This patch:
- remove <Type>stone.ruins</Type> from specific gaia/ruins/ templates, because already defined in generic parent template
- removed <Type>treasure.metal</Type> from template_gaia_treasure.xml because all its children define their own <Type>
- remove tooltips from specific gaia/ templates, because already defined in generic parent template
- standardizes the tooltips of resource templates to "[verb] [subtype] for [resources]."
- preceded by "Kill to" if <KillBeforeGather>true</KillBeforeGather>
- treasure tooltip is formulated slightly differently (but similar)
- farm field is already done in D1803
[EDIT]: Potential ideas for future patches:
- reduce duplication in flora and geo templates by replacing:
template_gaia_flora.xml template_gaia_flora_bush.xml template_gaia_flora_bush_berry.xml template_gaia_flora_tree.xml template_gaia_flora_tree_fruit.xml template_gaia_geo.xml template_gaia_geo_mineral.xml template_gaia_geo_mineral_slabs.xml template_gaia_geo_rock.xml template_gaia_geo_rock_slabs.xml
with:
template_gaia_fruit.xml template_gaia_ore.xml template_gaia_ore_small.xml template_gaia_rock.xml template_gaia_rock_small.xml template_gaia_tree.xml
- might also want to deprecate template_gaia_geo.xml because it has little added value
- merge template_unit_fauna_herd.xml with its one and only child,*_domestic.xml
- change whale resource type from fish to meat, to be consistent with other fauna, and to allow fishing boats to have different gather rates for fish and whales (requires meat gather animations, though)