Index: binaries/data/mods/public/maps/random/caledonian_meadows.js =================================================================== --- binaries/data/mods/public/maps/random/caledonian_meadows.js +++ binaries/data/mods/public/maps/random/caledonian_meadows.js @@ -90,7 +90,6 @@ "actor|props/flora/bush.xml", "actor|props/flora/bush_dry_a.xml", "actor|props/flora/bush_highlands.xml", "actor|props/flora/bush_tempe_a.xml", "actor|props/flora/bush_tempe_b.xml", "actor|props/flora/ferns.xml" ]; -let clGrove = g_Map.createTileClass(); function placeGrove(point) { @@ -108,10 +107,7 @@ g_Map.placeEntityPassable(pickRandom(objectList), 0, position, randomAngle()); createArea( new ClumpPlacer(5, 1, 1, Infinity, position), - [ - new TerrainPainter(tGrove), - new TileClassPainter(clGrove) - ]); + new TerrainPainter(tGrove)); } } @@ -159,10 +155,7 @@ g_Map.placeEntityPassable(pickRandom(objectList), 0, woodPosition, randomAngle()); createArea( new ClumpPlacer(5, 1, 1, Infinity, woodPosition), - [ - new TerrainPainter("temp_grass_plants"), - new TileClassPainter(clGrove) - ]); + new TerrainPainter("temp_grass_plants")); currentAngle += dAngle; } @@ -190,7 +183,7 @@ */ setBiome("generic/alpine"); g_Environment.Fog.FogColor = { "r": 0.8, "g": 0.8, "b": 0.8, "a": 0.01 }; -g_Environment.Water.WaterBody.Colour = { "r" : 0.3, "g" : 0.05, "b" : 0.1, "a" : 0.1 }; +g_Environment.Water.WaterBody.Colour = { "r": 0.3, "g": 0.05, "b": 0.1, "a": 0.1 }; g_Environment.Water.WaterBody.Murkiness = 0.4; /**