. + * **Appearance:** + * **Shell:** 2 tiers of oars. + * **History:** The design of the bireme was modified from the penteconter, a ship that had only one set of oars on each side, the bireme having two sets of oars on each side. + * **Garrison:** Cannot. + * **Function:** These ships were designed to go fast so they could transport troops to the sites of battles. + * **Special:** - + +* **Generic Name: Trireme.** +* **Specific Name: Triḗrēs.** + * **Class:** Medium Warship. + * **Appearence:** + * **Shell:** Three tiers of oars. Larger than the Bireme. + * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + * **Garrison:** Cannot. + * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. + * **Special:** Ramming. + +* **Generic Name: Quinquereme.** +* **Specific Name: Pentḗrēs.** + * **Class:** Heavy Warship. + * **Appearence:** + * **Shell:** Similar in size and function to the Roman and Carthaginian quinqueremes. + * **History:** . + * **Garrison:** Cannot. + * '''Function: '''. + * **Special:** Ramming. ### SIEGE UNITS -* **Generic Name: Siege Tower.** -* **Specific Name: Helepolis.** -  * '''Class: '''Siege Tower. -  * **Appearance:** -    * **Shell:** Siege Tower -  * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48). -  * **Garrison:** 5. <== Note largest garrison requirement you're likely to find. -  * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. -  * **Special:** May unload garrisoned units over enemy walls. - -* **Generic Name: Stone Thrower.** -* **Specific Name: Lithobolos.** -  * **Class:** Stone Thrower -  * **Appearance:** -    * **Shell:** Stone-throwing catapult, similar to the Roman ballista. -  * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. -  * **Garrison:** 3. -  * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista. -  * **Special:** Must pack and unpack. +* **Generic Name: Siege Tower.** +* **Specific Name: Helepolis.** + * '''Class: '''Siege Tower. + * **Appearance:** + * **Shell:** Siege Tower + * **History:** When Demetrius Poliorcetes besieged Salamis, in Cyprus, he instructed that a machine be constructed, which he called "the taker of cities." Its form was that of a square tower, each side 90 cubits high and 45 wide. It rested on four wheels, each eight cubits high. It was divided into nine stories, the lower of which contained machines for throwing great stones, the middle large catapults for throwing spears, and the highest, other machines for throwing smaller stones, together with smaller catapults. It was manned with 200 soldiers, besides those that moved it by pushing the parallel beams at the bottom (Diod. xx.48). + * **Garrison:** 5. <== Note largest garrison requirement you're likely to find. + * **Function:** Functions much like a warship, but on land. Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. + * **Special:** May unload garrisoned units over enemy walls. + +* **Generic Name: Stone Thrower.** +* **Specific Name: Lithobolos.** + * **Class:** Stone Thrower + * **Appearance:** + * **Shell:** Stone-throwing catapult, similar to the Roman ballista. + * '''History: '''The Lithobolos (Stone Thrower) hurled stones of 10 lbs (4.5 kilos) to 180 lbs (82 kilos) in weight. They all looked alike and differed only in size: the dimensions being calculated by a complex mathematical formula based on the spring diameter. Such machines were normally brought to point-blank range (150-200 yards [157m - 185m]) and were capable of stripping the battlements from fortified walls. + * **Garrison:** 3. + * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman Ballista. + * **Special:** Must pack and unpack. ### CHAMPION UNITS -* **Generic Name: Armored War Elephant.** -* **Specific Name: Thorakisménos Polémou Eléfantos.** -  * **Class:** Champion Elephant. -  * **Hacker Armament (Primary):** Tusks. Crushing attack. -  * **Ranged Armament (Passive):** Javelins thrown by riders at random enemies. -  * **Hacker Armament (Passive-Trample):** Feet. -  * '''Appearance: '''- -    * **Garb:** The 2 riders and 1 mahout have random armour between bronze muscled cuirass and scale reinforced linothorax, with pteruges. No greaves. Boots. -    * **Helmet:** Thracian bronze helmets, crested and plumed, non-crested and non-plumed. -    * **Shield:** No shields for any of the riders/mahout. Tower has Seleucid-emblazoned shields on the sides. -    * **Mount:** Large Indian Elephant with small wooden tower on its back. It has bronze segmented armour all over its body (see image below). -    * **Figure(s):** [http://www.wildfiregames.com/~art/history/hellenes/images/18_1w.jpg](http://www.wildfiregames.com/~art/history/hellenes/images/18_1w.jpg) -  * **History:** The Seleucids, having access to the East, specifically India after the war with the Mauryas, imported gigantic war elephants to augment their phalanxes. The beasts were armoured and were used as giant battering rams to smash enemy infantry formations. -  * **Garrison:** 3. -  * **Function:** The Armored War Elephant will smash buildings with its crush attack. It also has a passive ranged attack from its riders throwing javelins. Last but not least, this unit also has a very high trample aura which kills nearby enemy infantry and cavalry alike. -  * **Special:** -    * "Damage Frenzy". -    * "Stench" Aura. -    * "Trample Damage" Aura. +* **Generic Name: Armored War Elephant.** +* **Specific Name: Thorakisménos Polémou Eléfantos.** + * **Class:** Champion Elephant. + * **Hacker Armament (Primary):** Tusks. Crushing attack. + * **Ranged Armament (Passive):** Javelins thrown by riders at random enemies. + * **Hacker Armament (Passive-Trample):** Feet. + * '''Appearance: '''- + * **Garb:** The 2 riders and 1 mahout have random armour between bronze muscled cuirass and scale reinforced linothorax, with pteruges. No greaves. Boots. + * **Helmet:** Thracian bronze helmets, crested and plumed, non-crested and non-plumed. + * **Shield:** No shields for any of the riders/mahout. Tower has Seleucid-emblazoned shields on the sides. + * **Mount:** Large Indian Elephant with small wooden tower on its back. It has bronze segmented armour all over its body (see image below). + * **Figure(s):** [http://www.wildfiregames.com/~art/history/hellenes/images/18_1w.jpg](http://www.wildfiregames.com/~art/history/hellenes/images/18_1w.jpg) + * **History:** The Seleucids, having access to the East, specifically India after the war with the Mauryas, imported gigantic war elephants to augment their phalanxes. The beasts were armoured and were used as giant battering rams to smash enemy infantry formations. + * **Garrison:** 3. + * **Function:** The Armored War Elephant will smash buildings with its crush attack. It also has a passive ranged attack from its riders throwing javelins. Last but not least, this unit also has a very high trample aura which kills nearby enemy infantry and cavalry alike. + * **Special:** + * "Damage Frenzy". + * "Stench" Aura. + * "Trample Damage" Aura. #### TRADITIONAL ARMY CHAMPION UNITS -* **Generic Name: Silver Shield Pikeman.** -* **Specific Name: Phalangitès Argyraspis.** -  * **Class:** Champion Infantry Swordsman. -  * **Hacker Armament:** Long "Sarissa" pike. -  * **Appearance:** - -    * **Garb:** Cuirass. Pteruges. Greaves. Boots. Clamys cape. -    * **Helmet:** Hellenistic types, plumed and crested. -    * **Shield:** Round Macedonian-style silver "pelte" shield slung over the left shoulder and strapped to the left forearm. -    * **Figure(s):** These pikemen on the right: [http://i.imgur.com/f1Ejie2.jpg](http://i.imgur.com/f1Ejie2.jpg) -  * **History:** The 'Silver Shields' pike corps made up the infantry arm of the Royal Agema, or "guards." They were the élite of the traditional Seleucid and Macedonian infantry. -  * **Garrison:** 1. -  * **Function:** Slow heavy line infantry. -  * **Special**: "Syntagma" Formation. - -* **Generic Name: Scythed Chariot.** -* **Specific Name: Drepanèphoros.** -  * **Class:** Champion Chariot. -  * **Ranged Armament (Primary):** One rider fires a bow, while the driver drives. -  * **Hacker Armament (Passive-Trample):** Scythes. -  * '''Appearance: ''' -    * **Garb:** The 1 rider and 1 driver each have random armor between bronze muscled cuirass and scale reinforced linothorax, with pteruges. No greaves. Boots.. -    * **Helmet:** Thracian bronze helmets, crested and plumed, non-crested and non-plumed. -    * **Shield:** None. -    * **Mount:** A large chariot cart drawn by 4 armored horses. Long scythes extend from the hubs of the cart wheels and from the harnesses of the horses. -  * **History:** . -  * **Garrison:** 1. -  * **Function:** Expensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants. -  * **Special**: -    * "Damage Frenzy". -    * "Trample Damage" Aura. +* **Generic Name: Silver Shield Pikeman.** +* **Specific Name: Phalangitès Argyraspis.** + * **Class:** Champion Infantry Swordsman. + * **Hacker Armament:** Long "Sarissa" pike. + * **Appearance:** - + * **Garb:** Cuirass. Pteruges. Greaves. Boots. Clamys cape. + * **Helmet:** Hellenistic types, plumed and crested. + * **Shield:** Round Macedonian-style silver "pelte" shield slung over the left shoulder and strapped to the left forearm. + * **Figure(s):** These pikemen on the right: [http://i.imgur.com/f1Ejie2.jpg](http://i.imgur.com/f1Ejie2.jpg) + * **History:** The 'Silver Shields' pike corps made up the infantry arm of the Royal Agema, or "guards." They were the élite of the traditional Seleucid and Macedonian infantry. + * **Garrison:** 1. + * **Function:** Slow heavy line infantry. + * **Special**: "Syntagma" Formation. + +* **Generic Name: Scythed Chariot.** +* **Specific Name: Drepanèphoros.** + * **Class:** Champion Chariot. + * **Ranged Armament (Primary):** One rider fires a bow, while the driver drives. + * **Hacker Armament (Passive-Trample):** Scythes. + * '''Appearance: ''' + * **Garb:** The 1 rider and 1 driver each have random armor between bronze muscled cuirass and scale reinforced linothorax, with pteruges. No greaves. Boots.. + * **Helmet:** Thracian bronze helmets, crested and plumed, non-crested and non-plumed. + * **Shield:** None. + * **Mount:** A large chariot cart drawn by 4 armored horses. Long scythes extend from the hubs of the cart wheels and from the harnesses of the horses. + * **History:** . + * **Garrison:** 1. + * **Function:** Expensive "suicide" unit. Mostly used to rush into infantry and cavalry formations to slaughter a bunch of enemies with scythes ("Trample Damage" aura) before getting destroyed themselves. Countered by: Skirmishers and Elephants. + * **Special**: + * "Damage Frenzy". + * "Trample Damage" Aura. #### REFORM ARMY CHAMPION UNITS -* **Generic Name: Romanized Heavy Swordsman.** -* **Specific Name: Thorakitès Rhomaïkós.** -  * **Class:** Champion Infantry Swordsman. -  * **Hacker Armament:** Xiphos short sword. -  * **Ranged Armament:** Javelin. -  * **Appearance:** - -    * **Garb:** Chain-mail, scale, and linothorax cuirasses. Short tunic. Boots. -    * **Helmet:** Late-Macedonian types, plumed and crested. -    * **Shield:** "Thureos" shield emblazoned with Seleucid iconography. -    * **Figure(s):** - -  * **History:** In 166 BC, at the Daphne Parade under Antiochus IV, the Argyraspides corps is only seen to be 5,000 strong. However 5,000 troops armed in the Roman fashion are present and they are described as being in the prime of their life, perhaps denoting their elite nature. It is possible that the missing 5,000 men of the Argyraspides were the 5,000 'Romanized' infantry marching alongside them. The training of a segment of the royal guard in 'Roman' methods was probably down to several factors. Firstly, Antiochus IV had spent part of his early life in Rome and had acquired rather an excessive admiration for Rome's power and methods. Secondly, the future wars that the Seleucids might be fighting would probably be in the Eastern satrapies against mobile enemies and other large areas of land. Training troops in this way would add to the overall efficiency and capability of the army and make it more maneuverable. Indeed, the 'Romanized' troops are seen facing the Maccabees at the Battle of Beth Zechariah in 162 BC. Thirdly, the defeat of the Macedonian Antigonids at the Battle of Pydna in 168 BC was a great culture shock, showing the complete destruction of the Macedonian military system at the hands of the Roman legion. It has been suggested that the fact that these 5,000 men are marching at the head of the army was meant to show Antiochus IV's intention of reforming the entire Seleucid army along Roman lines, though whether or not this complete reform actually took place is unknown. The true extent of the adoption of Roman techniques is unknown, some have suggested that the infantry are in fact more likely to be Thureophoroi or Thorakitai, troops armed with an oval shield of the Celtic type, a thrusting spear and javelins. -  * **Garrison:** 1. -  * **Function:** Fast heavy infantry. -  * **Special**: Throws a javelin at the enemy target (if target is within min and max range) before closing with sword for melee. - -* **Generic Name: Seleucid Cataphract.** -* **Specific Name: Seleukidón Kataphraktos.** -  * **Class:** Champion Cavalry Spearman. -  * **Hacker Armament:** A very long cavalry lance, the "kontos" wielded by two hands. -  * **Ranged Armament:** None. -  * '''Appearance: '''- -    * **Garb:** Bronze muscled cuirass or Bronze scale corselet. Linen pteruges. Flowing cloak or Chlamys. Arms and legs wrapped in segmented armour.. -    * **Helmet:** Plumed and/or Crested Hellenistic Phrygian helmets, with and without feathers. Bronze face masks. -    * **Shield:** None. -    * **Mount:** Large war horse covered in scale armor. Skirt made of scale in the front and on the sides. Bronze chamfron with crest. -  * **History:** As the Seleucids began to solidify their hold on much of Alexander's Eastern Empire they began to meld the best of the martial traditions of both East and West, culminating in the Seleucids fielding a corps of highly armored cavalry called 'Kataphraktoi.' These cavalrymen would punch through weak points in the enemy line and would often prove decisive in battle. -  * **Garrison:** 1. -  * **Function:** Highest armor of any cavalry in the game, but also one of the slowest. Very high charge bonus and trample damage, but low standard attack. -  * **Special:** +* **Generic Name: Romanized Heavy Swordsman.** +* **Specific Name: Thorakitès Rhomaïkós.** + * **Class:** Champion Infantry Swordsman. + * **Hacker Armament:** Xiphos short sword. + * **Ranged Armament:** Javelin. + * **Appearance:** - + * **Garb:** Chain-mail, scale, and linothorax cuirasses. Short tunic. Boots. + * **Helmet:** Late-Macedonian types, plumed and crested. + * **Shield:** "Thureos" shield emblazoned with Seleucid iconography. + * **Figure(s):** - + * **History:** In 166 BC, at the Daphne Parade under Antiochus IV, the Argyraspides corps is only seen to be 5,000 strong. However 5,000 troops armed in the Roman fashion are present and they are described as being in the prime of their life, perhaps denoting their elite nature. It is possible that the missing 5,000 men of the Argyraspides were the 5,000 'Romanized' infantry marching alongside them. The training of a segment of the royal guard in 'Roman' methods was probably down to several factors. Firstly, Antiochus IV had spent part of his early life in Rome and had acquired rather an excessive admiration for Rome's power and methods. Secondly, the future wars that the Seleucids might be fighting would probably be in the Eastern satrapies against mobile enemies and other large areas of land. Training troops in this way would add to the overall efficiency and capability of the army and make it more maneuverable. Indeed, the 'Romanized' troops are seen facing the Maccabees at the Battle of Beth Zechariah in 162 BC. Thirdly, the defeat of the Macedonian Antigonids at the Battle of Pydna in 168 BC was a great culture shock, showing the complete destruction of the Macedonian military system at the hands of the Roman legion. It has been suggested that the fact that these 5,000 men are marching at the head of the army was meant to show Antiochus IV's intention of reforming the entire Seleucid army along Roman lines, though whether or not this complete reform actually took place is unknown. The true extent of the adoption of Roman techniques is unknown, some have suggested that the infantry are in fact more likely to be Thureophoroi or Thorakitai, troops armed with an oval shield of the Celtic type, a thrusting spear and javelins. + * **Garrison:** 1. + * **Function:** Fast heavy infantry. + * **Special**: Throws a javelin at the enemy target (if target is within min and max range) before closing with sword for melee. + +* **Generic Name: Seleucid Cataphract.** +* **Specific Name: Seleukidón Kataphraktos.** + * **Class:** Champion Cavalry Spearman. + * **Hacker Armament:** A very long cavalry lance, the "kontos" wielded by two hands. + * **Ranged Armament:** None. + * '''Appearance: '''- + * **Garb:** Bronze muscled cuirass or Bronze scale corselet. Linen pteruges. Flowing cloak or Chlamys. Arms and legs wrapped in segmented armour.. + * **Helmet:** Plumed and/or Crested Hellenistic Phrygian helmets, with and without feathers. Bronze face masks. + * **Shield:** None. + * **Mount:** Large war horse covered in scale armor. Skirt made of scale in the front and on the sides. Bronze chamfron with crest. + * **History:** As the Seleucids began to solidify their hold on much of Alexander's Eastern Empire they began to meld the best of the martial traditions of both East and West, culminating in the Seleucids fielding a corps of highly armored cavalry called 'Kataphraktoi.' These cavalrymen would punch through weak points in the enemy line and would often prove decisive in battle. + * **Garrison:** 1. + * **Function:** Highest armor of any cavalry in the game, but also one of the slowest. Very high charge bonus and trample damage, but low standard attack. + * **Special:** ### SELEUCID HEROES -* **Generic Name: Seleucus I "The Victor".** -* **Specific Name: Seleukos A' Nikator.** -  * **Class:** Hero War Elephant. -  * **Hacker Armament:** . -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** As for a Chalkaspis, but with decorative tinned embossing on the bronze cuirass. Long flowing chlamys. -    * **Helmet:** Beautiful crested and feathered Phrygian helmet (see figure below). -    * **Shield:** No shield - protected by tower (howdah). -    * **Figure(s):** [http://www.wildfiregames.com/~art/history/macedonians/seleukus-bust.jpg](http://www.wildfiregames.com/~art/history/macedonians/seleukus-bust.jpg) -    * **Mount:** Armored War Elephant with tower (howdah). Armour is silver instead of bronze, with gold inlays. Mahout same as Armored War Elephant. -  * **History:** "Always lying in wait for the neighboring nations, strong in arms and persuasive in council, he [Seleucus] acquired Mesopotamia, Armenia, 'Seleucid' Cappadocia, Persis, Parthia, Bactria, Arabia, Tapouria, Sogdia, Arachosia, Hyrcania, and other adjacent peoples that had been subdued by Alexander, as far as the river Indus, so that the boundaries of his empire were the most extensive in Asia after that of Alexander. The whole region from Phrygia to the Indus was subject to Seleucus." — Appian, "The Syrian Wars" -  * **Garrison:** 3. -  * **Function:** Elephant Corps Commander ("Zooiarchos"). -  * **Special:** -    * "Zooiarchos" Aura (Boosts War Elephant attack and speed +20% within his vision.) -    * All Seleucid heroes are trained from the Civic Center. -    * All Seleucid heroes can found new Civic Centers. They are the only Seleucid units that can do this. - -* **Generic Name: Antiochus III "The Great".** -* **Specific Name: Antiokhos G' Mégās.** -  * **Class:** Hero Cavalry Spearman. -  * **Hacker Armament:** Long two-handed cavalry lance, the "Kontos". -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Golden muscled cuirass. Shoulder doubling. Segmented armour for the arms. Pteruges and leather boots. -    * **Helmet:** Plumed thracian-style helmet, with highly embossed face mask. -    * **Shield:** None. -    * **Mount:** Cataphract armour. Crested head dress. Highly decorated saddle blanket. -    * **Figure(s):** Amazing piece of art, depicting Antiochus' charge at Magnesia: [http://www.wildfiregames.com/~art/history/macedonians/antiochus-the-great.jpg](http://www.wildfiregames.com/~art/history/macedonians/antiochus-the-great.jpg) -  * **History:** Antiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleukus I so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel , temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of "liberation". The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire. -  * **Garrison:** 2. -  * **Function:** Cavalry Commander ("Ilarchès"). -  * **Special:** -    * "Ilarchès" Bonus (All cavalry trained during his lifetime gain +2 levels of all armour types. These cavalrymen retain their armour bonuses even after Antiochus is dead.) -    * All Seleucid heroes are trained from the Civic Center. -    * All Seleucid heroes can found new Civic Centers. They are the only Seleucid units that can do this. - -* **Generic Name: Antiochus IV "The Righteous".** -* **Specific Name: Antiokhos D' Epiphanes.** -  * **Class:** Hero Cavalry Swordsman. -  * **Hacker Armament:** Sword. -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Body:** Tinned/Silver muscled cuirass. Linen groin and shoulder pteruges. White boots. -    * **Helmet:** Crested silver Boeotian Helmet with golden Laurel Wreath. -    * **Shield:** Small round bronze shield with Eastern motif. -    * **Figure(s):** . -  * **History:** Antiochus IV Epiphanes was a son of Antiochus III the Great and brother of Seleucus IV Philopator. Originally named Mithridates, he assumed the name Antiochus either upon his accession to the throne or after the death of his elder brother Antiochus. Notable events during his reign include the near-conquest of Egypt (twice), which was halted by the threat of Roman intervention, and the beginning of the Jewish revolt of the Maccabees. He died of sudden illness while fighting off a Parthian invasion from the East. -  * **Garrison:** 2. -  * **Function**: This guy captures buildings and enhances his army's crush attack. -  * **Special:** -    * "Conqueror" Aura (All nearby bipedal melee units gain a +2x attack versus buildings, siege engines, and ships. Building capture time reduced by 25% during his reign) -    * All Seleucid heroes are trained from the Civic Center. -    * All Seleucid heroes can found new Civic Centers. They are the only Seleucid units that can do this. +* **Generic Name: Seleucus I "The Victor".** +* **Specific Name: Seleukos A' Nikator.** + * **Class:** Hero War Elephant. + * **Hacker Armament:** . + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** As for a Chalkaspis, but with decorative tinned embossing on the bronze cuirass. Long flowing chlamys. + * **Helmet:** Beautiful crested and feathered Phrygian helmet (see figure below). + * **Shield:** No shield - protected by tower (howdah). + * **Figure(s):** [http://www.wildfiregames.com/~art/history/macedonians/seleukus-bust.jpg](http://www.wildfiregames.com/~art/history/macedonians/seleukus-bust.jpg) + * **Mount:** Armored War Elephant with tower (howdah). Armour is silver instead of bronze, with gold inlays. Mahout same as Armored War Elephant. + * **History:** "Always lying in wait for the neighboring nations, strong in arms and persuasive in council, he [Seleucus] acquired Mesopotamia, Armenia, 'Seleucid' Cappadocia, Persis, Parthia, Bactria, Arabia, Tapouria, Sogdia, Arachosia, Hyrcania, and other adjacent peoples that had been subdued by Alexander, as far as the river Indus, so that the boundaries of his empire were the most extensive in Asia after that of Alexander. The whole region from Phrygia to the Indus was subject to Seleucus." — Appian, "The Syrian Wars" + * **Garrison:** 3. + * **Function:** Elephant Corps Commander ("Zooiarchos"). + * **Special:** + * "Zooiarchos" Aura (Boosts War Elephant attack and speed +20% within his vision.) + * All Seleucid heroes are trained from the Civic Center. + * All Seleucid heroes can found new Civic Centers. They are the only Seleucid units that can do this. + +* **Generic Name: Antiochus III "The Great".** +* **Specific Name: Antiokhos G' Mégās.** + * **Class:** Hero Cavalry Spearman. + * **Hacker Armament:** Long two-handed cavalry lance, the "Kontos". + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Golden muscled cuirass. Shoulder doubling. Segmented armour for the arms. Pteruges and leather boots. + * **Helmet:** Plumed thracian-style helmet, with highly embossed face mask. + * **Shield:** None. + * **Mount:** Cataphract armour. Crested head dress. Highly decorated saddle blanket. + * **Figure(s):** Amazing piece of art, depicting Antiochus' charge at Magnesia: [http://www.wildfiregames.com/~art/history/macedonians/antiochus-the-great.jpg](http://www.wildfiregames.com/~art/history/macedonians/antiochus-the-great.jpg) + * **History:** Antiochus inherited a troubled kingdom upon the beginning of his reign. From the verge of collapse he managed to weld back together the empire Seleukus I so hard to found. The rebellious eastern satraps of Bactria and Parthia were brought to heel , temporarily securing his eastern borders. He then turned his attention to mother Greece, attempting to fulfill the dreams of his fathers by invading Greece under the pretext of "liberation". The Achaean League and the Kingdom of Pergamon banded together with the Romans to defeat him at the Battle of Magnesia, forever burying the dream of reuniting Alexander's empire. + * **Garrison:** 2. + * **Function:** Cavalry Commander ("Ilarchès"). + * **Special:** + * "Ilarchès" Bonus (All cavalry trained during his lifetime gain +2 levels of all armour types. These cavalrymen retain their armour bonuses even after Antiochus is dead.) + * All Seleucid heroes are trained from the Civic Center. + * All Seleucid heroes can found new Civic Centers. They are the only Seleucid units that can do this. + +* **Generic Name: Antiochus IV "The Righteous".** +* **Specific Name: Antiokhos D' Epiphanes.** + * **Class:** Hero Cavalry Swordsman. + * **Hacker Armament:** Sword. + * **Ranged Armament:** None. + * **Appearance:** + * **Body:** Tinned/Silver muscled cuirass. Linen groin and shoulder pteruges. White boots. + * **Helmet:** Crested silver Boeotian Helmet with golden Laurel Wreath. + * **Shield:** Small round bronze shield with Eastern motif. + * **Figure(s):** . + * **History:** Antiochus IV Epiphanes was a son of Antiochus III the Great and brother of Seleucus IV Philopator. Originally named Mithridates, he assumed the name Antiochus either upon his accession to the throne or after the death of his elder brother Antiochus. Notable events during his reign include the near-conquest of Egypt (twice), which was halted by the threat of Roman intervention, and the beginning of the Jewish revolt of the Maccabees. He died of sudden illness while fighting off a Parthian invasion from the East. + * **Garrison:** 2. + * **Function**: This guy captures buildings and enhances his army's crush attack. + * **Special:** + * "Conqueror" Aura (All nearby bipedal melee units gain a +2x attack versus buildings, siege engines, and ships. Building capture time reduced by 25% during his reign) + * All Seleucid heroes are trained from the Civic Center. + * All Seleucid heroes can found new Civic Centers. They are the only Seleucid units that can do this. ### NEW UNIT TRAITS -* Syntagma Formation: A Macedonian-style formation that makes pikemen nearly invulnerable from the front. -* Damage Frenzy/Run Amok: If the unit loses 75% of its health, it will randomly attack nearby units, friend or foe, other than priests or healers. This effect can only be overcome by restoring the unit's lost health with a healer or by killing it. -* "Stench" Aura: Enemy cavalry units are spooked by elephants and camels, and prove less effective when in range of them. -* "Trample Damage" Aura: As with war elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. +* Syntagma Formation: A Macedonian-style formation that makes pikemen nearly invulnerable from the front. +* Damage Frenzy/Run Amok: If the unit loses 75% of its health, it will randomly attack nearby units, friend or foe, other than priests or healers. This effect can only be overcome by restoring the unit's lost health with a healer or by killing it. +* "Stench" Aura: Enemy cavalry units are spooked by elephants and camels, and prove less effective when in range of them. +* "Trample Damage" Aura: As with war elephants and melee cavalry of all types, causes passive crush damage to nearby enemy units through trampling. ### CIV CENTRE UNITS -* Melee Infantry: Macedonian Pikeman. -* Ranged Infantry: Syrian Archer. -* Cavalry: Citizen-Militia Cavalry. +* Melee Infantry: Macedonian Pikeman. +* Ranged Infantry: Syrian Archer. +* Cavalry: Citizen-Militia Cavalry. ### FORBIDDEN CLASSES -* Battering Ram (Armored War Elephant is used for this purpose). -* Infantry Slinger -* Cavalry Swordsman -* Bolt Shooter +* Battering Ram (Armored War Elephant is used for this purpose). +* Infantry Slinger +* Cavalry Swordsman +* Bolt Shooter STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: Household.** -* **Specific Name: Oikos.** -  * '''Class: '''House. -  * **History:** Hellenistic homes were larger and more opulent than those from mainland Greece. - -* **Generic Name: Granary.** -* **Specific Name: Sītobólion.** -  * **Class:** Farmstead. -  * **History**: The Seleucid Empire straddled the Fertile Crescent, an area where the Tigris and Euphrates Rivers regularly flooded and provided rich soil for farming. - -* **Generic Name: Field.** -* **Specific Name: Agrós.** -  * **Class:** Field. -  * **History:** The Fertile Crescent, much like the Nile River basin and delta, was a net exporter of grain for thousands of years. - -* **Generic Name: Corral.** -* **Specific Name: Épaulos.** -  * **Class:** Corral. -  * **History:** Basic animal pen. - -* **Generic Name: Storehouse.** -* **Specific Name: Apothḗkē.** -  * **Class:** Storehouse. -  * **History**: Resources and building materials were kept in storehouses. - -* **Generic Name: Outpost.** -* **Specific Name: Prophylax.** -  * **Class:** Outpost. -  * **History:** Lightly-manned outposts served to provide crucial advanced warning of invasion and attack. - -* **Generic Name: Palisade.** -* **Specific Name: Teíkhos Xýlino.** -  * **Class:** Palisade. -  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. - -* **Generic Name: Dock.** -* **Specific Name: Limḗn.** -  * **Class:** Dock. -  * **History:** The Seleucids regularly fought the Ptolemies for control of the old Phoenician ports along the Eastern Mediterranean, or "Levant." At times, these cities provided the Seleucids with mighty warships by which they could project their power into the Mediterranean basin and Greece. - -* **Generic Name: Barracks.** -* **Specific Name: Stratopedon.** -  * **Class:** Barracks. -  * **History:** Train Eastern infantry units. Research training improvements. +* **Generic Name: Household.** +* **Specific Name: Oikos.** + * '''Class: '''House. + * **History:** Hellenistic homes were larger and more opulent than those from mainland Greece. + +* **Generic Name: Granary.** +* **Specific Name: Sītobólion.** + * **Class:** Farmstead. + * **History**: The Seleucid Empire straddled the Fertile Crescent, an area where the Tigris and Euphrates Rivers regularly flooded and provided rich soil for farming. + +* **Generic Name: Field.** +* **Specific Name: Agrós.** + * **Class:** Field. + * **History:** The Fertile Crescent, much like the Nile River basin and delta, was a net exporter of grain for thousands of years. + +* **Generic Name: Corral.** +* **Specific Name: Épaulos.** + * **Class:** Corral. + * **History:** Basic animal pen. + +* **Generic Name: Storehouse.** +* **Specific Name: Apothḗkē.** + * **Class:** Storehouse. + * **History**: Resources and building materials were kept in storehouses. + +* **Generic Name: Outpost.** +* **Specific Name: Prophylax.** + * **Class:** Outpost. + * **History:** Lightly-manned outposts served to provide crucial advanced warning of invasion and attack. + +* **Generic Name: Palisade.** +* **Specific Name: Teíkhos Xýlino.** + * **Class:** Palisade. + * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. + +* **Generic Name: Dock.** +* **Specific Name: Limḗn.** + * **Class:** Dock. + * **History:** The Seleucids regularly fought the Ptolemies for control of the old Phoenician ports along the Eastern Mediterranean, or "Levant." At times, these cities provided the Seleucids with mighty warships by which they could project their power into the Mediterranean basin and Greece. + +* **Generic Name: Barracks.** +* **Specific Name: Stratopedon.** + * **Class:** Barracks. + * **History:** Train Eastern infantry units. Research training improvements. ### TOWN -* **Generic Name: Civic Centre.** -* **Specific Name: Agorā́.** -  * **Class:** Civic Centre. -  * **History:** The Seleucids were founders of cities. These cities were populated by Greek settlers and veterans from the Seleucid armies. - -* **Generic Name: Temple.** -* **Specific Name: Naós.** -  * **Class:** Temple. -  * **History:** A temple dedicated to the Olympic and Eastern gods. The Greeks, like the Romans later, often melded their gods with similar gods of those whom they conquered. - -* **Generic Name: Blacksmith.** -* **Specific Name: Synergeíon.** -  * **Class:** Blacksmith. -  * **History:** The earliest smiths worked in copper, then bronze, and then finally iron. - -* **Generic Name: Marketplace.** -* **Specific Name: Empórion.** -  * **Class:** Market. -  * **History**: The center of a Seleucid city is its marketplace. Here is where vendors from the city and countryside can come to sell their wares and where commerce and local politics mix. - -* **Generic Name: Defense Tower.** -* **Specific Name: Pyrgíon.** -  * **Class:** Defense Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Stone Wall.** -* **Specific Name: Teîkhos.** -  * **Class:** Wall. -  * **History:** Seleucid cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures. - -* **Generic Name: Wall Tower.** -* **Specific Name: Pýrgos.** -  * **Class:** Wall Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Gate.** -* **Specific Name: Pýlai.** -  * **Class:** Gate. -  * **History:** The gates to a city were often targets for besieging armies. +* **Generic Name: Civic Centre.** +* **Specific Name: Agorā́.** + * **Class:** Civic Centre. + * **History:** The Seleucids were founders of cities. These cities were populated by Greek settlers and veterans from the Seleucid armies. + +* **Generic Name: Temple.** +* **Specific Name: Naós.** + * **Class:** Temple. + * **History:** A temple dedicated to the Olympic and Eastern gods. The Greeks, like the Romans later, often melded their gods with similar gods of those whom they conquered. + +* **Generic Name: Blacksmith.** +* **Specific Name: Synergeíon.** + * **Class:** Blacksmith. + * **History:** The earliest smiths worked in copper, then bronze, and then finally iron. + +* **Generic Name: Marketplace.** +* **Specific Name: Empórion.** + * **Class:** Market. + * **History**: The center of a Seleucid city is its marketplace. Here is where vendors from the city and countryside can come to sell their wares and where commerce and local politics mix. + +* **Generic Name: Defense Tower.** +* **Specific Name: Pyrgíon.** + * **Class:** Defense Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Stone Wall.** +* **Specific Name: Teîkhos.** + * **Class:** Wall. + * **History:** Seleucid cities were surrounded by stone walls for protection against enemy raids. Some of these fortifications were massive structures. + +* **Generic Name: Wall Tower.** +* **Specific Name: Pýrgos.** + * **Class:** Wall Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Gate.** +* **Specific Name: Pýlai.** + * **Class:** Gate. + * **History:** The gates to a city were often targets for besieging armies. ### CITY -* **Generic Name: Fortress.** -* **Specific Name: Epiteíchisma.** -  * **Class:** Fortress. -  * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. +* **Generic Name: Fortress.** +* **Specific Name: Epiteíchisma.** + * **Class:** Fortress. + * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. ### SPECIAL STRUCTURES -* **Generic Name: Library.** -* **Specific Name: Bibliothikon.** -  * **Class:** SB1. -  * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture. -  * **Requirements**: None. -  * **Phase:** City. -  * **Special:** -    * Maximum of 1 built. -    * All Special Technologies are researched here. -    * Building one reduces the cost of all other remaining technologies by 10%. - -* **Generic Name: Military Colony.** -* **Specific Name: Klēroukhia.** -  * **Class:** SB2. -  * **History:** The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. -  * **Requirements**: None. -  * **Phase:** Town. -  * **Special:** This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. -    * Train Hellenistic settler-soldiers of various nationalities. -    * Min. distance from other Military Colonies: 100 meters. +* **Generic Name: Library.** +* **Specific Name: Bibliothikon.** + * **Class:** SB1. + * **History:** Alexander the Great founded libraries all over his new empire. These became a center of learning for an entirely new synthesized culture: the Hellenistic culture. + * **Requirements**: None. + * **Phase:** City. + * **Special:** + * Maximum of 1 built. + * All Special Technologies are researched here. + * Building one reduces the cost of all other remaining technologies by 10%. + +* **Generic Name: Military Colony.** +* **Specific Name: Klēroukhia.** + * **Class:** SB2. + * **History:** The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. + * **Requirements**: None. + * **Phase:** Town. + * **Special:** This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. + * Train Hellenistic settler-soldiers of various nationalities. + * Min. distance from other Military Colonies: 100 meters. ### WONDER -* **Generic Name: The Paradise of Daphne.** -* **Specific Name: Parádeisos tou Dáphni.** -  * **Class:** Wonder. -  * **History:** About 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity. -  * **Requirements**: Temple. -  * **Phase:** City. -  * **Appearance:** An elaborate Greek temple surrounded by extensive lush gardens. -  * **Special:** As with all Wonders, The Paradise of Daphne casts a large territory radius and acts like a timed "game winner" in default gameplay. +* **Generic Name: The Paradise of Daphne.** +* **Specific Name: Parádeisos tou Dáphni.** + * **Class:** Wonder. + * **History:** About 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity. + * **Requirements**: Temple. + * **Phase:** City. + * **Appearance:** An elaborate Greek temple surrounded by extensive lush gardens. + * **Special:** As with all Wonders, The Paradise of Daphne casts a large territory radius and acts like a timed "game winner" in default gameplay. ### NEW STRUCTURE TRAITS @@ -567,63 +567,63 @@ CIV BONUSES ----------- -* **CB1** -  * **Generic Name: Cleruchy.** -  * **Specific Name: Klēroukhia.** -  * **History:** The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. -  * **Effect:** This unlocks the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. -    * Train settler-soldiers of various nationalities. -    * Min. distance from other Military Colonies: 100 meters. - -* **CB2** -  * **Generic Name: Military Reforms.** -  * **Specific Name: Stratiotikés Metarrythmíseis.** -  * **History:** Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible. -  * **Effect:** At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army. -    * Traditional Army -      * Silver Shield Pikeman -      * Scythe Chariot -    * Reform Army -      * Romanized Swordsman -      * Seleucid Cataphract +* **CB1** + * **Generic Name: Cleruchy.** + * **Specific Name: Klēroukhia.** + * **History:** The Seleucid kings invited Greeks, Macedonians, Galatians (Gauls), Cretans, and Thracians alike to settle in within the vast territories of the empire. They settled in military colonies called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the great king's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the Syrian kings and helped grow the available manpower for the imperial Seleucid army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's eventual conquest by Rome. + * **Effect:** This unlocks the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. + * Train settler-soldiers of various nationalities. + * Min. distance from other Military Colonies: 100 meters. + +* **CB2** + * **Generic Name: Military Reforms.** + * **Specific Name: Stratiotikés Metarrythmíseis.** + * **History:** Seleucid and indeed Successor warfare evolved over the course of the 3rd and 2nd centuries. Contact with Eastern upstarts such as the Parthians and constant revolts of peripheral satrapies such as Bactria caused the Seleucids to reform their military and change their tactics, specifically in the cavalry arm. War with the Romans from the West and invasions from the Galatians also forced the Seleucids to evolve their infantry regiments to be more flexible. + * **Effect:** At the City Phase, the Seleucids are given the choice of unlocking one of two sets of Champions: Traditional Army and Reform Army. + * Traditional Army + * Silver Shield Pikeman + * Scythe Chariot + * Reform Army + * Romanized Swordsman + * Seleucid Cataphract TEAM BONUS ---------- -* **TB** -  * **Name: Syrian Tetrapolis.** -  * **History:** The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea. -  * **Effect:** Allied Civic Centers are 20% cheaper. +* **TB** + * **Name: Syrian Tetrapolis.** + * **History:** The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea. + * **Effect:** Allied Civic Centers are 20% cheaper. TECHNOLOGIES ------------ -* **Infantry:** Good. -* **Cavalry:** Excellent, but expensive. -* **Naval:** Mediocre. Has all 3 levels of warships, but few techs. -* **Siege:** Good, but not all techs. One fewer tier of siege techs than Macedonia. -* **Economy:** -  * **Farming:** Excellent. -  * **Mining:** Good. -  * **Lumbering:** Poor. -  * **Hunting:** Weak. -  * **Fishing:** Mediocre. -  * **Land Trade:** Good. -  * **Naval Trade:** Mediocre. -  * **Architecture:** Good. -  * **Defenses:** Good. +* **Infantry:** Good. +* **Cavalry:** Excellent, but expensive. +* **Naval:** Mediocre. Has all 3 levels of warships, but few techs. +* **Siege:** Good, but not all techs. One fewer tier of siege techs than Macedonia. +* **Economy:** + * **Farming:** Excellent. + * **Mining:** Good. + * **Lumbering:** Poor. + * **Hunting:** Weak. + * **Fishing:** Mediocre. + * **Land Trade:** Good. + * **Naval Trade:** Mediocre. + * **Architecture:** Good. + * **Defenses:** Good. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Generic Name: Hellenistic Metropolises.** -  * **Specific Name: Hellenistic Metropolises.** -  * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation. -  * **Effect:** Civic Centers gain double Health and double default arrows. - -* '''ST2 ''' -  * **Generic Name: Marriage Alliance.** -  * **Specific Name: Epigamia.** -  * **History:** Seleucus I Nicator invaded the Punjab region region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors. -  * **Effect:** A one-time purchase of 20 Indian War Elephants from the Mauryan Empire. +* **ST1** + * **Generic Name: Hellenistic Metropolises.** + * **Specific Name: Hellenistic Metropolises.** + * **History:** Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their empires, where Greek culture and art blended with local customs to create the motley Hellenistic civilisation. + * **Effect:** Civic Centers gain double Health and double default arrows. + +* '''ST2 ''' + * **Generic Name: Marriage Alliance.** + * **Specific Name: Epigamia.** + * **History:** Seleucus I Nicator invaded the Punjab region region of India in 305 BC, confronting Chandragupta Maurya (Sandrokottos), founder of the Mauryan empire. It is said that Chandragupta fielded an army of 600,000 men and 9,000 war elephants (Pliny, Natural History VI, 22.4). Seleucus met with no success and to establish peace between the two great powers and to formalize their alliance, he married his daughter to Chandragupta. In return, Chandragupta gifted Seleucus a corps of 500 war elephants, which would prove a decisive military asset for Seleucus as he fought the rest of Alexander's successors. + * **Effect:** A one-time purchase of 20 Indian War Elephants from the Mauryan Empire. diff --git a/book/gameplay/civs/spartans.md b/book/gameplay/civs/spartans.md --- a/book/gameplay/civs/spartans.md +++ b/book/gameplay/civs/spartans.md @@ -7,334 +7,334 @@ ### INFANTRY -* **Generic Name: Perioikoi Hoplite.** -* **Specific Name: Hoplī́tēs Perioïkós.** -  * **Class:** Spearman. -  * **Hacker Armament:** Spear (2.75m); Short Sword (ornamental). -  * **Appearance:** -    * **Basic:** Pilos helmet, aspis, spear, tunic with sandals – pretty poor, but a middle-class citizen, proud of the fact that he can be a hoplite! He may not be well equipped, but he makes up for it in gusto! -    * **Advanced:** Chalcidian helmet, bronze muscled cuirass, aspis, spear, decorative xiphos, tunic and sandals. -    * **Elite:** Crested Corinthian helmet, linothorax cuirass, aspis with cloth hanging from bottom edge (to stop arrows), spear, decorative xiphos, greaves, tunic, sandals - he’s rich, mucho dinero! -  * **History:** The basic unit of the Spartan army made up of middle-class men ("Perioikoi"). The Hoplite formed the core of any Greek army with the unique Phalanx formation ready to hold all potential attacks. -  * **Garrison:** 1. -  * **Function:** Heavy close-quarter combat. 2x vs. All Cavalry, but not particularly effective vs. ranged cav. -  * **Special:** May use the Phalanx formation. - -* **Generic Name: Skiritai Commando.** -* **Specific Name: Ékdromos Skiritis.** -  * **Class:** Swordsman. -  * **Hacker Armament:** Xiphos short sword. -  * **Appearance:** -    * **Elite:** Trained at the elite rank. Mid-5th century crested helmets, tunic and boots, and aspis emblazoned with the raven symbol of Skiritis. -  * **History:** The "commando" of the Spartan forces, sent on tough missions. -  * **Garrison:** 1. -  * **Function:** Heavy close-quarter combat. -  * **Special:** May use the Phalanx formation. - -* **Generic Name: Helot Skirmisher.** -* **Specific Name: Akontistes Heilotes.** -  * **Class:** Javelinist. -  * '''Hacker Armament: '''Javelin; Short Sword (ornamental). -  * **Appearance:** -    * **Basic:** Simple, with tunic, barefoot and bareheaded, and a bunch of javelins about 4 feet long. Dog skin cloak. -    * **Advanced:** Pelta, javelins, tunic, boots, traditional pilos cap. Dog skin cloak. -    * **Elite:** Pilos helmet, javelins, boots, tunic. Dog skin cloak. -  * **History:** Helots were the subject class of Spartan society and toiled tirelessly for their full-blooded Spartan masters. In times of need, Helots were pressed into service to serve as squires and battlefield skirmishers if necessary. The loyalty and performance of these troops was often suspect, but good performance on the battlefield sometimes meant freedom could be earned for the Helot warrior and his family. -  * **Garrison:** 1. -  * **Function:** - -  * **Special:** - +* **Generic Name: Perioikoi Hoplite.** +* **Specific Name: Hoplī́tēs Perioïkós.** + * **Class:** Spearman. + * **Hacker Armament:** Spear (2.75m); Short Sword (ornamental). + * **Appearance:** + * **Basic:** Pilos helmet, aspis, spear, tunic with sandals – pretty poor, but a middle-class citizen, proud of the fact that he can be a hoplite! He may not be well equipped, but he makes up for it in gusto! + * **Advanced:** Chalcidian helmet, bronze muscled cuirass, aspis, spear, decorative xiphos, tunic and sandals. + * **Elite:** Crested Corinthian helmet, linothorax cuirass, aspis with cloth hanging from bottom edge (to stop arrows), spear, decorative xiphos, greaves, tunic, sandals - he’s rich, mucho dinero! + * **History:** The basic unit of the Spartan army made up of middle-class men ("Perioikoi"). The Hoplite formed the core of any Greek army with the unique Phalanx formation ready to hold all potential attacks. + * **Garrison:** 1. + * **Function:** Heavy close-quarter combat. 2x vs. All Cavalry, but not particularly effective vs. ranged cav. + * **Special:** May use the Phalanx formation. + +* **Generic Name: Skiritai Commando.** +* **Specific Name: Ékdromos Skiritis.** + * **Class:** Swordsman. + * **Hacker Armament:** Xiphos short sword. + * **Appearance:** + * **Elite:** Trained at the elite rank. Mid-5th century crested helmets, tunic and boots, and aspis emblazoned with the raven symbol of Skiritis. + * **History:** The "commando" of the Spartan forces, sent on tough missions. + * **Garrison:** 1. + * **Function:** Heavy close-quarter combat. + * **Special:** May use the Phalanx formation. + +* **Generic Name: Helot Skirmisher.** +* **Specific Name: Akontistes Heilotes.** + * **Class:** Javelinist. + * '''Hacker Armament: '''Javelin; Short Sword (ornamental). + * **Appearance:** + * **Basic:** Simple, with tunic, barefoot and bareheaded, and a bunch of javelins about 4 feet long. Dog skin cloak. + * **Advanced:** Pelta, javelins, tunic, boots, traditional pilos cap. Dog skin cloak. + * **Elite:** Pilos helmet, javelins, boots, tunic. Dog skin cloak. + * **History:** Helots were the subject class of Spartan society and toiled tirelessly for their full-blooded Spartan masters. In times of need, Helots were pressed into service to serve as squires and battlefield skirmishers if necessary. The loyalty and performance of these troops was often suspect, but good performance on the battlefield sometimes meant freedom could be earned for the Helot warrior and his family. + * **Garrison:** 1. + * **Function:** - + * **Special:** - ### CAVALRY -* **Generic Name: Perioikoi Cavalryman.** -* **Specific Name: Pródromos Perioïkós.** -  * **Class:** Cavalry Javelinist. -  * **Hacker Armament:** Cavalry Javelin. -  * **Appearance:** -    * **Basic:** Tunic. No headwear or footwear. Cloak. -    * **Advanced:** Quilted armor. Straw hat. No footwear. Cloak -    * **Elite:** Linothorax. Bronze Boeotian helmet. Boots. Cloak. -    * **Figure(s):** - -  * **History:** Spartan scout cavalry, supplied by the Perioikoi, or middle-class of Spartan society. Good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. Spartan cavalry, though, was no to good. -  * **Garrison:** 2. -  * **Function:** Good hunter. -  * **Special:** -. +* **Generic Name: Perioikoi Cavalryman.** +* **Specific Name: Pródromos Perioïkós.** + * **Class:** Cavalry Javelinist. + * **Hacker Armament:** Cavalry Javelin. + * **Appearance:** + * **Basic:** Tunic. No headwear or footwear. Cloak. + * **Advanced:** Quilted armor. Straw hat. No footwear. Cloak + * **Elite:** Linothorax. Bronze Boeotian helmet. Boots. Cloak. + * **Figure(s):** - + * **History:** Spartan scout cavalry, supplied by the Perioikoi, or middle-class of Spartan society. Good for hunting and harassing the enemy. The best such cavalry in Greece come from the pastoral territories of Thessaly. Spartan cavalry, though, was no to good. + * **Garrison:** 2. + * **Function:** Good hunter. + * **Special:** -. ### SUPPORT UNITS -* **Generic Name: Spartan Woman.** -* **Specific Name: Spartiátissa.** -  * **Class:** Female Citizen. -  * **Appearance:** A short chiton. Long hair hair pinned up. -  * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough as nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege. -  * **Garrison:** 1. -  * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. -  * **Special:** May build defense towers and palisades after "Feminine Mystique" technology researched. Also, cannot be captured by enemy soldiers. - -* **Generic Name: Priest.** -* **Specific Name: Hiereús.** -  * **Class:** Healer. -  * **Appearance:** -    * **Garb:** Chiton (player color), with a long white Himation wrapped around him. -    * **Helmet:** None. -    * **Shield:** None. -    * **Figure(s):** Old man. White hair. Optional beard. -  * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. -  * **Garrison:** 1. -  * **Function:** - -  * **Special:** - - -* **Generic Name: Merchant.** -* **Specific Name: Émporos Perioïkós.** -  * **Class:** Trader. -  * **Appearance:** -    * **Garb:** Normal chiton with himation (leather boots). -    * **Helmet:** Wide brimmed hat. -    * **Shield:** None. -    * **Figure(s):** Man on trade cart. -    * **Mount:** Trade cart. -  * **History:** Full-blooded Spartans themselves were forbidden from performing any commerce. Therefor, trading fell to the Spartan middle class, the Perioikoi. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale. -  * **Garrison:** 2. -  * **Function:** - -  * **Special:** - +* **Generic Name: Spartan Woman.** +* **Specific Name: Spartiátissa.** + * **Class:** Female Citizen. + * **Appearance:** A short chiton. Long hair hair pinned up. + * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough as nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege. + * **Garrison:** 1. + * **Function:** Good at gathering food. Has an 'aura' that boosts the productivity of citizen-soldiers around her. + * **Special:** May build defense towers and palisades after "Feminine Mystique" technology researched. Also, cannot be captured by enemy soldiers. + +* **Generic Name: Priest.** +* **Specific Name: Hiereús.** + * **Class:** Healer. + * **Appearance:** + * **Garb:** Chiton (player color), with a long white Himation wrapped around him. + * **Helmet:** None. + * **Shield:** None. + * **Figure(s):** Old man. White hair. Optional beard. + * **History:** The art of medicine was widely practiced in Classical Greece. Hippocrates was the first physician to separate religion and superstition from actual medicine, and many others followed his lead. + * **Garrison:** 1. + * **Function:** - + * **Special:** - + +* **Generic Name: Merchant.** +* **Specific Name: Émporos Perioïkós.** + * **Class:** Trader. + * **Appearance:** + * **Garb:** Normal chiton with himation (leather boots). + * **Helmet:** Wide brimmed hat. + * **Shield:** None. + * **Figure(s):** Man on trade cart. + * **Mount:** Trade cart. + * **History:** Full-blooded Spartans themselves were forbidden from performing any commerce. Therefor, trading fell to the Spartan middle class, the Perioikoi. While not as widely spread as sea trade, land trade nevertheless was practiced on a reasonable scale. + * **Garrison:** 2. + * **Function:** - + * **Special:** - ### NAVY -* **Generic Name: Fishing Boat.** -* **Specific Name: Ploion Halieutikon.** -  * **Class:** Fishing Ship. -  * **Appearance:** -    * **Shell:** - -  * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. -  * **Garrison:** Cannot. -  * **Garrison Capacity:** 1; support, infantry -  * **Function:** Gathering: Only method of collecting meat from fish. -  * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. - -* **Generic Name: Trading Ship.** -* **Specific Name: Ploîon Halieutikón.** -  * **Class:** Merchant Ship. -  * **Appearance:** -    * **Shell:** (Standard). -  * **History:** Spartans were not natural sailors, though they did trade with other Greek city-states. -  * **Garrison:** Cannot. -  * **Function:** Sets up trade routes between friendly Ports. -  * **Special:** Garrison a Trader inside to boost the amount of trade received. - -* **Generic Name: Penteconter.** -* **Specific Name: Pentēkónteros.** -  * **Class:** Light Warship. -  * '''Appearance: ''' -    * **Shell:** Single-tier, 25 rows. -  * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Spartan navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. -  * **Garrison:** Cannot. -  * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters. -  * **Special:** - - -* **Generic Name: Trireme.** -* **Specific Name: Triḗrēs.** -  * **Class:** Medium Warship. -  * '''Appearence: ''' -    * **Shell:** Three tiers of oars. Larger than the Penteconter. -  * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. -  * **Garrison:** Cannot. -  * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. -  * **Special:** . +* **Generic Name: Fishing Boat.** +* **Specific Name: Ploion Halieutikon.** + * **Class:** Fishing Ship. + * **Appearance:** + * **Shell:** - + * **History:** In contrast to hunting, fishing was not held in high regard and Hellenic artwork is nearly devoid of fishing scenes. Nonetheless fishing was popular both as the poor man’s entertainment and as a viable alternative to farming as a major food source. + * **Garrison:** Cannot. + * **Garrison Capacity:** 1; support, infantry + * **Function:** Gathering: Only method of collecting meat from fish. + * **Special:** Garrison a support unit or infantry unit inside to boost fishing rate. + +* **Generic Name: Trading Ship.** +* **Specific Name: Ploîon Halieutikón.** + * **Class:** Merchant Ship. + * **Appearance:** + * **Shell:** (Standard). + * **History:** Spartans were not natural sailors, though they did trade with other Greek city-states. + * **Garrison:** Cannot. + * **Function:** Sets up trade routes between friendly Ports. + * **Special:** Garrison a Trader inside to boost the amount of trade received. + +* **Generic Name: Penteconter.** +* **Specific Name: Pentēkónteros.** + * **Class:** Light Warship. + * '''Appearance: ''' + * **Shell:** Single-tier, 25 rows. + * **History:** Penteconters were employed from 800 BC, mostly as a light support unit in the Spartan navy. After 600 BC, they were only seen in battle in very limited numbers. They were still in use by small states which could not afford a sufficient number of triremes for their navy. + * **Garrison:** Cannot. + * **Function:** These ships were designed to go fast so they could transport troops to the sights of battles. They had a single tier (level) of 25 oarsmen on each side, and were called Penteconters. + * **Special:** - + +* **Generic Name: Trireme.** +* **Specific Name: Triḗrēs.** + * **Class:** Medium Warship. + * '''Appearence: ''' + * **Shell:** Three tiers of oars. Larger than the Penteconter. + * **History:** The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory. + * **Garrison:** Cannot. + * '''Function: '''The common tactics of the time were to ram one's opponent. Most ships at the time were equipped with a large battering ram at the bow which was used to crush the sides of an opponent. Another common tactic was to brush along the sides of the opponent's ship and snap all of the oars off. Once the ship was disabled and floundering in the waves, then the other ship could move in and finish its opponent. The Greeks employed the ramming tactics to excellent effect throughout out their naval battles. Speed was the key element for ramming and that required maneuverability and lightly armoured ships. + * **Special:** . ### SIEGE UNITS -* **Generic Name: Battering Ram.** -* **Specific Name: Poliorkitikós Kriós.** -  * **Class:** Battering Ram. -  * **Appearance:** -    * **Shell:** A basic battering ram, made of wood planks with a bronze beak at the head of the ram. -  * **History:** . -  * **Garrison:** 3. -  * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman battering ram. -  * **Special:** Does bonus damage vs. city gates. +* **Generic Name: Battering Ram.** +* **Specific Name: Poliorkitikós Kriós.** + * **Class:** Battering Ram. + * **Appearance:** + * **Shell:** A basic battering ram, made of wood planks with a bronze beak at the head of the ram. + * **History:** . + * **Garrison:** 3. + * **Function:** Anti-building siege. Used to take down Walls and Fortresses. 10-20% weaker than the Roman battering ram. + * **Special:** Does bonus damage vs. city gates. ### CHAMPION UNITS -* **Generic Name: Spartan Hoplite** -* **Specific Name: Spartiā́tēs** -  * **Class:** Champion Infantry Unit. -  * **Hacker Armament:** Spear (tied a lace around his spear to improve grip while thrusting over the wall of hostile shields); Xiphos (ornamental). -  * **Appearance:** Corinthian helmet with side-to-side large, bright red crest, bronze cuirass, bronze greaves, spear, aspis with Spartan regimental symbols, Xiphos sheathed on left side. -  * **History:** The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they never lost a battle in spite of their small numbers. Ironically enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the end of the domination of the phalanx. -  * '''Garrison: '''1. -  * **Function:** Good vs. Cavalry and Infantry. Their Achilles Heel is definitely archery, with no extra pierce armor when compared to the standard "Greek Hoplite." Uses Xiphos (sword) when not in formation. Uses Dory (spear) when in formation. -  * **Special:** Special (small; 10%) attack bonus vs. Persian units. Like Hoplites, Spartiates may use the Phalanx formation. +* **Generic Name: Spartan Hoplite** +* **Specific Name: Spartiā́tēs** + * **Class:** Champion Infantry Unit. + * **Hacker Armament:** Spear (tied a lace around his spear to improve grip while thrusting over the wall of hostile shields); Xiphos (ornamental). + * **Appearance:** Corinthian helmet with side-to-side large, bright red crest, bronze cuirass, bronze greaves, spear, aspis with Spartan regimental symbols, Xiphos sheathed on left side. + * **History:** The Spartans had a very peculiar form of government which enabled them to be professional soldiers. It not only enabled them, but actually forced them to be superior soldiers as a small group of Spartans had to dominate an enormous number of subjects and unwilling allies. The Spartan army was superior in Hellas, and in the rest of the known world. No other army was so well trained, and had such excellent equipment. They believed that traditional training was the key to success, and for centuries they were correct, as they never lost a battle in spite of their small numbers. Ironically enough, this concept ended the Spartan supremacy, as the Spartan phalanx could not resist the new sloped Theban phalanx and the invading integrated Macedonian forces. The end of the Spartan power marked the end of the domination of the phalanx. + * '''Garrison: '''1. + * **Function:** Good vs. Cavalry and Infantry. Their Achilles Heel is definitely archery, with no extra pierce armor when compared to the standard "Greek Hoplite." Uses Xiphos (sword) when not in formation. Uses Dory (spear) when in formation. + * **Special:** Special (small; 10%) attack bonus vs. Persian units. Like Hoplites, Spartiates may use the Phalanx formation. ### SPARTAN HEROES -* **Generic Name: Leonidas I.** -* **Specific Name: Leōnídēs.** -  * **Class:** Hero Spearman. -  * **Hacker Armament:** Dory Spear. -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Garb:** Tunic and Spartan cloak. -    * **Helmet:** As for Spartiate. Striped Plume. -    * **Shield:** Aspis with Apollo sun ray design, symbol of Spartan kingship. -    * **Other:** Looks like a meaner and badder Spartiates. Long hair poking down out of the bottom of his helmet, with beard. -  * **History:** The king of Sparta, whom fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. -  * **Garrison:** 1. -  * **Function:** Infantry Enhancement. -  * **Special:** -    * "Hero" Aura (Nearby friendly Hoplites and Spartiates have +20% attack and +10% armor.) - -* **Generic Name: Brasidas.** -* **Specific Name: Brasidas.** -  * **Class:** Hero Swordsman. -  * **Hacker Armament:** Xiphos sword. -  * **Ranged Armament:** Javelin. -  * **Appearance:** -    * **Garb:** Tunic and Spartan cloak. -    * **Helmet:** Pilos helmet with crest. -    * **Shield:** Black-painted aspis, with Spartan lambda symbol. -  * **History:** Because Brasidas has sponsored their citizenship in return for service, Helot Skirmishers fight longer and harder for Sparta while within range of him. -  * **Garrison:** 1. -  * **Function:** Skirmisher Enhancement. -  * **Special:** -    * "Hero" Aura (Nearby Helot Skirmishers have increased armour and attack.) - -* **Generic Name: Agis III.** -* **Specific Name: Agis.** -  * **Class:** Hero Spearman. -  * **Hacker Armament:** Dory Spear. -  * **Ranged Armament:** None. -  * **Appearance:** -    * **Garb:** Tunic. -    * **Helmet:** As for Spartiate. Striped Plume. -    * **Shield:** Aspis with Spartan Lambda symbol. -    * **Other:** Silver tinned or iron cuirass. -  * **History:** Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat. -  * **Garrison:** 1. -  * **Function:** Last Stand. -  * **Special:** "Last Stand" bonus. Has triple the Health of most infantry heroes. No other bonuses or auras. +* **Generic Name: Leonidas I.** +* **Specific Name: Leōnídēs.** + * **Class:** Hero Spearman. + * **Hacker Armament:** Dory Spear. + * **Ranged Armament:** None. + * **Appearance:** + * **Garb:** Tunic and Spartan cloak. + * **Helmet:** As for Spartiate. Striped Plume. + * **Shield:** Aspis with Apollo sun ray design, symbol of Spartan kingship. + * **Other:** Looks like a meaner and badder Spartiates. Long hair poking down out of the bottom of his helmet, with beard. + * **History:** The king of Sparta, whom fought and died at the battle of Thermopylae in 480 BC. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw. + * **Garrison:** 1. + * **Function:** Infantry Enhancement. + * **Special:** + * "Hero" Aura (Nearby friendly Hoplites and Spartiates have +20% attack and +10% armor.) + +* **Generic Name: Brasidas.** +* **Specific Name: Brasidas.** + * **Class:** Hero Swordsman. + * **Hacker Armament:** Xiphos sword. + * **Ranged Armament:** Javelin. + * **Appearance:** + * **Garb:** Tunic and Spartan cloak. + * **Helmet:** Pilos helmet with crest. + * **Shield:** Black-painted aspis, with Spartan lambda symbol. + * **History:** Because Brasidas has sponsored their citizenship in return for service, Helot Skirmishers fight longer and harder for Sparta while within range of him. + * **Garrison:** 1. + * **Function:** Skirmisher Enhancement. + * **Special:** + * "Hero" Aura (Nearby Helot Skirmishers have increased armour and attack.) + +* **Generic Name: Agis III.** +* **Specific Name: Agis.** + * **Class:** Hero Spearman. + * **Hacker Armament:** Dory Spear. + * **Ranged Armament:** None. + * **Appearance:** + * **Garb:** Tunic. + * **Helmet:** As for Spartiate. Striped Plume. + * **Shield:** Aspis with Spartan Lambda symbol. + * **Other:** Silver tinned or iron cuirass. + * **History:** Agis III was the 20th Spartan king of the Eurypontid lineage. Agis cobbled together an alliance of Southern Greek states to fight off Macedonian hegemony while Alexander the Great was away in Asia on his conquest march. After securing Crete as a Spartan tributary, Agis then moved to besiege the city of Megopolis in the Peloponnese, who was an ally of Macedon. Antipater, the Macedonian regent, lead an army to stop this new uprising. In the Battle of Megalopolis, the Macedonians prevailed in a long and bloody battle. Much like Leonidas 150 years earlier, instead of surrendering, Agis made a heroic final stand in order to buy time for his troops to retreat. + * **Garrison:** 1. + * **Function:** Last Stand. + * **Special:** "Last Stand" bonus. Has triple the Health of most infantry heroes. No other bonuses or auras. ### NEW UNIT TRAITS -* None yet. +* None yet. ### CIV CENTRE UNITS -* Melee Infantry: Perioikos Hoplite. -* Ranged Infantry: Helot Skirmisher. -* Cavalry: Perioikos Cavalryman. +* Melee Infantry: Perioikos Hoplite. +* Ranged Infantry: Helot Skirmisher. +* Cavalry: Perioikos Cavalryman. ### FORBIDDEN CLASSES -* Slinger. -* Archer. -* Cavalry Spearman. -* Cavalry Swordsman. -* Cavalry Archer. -* Quinquereme. -* Stone Thrower. -* Bolt Shooter. +* Slinger. +* Archer. +* Cavalry Spearman. +* Cavalry Swordsman. +* Cavalry Archer. +* Quinquereme. +* Stone Thrower. +* Bolt Shooter. STRUCTURE DESCRIPTIONS ---------------------- ### VILLAGE -* **Generic Name: Household.** -* **Specific Name: Oikos.** -  * '''Class: '''House. -  * **History:** Spartan houses were known to be particularly simple because of two laws of Lycurgus. The first enforced that the roofs only be crafted with an axe, and the second made doors only constructed with saws as tools. (Plutarch 13) These generally made Spartans more likely to furnish their homes with plain furniture to match their homes. This helped give rise to the term "Spartan" which means "sparse." - -* **Generic Name: Granary.** -* **Specific Name: Sītobólion.** -  * **Class:** Farmstead. -  * **History**: Grain was carefully stored in granaries, some of it being reserved for times of hardship. - -* **Generic Name: Field.** -* **Specific Name: Agrós.** -  * **Class:** Field. -  * **History:** Most farming in Laconia was performed by Helots, the lowest class in Spartan society. - -* **Generic Name: Corral.** -* **Specific Name: Épaulos.** -  * **Class:** Corral. -  * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece. - -* **Generic Name: Warehouse.** -* **Specific Name: Apothḗkē.** -  * **Class:** Mill. -  * **History**: Resources and building materials were kept in warehouses. - -* **Generic Name: Outpost.** -* **Specific Name: .** -  * **Class:** Outpost. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. - -* **Generic Name: Palisade.** -* **Specific Name: .** -  * **Class:** Palisade. -  * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. +* **Generic Name: Household.** +* **Specific Name: Oikos.** + * '''Class: '''House. + * **History:** Spartan houses were known to be particularly simple because of two laws of Lycurgus. The first enforced that the roofs only be crafted with an axe, and the second made doors only constructed with saws as tools. (Plutarch 13) These generally made Spartans more likely to furnish their homes with plain furniture to match their homes. This helped give rise to the term "Spartan" which means "sparse." + +* **Generic Name: Granary.** +* **Specific Name: Sītobólion.** + * **Class:** Farmstead. + * **History**: Grain was carefully stored in granaries, some of it being reserved for times of hardship. + +* **Generic Name: Field.** +* **Specific Name: Agrós.** + * **Class:** Field. + * **History:** Most farming in Laconia was performed by Helots, the lowest class in Spartan society. + +* **Generic Name: Corral.** +* **Specific Name: Épaulos.** + * **Class:** Corral. + * **History:** Basic animal pen. Also for horses, which were the domain of the truly wealthy in Greece. + +* **Generic Name: Warehouse.** +* **Specific Name: Apothḗkē.** + * **Class:** Mill. + * **History**: Resources and building materials were kept in warehouses. + +* **Generic Name: Outpost.** +* **Specific Name: .** + * **Class:** Outpost. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. + +* **Generic Name: Palisade.** +* **Specific Name: .** + * **Class:** Palisade. + * **History:** A cheap, quick defensive structure constructed with sharpened tree trunks. ### TOWN -* **Generic Name: Civic Centre.** -* **Specific Name: Agorā́.** -  * **Class:** Civic Centre. -  * **History:** The most important place in any Greek city, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. - -* **Generic Name: Dock.** -* **Specific Name: Limḗn.** -  * **Class:** Dock. -  * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Sparta's port was the sea town of Gytheion. - -* **Generic Name: Temple.** -* **Specific Name: Asklepeîon.** -  * **Class:** Temple. -  * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius. - -* **Generic Name: Barracks.** -* **Specific Name: Stratēgeîon.** -  * **Class:** Barracks. -  * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's Strategoi. - -* **Generic Name: Blacksmith.** -* **Specific Name: Khalkeîon.** -  * **Class:** Blacksmith. -  * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. - -* **Generic Name: Marketplace.** -* **Specific Name: Empórion.** -  * **Class:** Market. -  * **History**: Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. - -* **Generic Name: Defense Tower.** -* **Specific Name: Pyrgíon.** -  * **Class:** Defense Tower. -  * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. +* **Generic Name: Civic Centre.** +* **Specific Name: Agorā́.** + * **Class:** Civic Centre. + * **History:** The most important place in any Greek city, the Agora served many purposes; it was a place for public speeches and was the stage for civic life and commercial interests. + +* **Generic Name: Dock.** +* **Specific Name: Limḗn.** + * **Class:** Dock. + * **History:** Greece is a sea country, which is why some of the greatest Hellenic and Hellenistic cities like Ephesus, Corinth, Alexandria and Antioch were built by the sea. It should also be noted that all colonies during the Great Colonisation were thriving port centres, which traded with the local population. Sparta's port was the sea town of Gytheion. + +* **Generic Name: Temple.** +* **Specific Name: Asklepeîon.** + * **Class:** Temple. + * **History:** An asclepeion (or asklepieion) was a healing temple, sacred to the god Asclepius. + +* **Generic Name: Barracks.** +* **Specific Name: Stratēgeîon.** + * **Class:** Barracks. + * **History:** The Strategion was the main military headquarters, where important decisions were taken and plans for battles discussed by the army's Strategoi. + +* **Generic Name: Blacksmith.** +* **Specific Name: Khalkeîon.** + * **Class:** Blacksmith. + * **History:** The earliest Greek smiths worked in copper, then bronze, and then finally iron. + +* **Generic Name: Marketplace.** +* **Specific Name: Empórion.** + * **Class:** Market. + * **History**: Most Hellenic cities were centers of trade. The Emporion is the Hellenic marketplace, where commerce and trading occur. Economic technologies may be researched here as well. + +* **Generic Name: Defense Tower.** +* **Specific Name: Pyrgíon.** + * **Class:** Defense Tower. + * **History:** Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants. ### CITY -* **Generic Name: Fortress.** -* **Specific Name: Epiteíchisma.** -  * **Class:** Fortress. -  * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. +* **Generic Name: Fortress.** +* **Specific Name: Epiteíchisma.** + * **Class:** Fortress. + * **History:** Fortresses (also called a "phrourion") were built to guard passes and atop hills in order to command plains and valleys below. ### SPECIAL STRUCTURES -* **Generic Name: Greek Theater.** -* **Specific Name: Théātron.** -  * **Class:** SB1. -  * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. -  * **Requirements**: None. -  * **Phase:** City. -  * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%. - -* **Generic Name: Military Mess Hall.** -* **Specific Name: Syssíton.** -  * **Class:** SB2. -  * **History:** The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one. -  * **Requirements**: None. -  * **Phase:** City. -  * **Special:** Train Spartan heroes and Spartiate champion units and research technologies related to them. +* **Generic Name: Greek Theater.** +* **Specific Name: Théātron.** + * **Class:** SB1. + * **History:** Greek theaters were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture. + * **Requirements**: None. + * **Phase:** City. + * **Special:** When built, activates the "Hellenisation" civ bonus, which increases territory effect of all buildings by +20%. + +* **Generic Name: Military Mess Hall.** +* **Specific Name: Syssíton.** + * **Class:** SB2. + * **History:** The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one. + * **Requirements**: None. + * **Phase:** City. + * **Special:** Train Spartan heroes and Spartiate champion units and research technologies related to them. ### NEW STRUCTURE TRAITS @@ -342,68 +342,68 @@ ### FORBIDDEN STRUCTURES -* Stone Walls. -* Wall Towers. -* Wall Gates. +* Stone Walls. +* Wall Towers. +* Wall Gates. CIV BONUSES ----------- -* '''CB1 ''' -  * **Name: Othismos.** -  * **History:** The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them. -  * **Effect:** Spartans can make use of the Phalanx formation without researching a technology. +* '''CB1 ''' + * **Name: Othismos.** + * **History:** The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them. + * **Effect:** Spartans can make use of the Phalanx formation without researching a technology. -* '''CB2 ''' -  * **Name: Laws of Lycurgus.** -  * **History:** Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state. -  * **Effect:** The Spartan rank upgrades at the Barracks cost no resources, except time. +* '''CB2 ''' + * **Name: Laws of Lycurgus.** + * **History:** Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state. + * **Effect:** The Spartan rank upgrades at the Barracks cost no resources, except time. -* **CB3** -  * **Generic Name: Hellenization.** -  * **Specific Name: Exellinismós.** -  * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. -  * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. +* **CB3** + * **Generic Name: Hellenization.** + * **Specific Name: Exellinismós.** + * **History:** The Greeks were highly successful in Hellenising various foreigners. During the Hellenistic Age, Greek was the 'lingua franca' of the Ancient World, spoken widely from Spain to India. + * **Effect:** Constructing an expensive Theatron increases the territory expanse of all buildings by 20%. TEAM BONUS ---------- -* **TB1** -  * **Name: Peloponnesian League.** -  * **History:** Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.' -  * **Effect:** Allied team members can train Spartiates. +* **TB1** + * **Name: Peloponnesian League.** + * **History:** Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.' + * **Effect:** Allied team members can train Spartiates. TECHNOLOGIES ------------ -* **Infantry:** Good. Almost all technologies. Their heroes and champion infantry are very strong. Ranged units are the exception: neither here, nor there. Few ranged techs. -* **Cavalry:** Mediocre to poor. Nothing to match the cavalry of the Persians, for instance. -* **Naval:** Mediocre. Good ships, but few techs. -* **Siege:** Poor. Only the battering ram is available. Few siege techs. The Spartans were not known as good besiegers. -* **Economy:** -  * **Farming:** Good. They should get most of the technologies, but not the most advanced ones. -  * **Mining:** Very good. Almost all, if not all, technologies. -  * **Lumbering:** Average. -  * **Hunting:** Limited. It was practised mostly as a sport by the rich. -  * **Land Trade:** Mediocre. Definitely nothing to match that of the best civs in the area. -  * **Naval Trade:** Mediocre. Definitely nothing to match that of the best civs in the area. -  * **Architecture:** Above average. I would say something on the order of 80% of that of the Persians. -  * **Defences:** A mixed bag. No access to Stone Walls, but buildings have higher loyalty and are harder to capture. +* **Infantry:** Good. Almost all technologies. Their heroes and champion infantry are very strong. Ranged units are the exception: neither here, nor there. Few ranged techs. +* **Cavalry:** Mediocre to poor. Nothing to match the cavalry of the Persians, for instance. +* **Naval:** Mediocre. Good ships, but few techs. +* **Siege:** Poor. Only the battering ram is available. Few siege techs. The Spartans were not known as good besiegers. +* **Economy:** + * **Farming:** Good. They should get most of the technologies, but not the most advanced ones. + * **Mining:** Very good. Almost all, if not all, technologies. + * **Lumbering:** Average. + * **Hunting:** Limited. It was practised mostly as a sport by the rich. + * **Land Trade:** Mediocre. Definitely nothing to match that of the best civs in the area. + * **Naval Trade:** Mediocre. Definitely nothing to match that of the best civs in the area. + * **Architecture:** Above average. I would say something on the order of 80% of that of the Persians. + * **Defences:** A mixed bag. No access to Stone Walls, but buildings have higher loyalty and are harder to capture. SPECIAL TECHNOLOGIES -------------------- -* **ST1** -  * **Name: Feminine Mystique.** -  * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege. -  * **Effect:** Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades. +* **ST1** + * **Name: Feminine Mystique.** + * **History:** Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough-as-nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege. + * **Effect:** Spartan female citizens cannot be captured and will doggedly fight back against any attackers. They are also capable of constructing defense towers and palisades. -* **ST2** -  * **Name: Tyrtean Paeans.** -  * **History:** Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War. -  * **Effect:** Units in phalanx formation move faster. +* **ST2** + * **Name: Tyrtean Paeans.** + * **History:** Paeans were battle hymns that were sung by the hoplites when they charged the enemy lines. One of the first known Paeans were composed by Tirteus, a warrior poet of Sparta, during the First Messenian War. + * **Effect:** Units in phalanx formation move faster. -* **ST3** -  * **Name: The Agoge.** -  * **History:** Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them. -  * **Effect:** Barracks and Syssiton receive a +10 population cap bonus. +* **ST3** + * **Name: The Agoge.** + * **History:** Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them. + * **Effect:** Barracks and Syssiton receive a +10 population cap bonus. diff --git a/book/gameplay/main/formations.md b/book/gameplay/main/formations.md --- a/book/gameplay/main/formations.md +++ b/book/gameplay/main/formations.md @@ -40,17 +40,17 @@ occur here because it was designed that way from the beginning. A few examples: -* How would it work with female citizens in a battalion-only system? Are they also built in batches and how many units would be in such a batch? -* How do you show which units are part of the same battalion? While collecting resources, the individual units could get separated a lot.  -* When defining the size of a battalion, do we really want to depend on the economic factors too in addition to the military ones? For example, we would like a large battalion to make the formations work, be we want a small one for economic reasons.  -* How much space for units is there around the different resource types (mines, forests, hunting, berries, fields etc.)? -* We could still support mixing of different unit types in a formation if we want that. +* How would it work with female citizens in a battalion-only system? Are they also built in batches and how many units would be in such a batch? +* How do you show which units are part of the same battalion? While collecting resources, the individual units could get separated a lot. +* When defining the size of a battalion, do we really want to depend on the economic factors too in addition to the military ones? For example, we would like a large battalion to make the formations work, be we want a small one for economic reasons. +* How much space for units is there around the different resource types (mines, forests, hunting, berries, fields etc.)? +* We could still support mixing of different unit types in a formation if we want that. On top of that, most of the disadvantages can be mitigated: -* The town bell takes away micro-management for garrisoning units and sending them back to work. -* There could be a shortcut and/or a button to select only wounded units -* Fighting happens in formations mostly, so the problem is solved on that part +* The town bell takes away micro-management for garrisoning units and sending them back to work. +* There could be a shortcut and/or a button to select only wounded units +* Fighting happens in formations mostly, so the problem is solved on that part ### Approach B: Battalions only @@ -82,24 +82,24 @@ ### Fighting as individual units -* Garrisoning -* Raiding. A single formation is not mobile enough to run after individual units. -* Battles with few units. If all units are grouped into one or two battalions, it's hard for them to attack a scattered group of your units. If you have ranged units, you can keep attacking them while they try to catch all units one by one, wasting a lot of time. This tactic doesn't work well if the enemy has ranged units too. However, having just two battalions with one ranged and one melee, it's very hard to protect the ranged units. They can only be protected from one side at any given time. This is another case where you get an advantage by disbanding the battalion. +* Garrisoning +* Raiding. A single formation is not mobile enough to run after individual units. +* Battles with few units. If all units are grouped into one or two battalions, it's hard for them to attack a scattered group of your units. If you have ranged units, you can keep attacking them while they try to catch all units one by one, wasting a lot of time. This tactic doesn't work well if the enemy has ranged units too. However, having just two battalions with one ranged and one melee, it's very hard to protect the ranged units. They can only be protected from one side at any given time. This is another case where you get an advantage by disbanding the battalion. ### Fighting with formations -* Basically all battles between larger armies. +* Basically all battles between larger armies. # Number of units in formations -* There is a minimum number of 6 units for a battalion. -* There is a minimum number of units depending on the formation type. This is usually higher than the minimum battalion size. -* There is a maximum number of units for each formation. -* You get the same formation bonus irrespective of the formation size. -* Morale: The panic-effect on other battalions is smaller for smaller battalions -* Morale: You need to kill the same percentage of units in the same amount of time for all sizes of formations to cause panic-mode (assuming no other effects on morale). -* Morale: Smaller battalions panic more easily because fewer units need to be killed and they are also more vulnerable to other negative effects on morale because their total morale is lower. +* There is a minimum number of 6 units for a battalion. +* There is a minimum number of units depending on the formation type. This is usually higher than the minimum battalion size. +* There is a maximum number of units for each formation. +* You get the same formation bonus irrespective of the formation size. +* Morale: The panic-effect on other battalions is smaller for smaller battalions +* Morale: You need to kill the same percentage of units in the same amount of time for all sizes of formations to cause panic-mode (assuming no other effects on morale). +* Morale: Smaller battalions panic more easily because fewer units need to be killed and they are also more vulnerable to other negative effects on morale because their total morale is lower. # Unit types and formations @@ -325,37 +325,37 @@ # Morale -* The morale value for a battalion is the sum of the morale values of all its units. -* Winning without killing all enemies (adding more depth to a battle by offering another way to victory) -* Good for auras (heroes to boost morale, some units that scare the enemy and reduce their morale) -* Interesting for technology choices: boost attack and defense or morale? -* Morale is calculated per battalion -* When a formation is disbanded, all units take over the morale value of the formation (the percentage). This prevents that players quickly disband and then form a battalion again to refresh the morale. It's still possible to mix units with low and high morale to get a battalion with a morale value somewhere in the middle, but that's probably fine. +* The morale value for a battalion is the sum of the morale values of all its units. +* Winning without killing all enemies (adding more depth to a battle by offering another way to victory) +* Good for auras (heroes to boost morale, some units that scare the enemy and reduce their morale) +* Interesting for technology choices: boost attack and defense or morale? +* Morale is calculated per battalion +* When a formation is disbanded, all units take over the morale value of the formation (the percentage). This prevents that players quickly disband and then form a battalion again to refresh the morale. It's still possible to mix units with low and high morale to get a battalion with a morale value somewhere in the middle, but that's probably fine. ## What influences morale? -* Positive auras. Example: Hero close -* Negative auras. Example: Enemy elephant attacking reduces morale regeneration rate -* Experienced troops have increased morale -* Heavily armoured champion units have more morale. TODO: More armour effectively means more morale already because units die slower. Do they really need more total morale in addition? Maybe yes, because that makes them more resistant to the other effects on morale. -* Loss of units: The key here is that a dying unit reduces the morale points by more than the total number of points divided by the number of units. This means that a short and strong attack has a large impact on morale but a relatively low impact on the number of units in the battalion.  -* Morale automatically regenerates slowly. Regeneration is faster when the battalion is not in battle (Not in battle meaning something like: "not attacked since x seconds" or "total attack in the last 10 seconds smaller than X points") -* The battalion has a range. If another allied battalion within that range changes to panic mode, this also reduces the morale of the current battalion. This can cause a cascade effect which make the tactic of winning a battle by destroying the enemy morale stronger (this can be balanced by increasing or reducing the effect). +* Positive auras. Example: Hero close +* Negative auras. Example: Enemy elephant attacking reduces morale regeneration rate +* Experienced troops have increased morale +* Heavily armoured champion units have more morale. TODO: More armour effectively means more morale already because units die slower. Do they really need more total morale in addition? Maybe yes, because that makes them more resistant to the other effects on morale. +* Loss of units: The key here is that a dying unit reduces the morale points by more than the total number of points divided by the number of units. This means that a short and strong attack has a large impact on morale but a relatively low impact on the number of units in the battalion. +* Morale automatically regenerates slowly. Regeneration is faster when the battalion is not in battle (Not in battle meaning something like: "not attacked since x seconds" or "total attack in the last 10 seconds smaller than X points") +* The battalion has a range. If another allied battalion within that range changes to panic mode, this also reduces the morale of the current battalion. This can cause a cascade effect which make the tactic of winning a battle by destroying the enemy morale stronger (this can be balanced by increasing or reducing the effect). ## What happens if morale reaches 0? -* The formation changes to panic mode -* This is indicated in some way (changed battalion banner, panic-animations playing for units from time to time, sound effects etc.) -* Units in panic mode have reduced attack and armour values and they loose all bonuses they had from the formation they were in previously. They play the panic-animation from time to time and don't fight while doing that. -* A formation in panic mode is so weak that it has to be pulled back from battle -* Units are still grouped -* Units keep their current positions, but they change to a panic mode formation (basically random grouping of units) which takes effect when the units are moved. -* Battalions in panic mode can't be disbanded -* Units recover from panic mode when their morale raises above 50% again (value to be adjusted during playtesting and balancing) +* The formation changes to panic mode +* This is indicated in some way (changed battalion banner, panic-animations playing for units from time to time, sound effects etc.) +* Units in panic mode have reduced attack and armour values and they loose all bonuses they had from the formation they were in previously. They play the panic-animation from time to time and don't fight while doing that. +* A formation in panic mode is so weak that it has to be pulled back from battle +* Units are still grouped +* Units keep their current positions, but they change to a panic mode formation (basically random grouping of units) which takes effect when the units are moved. +* Battalions in panic mode can't be disbanded +* Units recover from panic mode when their morale raises above 50% again (value to be adjusted during playtesting and balancing) ## Tactical considerations -* If a formation presents a larger front to the enemy, it inflicts more damage but is also more vulnerable to loosing morale. You might want to use a different formation layout depending on how strong the morale of your units is and how easily you can retreat them. For example, if you are fighting a battle in front of your own gates, you might want to quickly deal a lot of damage to the enemy troops and then retreat your panicing troops behind the walls. +* If a formation presents a larger front to the enemy, it inflicts more damage but is also more vulnerable to loosing morale. You might want to use a different formation layout depending on how strong the morale of your units is and how easily you can retreat them. For example, if you are fighting a battle in front of your own gates, you might want to quickly deal a lot of damage to the enemy troops and then retreat your panicing troops behind the walls. # Stamina @@ -364,9 +364,9 @@ Brainstorming... -* Differentiate between light units that can move faster and further with their stamina and heavy units that can fight longer (different stamina use for movement and fighting) -* Practically increase the distance between settlements without requiring larger maps (movement takes stamina) -* Adding another aspect to battle. If you had a long march and then immediately start fighting, you have a disadvantage because of stamina +* Differentiate between light units that can move faster and further with their stamina and heavy units that can fight longer (different stamina use for movement and fighting) +* Practically increase the distance between settlements without requiring larger maps (movement takes stamina) +* Adding another aspect to battle. If you had a long march and then immediately start fighting, you have a disadvantage because of stamina # Charging @@ -378,9 +378,9 @@ formations is very tricky. Especially the transition between the two is quite hard to get right design-wise. -* Not enforcing minimum size requirements for formations and battalions could lead to "single-unit formations" or very small formations just to get the bonuses -* If forced disbanding happens too early, the main part of the battle will be fought in single unit combat again. This is not what we want. -* If formation bonuses are still applied for very small formations, that could be abused and could also lead to something similar as single unit combat.  +* Not enforcing minimum size requirements for formations and battalions could lead to "single-unit formations" or very small formations just to get the bonuses +* If forced disbanding happens too early, the main part of the battle will be fought in single unit combat again. This is not what we want. +* If formation bonuses are still applied for very small formations, that could be abused and could also lead to something similar as single unit combat. - Confusion between forced fallback to default-formation and panic mode could occur. @@ -413,9 +413,9 @@ **Goals:** -1. The formation picks the direct path -1. No units must turn around and walk backwards -1. The formation movement looks natural +1. The formation picks the direct path +1. No units must turn around and walk backwards +1. The formation movement looks natural **Decisions:** Nothing to decide, the expected behaviour is quite obvious. @@ -426,12 +426,12 @@ **Goals:** -1. Same goals a s with A -1. The formation moves around the small obstacle (fence) in the middle. Roughly half of the formation should move around the left and half around the right of the fence (when it's in the middle). +1. Same goals a s with A +1. The formation moves around the small obstacle (fence) in the middle. Roughly half of the formation should move around the left and half around the right of the fence (when it's in the middle). **Decisions:** -1. Formations are allowed to split up in order to path around small obstacles. They don't require a path for the full formation obstruction. +1. Formations are allowed to split up in order to path around small obstacles. They don't require a path for the full formation obstruction. # C1: Too narrow target location (no alternative) @@ -439,14 +439,14 @@ **Goals:** -1. The formation is allowed to move to the flag, even though there's too little room for the whole formation obstruction. -1. The formation ends up with more ranks but less wide to fit into the narrow spot +1. The formation is allowed to move to the flag, even though there's too little room for the whole formation obstruction. +1. The formation ends up with more ranks but less wide to fit into the narrow spot **Decisions:** -1. It's allowed to move formations to a target when there's not enough space for the whole formation at the target location. - * Different behaviour would be a problem, especially with large formations and unrevealed territory - * It doesn't seem too difficult to achieve a reasonable behaviour in the vast majority of cases +1. It's allowed to move formations to a target when there's not enough space for the whole formation at the target location. + * Different behaviour would be a problem, especially with large formations and unrevealed territory + * It doesn't seem too difficult to achieve a reasonable behaviour in the vast majority of cases # C2: Too narrow target location (alternative path) @@ -455,9 +455,9 @@ TODO: This is where it gets difficult. Maybe this needs another testcase that elaborates on the behaviour. -1. Does the formation use the same behaviour as in C1 or does it try to position units outside of the wooden walls too, trying to keep the formation shape? - * Different behaviour might be wanted depending on how much distance (real walk distance, not linear distance) units have to cover to reach that spot. - * The player might not want units to walk through the narrow gap and take the way on the front if enemy units are there. +1. Does the formation use the same behaviour as in C1 or does it try to position units outside of the wooden walls too, trying to keep the formation shape? + * Different behaviour might be wanted depending on how much distance (real walk distance, not linear distance) units have to cover to reach that spot. + * The player might not want units to walk through the narrow gap and take the way on the front if enemy units are there. # D: Partially obstructed paths with alternative @@ -465,13 +465,13 @@ **Goals:** -1. The formation picks the direct path (where the trees are). -1. Movement looks natural (no units going back and forth for example).  +1. The formation picks the direct path (where the trees are). +1. Movement looks natural (no units going back and forth for example). **Decisions:** -1. Formations always pick the shortest path, even if it's partially obstructed (all individual units in the formation can pass, but not the formation as a whole) and even if a free (but longer) path is available. - * Different behaviour would not be predictable for the player and it would be very hard to implement a reasonable fuzzy logic that covers all the cases well. +1. Formations always pick the shortest path, even if it's partially obstructed (all individual units in the formation can pass, but not the formation as a whole) and even if a free (but longer) path is available. + * Different behaviour would not be predictable for the player and it would be very hard to implement a reasonable fuzzy logic that covers all the cases well. # E: Dense forests @@ -479,11 +479,11 @@ **Goals:** -1. The formation picks the direct path. -1. Units pick reasonable paths to get through the forest and keep close together as good as possible. They try to keep the formation shape if possible, otherwise they just try to keep as close together as possible. -1. Formation movement looks natural. +1. The formation picks the direct path. +1. Units pick reasonable paths to get through the forest and keep close together as good as possible. They try to keep the formation shape if possible, otherwise they just try to keep as close together as possible. +1. Formation movement looks natural. **TODOs:** -1. If formations move through dense forests or similar obstacles and units separate too much, this should have an impact on formation bonuses. Is it enough to use a rule like "if less than x% of the units are in their designated location according to the formation shape, bonuses do not apply"? +1. If formations move through dense forests or similar obstacles and units separate too much, this should have an impact on formation bonuses. Is it enough to use a rule like "if less than x% of the units are in their designated location according to the formation shape, bonuses do not apply"? diff --git a/book/gameplay/main/territories.md b/book/gameplay/main/territories.md --- a/book/gameplay/main/territories.md +++ b/book/gameplay/main/territories.md @@ -60,14 +60,14 @@ BENEFITS OF CONTROLLING A PROVINCE ---------------------------------- -* The player sees no Shroud of Darkness in his own Provinces. -* Expanding his Territory allows the player to control more of the game map. - * He cannot easily build structures on terrain unless he controls its Province. - * He cannot gather from resource objects unless he controls their Province. -* Until the 'rush timer' has ticked down to zero, units will rapidly lose hitpoints whenever they are in an enemy's Province. (The starting time of the timer is specified at session creation.) -* Faster construction time: In situations where the player can build around existing buildings in a Province he doesn't own (see the next section), he cannot build as quickly in the other player's Province as he could in his own. -* Civic Centres increase population limit, so more units can be trained. -* All of the player's entities gain a bonus to their armour value as long as they are in one of his Provinces. +* The player sees no Shroud of Darkness in his own Provinces. +* Expanding his Territory allows the player to control more of the game map. + * He cannot easily build structures on terrain unless he controls its Province. + * He cannot gather from resource objects unless he controls their Province. +* Until the 'rush timer' has ticked down to zero, units will rapidly lose hitpoints whenever they are in an enemy's Province. (The starting time of the timer is specified at session creation.) +* Faster construction time: In situations where the player can build around existing buildings in a Province he doesn't own (see the next section), he cannot build as quickly in the other player's Province as he could in his own. +* Civic Centres increase population limit, so more units can be trained. +* All of the player's entities gain a bonus to their armour value as long as they are in one of his Provinces. STRUCTURES IN PROVINCES ----------------------- @@ -78,12 +78,12 @@ Requirements to build: -* Build a Civic Centre on the Settlement -  This is your first initial step to construction of any structure in any Province. -* Capture a structure from the enemy -  If you cannot construct a structure and you really want to build a structure in that Province, another option is to weaken the enemy's structure to the point of capturablity. After it is captured you are capable of building structures in its proximity. -* Have a structure already built in the Province -  This is an issue when an enemy comes into your Province and destroys your Civic Centre. You are still able to build in this Province within the proximity of your existing structures. +* Build a Civic Centre on the Settlement + This is your first initial step to construction of any structure in any Province. +* Capture a structure from the enemy + If you cannot construct a structure and you really want to build a structure in that Province, another option is to weaken the enemy's structure to the point of capturablity. After it is captured you are capable of building structures in its proximity. +* Have a structure already built in the Province + This is an issue when an enemy comes into your Province and destroys your Civic Centre. You are still able to build in this Province within the proximity of your existing structures. ALLIED PROVINCES ----------------