Index: binaries/data/mods/public/simulation/data/technologies/siege_armor.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_armor.json +++ binaries/data/mods/public/simulation/data/technologies/siege_armor.json @@ -1,12 +1,12 @@ { "genericName": "Armor plating", - "description": "Increased armor on siege weapons", + "description": "Increased armor on siege engines.", "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_gold.png", "researchTime": 40, - "tooltip": "All Siege weapons +2 Hack armor levels.", + "tooltip": "Siege Engines +2 hack armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 } ], Index: binaries/data/mods/public/simulation/data/technologies/siege_attack.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_attack.json +++ binaries/data/mods/public/simulation/data/technologies/siege_attack.json @@ -1,12 +1,12 @@ { "genericName": "Advanced Siege", - "description": "Advanced technologies improve siege efficiency", + "description": "Advanced technologies improve siege efficiency.", "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 500 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "siege_ram.png", "researchTime": 40, - "tooltip": "All siege weapons +25% Crush damage.", + "tooltip": "Siege Engines +25% attack crush damage.", "modifications": [ { "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 }, { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.25 } Index: binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json +++ binaries/data/mods/public/simulation/data/technologies/siege_bolt_accuracy.json @@ -1,6 +1,6 @@ { "genericName": "Bolt Accuracy", - "description": "Improvement to projectile accuracy", + "description": "Improvement to projectile accuracy.", "cost": { "food": 0, "wood": 250, "stone": 0, "metal": 250 }, "requirements": { "all": [ @@ -16,7 +16,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "accuracy_bolt.png", "researchTime": 40, - "tooltip": "Bolt shooter increased accuracy.", + "tooltip": "Bolt Shooters −20% ranged attack spread.", "modifications": [ { "value": "Attack/Ranged/Spread", "multiply": 0.8 } ], Index: binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json +++ binaries/data/mods/public/simulation/data/technologies/siege_cost_metal.json @@ -1,12 +1,12 @@ { "genericName": "Metalworker", - "description": "Siege weapons require less metal resource", + "description": "Siege engines require less metal.", "cost": { "food": 500, "wood": 500, "stone": 250, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "metalworker.png", "researchTime": 40, - "tooltip": "Siege weapons cost 20% less metal", + "tooltip": "Siege Engines −20% metal cost.", "modifications": [ { "value": "Cost/Resources/metal", "multiply": 0.8 } ], Index: binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json +++ binaries/data/mods/public/simulation/data/technologies/siege_cost_wood.json @@ -1,12 +1,12 @@ { "genericName": "Artillery Instructors", - "description": "Siege weapons cost less wood", + "description": "Siege engines require less wood.", "cost": { "food": 500, "wood": 0, "stone": 250, "metal": 500 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "maur" }] }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "anvil.png", "researchTime": 40, - "tooltip": "Siege weapons cost 20% less wood", + "tooltip": "Siege Engines −20% wood cost.", "modifications": [ { "value": "Cost/Resources/wood", "multiply": 0.8 } ], Index: binaries/data/mods/public/simulation/data/technologies/siege_packing.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_packing.json +++ binaries/data/mods/public/simulation/data/technologies/siege_packing.json @@ -1,12 +1,12 @@ { "genericName": "Military Engineers", - "description": "Immobile siege weapons are assembled and disassembled faster", + "description": "Immobile siege engines are assembled and disassembled faster.", "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 100 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "icon": "military_engineers.png", "researchTime": 40, - "tooltip": "-25% pack and unpack time for immobile siege weapons.", + "tooltip": "Siege Engines −25% pack and unpack time.", "modifications": [ { "value": "Pack/Time", "multiply": 0.75 } ], Index: binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_parade_of_daphne.json @@ -1,6 +1,6 @@ { "genericName": "Parade of Daphne", - "description": "Significantly increase training speed of champions and siege weapons at the fortress by training them in large batches or battalions.", + "description": "Significantly increase training speed of champions and siege engines at the fortress when training them in large batches.", "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 }, "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "sele" }] }, "requirementsTooltip": "Unlocked in City Phase.",