This will let the result of the function "GetBestAttackAgainst" depend on DPS against the target, corrected for armour.
This is not compleat yet (test also fails), but uploaded for feedback.
@Angen, @Stan some questions:
- Probably a function GetExpectedDamage should be created in Armour.js?
- What to do with the "preference" of an attack? I guess that should have priority, but I'm not sure.
(Requested in D1965.)