The Pathfinder Profiler2 calls here are absent in the Profiler1 output, so some important lagspikes are not visible in the output.
Make sure that these calls can't crash (for example changing the Profile2("frame2) in main.cpp will result in one.)
Make sure there aren't any more forgotton relevant ones in the simulation.
Successful build - Chance fights ever on the side of the prudent.
Linter detected issues: Executing section Source... source/simulation2/Simulation2.cpp | 1| /*·Copyright·(C)·2018·Wildfire·Games. | | [NORMAL] LicenseYearBear: | | License should have "2019" year instead of "2018" Executing section JS... Executing section cli...