Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -1,11 +1,11 @@ { "genericName": "Chamfron", "specificName": { - "mace": "Prometōpídion", - "spart": "Prometōpídion", - "athen": "Prometōpídion", - "sele": "Prometōpídion", - "ptol": "Prometōpídion" + "athen": "Prometōpidion", + "mace": "Prometōpidion", + "ptol": "Prometōpidion", + "sele": "Prometōpidion", + "spart": "Prometōpidion" }, "description": "Metal armor for a horse's face.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json @@ -1,12 +1,12 @@ { "genericName": "Iron Hero Armor", "specificName": { - "mace": "Sidḗrea Panoplía", - "spart": "Sidḗrea Panoplía", - "athen": "Sidḗrea Panoplía", - "ptol": "Sidḗrea Panoplía", - "sele": "Sidḗrea Panoplía", - "rome": "Lorica Ferrea" + "athen": "Sidērea Panoplia", + "mace": "Sidērea Panoplia", + "ptol": "Sidērea Panoplia", + "rome": "Lorica Ferrea", + "sele": "Sidērea Panoplia", + "spart": "Sidērea Panoplia" }, "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json @@ -1,17 +1,11 @@ { "genericName": "Quilted Body Armor", "specificName": { - "generic": "Spolas", - "mace": "Spolas", - "spart": "Spolas", "athen": "Spolas", - "pers": "Spolas", - "rome": "Spolas", - "cart": "Spolas", - "iber": "Spolas", - "maur": "Spolas", - "brit": "Spolas", - "gaul": "Spolas" + "mace": "Spolas", + "ptol": "Spolas", + "sele": "Spolas", + "spart": "Spolas" }, "description": "Quilted linen or leather body armor for infantrymen.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json @@ -1,14 +1,11 @@ { "genericName": "Laminated Linen Body Armor", "specificName": { - "mace": "Linothorakes", - "spart": "Linothorakes", - "athen": "Linothorakes", - "ptol": "Linothorakes", - "sele": "Linothorakes", - "pers": "Linothorakes", - "rome": "Linothorakes", - "cart": "Linothorakes" + "athen": "Linothōrax", + "mace": "Linothōrax", + "ptol": "Linothōrax", + "sele": "Linothōrax", + "spart": "Linothōrax" }, "description": "Laminated linen body armor for infantrymen.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json @@ -1,12 +1,12 @@ { "genericName": "Close Combat Cavalry Training", "specificName": { - "mace": "Xyston", - "spart": "Xyston", "athen": "Xyston", - "sele": "Xyston", + "mace": "Xyston", "ptol": "Xyston", - "rome": "Hasta" + "rome": "Hasta", + "sele": "Xyston", + "spart": "Xyston" }, "description": "Training increases melee attack.", "cost": { "food": 500, "wood": 750, "stone": 0, "metal": 350 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json @@ -1,12 +1,12 @@ { "genericName": "Iron Weapons", "specificName": { - "mace": "Xyston", - "spart": "Xyston", "athen": "Xyston", - "sele": "Xyston", + "mace": "Xyston", "ptol": "Xyston", - "rome": "Hasta" + "rome": "Hasta", + "sele": "Xyston", + "spart": "Xyston" }, "description": "Replaces bronze weapons with iron.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 500 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json @@ -1,13 +1,5 @@ { "genericName": "Ranged Combat Cavalry Training", - "specificName": { - "mace": "Xyston", - "spart": "Xyston", - "athen": "Xyston", - "sele": "Xyston", - "ptol": "Xyston", - "rome": "Hasta" - }, "description": "Training increases ranged attack.", "cost": { "food": 500, "wood": 750, "stone": 0, "metal": 350 }, "requirements": { "tech": "phase_town" }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json @@ -1,13 +1,5 @@ { "genericName": "Iron Weapons", - "specificName": { - "mace": "Xyston", - "spart": "Xyston", - "athen": "Xyston", - "sele": "Xyston", - "ptol": "Xyston", - "rome": "Hasta" - }, "description": "Replaces bronze weapons with iron.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 500 }, "supersedes": "attack_cavalry_ranged_01", Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json @@ -1,12 +1,12 @@ { "genericName": "Side Arms", "specificName": { - "mace": "Xíphos", - "spart": "Xíphos", - "athen": "Xíphos", - "ptol": "Xíphos", - "sele": "Xíphos", - "rome": "Pugio" + "athen": "Xiphos", + "mace": "Xiphos", + "ptol": "Xiphos", + "rome": "Pugio", + "sele": "Xiphos", + "spart": "Xiphos" }, "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json @@ -1,11 +1,11 @@ { "genericName": "Ranged Infantry Irregulars", "specificName": { - "mace": "Átaktoi", - "spart": "Átaktoi", - "athen": "Átaktoi", - "sele": "Átaktoi", - "ptol": "Átaktoi" + "athen": "Ataktoi", + "mace": "Ataktoi", + "ptol": "Ataktoi", + "sele": "Ataktoi", + "spart": "Ataktoi" }, "description": "Training increases damage of ranged infantry.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json @@ -1,11 +1,11 @@ { "genericName": "Ranged Infantry Masterclass", "specificName": { - "mace": "Átaktoi", - "spart": "Átaktoi", - "athen": "Átaktoi", - "sele": "Átaktoi", - "ptol": "Átaktoi" + "athen": "Ataktoi", + "mace": "Ataktoi", + "ptol": "Ataktoi", + "sele": "Ataktoi", + "spart": "Ataktoi" }, "description": "Training increases damage of ranged infantry.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 350 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/attack_soldiers_will.json @@ -1,11 +1,11 @@ { "genericName": "Will to fight", "specificName": { - "mace": "Dýnamis", - "spart": "Dýnamis", - "athen": "Dýnamis", - "ptol": "Dýnamis", - "sele": "Dýnamis" + "athen": "Dynamis", + "mace": "Dynamis", + "ptol": "Dynamis", + "sele": "Dynamis", + "spart": "Dynamis" }, "description": "The will to fight is crucial to victory.", "cost": { "food": 1500, "wood": 1500, "stone": 1500, "metal": 1500 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_serfs.json @@ -1,9 +1,7 @@ { "genericName": "Serfs", "specificName": { - "mace": "Heílōtes", - "spart": "Heílōtes", - "athen": "Heílōtes" + "spart": "Heilōtes" }, "description": "Compel serfs to help your workers quarry stone. Increases stone gathering rates.", "cost": { "food": 0, "wood": 400, "stone": 0, "metal": 200 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_servants.json @@ -1,9 +1,11 @@ { "genericName": "Servants", "specificName": { - "mace": "Doûloi", - "spart": "Doûloi", - "athen": "Doûloi" + "athen": "Douloi", + "mace": "Douloi", + "ptol": "Douloi", + "sele": "Douloi", + "spart": "Douloi" }, "description": "Hire servants to help quarry stone. Increases stone gathering rates.", "cost": { "food": 0, "wood": 200, "stone": 0, "metal": 100 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/gather_mining_slaves.json @@ -1,9 +1,12 @@ { "genericName": "Slaves", "specificName": { - "mace": "Andrápoda", - "spart": "Andrápoda", - "athen": "Andrápoda" + "athen": "Andrapoda", + "mace": "Andrapoda", + "ptol": "Andrapoda", + "rome": "Servi", + "sele": "Andrapoda", + "spart": "Andrapoda" }, "description": "Buy slaves to help your workers quarry stone. Increases stone gathering rates.", "cost": { "food": 0, "wood": 600, "stone": 0, "metal": 300 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range.json @@ -1,9 +1,11 @@ { "genericName": "Healing Range", "specificName": { + "athen": "Olympic Pantheon", "mace": "Olympic Pantheon", - "spart": "Olympic Pantheon", - "athen": "Olympic Pantheon" + "ptol": "Olympic Pantheon", + "sele": "Olympic Pantheon", + "spart": "Olympic Pantheon" }, "description": "Increases the healing and vision range of all healers.", "cost": { "food": 400, "wood": 0, "stone": 0, "metal": 200 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_range_2.json @@ -1,9 +1,7 @@ { "genericName": "Healing Range 2", "specificName": { - "mace": "Akadḗmeia", - "spart": "Akadḗmeia", - "athen": "Akadḗmeia" + "athen": "Akadēmeia" }, "description": "Increases the healing and vision range of all healers.", "cost": { "food": 800, "wood": 0, "stone": 0, "metal": 400 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate.json @@ -1,9 +1,11 @@ { "genericName": "Healing Rate", "specificName": { - "mace": "Sphágia", - "spart": "Sphágia", - "athen": "Sphágia" + "athen": "Sphagia", + "mace": "Sphagia", + "ptol": "Sphagia", + "sele": "Sphagia", + "spart": "Sphagia" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_rate_2.json @@ -1,9 +1,11 @@ { "genericName": "Healing Rate 2", "specificName": { + "athen": "Hippocratic Oath", "mace": "Hippocratic Oath", - "spart": "Hippocratic Oath", - "athen": "Hippocratic Oath" + "ptol": "Hippocratic Oath", + "sele": "Hippocratic Oath", + "spart": "Hippocratic Oath" }, "description": "Increases the Healing Rate of all healers.", "cost": { "food": 1000, "wood": 0, "stone": 0, "metal": 500 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/heal_temple.json @@ -1,9 +1,9 @@ { "genericName": "Divine Offerings", "specificName": { + "athen": "Eleusian Mysteries", "mace": "Olympic Games", - "spart": "Olympic Games", - "athen": "Eleusian Mysteries" + "spart": "Olympic Games" }, "description": "Units garrisoned in a temple are healed faster.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json @@ -1,7 +1,7 @@ { "genericName": "City Phase", "specificName": { - "athen": "Megalópolis" + "athen": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Athenian city phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_city_generic.json @@ -1,8 +1,10 @@ { "genericName": "City Phase", "specificName": { - "mace": "Megalópolis", - "spart": "Megalópolis" + "mace": "Megalopolis", + "ptol": "Megalopolis", + "sele": "Megalopolis", + "spart": "Megalopolis" }, "description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.", "cost": { "food": 0, "wood": 0, "stone": 750, "metal": 750 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json @@ -1,7 +1,7 @@ { "genericName": "Town Phase", "specificName": { - "athen": "Kōmópolis" + "athen": "Kōmopolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Athenian town phase, where metal gathering rates are boosted because of the 'Silver Owls' bonus.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json @@ -1,8 +1,10 @@ { "genericName": "Town Phase", "specificName": { - "mace": "Kōmópolis", - "spart": "Kōmópolis" + "mace": "Kōmopolis", + "ptol": "Kōmopolis", + "sele": "Kōmopolis", + "spart": "Kōmopolis" }, "description": "Advances from a small village to a bustling town, ready to expand rapidly.", "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json @@ -1,13 +1,13 @@ { "genericName": "Home Garden", "specificName": { - "mace": "Peristyle", - "spart": "Peristyle", - "athen": "Peristyle", - "sele": "Peristyle", - "ptol": "Peristyle", - "rome": "Peristyle", - "pers": "Paradise" + "athen": "Peristylon", + "mace": "Peristylon", + "pers": "Paradaidām", + "ptol": "Peristylon", + "rome": "Peristylium", + "sele": "Peristylon", + "spart": "Peristylon" }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": { "food": 0, "wood": 300, "stone": 100, "metal": 0 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_wonder.json @@ -1,13 +1,11 @@ { "genericName": "Glorious Expansion", "specificName": { - "mace": "Peristyle", - "spart": "Peristyle", - "athen": "Peristyle", - "sele": "Peristyle", - "ptol": "Peristyle", - "rome": "Peristyle", - "pers": "Paradise" + "athen": "Peristasis", + "mace": "Peristasis", + "ptol": "Peristasis", + "sele": "Peristasis", + "spart": "Peristasis" }, "description": "The wonder attracts many more people to your civilization.", "cost": { "food": 2000, "wood": 3000, "stone": 500, "metal": 500 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_watch.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_watch.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/tower_watch.json @@ -1,12 +1,12 @@ { "genericName": "Sentries", "specificName": { - "mace": "Nyktophýlakes", - "spart": "Nyktophýlakes", - "athen": "Nyktophýlakes", - "ptol": "Nyktophýlakes", - "sele": "Nyktophýlakes", - "rome": "Vigiles" + "athen": "Nyktophylakes", + "mace": "Nyktophylakes", + "ptol": "Nyktophylakes", + "rome": "Vigiles", + "sele": "Nyktophylakes", + "spart": "Nyktophylakes" }, "description": "A night's watch increases vigilance.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_champion_units.json @@ -1,10 +1,10 @@ { "genericName": "Unlock Champion Units", "specificName": { - "mace": "Ágēma", - "spart": "Ágēma", - "athen": "Ágēma", - "rome": "Regio Cohors" + "mace": "Agēma", + "ptol": "Agēma", + "rome": "Regio Cohors", + "sele": "Agēma" }, "description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.", "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unlock_females_house.json @@ -1,10 +1,12 @@ { "genericName": "Fertility Festival", "specificName": { - "mace": "Thesmophória", - "spart": "Thesmophória", - "athen": "Thesmophória", - "rome": "Bona Dea" + "athen": "Thesmophoria", + "mace": "Thesmophoria", + "ptol": "Thesmophoria", + "rome": "Bona Dea", + "sele": "Thesmophoria", + "spart": "Thesmophoria" }, "description": "A festival attended by women-only, to celebrate female fertility.", "cost": { "food": 250, "wood": 100, "stone": 0, "metal": 100 },