Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json
@@ -4,7 +4,7 @@
"cost": {"food": 250, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"requirementsTooltip": "Unlocked in Village Phase.",
- "icon": "wives_festival.png",
+ "icon": "loom.png",
"researchTime": 40,
"tooltip": "Female Citizens +50% Health.",
"modifications": [{"value": "Health/Max", "multiply": 1.50}],
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json
@@ -11,8 +11,8 @@
},
"description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.",
"cost": {"food": 0, "wood": 500, "stone": 100, "metal": 0},
- "requirements": {"tech": "phase_village"},
- "requirementsTooltip": "Unlocked in Village Phase.",
+ "requirements": {"tech": "phase_town"},
+ "requirementsTooltip": "Unlocked in Town Phase.",
"icon": "population.png",
"researchTime": 40,
"tooltip": "Houses +20% population cap bonus.",
Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
+++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json
@@ -5,8 +5,9 @@
},
"description": "Homes tended to expand as the wealth and population of a settlement grew.",
"cost": {"food": 0, "wood": 300, "stone": 300, "metal": 0},
- "requirements": {"tech": "phase_town"},
- "requirementsTooltip": "Unlocked in Town Phase.",
+ "supersedes": "pop_house_01",
+ "requirements": {"tech": "phase_city"},
+ "requirementsTooltip": "Unlocked in City Phase.",
"icon": "population.png",
"researchTime": 40,
"tooltip": "Houses +20% population cap bonus.",
Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml
@@ -5,6 +5,7 @@
300
+ 4.0
5
@@ -47,6 +48,7 @@
health_females_01
pop_house_01
+ pop_house_02
unlock_females_house
@@ -62,6 +64,9 @@
0.6
8.0
+
+ 10
+
false
20