Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/health_females_01.json @@ -4,7 +4,7 @@ "cost": {"food": 250, "wood": 0, "stone": 0, "metal": 0}, "requirements": {"tech": "phase_village"}, "requirementsTooltip": "Unlocked in Village Phase.", - "icon": "wives_festival.png", + "icon": "loom.png", "researchTime": 40, "tooltip": "Female Citizens +50% Health.", "modifications": [{"value": "Health/Max", "multiply": 1.50}], Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_01.json @@ -11,8 +11,8 @@ }, "description": "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded enclosures.", "cost": {"food": 0, "wood": 500, "stone": 100, "metal": 0}, - "requirements": {"tech": "phase_village"}, - "requirementsTooltip": "Unlocked in Village Phase.", + "requirements": {"tech": "phase_town"}, + "requirementsTooltip": "Unlocked in Town Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +20% population cap bonus.", Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/pop_house_02.json @@ -5,8 +5,9 @@ }, "description": "Homes tended to expand as the wealth and population of a settlement grew.", "cost": {"food": 0, "wood": 300, "stone": 300, "metal": 0}, - "requirements": {"tech": "phase_town"}, - "requirementsTooltip": "Unlocked in Town Phase.", + "supersedes": "pop_house_01", + "requirements": {"tech": "phase_city"}, + "requirementsTooltip": "Unlocked in City Phase.", "icon": "population.png", "researchTime": 40, "tooltip": "Houses +20% population cap bonus.", Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml @@ -5,6 +5,7 @@ 300 + 4.0 5 @@ -47,6 +48,7 @@ health_females_01 pop_house_01 + pop_house_02 unlock_females_house @@ -62,6 +64,9 @@ 0.6 8.0 + + 10 + false 20