Following the annexation of their lands by foreign impostors, the Geto-Dacian Tribal Confederation has decided to summon their longstanding allies of Gaul.
Players must not only vie for power amongst themselves, but also to defend themselves against the waves of Gallic liberators.
Notice the nice defensive behavior, allowing the players to survive early on while having trouble to gain full map control:
A path leads from the gallic village to a meeting place near the shoreline where some kind of ritual (Samhain?) is celebrated:
One in three map generations at night:
State at the end of the game, when one side of the river was taken out. No more units are spawned at that place, but the remaining ones will patrol the map forever, taking care that noone else will take that land easily:
Gaia using formations would be much more enjoyable, but they don't attack as they should and abort the attack in order and patrol somewhere else. The same behavior is observed with attack-walk instead of patrol commands.
In formation, those units even don't care about getting attacked. Without formation, the units immediately start chasing them at a far distance.