Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/anti_cavalry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/anti_cavalry.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/anti_cavalry.xml @@ -3,7 +3,7 @@ formations/testudo.png 16 - At least 16 melee infantry units required. + Requires at least 16 Melee Infantry. Anti Cavalry square 0.50 Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/box.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/box.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/box.xml @@ -3,7 +3,7 @@ formations/box.png 4 - At least 4 units required. + Requires at least 4 Soldiers or Siege engines. Box square Melee Ranged Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/flank.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/flank.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/flank.xml @@ -3,7 +3,7 @@ formations/flank.png 8 - At least 8 units required. + Requires at least 8 Soldiers or Siege engines. Flank square true Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/phalanx.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/phalanx.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/phalanx.xml @@ -3,7 +3,7 @@ formations/phalanx.png 10 - At least 10 hoplite infantry required. + Requires at least 10 Infantry Hoplites. Phalanx 0.6 0.6 Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/skirmish.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/skirmish.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/skirmish.xml @@ -2,7 +2,7 @@ formations/skirmish.png - Only ranged units allowed. + Requires a Ranged Soldier. Skirmish true 2 Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/syntagma.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/syntagma.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/syntagma.xml @@ -3,7 +3,7 @@ formations/syntagma.png 16 - At least 16 pike infantry units required. + Requires at least 16 Infantry Pikemen. Hero Champion Elite Advanced Basic Syntagma 0.65 Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/testudo.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/testudo.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/testudo.xml @@ -3,7 +3,7 @@ formations/testudo.png 16 - At least 16 melee infantry units required. + Requires at least 16 Melee Infantry. Hero Champion Elite Advanced Basic Testudo square Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/wedge.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/wedge.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/formations/wedge.xml @@ -3,7 +3,7 @@ formations/wedge.png 6 - At least 6 cavalry units required. + Requires at least 6 Cavalry. Wedge triangle true