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Improve gathering behaviour when a target is not reachable
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Authored by wraitii on Jul 24 2019, 12:18 PM.

Details

Reviewers
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Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Commits
rP22816: Improve gathering behaviour when a target is not reachable
Trac Tickets
##5529
Summary

As reported in #5529, units can be stuck in gather states when the target ought to be collectable from, but it's actually unreachable.

There is a 'slow' infinite loop: APPROACHING ends up failing, goes in GATHERING, which notices we're not in range and asks for APPROACHING (since the target ought to be collectible, it won't fail and find a new target).

To fix this, introduce a FINDINGNEWTARGET state like was done for combat or healing. When approaching fails, go directly to this state, which will now find a new (_different_) target to collect from, which will hopefully improve behaviour (as it can't be fixed entirely without a perfect reachability check, which we just don't have).

Use this also when the target is knowably unreachable / uncollectible.

However, this again broke hunting an animal that died in FoW, since the target was no longer visible, MoveTo failed and the unit would switch to a new one right away. So in APPROACHING, unless the target's last known position is visible, go there first if it seems we can't reach the target.
BUT, with that fix, when said animal was exhausted, we would return to the dropside, then try going to its last known position (since a dead target is evaporated, and we'd hit that code path). So when filled and exhausted, mark the target as invalid to avoid that.


I also discovered that there is a (limited) FoW information leak in Gathering timer, too, as we'll immediately know of a dead target, even if it died in FoW. Can't find an easy fix for that right now though :/

Test Plan

Test gathering - notice that it still works.
Test hunting.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

wraitii created this revision.Jul 24 2019, 12:18 PM

Successful build - Chance fights ever on the side of the prudent.

Linter detected issues:
Executing section Source...

source/simulation2/components/ICmpRangeManager.h
|   1| /*·Copyright·(C)·2017·Wildfire·Games.
|    | [NORMAL] LicenseYearBear:
|    | License should have "2019" year instead of "2017"

source/simulation2/components/ICmpRangeManager.h
|  69| class·ICmpRangeManager·:·public·IComponent
|    | [MAJOR] CPPCheckBear (syntaxError):
|    | Code 'classICmpRangeManager:' is invalid C code. Use --std or --language to configure the language.

source/simulation2/components/ICmpRangeManager.cpp
|   1| /*·Copyright·(C)·2017·Wildfire·Games.
|    | [NORMAL] LicenseYearBear:
|    | License should have "2019" year instead of "2017"
Executing section JS...
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
| 753| 753| 					this.FinishOrder();
| 754| 754| 					return;
| 755| 755| 				}
| 756|    |-				else
| 757|    |-				{
|    | 756|+				
| 758| 757| 					this.SetNextState("GARRISON.APPROACHING");
| 759| 758| 					return;
| 760|    |-				}
|    | 759|+				
| 761| 760| 			}
| 762| 761| 
| 763| 762| 			this.SetNextState("GARRISON.GARRISONING");
|    | [NORMAL] ESLintBear (key-spacing):
|    | Missing space before value for key 'GARRISON'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1015|1015| 			},
|1016|1016| 		},
|1017|1017| 
|1018|    |-		"GARRISON":{
|    |1018|+		"GARRISON": {
|1019|1019| 			"enter": function() {
|1020|1020| 				// If the garrisonholder should pickup, warn it so it can take needed action
|1021|1021| 				var cmpGarrisonHolder = Engine.QueryInterface(this.order.data.target, IID_GarrisonHolder);
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|1970|1970| 
|1971|1971| 				"Attacked": function(msg) {
|1972|1972| 					// If we are capturing and are attacked by something that we would not capture, attack that entity instead
|1973|    |-					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force)
|1974|    |-						&& this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|    |1973|+					if (this.order.data.attackType == "Capture" && (this.GetStance().targetAttackersAlways || !this.order.data.force) &&
|    |1974|+						this.order.data.target != msg.data.attacker && this.GetBestAttackAgainst(msg.data.attacker, true) != "Capture")
|1975|1975| 						this.RespondToTargetedEntities([msg.data.attacker]);
|1976|1976| 				},
|1977|1977| 			},
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2692|2692| 					{
|2693|2693| 						// The building was already finished/fully repaired before we arrived;
|2694|2694| 						// let the ConstructionFinished handler handle this.
|2695|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2695|+						this.OnGlobalConstructionFinished({ "entity": this.repairTarget, "newentity": this.repairTarget});
|2696|2696| 						return true;
|2697|2697| 					}
|2698|2698| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|2692|2692| 					{
|2693|2693| 						// The building was already finished/fully repaired before we arrived;
|2694|2694| 						// let the ConstructionFinished handler handle this.
|2695|    |-						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget});
|    |2695|+						this.OnGlobalConstructionFinished({"entity": this.repairTarget, "newentity": this.repairTarget });
|2696|2696| 						return true;
|2697|2697| 					}
|2698|2698| 
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 2 tabs but found 7.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3205|3205| 		"COMBAT": "INDIVIDUAL.COMBAT", // reuse the same combat behaviour for animals
|3206|3206| 
|3207|3207| 		"WALKING": "INDIVIDUAL.WALKING",	// reuse the same walking behaviour for animals
|3208|    |-							// only used for domestic animals
|    |3208|+		// only used for domestic animals
|3209|3209| 	},
|3210|3210| };
|3211|3211| 
|    | [NORMAL] ESLintBear (no-unneeded-ternary):
|    | Unnecessary use of boolean literals in conditional expression.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3262|3262| 
|3263|3263| UnitAI.prototype.IsAnimal = function()
|3264|3264| {
|3265|    |-	return (this.template.NaturalBehaviour ? true : false);
|    |3265|+	return (!!this.template.NaturalBehaviour);
|3266|3266| };
|3267|3267| 
|3268|3268| UnitAI.prototype.IsDangerousAnimal = function()
|    | [NORMAL] ESLintBear (comma-spacing):
|    | A space is required after ','.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3378|3378| 		{
|3379|3379| 			let index = this.GetCurrentState().indexOf(".");
|3380|3380| 			if (index != -1)
|3381|    |-				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0,index));
|    |3381|+				this.UnitFsm.SwitchToNextState(this, this.GetCurrentState().slice(0, index));
|3382|3382| 			this.Stop(false);
|3383|3383| 		}
|3384|3384| 
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3434|3434| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3435|3435| 			continue;
|3436|3436| 		if (i == 0)
|3437|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3437|+			this.UnitFsm.ProcessMessage(this, { "type": "PickupCanceled", "data": msg});
|3438|3438| 		else
|3439|3439| 			this.orderQueue.splice(i, 1);
|3440|3440| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3434|3434| 		if (this.orderQueue[i].type != "PickupUnit" || this.orderQueue[i].data.target != msg.entity)
|3435|3435| 			continue;
|3436|3436| 		if (i == 0)
|3437|    |-			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg});
|    |3437|+			this.UnitFsm.ProcessMessage(this, {"type": "PickupCanceled", "data": msg });
|3438|3438| 		else
|3439|3439| 			this.orderQueue.splice(i, 1);
|3440|3440| 		Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3518|3518| };
|3519|3519| 
|3520|3520| 
|3521|    |-//// FSM linkage functions ////
|    |3521|+// // FSM linkage functions ////
|3522|3522| 
|3523|3523| // Setting the next state to the current state will leave/re-enter the top-most substate.
|3524|3524| UnitAI.prototype.SetNextState = function(state)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3688|3688| 				continue;
|3689|3689| 			if (this.orderQueue[i].type == type)
|3690|3690| 				continue;
|3691|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3691|+			this.orderQueue.splice(i, 0, { "type": type, "data": data});
|3692|3692| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3693|3693| 			return;
|3694|3694| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3688|3688| 				continue;
|3689|3689| 			if (this.orderQueue[i].type == type)
|3690|3690| 				continue;
|3691|    |-			this.orderQueue.splice(i, 0, {"type": type, "data": data});
|    |3691|+			this.orderQueue.splice(i, 0, {"type": type, "data": data });
|3692|3692| 			Engine.PostMessage(this.entity, MT_UnitAIOrderDataChanged, { "to": this.GetOrderData() });
|3693|3693| 			return;
|3694|3694| 		}
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3859|3859| 	if (data.timerRepeat === undefined)
|3860|3860| 		this.timer = undefined;
|3861|3861| 
|3862|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3862|+	this.UnitFsm.ProcessMessage(this, { "type": "Timer", "data": data, "lateness": lateness});
|3863|3863| };
|3864|3864| 
|3865|3865| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3859|3859| 	if (data.timerRepeat === undefined)
|3860|3860| 		this.timer = undefined;
|3861|3861| 
|3862|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness});
|    |3862|+	this.UnitFsm.ProcessMessage(this, {"type": "Timer", "data": data, "lateness": lateness });
|3863|3863| };
|3864|3864| 
|3865|3865| /**
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3904|3904| 	// TODO: This is a bit inefficient since every unit listens to every
|3905|3905| 	// construction message - ideally we could scope it to only the one we're building
|3906|3906| 
|3907|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3907|+	this.UnitFsm.ProcessMessage(this, { "type": "ConstructionFinished", "data": msg});
|3908|3908| };
|3909|3909| 
|3910|3910| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3904|3904| 	// TODO: This is a bit inefficient since every unit listens to every
|3905|3905| 	// construction message - ideally we could scope it to only the one we're building
|3906|3906| 
|3907|    |-	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg});
|    |3907|+	this.UnitFsm.ProcessMessage(this, {"type": "ConstructionFinished", "data": msg });
|3908|3908| };
|3909|3909| 
|3910|3910| UnitAI.prototype.OnGlobalEntityRenamed = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3929|3929| 
|3930|3930| UnitAI.prototype.OnAttacked = function(msg)
|3931|3931| {
|3932|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3932|+	this.UnitFsm.ProcessMessage(this, { "type": "Attacked", "data": msg});
|3933|3933| };
|3934|3934| 
|3935|3935| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3929|3929| 
|3930|3930| UnitAI.prototype.OnAttacked = function(msg)
|3931|3931| {
|3932|    |-	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg});
|    |3932|+	this.UnitFsm.ProcessMessage(this, {"type": "Attacked", "data": msg });
|3933|3933| };
|3934|3934| 
|3935|3935| UnitAI.prototype.OnGuardedAttacked = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3934|3934| 
|3935|3935| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3936|3936| {
|3937|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3937|+	this.UnitFsm.ProcessMessage(this, { "type": "GuardedAttacked", "data": msg.data});
|3938|3938| };
|3939|3939| 
|3940|3940| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3934|3934| 
|3935|3935| UnitAI.prototype.OnGuardedAttacked = function(msg)
|3936|3936| {
|3937|    |-	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data});
|    |3937|+	this.UnitFsm.ProcessMessage(this, {"type": "GuardedAttacked", "data": msg.data });
|3938|3938| };
|3939|3939| 
|3940|3940| UnitAI.prototype.OnHealthChanged = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3939|3939| 
|3940|3940| UnitAI.prototype.OnHealthChanged = function(msg)
|3941|3941| {
|3942|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3942|+	this.UnitFsm.ProcessMessage(this, { "type": "HealthChanged", "from": msg.from, "to": msg.to});
|3943|3943| };
|3944|3944| 
|3945|3945| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3939|3939| 
|3940|3940| UnitAI.prototype.OnHealthChanged = function(msg)
|3941|3941| {
|3942|    |-	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to});
|    |3942|+	this.UnitFsm.ProcessMessage(this, {"type": "HealthChanged", "from": msg.from, "to": msg.to });
|3943|3943| };
|3944|3944| 
|3945|3945| UnitAI.prototype.OnRangeUpdate = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3945|3945| UnitAI.prototype.OnRangeUpdate = function(msg)
|3946|3946| {
|3947|3947| 	if (msg.tag == this.losRangeQuery)
|3948|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3948|+		this.UnitFsm.ProcessMessage(this, { "type": "LosRangeUpdate", "data": msg});
|3949|3949| 	else if (msg.tag == this.losHealRangeQuery)
|3950|3950| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3951|3951| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3945|3945| UnitAI.prototype.OnRangeUpdate = function(msg)
|3946|3946| {
|3947|3947| 	if (msg.tag == this.losRangeQuery)
|3948|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|    |3948|+		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg });
|3949|3949| 	else if (msg.tag == this.losHealRangeQuery)
|3950|3950| 		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|3951|3951| };
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3947|3947| 	if (msg.tag == this.losRangeQuery)
|3948|3948| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3949|3949| 	else if (msg.tag == this.losHealRangeQuery)
|3950|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3950|+		this.UnitFsm.ProcessMessage(this, { "type": "LosHealRangeUpdate", "data": msg});
|3951|3951| };
|3952|3952| 
|3953|3953| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3947|3947| 	if (msg.tag == this.losRangeQuery)
|3948|3948| 		this.UnitFsm.ProcessMessage(this, {"type": "LosRangeUpdate", "data": msg});
|3949|3949| 	else if (msg.tag == this.losHealRangeQuery)
|3950|    |-		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg});
|    |3950|+		this.UnitFsm.ProcessMessage(this, {"type": "LosHealRangeUpdate", "data": msg });
|3951|3951| };
|3952|3952| 
|3953|3953| UnitAI.prototype.OnPackFinished = function(msg)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3952|3952| 
|3953|3953| UnitAI.prototype.OnPackFinished = function(msg)
|3954|3954| {
|3955|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3955|+	this.UnitFsm.ProcessMessage(this, { "type": "PackFinished", "packed": msg.packed});
|3956|3956| };
|3957|3957| 
|3958|3958| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3952|3952| 
|3953|3953| UnitAI.prototype.OnPackFinished = function(msg)
|3954|3954| {
|3955|    |-	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|    |3955|+	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed });
|3956|3956| };
|3957|3957| 
|3958|3958| //// Helper functions to be called by the FSM ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|3955|3955| 	this.UnitFsm.ProcessMessage(this, {"type": "PackFinished", "packed": msg.packed});
|3956|3956| };
|3957|3957| 
|3958|    |-//// Helper functions to be called by the FSM ////
|    |3958|+// // Helper functions to be called by the FSM ////
|3959|3959| 
|3960|3960| UnitAI.prototype.GetWalkSpeed = function()
|3961|3961| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4618|4618| UnitAI.prototype.AttackEntityInZone = function(ents)
|4619|4619| {
|4620|4620| 	var target = ents.find(target =>
|4621|    |-		this.CanAttack(target)
|4622|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|    |4621|+		this.CanAttack(target) &&
|    |4622|+		this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4623|4623| 		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4624|4624| 	);
|4625|4625| 	if (!target)
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4619|4619| {
|4620|4620| 	var target = ents.find(target =>
|4621|4621| 		this.CanAttack(target)
|4622|    |-		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true))
|4623|    |-		&& (this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|    |4622|+		&& this.CheckTargetDistanceFromHeldPosition(target, IID_Attack, this.GetBestAttackAgainst(target, true)) &&
|    |4623|+		(this.GetStance().respondChaseBeyondVision || this.CheckTargetIsInVisionRange(target))
|4624|4624| 	);
|4625|4625| 	if (!target)
|4626|4626| 		return false;
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4683|4683| 	// If we are guarding/escorting, don't abandon as long as the guarded unit is in target range of the attacker
|4684|4684| 	if (this.isGuardOf)
|4685|4685| 	{
|4686|    |-		var cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4686|+		var cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4687|4687| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4688|4688| 		if (cmpUnitAI && cmpAttack &&
|4689|4689| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (indent):
|    | Expected indentation of 3 tabs but found 4.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4687|4687| 		var cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4688|4688| 		if (cmpUnitAI && cmpAttack &&
|4689|4689| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|4690|    |-				return false;
|    |4690|+			return false;
|4691|4691| 	}
|4692|4692| 
|4693|4693| 	// Stop if we're in hold-ground mode and it's too far from the holding point
|    | [NORMAL] ESLintBear (no-multi-spaces):
|    | Multiple spaces found before 'Engine'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4725|4725| 	// If we are guarding/escorting, chase at least as long as the guarded unit is in target range of the attacker
|4726|4726| 	if (this.isGuardOf)
|4727|4727| 	{
|4728|    |-		let cmpUnitAI =  Engine.QueryInterface(target, IID_UnitAI);
|    |4728|+		let cmpUnitAI = Engine.QueryInterface(target, IID_UnitAI);
|4729|4729| 		let cmpAttack = Engine.QueryInterface(target, IID_Attack);
|4730|4730| 		if (cmpUnitAI && cmpAttack &&
|4731|4731| 		    cmpAttack.GetAttackTypes().some(type => cmpUnitAI.CheckTargetAttackRange(this.isGuardOf, type)))
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4738|4738| 	return false;
|4739|4739| };
|4740|4740| 
|4741|    |-//// External interface functions ////
|    |4741|+// // External interface functions ////
|4742|4742| 
|4743|4743| UnitAI.prototype.SetFormationController = function(ent)
|4744|4744| {
|    | [NORMAL] ESLintBear (no-else-return):
|    | Unnecessary 'else' after 'return'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|4894|4894| 	{
|4895|4895| 		if (this.isGuardOf == target && this.order && this.order.type == "Guard")
|4896|4896| 			return;
|4897|    |-		else
|4898|    |-			this.RemoveGuard();
|    |4897|+		this.RemoveGuard();
|4899|4898| 	}
|4900|4899| 
|4901|4900| 	this.AddOrder("Guard", { "target": target, "force": false }, queued);
|    | [NORMAL] ESLintBear (no-trailing-spaces):
|    | Trailing spaces not allowed.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5226|5226| 	    this.workOrders.length && this.workOrders[0].type == "Trade")
|5227|5227| 	{
|5228|5228| 		let cmpTrader = Engine.QueryInterface(this.entity, IID_Trader);
|5229|    |-		if (cmpTrader.HasBothMarkets() && 
|    |5229|+		if (cmpTrader.HasBothMarkets() &&
|5230|5230| 		   (cmpTrader.GetFirstMarket() == target && cmpTrader.GetSecondMarket() == source ||
|5231|5231| 		    cmpTrader.GetFirstMarket() == source && cmpTrader.GetSecondMarket() == target))
|5232|5232| 		{
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5507|5507| 				{
|5508|5508| 					var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5509|5509| 					var targetClasses = this.order.data.targetClasses;
|5510|    |-					if (targetClasses.attack && cmpIdentity
|5511|    |-						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5510|+					if (targetClasses.attack && cmpIdentity &&
|    |5511|+						!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5512|5512| 						continue;
|5513|5513| 					if (targetClasses.avoid && cmpIdentity
|5514|5514| 						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5510|5510| 					if (targetClasses.attack && cmpIdentity
|5511|5511| 						&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5512|5512| 						continue;
|5513|    |-					if (targetClasses.avoid && cmpIdentity
|5514|    |-						&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5513|+					if (targetClasses.avoid && cmpIdentity &&
|    |5514|+						MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5515|5515| 						continue;
|5516|5516| 					// Only used by the AIs to prevent some choices of targets
|5517|5517| 					if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5533|5533| 		{
|5534|5534| 			var cmpIdentity = Engine.QueryInterface(targ, IID_Identity);
|5535|5535| 			var targetClasses = this.order.data.targetClasses;
|5536|    |-			if (cmpIdentity && targetClasses.attack
|5537|    |-				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|    |5536|+			if (cmpIdentity && targetClasses.attack &&
|    |5537|+				!MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5538|5538| 				continue;
|5539|5539| 			if (cmpIdentity && targetClasses.avoid
|5540|5540| 				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5536|5536| 			if (cmpIdentity && targetClasses.attack
|5537|5537| 				&& !MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.attack))
|5538|5538| 				continue;
|5539|    |-			if (cmpIdentity && targetClasses.avoid
|5540|    |-				&& MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|    |5539|+			if (cmpIdentity && targetClasses.avoid &&
|    |5540|+				MatchesClassList(cmpIdentity.GetClassesList(), targetClasses.avoid))
|5541|5541| 				continue;
|5542|5542| 			// Only used by the AIs to prevent some choices of targets
|5543|5543| 			if (targetClasses.vetoEntities && targetClasses.vetoEntities[targ])
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required after '{'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5693|5693| 
|5694|5694| UnitAI.prototype.SetHeldPosition = function(x, z)
|5695|5695| {
|5696|    |-	this.heldPosition = {"x": x, "z": z};
|    |5696|+	this.heldPosition = { "x": x, "z": z};
|5697|5697| };
|5698|5698| 
|5699|5699| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (object-curly-spacing):
|    | A space is required before '}'.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5693|5693| 
|5694|5694| UnitAI.prototype.SetHeldPosition = function(x, z)
|5695|5695| {
|5696|    |-	this.heldPosition = {"x": x, "z": z};
|    |5696|+	this.heldPosition = {"x": x, "z": z };
|5697|5697| };
|5698|5698| 
|5699|5699| UnitAI.prototype.SetHeldPositionOnEntity = function(entity)
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5720|5720| 	return false;
|5721|5721| };
|5722|5722| 
|5723|    |-//// Helper functions ////
|    |5723|+// // Helper functions ////
|5724|5724| 
|5725|5725| UnitAI.prototype.CanAttack = function(target)
|5726|5726| {
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5924|5924| 	return cmpPack && cmpPack.IsPacking();
|5925|5925| };
|5926|5926| 
|5927|    |-//// Formation specific functions ////
|    |5927|+// // Formation specific functions ////
|5928|5928| 
|5929|5929| UnitAI.prototype.IsAttackingAsFormation = function()
|5930|5930| {
|    | [NORMAL] ESLintBear (operator-linebreak):
|    | '&&' should be placed at the end of the line.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5929|5929| UnitAI.prototype.IsAttackingAsFormation = function()
|5930|5930| {
|5931|5931| 	var cmpAttack = Engine.QueryInterface(this.entity, IID_Attack);
|5932|    |-	return cmpAttack && cmpAttack.CanAttackAsFormation()
|5933|    |-		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    |5932|+	return cmpAttack && cmpAttack.CanAttackAsFormation() &&
|    |5933|+		this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5934|5934| };
|5935|5935| 
|5936|5936| //// Animal specific functions ////
|    | [NORMAL] ESLintBear (spaced-comment):
|    | Expected space or tab after '//' in comment.
|----|    | /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|    |++++| /zpool0/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
|5933|5933| 		&& this.GetCurrentState() == "FORMATIONCONTROLLER.COMBAT.ATTACKING";
|5934|5934| };
|5935|5935| 
|5936|    |-//// Animal specific functions ////
|    |5936|+// // Animal specific functions ////
|5937|5937| 
|5938|5938| UnitAI.prototype.MoveRandomly = function(distance)
|5939|5939| {

binaries/data/mods/public/simulation/components/UnitAI.js
| 331| »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'Order.WalkToTarget' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
| 902| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 927| »   »   »   "enter":·function(msg)·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
| 977| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|1040| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1076| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1108| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1268| »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1325| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1500| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1522| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1554| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1709| »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1759| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1833| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|1997| »   »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|2002| »   »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|2008| »   »   »   »   »   return·true;
|    | [NORMAL] ESLintBear (consistent-return):
|    | Method 'enter' expected no return value.

binaries/data/mods/public/simulation/components/UnitAI.js
|2013| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2129| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2404| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2437| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2543| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2609| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2648| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|2859| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3040| »   »   »   »   "enter":·function()·{
|    | [NORMAL] ESLintBear (consistent-return):
|    | Expected to return a value at the end of method 'enter'.

binaries/data/mods/public/simulation/components/UnitAI.js
|3764| »   var·isWorkType·=·type·=>·type·==·"Gather"·||·type·==·"Trade"·||·type·==·"Repair"·||·type·==·"ReturnResource";
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4605| »   var·target·=·ents.find(target·=>·this.CanAttack(target));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4620| »   var·target·=·ents.find(target·=>
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'target' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4666| »   var·ent·=·ents.find(ent·=>·this.CanHeal(ent));
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'ent' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|4689| »   »   ····cmpAttack.GetAttackTypes().some(type·=>·cmpUnitAI.CheckTargetAttackRange(this.isGuardOf,·type)))
|    | [NORMAL] ESLintBear (no-shadow):
|    | 'type' is already declared in the upper scope.

binaries/data/mods/public/simulation/components/UnitAI.js
|1974| »   »   »   »   »   »   &&·this.order.data.target·!=·msg.data.attacker·&&·this.GetBestAttackAgainst(msg.data.attacker,·true)·!=·"Capture")
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|3726| »   »   var·order·=·{·"type":·type,·"data":·data·};
|    | [NORMAL] JSHintBear:
|    | 'order' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|3795| »   for·(var·i·=·0;·i·<·this.orderQueue.length;·++i)
|    | [NORMAL] JSHintBear:
|    | 'i' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|4622| »   »   &&·this.CheckTargetDistanceFromHeldPosition(target,·IID_Attack,·this.GetBestAttackAgainst(target,·true))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|4623| »   »   &&·(this.GetStance().respondChaseBeyondVision·||·this.CheckTargetIsInVisionRange(target))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5511| »   »   »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5514| »   »   »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5527| »   var·targets·=·this.GetTargetsFromUnit();
|    | [NORMAL] JSHintBear:
|    | 'targets' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5528| »   for·(var·targ·of·targets)
|    | [NORMAL] JSHintBear:
|    | 'targ' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5534| »   »   »   var·cmpIdentity·=·Engine.QueryInterface(targ,·IID_Identity);
|    | [NORMAL] JSHintBear:
|    | 'cmpIdentity' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5535| »   »   »   var·targetClasses·=·this.order.data.targetClasses;
|    | [NORMAL] JSHintBear:
|    | 'targetClasses' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5537| »   »   »   »   &&·!MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.attack))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5540| »   »   »   »   &&·MatchesClassList(cmpIdentity.GetClassesList(),·targetClasses.avoid))
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.

binaries/data/mods/public/simulation/components/UnitAI.js
|5615| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5618| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5623| »   »   var·cmpRanged·=·Engine.QueryInterface(this.entity,·iid);
|    | [NORMAL] JSHintBear:
|    | 'cmpRanged' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5626| »   »   var·range·=·iid·!==·IID_Attack·?·cmpRanged.GetRange()·:·cmpRanged.GetFullAttackRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5627| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5637| »   »   var·cmpVision·=·Engine.QueryInterface(this.entity,·IID_Vision);
|    | [NORMAL] JSHintBear:
|    | 'cmpVision' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5640| »   »   var·range·=·cmpVision.GetRange();
|    | [NORMAL] JSHintBear:
|    | 'range' is already defined.

binaries/data/mods/public/simulation/components/UnitAI.js
|5933| »   »   &&·this.GetCurrentState()·==·"FORMATIONCONTROLLER.COMBAT.ATTACKING";
|    | [NORMAL] JSHintBear:
|    | Misleading line break before '&&'; readers may interpret this as an expression boundary.
Executing section cli...

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/217/display/redirect

This revision was not accepted when it landed; it landed in state Needs Review.Sep 1 2019, 9:35 AM
This revision was automatically updated to reflect the committed changes.