Index: ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs +++ ps/trunk/binaries/data/mods/public/shaders/glsl/water_high.fs @@ -238,6 +238,8 @@ #if USE_FANCY_EFFECTS depth = max(depth, fancyeffects.a); + if (waterDepth < 0.0) + depth = 0.0; #endif // Distort the texture coords under where the water is to simulate refraction.