Index: binaries/data/mods/public/globalscripts/DamageTypes.js
===================================================================
--- binaries/data/mods/public/globalscripts/DamageTypes.js
+++ binaries/data/mods/public/globalscripts/DamageTypes.js
@@ -3,9 +3,9 @@
// TODO: load these from files
this.names = {
- "Hack": markForTranslationWithContext("damage type", "Hack"),
- "Pierce": markForTranslationWithContext("damage type", "Pierce"),
- "Crush": markForTranslationWithContext("damage type", "Crush"),
+ "hack": markForTranslationWithContext("damage type", "Hack"),
+ "pierce": markForTranslationWithContext("damage type", "Pierce"),
+ "crush": markForTranslationWithContext("damage type", "Crush"),
};
deepfreeze(this.names);
Index: binaries/data/mods/public/simulation/ai/common-api/entity.js
===================================================================
--- binaries/data/mods/public/simulation/ai/common-api/entity.js
+++ binaries/data/mods/public/simulation/ai/common-api/entity.js
@@ -202,9 +202,9 @@
return undefined;
return {
- "Hack": +this.get("Armour/Hack"),
- "Pierce": +this.get("Armour/Pierce"),
- "Crush": +this.get("Armour/Crush")
+ "hack": +this.get("Armour/hack"),
+ "pierce": +this.get("Armour/pierce"),
+ "crush": +this.get("Armour/crush")
};
},
@@ -233,9 +233,9 @@
return undefined;
return {
- "Hack": +(this.get("Attack/" + type + "/Damage/Hack") || 0),
- "Pierce": +(this.get("Attack/" + type + "/Damage/Pierce") || 0),
- "Crush": +(this.get("Attack/" + type + "/Damage/Crush") || 0)
+ "hack": +(this.get("Attack/" + type + "/Damage/hack") || 0),
+ "pierce": +(this.get("Attack/" + type + "/Damage/pierce") || 0),
+ "crush": +(this.get("Attack/" + type + "/Damage/crush") || 0)
};
},
Index: binaries/data/mods/public/simulation/ai/petra/entityExtend.js
===================================================================
--- binaries/data/mods/public/simulation/ai/petra/entityExtend.js
+++ binaries/data/mods/public/simulation/ai/petra/entityExtend.js
@@ -28,13 +28,13 @@
val *= ent.getMultiplierAgainst(type, againstClass);
switch (str)
{
- case "Crush":
+ case "crush":
strength += val * 0.085 / 3;
break;
- case "Hack":
+ case "hack":
strength += val * 0.075 / 3;
break;
- case "Pierce":
+ case "pierce":
strength += val * 0.065 / 3;
break;
default:
@@ -70,13 +70,13 @@
let val = parseFloat(armourStrength[str]);
switch (str)
{
- case "Crush":
+ case "crush":
strength += val * 0.085 / 3;
break;
- case "Hack":
+ case "hack":
strength += val * 0.075 / 3;
break;
- case "Pierce":
+ case "pierce":
strength += val * 0.065 / 3;
break;
default:
Index: binaries/data/mods/public/simulation/components/Armour.js
===================================================================
--- binaries/data/mods/public/simulation/components/Armour.js
+++ binaries/data/mods/public/simulation/components/Armour.js
@@ -3,9 +3,9 @@
Armour.prototype.Schema =
"Controls the damage resistance of the unit." +
"" +
- "10.0" +
- "0.0" +
- "5.0" +
+ "10.0" +
+ "0.0" +
+ "5.0" +
"" +
DamageTypes.BuildSchema("damage protection") +
"" +
Index: binaries/data/mods/public/simulation/components/Attack.js
===================================================================
--- binaries/data/mods/public/simulation/components/Attack.js
+++ binaries/data/mods/public/simulation/components/Attack.js
@@ -60,9 +60,9 @@
"Controls the attack abilities and strengths of the unit." +
"" +
"" +
- "10.0" +
- "0.0" +
- "5.0" +
+ "10.0" +
+ "0.0" +
+ "5.0" +
"4.0" +
"1000" +
"" +
@@ -80,9 +80,9 @@
"Cavalry Infantry" +
"" +
"" +
- "0.0" +
- "10.0" +
- "0.0" +
+ "0.0" +
+ "10.0" +
+ "0.0" +
"44.0" +
"20.0" +
"15.0" +
@@ -107,15 +107,15 @@
"Circular" +
"20" +
"false" +
- "0.0" +
- "10.0" +
- "0.0" +
+ "0.0" +
+ "10.0" +
+ "0.0" +
"" +
"" +
"" +
- "1000.0" +
- "0.0" +
- "0.0" +
+ "1000.0" +
+ "0.0" +
+ "0.0" +
"4.0" +
"" +
"" +
Index: binaries/data/mods/public/simulation/components/DeathDamage.js
===================================================================
--- binaries/data/mods/public/simulation/components/DeathDamage.js
+++ binaries/data/mods/public/simulation/components/DeathDamage.js
@@ -24,9 +24,9 @@
"Circular" +
"20" +
"false" +
- "0.0" +
- "10.0" +
- "50.0" +
+ "0.0" +
+ "10.0" +
+ "50.0" +
"" +
"" +
"" +
Index: binaries/data/mods/public/simulation/components/TechnologyManager.js
===================================================================
--- binaries/data/mods/public/simulation/components/TechnologyManager.js
+++ binaries/data/mods/public/simulation/components/TechnologyManager.js
@@ -36,7 +36,7 @@
// ]}
this.modifications = {};
this.modificationCache = {}; // Caches the values after technologies have been applied
- // e.g. { "Attack/Melee/Damage/Hack" : {5: {"origValue": 8, "newValue": 10}, 7: {"origValue": 9, "newValue": 12}, ...}, ...}
+ // e.g. { "Attack/Melee/Damage/hack" : {5: {"origValue": 8, "newValue": 10}, 7: {"origValue": 9, "newValue": 12}, ...}, ...}
// where 5 and 7 are entity id's
this.classCounts = {}; // stores the number of entities of each Class
Index: binaries/data/mods/public/simulation/components/tests/test_Attack.js
===================================================================
--- binaries/data/mods/public/simulation/components/tests/test_Attack.js
+++ binaries/data/mods/public/simulation/components/tests/test_Attack.js
@@ -45,9 +45,9 @@
let cmpAttack = ConstructComponent(attacker, "Attack", {
"Melee": {
"Damage": {
- "Hack": 11,
- "Pierce": 5,
- "Crush": 0
+ "hack": 11,
+ "pierce": 5,
+ "crush": 0
},
"MinRange": 3,
"MaxRange": 5,
@@ -67,9 +67,9 @@
},
"Ranged": {
"Damage": {
- "Hack": 0,
- "Pierce": 10,
- "Crush": 0
+ "hack": 0,
+ "pierce": 10,
+ "crush": 0
},
"MinRange": 10,
"MaxRange": 80,
@@ -91,9 +91,9 @@
"Range": 10,
"FriendlyFire": "false",
"Damage": {
- "Hack": 0.0,
- "Pierce": 15.0,
- "Crush": 35.0
+ "hack": 0.0,
+ "pierce": 15.0,
+ "crush": 35.0
},
"Bonuses": {
"BonusCav": {
@@ -153,15 +153,15 @@
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackStrengths("Capture"), { "value": 8 });
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackStrengths("Ranged"), {
- "Hack": 0,
- "Pierce": 10,
- "Crush": 0
+ "hack": 0,
+ "pierce": 10,
+ "crush": 0
});
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackStrengths("Ranged.Splash"), {
- "Hack": 0.0,
- "Pierce": 15.0,
- "Crush": 35.0
+ "hack": 0.0,
+ "pierce": 15.0,
+ "crush": 35.0
});
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetTimers("Ranged"), {
@@ -176,9 +176,9 @@
TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetSplashDamage("Ranged"), {
"damage": {
- "Hack": 0,
- "Pierce": 15,
- "Crush": 35,
+ "hack": 0,
+ "pierce": 15,
+ "crush": 35,
},
"friendlyFire": false,
"shape": "Circular"
Index: binaries/data/mods/public/simulation/components/tests/test_DeathDamage.js
===================================================================
--- binaries/data/mods/public/simulation/components/tests/test_DeathDamage.js
+++ binaries/data/mods/public/simulation/components/tests/test_DeathDamage.js
@@ -12,7 +12,7 @@
ApplyValueModificationsToEntity = function(value, stat, ent)
{
- if (value == "DeathDamage/Damage/Pierce" && ent == deadEnt)
+ if (value == "DeathDamage/Damage/pierce" && ent == deadEnt)
return stat + 200;
return stat;
};
@@ -22,16 +22,16 @@
"Range": 10.7,
"FriendlyFire": "false",
"Damage": {
- "Hack": 0.0,
- "Pierce": 15.0,
- "Crush": 35.0
+ "hack": 0.0,
+ "pierce": 15.0,
+ "crush": 35.0
}
};
let modifiedDamage = {
- "Hack": 0.0,
- "Pierce": 215.0,
- "Crush": 35.0
+ "hack": 0.0,
+ "pierce": 215.0,
+ "crush": 35.0
};
let cmpDeathDamage = ConstructComponent(deadEnt, "DeathDamage", template);
Index: binaries/data/mods/public/simulation/data/auras/structures/iber_monument.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/structures/iber_monument.json
+++ binaries/data/mods/public/simulation/data/auras/structures/iber_monument.json
@@ -3,12 +3,12 @@
"radius": 50,
"affects": ["Soldier"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.20 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.20 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.20 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.20 }
],
"auraName": "Religious Fervor",
"auraDescription": "+20% attack damage for soldiers.",
Index: binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json
+++ binaries/data/mods/public/simulation/data/auras/structures/kush_pyramids_military.json
@@ -3,12 +3,12 @@
"radius": 60,
"affects": ["Soldier"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.1 }
],
"auraName": "Exhortative Presence",
"auraDescription": "Soldiers near Large Pyramids +10% attack.",
Index: binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json
+++ binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json
@@ -2,9 +2,9 @@
"type": "garrisonedUnits",
"affects": ["Soldier"],
"modifications": [
- { "value": "Armour/Pierce", "add": 3 },
- { "value": "Armour/Hack", "add": 3 },
- { "value": "Armour/Crush", "add": 3 },
+ { "value": "Armour/pierce", "add": 3 },
+ { "value": "Armour/hack", "add": 3 },
+ { "value": "Armour/crush", "add": 3 },
{ "value": "Vision/Range", "add": 20 }
],
"auraName": "Wall Protection",
Index: binaries/data/mods/public/simulation/data/auras/units/catafalques/cart_catafalque.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/catafalques/cart_catafalque.json
+++ binaries/data/mods/public/simulation/data/auras/units/catafalques/cart_catafalque.json
@@ -2,9 +2,9 @@
"type": "global",
"affects": ["Melee Cavalry"],
"modifications": [
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Crush", "add": 1 },
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/crush", "add": 1 },
{ "value": "Health/Max", "multiply": 1.1 }
],
"auraName": "Commander of Heavy Cavalry",
Index: binaries/data/mods/public/simulation/data/auras/units/catafalques/gaul_catafalque_1.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/catafalques/gaul_catafalque_1.json
+++ binaries/data/mods/public/simulation/data/auras/units/catafalques/gaul_catafalque_1.json
@@ -3,12 +3,12 @@
"affects": ["Soldier"],
"modifications": [
{ "value": "Promotion/RequiredXp", "multiply": 0.75 },
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.05 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.05 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.05 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.05 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.05 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.05 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.05 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.05 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.05 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.05 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.05 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.05 }
],
"auraName": "Ambush Slaughter",
Index: binaries/data/mods/public/simulation/data/auras/units/catafalques/rome_catafalque_2.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/catafalques/rome_catafalque_2.json
+++ binaries/data/mods/public/simulation/data/auras/units/catafalques/rome_catafalque_2.json
@@ -2,9 +2,9 @@
"type": "global",
"affects": ["Human", "Mechanical"],
"modifications": [
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Crush", "add": 1 }
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/crush", "add": 1 }
],
"auraName": "Founder and Defender of the Republic",
"auraDescription": "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\n+1 armor for all units and siege engines."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json
@@ -2,9 +2,9 @@
"type": "formation",
"affects": ["Soldier"],
"modifications": [
- { "value": "Armour/Pierce", "add": 3 },
- { "value": "Armour/Hack", "add": 3 },
- { "value": "Armour/Crush", "add": 3 },
+ { "value": "Armour/pierce", "add": 3 },
+ { "value": "Armour/hack", "add": 3 },
+ { "value": "Armour/crush", "add": 3 },
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
],
"auraName": "Formation Reforms",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_boudicca.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_boudicca.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_boudicca.json
@@ -4,12 +4,12 @@
"affects": ["Champion"],
"modifications": [
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.1 },
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.2 },
{ "value": "Attack/Capture/Value", "add": 2 }
],
"auraName": "Champion Army",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_caratacos.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_caratacos.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_caratacos.json
@@ -3,9 +3,9 @@
"affects": ["Soldier", "Siege"],
"modifications": [
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 },
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Crush", "add": 1 }
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/crush", "add": 1 }
],
"auraName": "Guerrilla Chief",
"auraDescription": "All soldiers and siege engines +15% speed and +1 armor."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hamilcar_2.json
@@ -4,12 +4,12 @@
"affects": ["Mercenary"],
"affectedPlayers": ["Enemy"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 0.8 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 0.8 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 0.8 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 0.8 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.8 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 0.8 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 0.8 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 0.8 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 0.8 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 0.8 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 0.8 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 0.8 }
],
"auraName": "Subduer of Mercenaries",
"auraDescription": "-20% attack for enemy mercenaries."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hannibal.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hannibal.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hannibal.json
@@ -4,12 +4,12 @@
"affects": ["Soldier", "Siege"],
"affectedPlayers": ["Ally"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.20 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.20 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.20 },
{ "value": "Attack/Capture/Value", "add": 1 }
],
"auraName": "Tactician",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_maharbal.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_maharbal.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_maharbal.json
@@ -3,9 +3,9 @@
"radius": 60,
"affects": ["Melee Cavalry"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.3 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.3 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.3 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.3 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.3 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.3 }
],
"auraName": "Cavalry Commander",
"auraDescription": "+30% attack for cavalry melee soldiers.",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/gaul_hero_vercingetorix.json
@@ -3,12 +3,12 @@
"radius": 60,
"affects": ["Soldier", "Siege"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.20 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.20 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.20 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.20 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.20 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.20 },
{ "value": "Attack/Capture/Value", "add": 1 }
],
"auraName": "Celtic Warlord",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_2.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_2.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_2.json
@@ -3,9 +3,9 @@
"radius": 50,
"affects": ["Soldier"],
"modifications": [
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Crush", "add": 1 }
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/crush", "add": 1 }
],
"auraDescription": "+1 armor for soldiers.",
"auraName": "Battle Fervor",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/kush_hero_amanirenas.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/kush_hero_amanirenas.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/kush_hero_amanirenas.json
@@ -3,12 +3,12 @@
"radius": 60,
"affects": ["Champion"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.2 },
{ "value": "Attack/Capture/Value", "add": 2 }
],
"auraName": "Warrior Queen",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/kush_hero_nastasen_1.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/kush_hero_nastasen_1.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/kush_hero_nastasen_1.json
@@ -7,12 +7,12 @@
{ "value": "Looter/Resource/wood", "multiply": 1.5 },
{ "value": "Looter/Resource/stone", "multiply": 1.5 },
{ "value": "Looter/Resource/metal", "multiply": 1.5 },
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.1 }
],
"auraName": "Savior of Kush",
"auraDescription": "Own units +10% attack.\nNastasen acquired lots of bounty from the defeated invaders. Gain +50% loot from killing enemy units."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_craterus.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_craterus.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_craterus.json
@@ -3,9 +3,9 @@
"radius": 60,
"affects": ["Infantry Pike"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
{ "value": "Attack/Capture/Value", "multiply": 1.2 }
],
"auraName": "Taxiarchès",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_demetrius.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_demetrius.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_demetrius.json
@@ -3,15 +3,15 @@
"radius": 60,
"affects": ["Siege"],
"modifications": [
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Crush", "add": 1 },
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 },
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/crush", "add": 1 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.2 },
{ "value": "Attack/Ranged/MaxRange", "multiply": 1.1 },
{ "value": "Vision/Range", "multiply": 1.1 }
],
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_philip.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_philip.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_philip.json
@@ -3,12 +3,12 @@
"radius": 60,
"affects": ["Champion"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.2 },
{ "value": "Attack/Capture/Value", "add": 2 }
],
"auraName": "Rise of Macedon",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_pyrrhus.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_pyrrhus.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_pyrrhus.json
@@ -2,12 +2,12 @@
"type": "global",
"affects": ["Soldier"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.2 },
{ "value": "Health/Max", "multiply": 0.85 }
],
"auraName": "Pyrrhic Victory",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/pers_hero_cyrus.json
@@ -3,12 +3,12 @@
"radius": 45,
"affects": ["Cavalry"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.2 },
{ "value": "Attack/Capture/Value", "add": 1 }
],
"auraName": "Forefront Leader",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_marcellus_1.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_marcellus_1.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_marcellus_1.json
@@ -3,12 +3,12 @@
"radius": 60,
"affects": ["Cavalry"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.15 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.15 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.15 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.15 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.15 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.15 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.15 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.15 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.15 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.15 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.15 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.15 }
],
"auraName": "Sword of Rome",
"auraDescription": "+15% attack for cavalry.",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_marcellus_2.json
@@ -4,12 +4,12 @@
"affects": ["Infantry"],
"affectedPlayers": ["Enemy"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 0.9 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.9 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 0.9 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 0.9 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 0.9 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 0.9 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 0.9 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 0.9 }
],
"auraName": "Sword of Rome",
"auraDescription": "-10% attack for enemy infantry."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_maximus.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_maximus.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_maximus.json
@@ -2,9 +2,9 @@
"type": "global",
"affects": ["Human", "Structure"],
"modifications": [
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Crush", "add": 1 }
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/crush", "add": 1 }
],
"auraName": "Shield of Rome",
"auraDescription": "+1 armor for all units and structures."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_scipio.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_scipio.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_scipio.json
@@ -3,12 +3,12 @@
"radius": 30,
"affects": ["Soldier", "Siege"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
- { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.2 },
+ { "value": "Attack/Ranged/Damage/crush", "multiply": 1.2 },
{ "value": "Attack/Capture/Value", "add": 2 }
],
"auraName": "Triumph",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_antiochus_great.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_antiochus_great.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_antiochus_great.json
@@ -3,9 +3,9 @@
"radius": 45,
"affects": ["Cavalry"],
"modifications": [
- { "value": "Armour/Pierce", "add": 2 },
- { "value": "Armour/Hack", "add": 2 },
- { "value": "Armour/Crush", "add": 2 }
+ { "value": "Armour/pierce", "add": 2 },
+ { "value": "Armour/hack", "add": 2 },
+ { "value": "Armour/crush", "add": 2 }
],
"auraName": "Ilarchès",
"auraDescription": "Nearby cavalry gains +2 levels of all armor types."
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_seleucus_victor.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_seleucus_victor.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_seleucus_victor.json
@@ -4,8 +4,8 @@
"affects": ["Elephant Champion"],
"modifications": [
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 }
],
"auraName": "Zooiarchos",
"auraDescription": "+20% attack and movement speed for war elephants.",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json
@@ -3,10 +3,10 @@
"radius": 60,
"affects": ["Javelin Infantry Citizen"],
"modifications": [
- { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.25 },
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Crush", "add": 1 }
+ { "value": "Attack/Ranged/Damage/pierce", "multiply": 1.25 },
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/crush", "add": 1 }
],
"auraName": "Helot Reforms",
"auraDescription": "+25% attack and +1 armor for javelin infantry citizen-soldiers.",
Index: binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_leonidas.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_leonidas.json
+++ binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_leonidas.json
@@ -3,9 +3,9 @@
"radius": 30,
"affects": ["Spear"],
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.25 },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.25 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.25 },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.25 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.25 },
{ "value": "Attack/Capture/Value", "add": 1 }
],
"auraName": "Last Stand",
Index: binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
+++ binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json
@@ -4,9 +4,9 @@
"tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.",
"modifications": [
{ "value": "Health/Max", "multiply": 1.2 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Crush", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/crush", "add": 1 },
{ "value": "Attack/Capture/Value", "add": 0.4 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
@@ -14,8 +14,8 @@
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/HP", "add": 5, "affects": "Healer" },
Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json
@@ -14,8 +14,8 @@
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0},
- {"value": "Armour/Pierce", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0},
+ {"value": "Armour/pierce", "add": 1.0}],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json
@@ -8,8 +8,8 @@
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0},
- {"value": "Armour/Pierce", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0},
+ {"value": "Armour/pierce", "add": 1.0}],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json
@@ -15,7 +15,7 @@
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0}],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json
@@ -16,8 +16,8 @@
"researchTime": 40,
"tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
"modifications": [
- {"value": "Armour/Hack", "add": 2.0},
- {"value": "Armour/Pierce", "add": 2.0},
+ {"value": "Armour/hack", "add": 2.0},
+ {"value": "Armour/pierce", "add": 2.0},
{"value": "Cost/Resources/metal", "add": 50}],
"affects": ["Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json
@@ -20,8 +20,8 @@
"icon": "armor_leather.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0},
- {"value": "Armour/Pierce", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0},
+ {"value": "Armour/pierce", "add": 1.0}],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json
@@ -18,8 +18,8 @@
"icon": "armor_pteruges.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0},
- {"value": "Armour/Pierce", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0},
+ {"value": "Armour/pierce", "add": 1.0}],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json
@@ -21,7 +21,7 @@
"icon": "armor_leather.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0}],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json
@@ -18,7 +18,7 @@
"icon": "armor_pteruges.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0}],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json
@@ -11,7 +11,7 @@
"icon": "armor_plates_gold.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
- "modifications": [{"value": "Armour/Hack", "add": 1.0}],
+ "modifications": [{"value": "Armour/hack", "add": 1.0}],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json
@@ -12,8 +12,8 @@
"researchTime": 40,
"tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
"modifications": [
- {"value": "Armour/Hack", "add": 2.0},
+ {"value": "Armour/hack", "add": 2.0},
{"value": "Cost/Resources/metal", "add": 10}],
"affects": ["Champion"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json
@@ -15,7 +15,7 @@
"icon": "shields_generic_wood.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
- "modifications": [{"value": "Armour/Pierce", "add": 2.0}],
+ "modifications": [{"value": "Armour/pierce", "add": 2.0}],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json
@@ -15,7 +15,7 @@
"icon": "shields_generic_bronze.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
- "modifications": [{"value": "Armour/Pierce", "add": 1.0}],
+ "modifications": [{"value": "Armour/pierce", "add": 1.0}],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json
@@ -16,7 +16,7 @@
"researchTime": 40,
"tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
"modifications": [
- {"value": "Armour/Pierce", "add": 1.0}],
+ {"value": "Armour/pierce", "add": 1.0}],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json
@@ -16,7 +16,7 @@
"researchTime": 40,
"tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
"modifications": [
- {"value": "Armour/Pierce", "add": 2.0},
+ {"value": "Armour/pierce", "add": 2.0},
{"value": "Cost/Resources/metal", "add": 10}],
"affects": ["Champion"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json
@@ -9,10 +9,10 @@
"researchTime": 40,
"tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
"modifications": [
- {"value": "Armour/Hack", "add": 2.0},
- {"value": "Armour/Pierce", "add": 2.0},
- {"value": "Armour/Crush", "add": 2.0}
+ {"value": "Armour/hack", "add": 2.0},
+ {"value": "Armour/pierce", "add": 2.0},
+ {"value": "Armour/crush", "add": 2.0}
],
"affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json
@@ -9,10 +9,10 @@
"researchTime": 40,
"tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
"modifications": [
- {"value": "Armour/Hack", "add": 2.0},
- {"value": "Armour/Pierce", "add": 2.0},
- {"value": "Armour/Crush", "add": 2.0}
+ {"value": "Armour/hack", "add": 2.0},
+ {"value": "Armour/pierce", "add": 2.0},
+ {"value": "Armour/crush", "add": 2.0}
],
"affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
+++ binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json
@@ -8,10 +8,10 @@
"researchTime": 40,
"tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
"modifications": [
- {"value": "Armour/Hack", "add": 2.0},
- {"value": "Armour/Pierce", "add": 2.0},
- {"value": "Armour/Crush", "add": 2.0}
+ {"value": "Armour/hack", "add": 2.0},
+ {"value": "Armour/pierce", "add": 2.0},
+ {"value": "Armour/crush", "add": 2.0}
],
"affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_cav_lance.json
@@ -16,7 +16,7 @@
"icon": "spear_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 2.0}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "add": 2.0}],
"affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json
@@ -15,9 +15,9 @@
"icon": "horse_trainer.png",
"researchTime": 40,
"tooltip": "+20% melee cavalry attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/crush", "multiply": 1.2}],
"affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json
@@ -16,9 +16,9 @@
"icon": "spear_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/crush", "multiply": 1.2}],
"affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json
@@ -15,9 +15,9 @@
"icon": "horse_rider.png",
"researchTime": 40,
"tooltip": "+20% ranged cavalry attack.",
- "modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Ranged/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/crush", "multiply": 1.2}],
"affects": ["Cavalry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json
@@ -16,9 +16,9 @@
"icon": "horse_rider.png",
"researchTime": 40,
"tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.",
- "modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Ranged/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/crush", "multiply": 1.2}],
"affects": ["Cavalry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_champions_elite.json
@@ -16,8 +16,8 @@
"researchTime": 40,
"tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
"modifications": [
- {"value": "Attack/Melee/Damage/Hack", "add": 2.0, "affects": "Champion Melee"},
- {"value": "Attack/Ranged/Damage/Pierce", "add": 2.0, "affects": "Champion Ranged"}
+ {"value": "Attack/Melee/Damage/hack", "add": 2.0, "affects": "Champion Melee"},
+ {"value": "Attack/Ranged/Damage/pierce", "add": 2.0, "affects": "Champion Ranged"}
],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json
@@ -15,9 +15,9 @@
"icon": "sword.png",
"researchTime": 40,
"tooltip": "+20% melee infantry attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/crush", "multiply": 1.2}],
"affects": ["Infantry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json
@@ -8,9 +8,9 @@
"icon": "sword_cross.png",
"researchTime": 40,
"tooltip": "+20% melee infantry attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Melee/Damage/crush", "multiply": 1.2}],
"affects": ["Infantry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json
@@ -14,9 +14,9 @@
"icon": "arrow.png",
"researchTime": 40,
"tooltip": "+20% ranged infantry attack.",
- "modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Ranged/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/crush", "multiply": 1.2}],
"affects": ["Infantry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
@@ -15,9 +15,9 @@
"icon": "javelin_thong.png",
"researchTime": 40,
"tooltip": "+20% ranged infantry attack.",
- "modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Ranged/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/crush", "multiply": 1.2}],
"affects": ["Infantry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json
@@ -15,12 +15,12 @@
"researchTime": 40,
"tooltip": "Inspire your troops with higher pay. All land and naval army +25% attack.",
"modifications": [
- {"value": "Attack/Melee/Damage/Hack", "multiply": 1.25},
- {"value": "Attack/Melee/Damage/Pierce", "multiply": 1.25},
- {"value": "Attack/Melee/Damage/Crush", "multiply": 1.25},
- {"value": "Attack/Ranged/Damage/Hack", "multiply": 1.25},
- {"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.25},
- {"value": "Attack/Ranged/Damage/Crush", "multiply": 1.25}
+ {"value": "Attack/Melee/Damage/hack", "multiply": 1.25},
+ {"value": "Attack/Melee/Damage/pierce", "multiply": 1.25},
+ {"value": "Attack/Melee/Damage/crush", "multiply": 1.25},
+ {"value": "Attack/Ranged/Damage/hack", "multiply": 1.25},
+ {"value": "Attack/Ranged/Damage/pierce", "multiply": 1.25},
+ {"value": "Attack/Ranged/Damage/crush", "multiply": 1.25}
],
"affects": ["Melee", "Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_steel_working.json
@@ -12,8 +12,8 @@
"researchTime": 60,
"tooltip": "+20% Hack attack for all swordsmen and macemen.",
"modifications": [
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
- { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2 },
+ { "value": "Attack/Melee/Damage/crush", "multiply": 1.2 }
],
"affects": ["Sword", "Maceman"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json
+++ binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json
@@ -10,8 +10,8 @@
"tooltip": "City walls -20% build time, but -1 crush armor level.",
"modifications": [
{"value": "Cost/BuildTime", "multiply": 0.8},
- {"value": "Armour/Crush", "add": -1.0}
+ {"value": "Armour/crush", "add": -1.0}
],
"affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
-}
\ No newline at end of file
+}
Index: binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
+++ binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json
@@ -4,9 +4,9 @@
"tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.",
"modifications": [
{ "value": "Health/Max", "multiply": 1.2 },
- { "value": "Armour/Hack", "add": 1 },
- { "value": "Armour/Pierce", "add": 1 },
- { "value": "Armour/Crush", "add": 1 },
+ { "value": "Armour/hack", "add": 1 },
+ { "value": "Armour/pierce", "add": 1 },
+ { "value": "Armour/crush", "add": 1 },
{ "value": "Attack/Capture/Value", "add": 0.4 },
{ "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 },
{ "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" },
@@ -14,8 +14,8 @@
{ "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" },
{ "value": "Vision/Range", "add": 4, "affects": "Ranged" },
{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
- { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
- { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Melee/Damage/hack", "multiply": 1.2, "affects": "Melee" },
+ { "value": "Attack/Melee/Damage/pierce", "multiply": 1.2, "affects": "Melee" },
{ "value": "Vision/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
{ "value": "Heal/HP", "add": 5, "affects": "Healer" },
Index: binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json
+++ binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json
@@ -10,7 +10,7 @@
"tooltip": "City walls +2 crush armor levels, but +10% build time.",
"modifications": [
{"value": "Cost/BuildTime", "multiply": 1.1},
- {"value": "Armour/Crush", "add": 2.0}
+ {"value": "Armour/crush", "add": 2.0}
],
"affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json
+++ binaries/data/mods/public/simulation/data/technologies/hellenes/attack_inf_spearfighting.json
@@ -12,7 +12,7 @@
"icon": "spear.png",
"researchTime": 40,
"tooltip": "Spearmen +2 hack attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 2.0}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "add": 2.0}],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/melee_inf_sidearms.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/melee_inf_sidearms.json
+++ binaries/data/mods/public/simulation/data/technologies/melee_inf_sidearms.json
@@ -16,7 +16,7 @@
"icon": "sword.png",
"researchTime": 40,
"tooltip": "Melee infantry +1 hack attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 1.0}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "add": 1.0}],
"affects": ["Infantry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json
+++ binaries/data/mods/public/simulation/data/technologies/melee_inf_spearheads.json
@@ -14,7 +14,7 @@
"icon": "spear.png",
"researchTime": 40,
"tooltip": "All Spear units +2 hack attack.",
- "modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 2.0}],
+ "modifications": [{"value": "Attack/Melee/Damage/hack", "add": 2.0}],
"affects": ["Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json
+++ binaries/data/mods/public/simulation/data/technologies/ranged_inf_irregulars.json
@@ -14,9 +14,9 @@
"icon": "arrow.png",
"researchTime": 40,
"tooltip": "+20% ranged infantry attack.",
- "modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
- {"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
+ "modifications": [{"value": "Attack/Ranged/Damage/hack", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/pierce", "multiply": 1.2},
+ {"value": "Attack/Ranged/Damage/crush", "multiply": 1.2}],
"affects": ["Infantry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json
+++ binaries/data/mods/public/simulation/data/technologies/ranged_inf_skirmishers.json
@@ -16,7 +16,7 @@
"researchTime": 30,
"tooltip": "All Javelin units +2 pierce attack and +4 range.",
"modifications": [
- {"value": "Attack/Ranged/Damage/Pierce", "add": 2.0},
+ {"value": "Attack/Ranged/Damage/pierce", "add": 2.0},
{"value": "Attack/Ranged/MaxRange", "add": 4.0},
{"value": "Vision/Range", "add": 4.0}],
"affects": ["Javelin"],
Index: binaries/data/mods/public/simulation/data/technologies/siege_armor.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/siege_armor.json
+++ binaries/data/mods/public/simulation/data/technologies/siege_armor.json
@@ -7,7 +7,7 @@
"icon": "armor_plates_gold.png",
"researchTime": 40,
"tooltip": "All Siege weapons +2 Hack armor levels.",
- "modifications": [{ "value": "Armour/Hack", "add": 2.0 }],
+ "modifications": [{ "value": "Armour/hack", "add": 2.0 }],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/siege_attack.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/siege_attack.json
+++ binaries/data/mods/public/simulation/data/technologies/siege_attack.json
@@ -8,8 +8,8 @@
"researchTime": 40,
"tooltip": "All siege weapons +25% Crush damage.",
"modifications": [
- {"value": "Attack/Melee/Damage/Crush", "multiply": 1.25},
- {"value": "Attack/Ranged/Damage/Crush", "multiply": 1.25}],
+ {"value": "Attack/Melee/Damage/crush", "multiply": 1.25},
+ {"value": "Attack/Ranged/Damage/crush", "multiply": 1.25}],
"affects": ["Siege"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/data/technologies/tower_armour.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_armour.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_armour.json
@@ -8,9 +8,9 @@
"researchTime": 40,
"tooltip": "Increases armor of defensive towers by 2 levels.",
"modifications": [
- { "value": "Armour/Hack", "add": 2 },
- { "value": "Armour/Pierce", "add": 2 },
- { "value": "Armour/Crush", "add": 2 }
+ { "value": "Armour/hack", "add": 2 },
+ { "value": "Armour/pierce", "add": 2 },
+ { "value": "Armour/crush", "add": 2 }
],
"affects": ["DefenseTower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json
+++ binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json
@@ -9,8 +9,8 @@
"researchTime": 40,
"tooltip": "Traders +2 Hack and Pierce armor levels.",
"modifications": [
- {"value": "Armour/Hack", "add": 2.0},
- {"value": "Armour/Pierce", "add": 2.0}],
+ {"value": "Armour/hack", "add": 2.0},
+ {"value": "Armour/pierce", "add": 2.0}],
"affects": ["Trader"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
Index: binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml
+++ binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml
@@ -1,7 +1,7 @@
- 20.0
+ 20.0
Index: binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml
+++ binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml
@@ -1,7 +1,7 @@
- 20.0
+ 20.0
Index: binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml
+++ binaries/data/mods/public/simulation/templates/campaigns/campaign_city_minor_test.xml
@@ -3,9 +3,9 @@
- 0.0
- 25.0
- 0.0
+ 0.0
+ 25.0
+ 0.0
50.0
1.0
Index: binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml
+++ binaries/data/mods/public/simulation/templates/campaigns/campaign_city_test.xml
@@ -3,9 +3,9 @@
- 0.0
- 25.0
- 0.0
+ 0.0
+ 25.0
+ 0.0
50.0
1.0
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_bear.xml
@@ -3,9 +3,9 @@
- 20.0
- 0.0
- 20.0
+ 20.0
+ 0.0
+ 20.0
6.0
2000
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_boar.xml
@@ -3,9 +3,9 @@
- 12.0
- 0.0
- 0.0
+ 12.0
+ 0.0
+ 0.0
1.0
1000
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_crocodile.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_crocodile.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_crocodile.xml
@@ -3,9 +3,9 @@
- 30.0
- 0.0
- 0.0
+ 30.0
+ 0.0
+ 0.0
8.0
2000
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_lion.xml
@@ -3,9 +3,9 @@
- 20.0
- 0.0
- 0.0
+ 20.0
+ 0.0
+ 0.0
4.0
2000
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_rhino.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_rhino.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_rhino.xml
@@ -3,9 +3,9 @@
- 20.0
- 0.0
- 20.0
+ 20.0
+ 0.0
+ 20.0
6.0
2000
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_tiger.xml
@@ -3,9 +3,9 @@
- 30.0
- 20.0
- 0.0
+ 30.0
+ 20.0
+ 0.0
4.0
2000
Index: binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
+++ binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml
@@ -1,16 +1,16 @@
- 3
- 4
- 5
+ 3
+ 4
+ 5
- 15.0
- 10.0
- 0.0
+ 15.0
+ 10.0
+ 0.0
4.0
500
Index: binaries/data/mods/public/simulation/templates/other/bench.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/bench.xml
+++ binaries/data/mods/public/simulation/templates/other/bench.xml
@@ -1,9 +1,9 @@
- 1
- 10
- 1
+ 1
+ 10
+ 1
Special
Index: binaries/data/mods/public/simulation/templates/other/column_doric.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/column_doric.xml
+++ binaries/data/mods/public/simulation/templates/other/column_doric.xml
@@ -1,9 +1,9 @@
- 2
- 5
- 2
+ 2
+ 5
+ 2
Fence
Index: binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml
+++ binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml
@@ -1,9 +1,9 @@
- 2
- 5
- 2
+ 2
+ 5
+ 2
Special
Index: binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml
+++ binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml
@@ -1,9 +1,9 @@
- 2
- 5
- 2
+ 2
+ 5
+ 2
Special
Index: binaries/data/mods/public/simulation/templates/other/fence_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/fence_long.xml
+++ binaries/data/mods/public/simulation/templates/other/fence_long.xml
@@ -1,9 +1,9 @@
- 1
- 10
- 1
+ 1
+ 10
+ 1
Special
Index: binaries/data/mods/public/simulation/templates/other/fence_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/fence_short.xml
+++ binaries/data/mods/public/simulation/templates/other/fence_short.xml
@@ -1,9 +1,9 @@
- 1
- 10
- 1
+ 1
+ 10
+ 1
Special
Index: binaries/data/mods/public/simulation/templates/other/fence_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/fence_stone.xml
+++ binaries/data/mods/public/simulation/templates/other/fence_stone.xml
@@ -1,9 +1,9 @@
- 2
- 10
- 2
+ 2
+ 10
+ 2
Special
Index: binaries/data/mods/public/simulation/templates/other/obelisk.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/obelisk.xml
+++ binaries/data/mods/public/simulation/templates/other/obelisk.xml
@@ -1,9 +1,9 @@
- 2
- 10
- 2
+ 2
+ 10
+ 2
Special
Index: binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml
+++ binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml
@@ -1,9 +1,9 @@
- 2
- 5
- 2
+ 2
+ 5
+ 2
Fence
Index: binaries/data/mods/public/simulation/templates/other/table_rectangle.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/table_rectangle.xml
+++ binaries/data/mods/public/simulation/templates/other/table_rectangle.xml
@@ -1,9 +1,9 @@
- 1
- 10
- 1
+ 1
+ 10
+ 1
Special
Index: binaries/data/mods/public/simulation/templates/other/table_square.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/other/table_square.xml
+++ binaries/data/mods/public/simulation/templates/other/table_square.xml
@@ -1,9 +1,9 @@
- 1
- 10
- 1
+ 1
+ 10
+ 1
Special
Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
+++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml
@@ -1,7 +1,7 @@
- 35
+ 35
structures/cart_super_dock_repair
Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml
@@ -1,21 +1,21 @@
- -5.0
- -5.0
- -1.0
+ -5.0
+ -5.0
+ -1.0
- 1.0
- 5.0
- 1.0
+ 1.0
+ 5.0
+ 1.0
- 0.0
- 25.0
- 0.0
+ 0.0
+ 25.0
+ 0.0
60.0
0.0
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_gate.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_gate.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_gate.xml
@@ -1,13 +1,13 @@
- 15.0
- 35.0
- 5.0
+ 15.0
+ 35.0
+ 5.0
- 4.0
- 7.0
- 3.0
+ 4.0
+ 7.0
+ 3.0
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml
@@ -1,13 +1,13 @@
- 15.0
- 35.0
- 5.0
+ 15.0
+ 35.0
+ 5.0
- 4.0
- 7.0
- 3.0
+ 4.0
+ 7.0
+ 3.0
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml
@@ -1,13 +1,13 @@
- 15.0
- 35.0
- 5.0
+ 15.0
+ 35.0
+ 5.0
- 4.0
- 7.0
- 3.0
+ 4.0
+ 7.0
+ 3.0
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml
@@ -1,13 +1,13 @@
- 15.0
- 35.0
- 5.0
+ 15.0
+ 35.0
+ 5.0
- 4.0
- 7.0
- 3.0
+ 4.0
+ 7.0
+ 3.0
Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml
@@ -1,13 +1,13 @@
- 15.0
- 35.0
- 5.0
+ 15.0
+ 35.0
+ 5.0
- 4.0
- 7.0
- 3.0
+ 4.0
+ 7.0
+ 3.0
Index: binaries/data/mods/public/simulation/templates/template_structure.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure.xml
+++ binaries/data/mods/public/simulation/templates/template_structure.xml
@@ -2,13 +2,13 @@
- 1
- 1
- 1
+ 1
+ 1
+ 1
- 1
- 1
- 1
+ 1
+ 1
+ 1
Index: binaries/data/mods/public/simulation/templates/template_structure_civic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic.xml
@@ -1,13 +1,13 @@
- 20
- 30
- 3
+ 20
+ 30
+ 3
- 1
- 5
- 1
+ 1
+ 5
+ 1
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
@@ -7,20 +7,20 @@
100
- 5
- 5
+ 5
+ 5
- 5
- 15
- 3
+ 5
+ 15
+ 3
- 0.0
- 12.0
- 0.0
+ 0.0
+ 12.0
+ 0.0
72.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive.xml
@@ -1,13 +1,13 @@
- 25
- 30
- 3
+ 25
+ 30
+ 3
- 1.0
- 5.0
- 1.0
+ 1.0
+ 5.0
+ 1.0
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml
@@ -1,9 +1,9 @@
- 4
- 25
- 2
+ 4
+ 25
+ 2
land-shore
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
@@ -3,9 +3,9 @@
- 0
- 0
- 0
+ 0
+ 0
+ 0
1200
2000
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml
@@ -1,19 +1,19 @@
- 5
- 20
- 1
+ 5
+ 20
+ 1
- 1
- 5
- 1
+ 1
+ 5
+ 1
- 16
+ 16
55
13
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml
@@ -1,14 +1,14 @@
- -5
- -5
- -2
+ -5
+ -5
+ -2
- 9
+ 9
70
10
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml
@@ -3,7 +3,7 @@
- 12
+ 12
76
10
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml
@@ -3,9 +3,9 @@
- 0.0
- 8.0
- 0.0
+ 0.0
+ 8.0
+ 0.0
72.0
12.0
Index: binaries/data/mods/public/simulation/templates/template_structure_economic.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_economic.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_economic.xml
@@ -1,13 +1,13 @@
- 5
- 20
- 1
+ 5
+ 20
+ 1
- 1
- 5
- 1
+ 1
+ 5
+ 1
Index: binaries/data/mods/public/simulation/templates/template_structure_military.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military.xml
@@ -1,13 +1,13 @@
- 20
- 35
- 3
+ 20
+ 35
+ 3
- 1
- 5
- 1
+ 1
+ 5
+ 1
Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
@@ -1,11 +1,11 @@
- 30
+ 30
- 3
- 10
- 3
+ 3
+ 10
+ 3
Index: binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
@@ -1,16 +1,16 @@
- 5
- 5
- 3
+ 5
+ 5
+ 3
- 0.0
- 16.0
- 0.0
+ 0.0
+ 16.0
+ 0.0
72.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml
@@ -1,13 +1,13 @@
- 10
- 40
- 5
+ 10
+ 40
+ 5
- 3
- 8
- 2
+ 3
+ 8
+ 2
Index: binaries/data/mods/public/simulation/templates/template_structure_resource.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_resource.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_resource.xml
@@ -1,13 +1,13 @@
- 1
- 20
- 1
+ 1
+ 20
+ 1
- 1
- 10
- 1
+ 1
+ 10
+ 1
Index: binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml
@@ -1,9 +1,9 @@
- 15
- 40
- 5
+ 15
+ 40
+ 5
Field
Index: binaries/data/mods/public/simulation/templates/template_structure_special.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_special.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_special.xml
@@ -1,13 +1,13 @@
- 20
- 30
- 3
+ 20
+ 30
+ 3
- 3
- 10
- 3
+ 3
+ 10
+ 3
Index: binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_wonder.xml
@@ -1,13 +1,13 @@
- 15
- 25
- 3
+ 15
+ 25
+ 3
- 2
- 10
- 2
+ 2
+ 10
+ 2
Index: binaries/data/mods/public/simulation/templates/template_unit.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit.xml
+++ binaries/data/mods/public/simulation/templates/template_unit.xml
@@ -2,9 +2,9 @@
- 1
- 1
- 15
+ 1
+ 1
+ 15
1
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml
@@ -1,9 +1,9 @@
- 3
- 1
- 15
+ 3
+ 1
+ 15
@@ -14,9 +14,9 @@
- 100.0
- 0.0
- 0.0
+ 100.0
+ 0.0
+ 0.0
2
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml
@@ -1,15 +1,15 @@
- 4
- 3
+ 4
+ 3
- 13
- 0
- 0.0
+ 13
+ 0
+ 0.0
3.5
375
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml
@@ -3,8 +3,8 @@
- 6.0
- 5.0
+ 6.0
+ 5.0
4.5
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml
@@ -1,15 +1,15 @@
- 4
- 2
+ 4
+ 2
- 6.5
- 0
- 0.0
+ 6.5
+ 0
+ 0.0
Siege
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
@@ -3,9 +3,9 @@
- 0
- 9.0
- 0
+ 0
+ 9.0
+ 0
16.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml
@@ -3,9 +3,9 @@
- 0
- 7.0
- 0
+ 0
+ 7.0
+ 0
72.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml
@@ -3,9 +3,9 @@
- 0
- 18.0
- 0
+ 0
+ 18.0
+ 0
28.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml
@@ -1,9 +1,9 @@
- 7
- 5
- 20
+ 7
+ 5
+ 20
1
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml
@@ -3,9 +3,9 @@
- 0
- 14.0
- 0
+ 0
+ 14.0
+ 0
76.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelinist.xml
@@ -3,9 +3,9 @@
- 0.0
- 36.0
- 0.0
+ 0.0
+ 36.0
+ 0.0
32.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml
@@ -1,15 +1,15 @@
- 1
- 2
+ 1
+ 2
- 12.0
- 10.0
- 0.0
+ 12.0
+ 10.0
+ 0.0
4.5
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml
@@ -1,15 +1,15 @@
- 1
- 2
+ 1
+ 2
- 13.0
- 0
- 0.0
+ 13.0
+ 0
+ 0.0
3.5
375
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
@@ -1,9 +1,9 @@
- 10
- 10
- 25
+ 10
+ 10
+ 25
3
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_elephant_melee.xml
@@ -3,9 +3,9 @@
- 20
- 0
- 150.0
+ 20
+ 0
+ 150.0
8.0
750
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml
@@ -1,9 +1,9 @@
- 5
- 5
- 20
+ 5
+ 5
+ 20
20
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml
@@ -3,9 +3,9 @@
- 0
- 6.5
- 0
+ 0
+ 6.5
+ 0
76
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelinist.xml
@@ -3,9 +3,9 @@
- 0
- 26.0
- 0
+ 0
+ 26.0
+ 0
28.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml
@@ -1,15 +1,15 @@
- 1
- 1
+ 1
+ 1
- 0
- 0
- 10.5
+ 0
+ 0
+ 10.5
3.5
375
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml
@@ -1,16 +1,16 @@
- 8
- 8
- 20
+ 8
+ 8
+ 20
- 2.0
- 6.0
- 0.0
+ 2.0
+ 6.0
+ 0.0
7
1000
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml
@@ -1,15 +1,15 @@
- 3
- 3
+ 3
+ 3
- 6.0
- 5.0
- 0.0
+ 6.0
+ 5.0
+ 0.0
4.5
500
Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml
@@ -1,15 +1,15 @@
- 3
- 3
+ 3
+ 3
- 11.0
- 0
- 0.0
+ 11.0
+ 0
+ 0.0
3.5
375
Index: binaries/data/mods/public/simulation/templates/template_unit_dog.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_dog.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_dog.xml
@@ -1,16 +1,16 @@
- 1
- 2
- 1
+ 1
+ 2
+ 1
- 7
- 2
- 0.0
+ 7
+ 2
+ 0.0
3
500
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_aggressive.xml
@@ -3,9 +3,9 @@
- 1
- 1
- 0
+ 1
+ 1
+ 0
4
500
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_bull.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_bull.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_bull.xml
@@ -7,9 +7,9 @@
- 1
- 5
- 2
+ 1
+ 5
+ 2
4
500
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml
@@ -1,16 +1,16 @@
- 3
- 4
- 5
+ 3
+ 4
+ 5
- 25.0
- 10.0
- 20.0
+ 25.0
+ 10.0
+ 20.0
6.0
500
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml
@@ -1,9 +1,9 @@
- 1
- 3
- 1
+ 1
+ 3
+ 1
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_violent.xml
@@ -3,9 +3,9 @@
- 1
- 1
- 0
+ 1
+ 1
+ 0
4
500
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive.xml
@@ -3,9 +3,9 @@
- 1
- 1
- 0
+ 1
+ 1
+ 0
4
500
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive_dog.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive_dog.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive_dog.xml
@@ -3,8 +3,8 @@
- 7
- 2
+ 7
+ 2
500
1000
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive_wolf.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive_wolf.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_aggressive_wolf.xml
@@ -3,9 +3,9 @@
- 10.0
- 10.0
- 0.0
+ 10.0
+ 10.0
+ 0.0
4.0
1000
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_defensive_fox.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_defensive_fox.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_defensive_fox.xml
@@ -3,9 +3,9 @@
- 2.5
- 5.0
- 0.0
+ 2.5
+ 5.0
+ 0.0
3.0
500
Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_fauna_wild_violent.xml
@@ -3,9 +3,9 @@
- 1
- 1
- 0
+ 1
+ 1
+ 0
4
500
Index: binaries/data/mods/public/simulation/templates/template_unit_hero.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero.xml
@@ -1,9 +1,9 @@
- 10.0
- 20.0
- 15.0
+ 10.0
+ 20.0
+ 15.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml
@@ -1,9 +1,9 @@
- 10
- 8
- 25
+ 10
+ 8
+ 25
50
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml
@@ -3,9 +3,9 @@
- 0
- 35
- 0
+ 0
+ 35
+ 0
80.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml
@@ -3,9 +3,9 @@
- 0.0
- 60.0
- 0.0
+ 0.0
+ 60.0
+ 0.0
36.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml
@@ -1,15 +1,15 @@
- 1
- 2
+ 1
+ 2
- 24.0
- 20.0
- 0.0
+ 24.0
+ 20.0
+ 0.0
4.5
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml
@@ -1,15 +1,15 @@
- 1
- 1
+ 1
+ 1
- 26.0
- 0.0
- 0.0
+ 26.0
+ 0.0
+ 0.0
3.5
375
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml
@@ -1,16 +1,16 @@
- 10
- 10
- 25
+ 10
+ 10
+ 25
- 20.0
- 0
- 50.0
+ 20.0
+ 0
+ 50.0
8.0
500
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml
@@ -1,9 +1,9 @@
- 4.0
- 8.0
- 4.0
+ 4.0
+ 8.0
+ 4.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml
@@ -1,9 +1,9 @@
- 8
- 8
- 25
+ 8
+ 8
+ 25
40
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml
@@ -3,9 +3,9 @@
- 0
- 8.0
- 0
+ 0
+ 8.0
+ 0
80
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml
@@ -3,9 +3,9 @@
- 0
- 50.0
- 0
+ 0
+ 50.0
+ 0
32.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml
@@ -1,15 +1,15 @@
- 9
- 9
+ 9
+ 9
- 4.0
- 20.0
- 0.0
+ 4.0
+ 20.0
+ 0.0
7
1000
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml
@@ -1,15 +1,15 @@
- 4
- 4
+ 4
+ 4
- 12.0
- 10.0
- 0.0
+ 12.0
+ 10.0
+ 0.0
4.5
450
Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml
@@ -1,15 +1,15 @@
- 4
- 4
+ 4
+ 4
- 22.0
- 0
- 0.0
+ 22.0
+ 0
+ 0.0
3.5
375
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml
@@ -1,9 +1,9 @@
- 2
- 4
- 15
+ 2
+ 4
+ 15
@@ -14,9 +14,9 @@
- 50.0
- 0.0
- 0.0
+ 50.0
+ 0.0
+ 0.0
2
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee.xml
@@ -3,9 +3,9 @@
- 1
- 0
- 0.0
+ 1
+ 0
+ 0.0
3.5
500
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml
@@ -1,14 +1,14 @@
- 10
- 10
+ 10
+ 10
- 1
- 3
+ 1
+ 3
7
2000
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml
@@ -1,14 +1,14 @@
- 5
- 5
+ 5
+ 5
- 3.0
- 2.5
+ 3.0
+ 2.5
4.5
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml
@@ -1,14 +1,14 @@
- 5
- 5
+ 5
+ 5
- 5.5
- 0
+ 5.5
+ 0
750
Siege
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml
@@ -1,16 +1,16 @@
- 1
- 1
- 10
+ 1
+ 1
+ 10
- 0
- 1.5
- 0
+ 0
+ 1.5
+ 0
10.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml
@@ -1,15 +1,15 @@
- 1
- 1
+ 1
+ 1
- 0
- 6.0
- 0
+ 0
+ 6.0
+ 0
72.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml
@@ -1,15 +1,15 @@
- 1
- 1
+ 1
+ 1
- 0
- 16.0
- 0
+ 0
+ 16.0
+ 0
24.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml
@@ -1,15 +1,15 @@
- 1
- 1
+ 1
+ 1
- 0
- 9.5
- 1.0
+ 0
+ 9.5
+ 1.0
48.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_ship.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_ship.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_ship.xml
@@ -1,9 +1,9 @@
- 5
- 10
- 5
+ 5
+ 10
+ 5
1
Index: binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_ship_bireme.xml
@@ -3,9 +3,9 @@
- 0.0
- 35.0
- 0.0
+ 0.0
+ 35.0
+ 0.0
45.0
0.0
Index: binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_ship_fire.xml
@@ -3,9 +3,9 @@
- 10.0
- 10.0
- 10.0
+ 10.0
+ 10.0
+ 10.0
8.0
50
@@ -23,9 +23,9 @@
30
true
- 300.0
- 300.0
- 300.0
+ 300.0
+ 300.0
+ 300.0
Index: binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
+++ binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml
@@ -1,16 +1,16 @@
- 2
- 5
- 2
+ 2
+ 5
+ 2
-