Index: binaries/data/mods/public/simulation/data/auras/teambonuses/athen_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/athen_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/athen_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Cost/BuildTime", "multiply": 0.75 } ], "auraName": "Delian League", - "auraDescription": "Allied warships −25% construction time." + "auraDescription": "Allied Warships −25% construction time." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json @@ -9,5 +9,5 @@ { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Druids", - "auraDescription": "Allied healers −20% resource costs." + "auraDescription": "Allied Healers −20% resource costs." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/cart_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/cart_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/cart_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Market/InternationalBonus", "add": 0.1 } ], "auraName": "Trademasters", - "auraDescription": "Allied markets +10% international trade bonus." + "auraDescription": "Allied Markets +10% international trade bonus." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.8 } ], "auraName": "Druidic Wisdom", - "auraDescription": "Allied structures −20% technology research time." + "auraDescription": "Allied Structures −20% technology research time." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/iber_player_teambonus.json @@ -9,5 +9,5 @@ { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Saripeko", - "auraDescription": "Allied citizen-soldier javelinists −20% resource costs." + "auraDescription": "Allied Citizen-Soldier Javelinists −20% resource costs." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/kush_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/kush_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/kush_player_teambonus.json @@ -10,5 +10,5 @@ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "auraName": "Elephant Suppliers", - "auraDescription": "Allied elephants −20% resource costs and training time." + "auraDescription": "Allied Elephants −20% resource costs and training time." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/maur_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/maur_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/maur_player_teambonus.json @@ -13,5 +13,5 @@ { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 } ], "auraName": "Ashoka's Religious Support", - "auraDescription": "Allied temples −50% resource costs and building time; temple technologies −50% resource costs and research time." + "auraDescription": "Allied Temples −50% resource costs and building time; Temple technologies −50% resource costs and research time." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/pers_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/pers_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/pers_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Trader/GainMultiplier", "multiply": 1.15 } ], "auraName": "The Royal Road", - "auraDescription": "Allied land traders +15% trade gain." + "auraDescription": "Allied Land Traders +15% trade gain." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Cost/BuildTime", "multiply": 0.8 } ], "auraName": "Conscription", - "auraDescription": "Allied citizen-soldier infantry −20% training time." + "auraDescription": "Allied Citizen-Soldier Infantry −20% training time." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/sele_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/sele_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/sele_player_teambonus.json @@ -9,5 +9,5 @@ { "value": "Cost/Resources/stone", "multiply": 0.8 } ], "auraName": "Syrian Tetrapolis", - "auraDescription": "Allied civil centers −20% resource costs." + "auraDescription": "Allied Civil Centers −20% resource costs." } Index: binaries/data/mods/public/simulation/data/auras/teambonuses/spart_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/spart_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/spart_player_teambonus.json @@ -6,5 +6,5 @@ { "value": "Health/Max", "multiply": 1.10 } ], "auraName": "Peloponnesian League", - "auraDescription": "Allied citizen-soldier infantry spearmen +10% health." + "auraDescription": "Allied Citizen-Soldier Infantry Spearmen +10% health." } Index: binaries/data/mods/public/simulation/data/civs/athen.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/athen.json +++ binaries/data/mods/public/simulation/data/civs/athen.json @@ -77,7 +77,7 @@ { "Name":"Delian League", "History":"Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 B.C., whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.", - "Description":"Allied warships −25% construction time." + "Description":"Allied Warships −25% construction time." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/brit.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/brit.json +++ binaries/data/mods/public/simulation/data/civs/brit.json @@ -73,7 +73,7 @@ { "Name": "Druids", "History": "The Druids of the Celts maintained an organized religion that advanced the technology of their people even during wartime.", - "Description": "Allied healers −20% resource costs." + "Description": "Allied Healers −20% resource costs." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/cart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/cart.json +++ binaries/data/mods/public/simulation/data/civs/cart.json @@ -71,7 +71,7 @@ { "Name": "Trademasters", "History": "The Phoenicians and Carthaginians were broadly known as the greatest trading civilization of the ancient and classical world.", - "Description": "Allied markets +10% international trade bonus." + "Description": "Allied Markets +10% international trade bonus." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/gaul.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/gaul.json +++ binaries/data/mods/public/simulation/data/civs/gaul.json @@ -73,7 +73,7 @@ { "Name": "Druidic Wisdom", "History": "The Druids of the Gauls maintained an organized religion that advanced the technology of their people even during wartime.", - "Description": "Allied structures −20% technology research time." + "Description": "Allied Structures −20% technology research time." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/iber.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/iber.json +++ binaries/data/mods/public/simulation/data/civs/iber.json @@ -71,7 +71,7 @@ { "Name": "Saripeko", "History": "The Iberians were long known to provide mercenaries to other nations to serve as auxiliaries to their armies in foreign wars. Carthage is the most well known example, and we have evidence of them serving in such a capacity in Aquitania.", - "Description": "Allied citizen-soldier javelinists −20% resource costs." + "Description": "Allied Citizen-Soldier Javelinists −20% resource costs." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/kush.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/kush.json +++ binaries/data/mods/public/simulation/data/civs/kush.json @@ -73,7 +73,7 @@ [ { "Name": "Elephant Suppliers", - "Description": "Allied elephants −20% resource costs and training time." + "Description": "Allied Elephants −20% resource costs and training time." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/maur.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/maur.json +++ binaries/data/mods/public/simulation/data/civs/maur.json @@ -72,7 +72,7 @@ { "Name": "Ashoka's Religious Support", "History": "Ashoka the Great sent embassies West to spread knowledge of the Buddha.", - "Description": "Allied temples −50% resource costs and building time; temple technologies −50% resource costs and research time." + "Description": "Allied Temples −50% resource costs and building time; Temple technologies −50% resource costs and research time." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/pers.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/pers.json +++ binaries/data/mods/public/simulation/data/civs/pers.json @@ -82,7 +82,7 @@ { "Name": "Royal Road", "History": "Coinage was invented by the Lydians in 7th Century B.C., but it was not very common until the Persian period. Darius the Great standardized coined money and his golden coins (known as 'darics') became commonplace not only throughout his empire, but as far to the west as Central Europe.", - "Description": "Allied land traders +15% trade gain." + "Description": "Allied Land Traders +15% trade gain." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/rome.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/rome.json +++ binaries/data/mods/public/simulation/data/civs/rome.json @@ -67,7 +67,7 @@ { "Name": "Conscription", "History": "Many Roman soldiers were conscripted into service. While volunteers were preferred, the Roman state did maintain an annual military draft. During an emergency the draft and the terms of service were enlarged. The importance of military service in Republican Rome was so great it was a prerequisite for a political career. Members of the Senate were called Conscript Fathers because of this, reflected in how the ordo equester was said to have been \"conscripted\" into the Senate.", - "Description": "Allied citizen-soldier infantry −20% training time." + "Description": "Allied Citizen-Soldier Infantry −20% training time." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/sele.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/sele.json +++ binaries/data/mods/public/simulation/data/civs/sele.json @@ -81,7 +81,7 @@ { "Name":"Syrian Tetrapolis", "History":"The political core of the Seleucid Empire consisted of four 'sister' cities: Antioch (the capital), Seleucia Pieria, Apamea, and Laodicea.", - "Description":"Allied civil centers −20% resource costs." + "Description":"Allied Civil Centers −20% resource costs." } ], "Structures": Index: binaries/data/mods/public/simulation/data/civs/spart.json =================================================================== --- binaries/data/mods/public/simulation/data/civs/spart.json +++ binaries/data/mods/public/simulation/data/civs/spart.json @@ -82,7 +82,7 @@ { "Name":"Peloponnesian League", "History":"Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'", - "Description":"Allied citizen-soldier infantry spearmen +10% health." + "Description":"Allied Citizen-Soldier Infantry Spearmen +10% health." } ], "Structures":