Index: binaries/data/mods/public/globalscripts/Templates.js =================================================================== --- binaries/data/mods/public/globalscripts/Templates.js +++ binaries/data/mods/public/globalscripts/Templates.js @@ -165,9 +165,30 @@ if (template.Armour) { ret.armour = {}; - for (let damageType in template.Armour) - if (damageType != "Foundation") - ret.armour[damageType] = getEntityValue("Armour/" + damageType); + for (let resistanceType in template.Armour) + { + if (resistanceType != "Foundation") + { + if (template.Armour[resistanceType].Damage) + { + if (!ret.armour.Damage) + ret.armour.Damage = {}; + for (let damageType in template.Armour[resistanceType].Damage) + { + if (!ret.armour.Damage[damageType]) + ret.armour.Damage[damageType] = 0; + ret.armour.Damage[damageType] += getEntityValue("Armour/" + resistanceType + "/Damage/" + damageType); + } + } + if (template.Armour[resistanceType].Capture) + { + if (!ret.armour.Capture) + ret.armour.Capture = 0; + ret.armour.Capture += getEntityValue("Armour/" + resistanceType + "/Capture"); + } + } + + } } let getAttackEffects = (temp, path) => { Index: binaries/data/mods/public/gui/common/tooltips.js =================================================================== --- binaries/data/mods/public/gui/common/tooltips.js +++ binaries/data/mods/public/gui/common/tooltips.js @@ -213,22 +213,54 @@ { if (!template.armour) return ""; + let tooltips = []; - return sprintf(translate("%(label)s %(details)s"), { - "label": headerFont(translate("Armor:")), - "details": - Object.keys(template.armour).map( - dmgType => sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { - "damage": template.armour[dmgType].toFixed(1), - "damageType": unitFont(translateWithContext("damage type", dmgType)), + if (template.armour.Damage) + tooltips.push(sprintf(translate("%(label)s %(details)s"), { + "label": headerFont(translate("Damage Resistance:")), + "details": + Object.keys(template.armour.Damage).map( + dmgType => sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { + "damage": template.armour.Damage[dmgType].toFixed(1), + "damageType": unitFont(translateWithContext("damage type", dmgType)), + "armorPercentage": + '[font="sans-10"]' + + sprintf(translate("(%(armorPercentage)s)"), { + "armorPercentage": armorLevelToPercentageString(template.armour.Damage[dmgType]) + }) + '[/font]' + }) + ).join(commaFont(translate(", "))) + })); + if (template.armour.Capture) + tooltips.push(sprintf(translate("%(label)s %(details)s"), { + "label": headerFont(translate("Capture Resistance:")), + "details": + sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { + "damage": template.armour.Capture.toFixed(1), + "damageType": unitFont(translateWithContext("damage type", "Capture")), "armorPercentage": '[font="sans-10"]' + sprintf(translate("(%(armorPercentage)s)"), { - "armorPercentage": armorLevelToPercentageString(template.armour[dmgType]) + "armorPercentage": armorLevelToPercentageString(template.armour.Capture) }) + '[/font]' }) - ).join(commaFont(translate(", "))) - }); + })); + if (template.armour.StatusEffects) + tooltips.push(sprintf(translate("%(label)s %(details)s"), { + "label": headerFont(translate("Status Effects Resistance:")), + "details": "ToDo." + //sprintf(translate("%(damage)s %(damageType)s %(armorPercentage)s"), { + // "damage": template.armour.Capture.toFixed(1), + // "damageType": unitFont(translateWithContext("damage type", "Capture")), + // "armorPercentage": + // '[font="sans-10"]' + + // sprintf(translate("(%(armorPercentage)s)"), { + // "armorPercentage": armorLevelToPercentageString(template.armour.Capture) + // }) + '[/font]' + //}) + })); + + return tooltips.join("\n"); } function damageTypesToText(dmg) Index: binaries/data/mods/public/simulation/ai/common-api/entity.js =================================================================== --- binaries/data/mods/public/simulation/ai/common-api/entity.js +++ binaries/data/mods/public/simulation/ai/common-api/entity.js @@ -203,9 +203,33 @@ return undefined; let armour = {}; - for (let damageType in armourDamageTypes) - if (damageType != "Foundation") - armour[damageType] = +armourDamageTypes[damageType]; + let effectTypes = ["Damage", "Capture"]; + for (let effectType of effectTypes) + for (let resistanceType in armourDamageTypes) + { + let template = armourDamageTypes[resistanceType][effectType]; + if (template) + { + if (effectType == "Capture") + { + if (!armour.Capture) + armour.Capture = 0; + armour.Capture += +this.get("Armour/" + resistanceType + "/Capture"); + } + else if (effectType == "Damage") + { + if (!armour.Damage) + armour.Damage = {}; + for (let damageType in template) + { + if (!armour.Damage[damageType]) + armour.Damage[damageType] = 0; + armour.Damage[damageType] += +this.get("Armour/" + resistanceType + "/Damage/" + damageType); + } + } + } + + } return armour; }, Index: binaries/data/mods/public/simulation/ai/petra/entityExtend.js =================================================================== --- binaries/data/mods/public/simulation/ai/petra/entityExtend.js +++ binaries/data/mods/public/simulation/ai/petra/entityExtend.js @@ -56,13 +56,17 @@ } let armourStrength = ent.armourStrengths(); - for (let str in armourStrength) + for (let effectType in armourStrength) { - let val = parseFloat(armourStrength[str]); - if (DamageTypeImportance[str]) - strength += DamageTypeImportance[str] * val / damageTypes.length; - else if (debugLevel > 0) - API3.warn("Petra: " + str + " unknown armourStrength in getMaxStrength (please add " + str + " to config.js)."); + if (effectType == "Damage") + for (let str in armourStrength[effectType]) + { + let val = parseFloat(armourStrength[effectType][str]); + if (DamageTypeImportance[str]) + strength += DamageTypeImportance[str] * val / damageTypes.length; + else if (debugLevel > 0) + API3.warn("Petra: " + str + " unknown armourStrength in getMaxStrength (please add " + str + " to config.js)."); + } } return strength * ent.maxHitpoints() / 100.0; Index: binaries/data/mods/public/simulation/components/Armour.js =================================================================== --- binaries/data/mods/public/simulation/components/Armour.js +++ binaries/data/mods/public/simulation/components/Armour.js @@ -1,28 +1,32 @@ function Armour() {} -Armour.prototype.DamageResistanceSchema = "" + - "" + - "" + - "" + - "Foundation" + - "" + - "" + - "" + - ""; - Armour.prototype.Schema = "Controls the damage resistance of the unit." + "" + - "10.0" + - "0.0" + - "5.0" + + "" + + "" + + "10.0" + + "0.0" + + "5.0" + + "" + + "10" + + "" + + "" + + "" + + "" + + "10" + + "0" + + "5.0" + + "" + + "" + + "" + "" + - Armour.prototype.DamageResistanceSchema + - "" + - "" + - Armour.prototype.DamageResistanceSchema + + "" + + "" + + "" + + Attacking.BuildAttackEffectsSchema() + "" + - ""; + ""; Armour.prototype.Init = function() { @@ -40,33 +44,59 @@ Engine.PostMessage(this.entity, MT_InvulnerabilityChanged, { "entity": this.entity, "invulnerability": invulnerability }); }; -Armour.prototype.GetArmourStrengths = function(effectType) +/** + * Calculate the armour strength of an entity. + * @param {string} effectType - The type of attack effect the armour has to be calculated for (e.g. "Damage", "Capture"). + * @param {string} circumvent - An optional array consisting of the resistance types not to use in calculation (e.g. "Shield"). + * @return {object} - An object of the type { "Crush": 10, "Hack": 2 } + */ +Armour.prototype.GetArmourStrengths = function(effectType, circumvent = []) { // Work out the armour values with technology effects. - let applyMods = (type, foundation) => { - let strength; - if (foundation) - { - strength = +this.template.Foundation[type]; - type = "Foundation/" + type; - } - else - strength = +this.template[type]; + let applyMods = (resistanceType, damageType) => { + let strength = +this.template[resistanceType][effectType][damageType]; - return ApplyValueModificationsToEntity("Armour/" + type, strength, this.entity); + return ApplyValueModificationsToEntity("Armour/" + resistanceType + "/" + effectType + "/" + damageType, strength, this.entity); }; let foundation = Engine.QueryInterface(this.entity, IID_Foundation) && this.template.Foundation; let ret = {}; - if (effectType != "Damage") + if (effectType == "StatusEffects") return ret; - for (let damageType in this.template) - if (damageType != "Foundation") - ret[damageType] = applyMods(damageType, foundation); + for (let resistanceType in this.template) + { + if (circumvent.length && circumvent.indexOf(resistanceType) == -1) + continue; + if (!foundation && resistanceType == "Foundation") + continue; + if (foundation && resistanceType != "Foundation") + continue; + let template = this.template[resistanceType][effectType]; + if (template) + { + if (effectType == "Capture") + { + if (!ret.Capture) + ret.Capture = 0; + ret.Capture += ApplyValueModificationsToEntity("Armour/" + resistanceType + "/Capture", +this.template[resistanceType].Capture, this.entity); + } + else if (effectType == "Damage") + { + if (!ret.Damage) + ret.Damage = {}; + for (let damageType in template) + { + if (!ret.Damage[damageType]) + ret.Damage[damageType] = 0; + ret.Damage[damageType] += applyMods(resistanceType, damageType); + } + } + } + } return ret; }; Index: binaries/data/mods/public/simulation/components/Attack.js =================================================================== --- binaries/data/mods/public/simulation/components/Attack.js +++ binaries/data/mods/public/simulation/components/Attack.js @@ -97,6 +97,7 @@ "" + "" + Attacking.BuildAttackEffectsSchema() + + Attacking.BuildBonusSchema() + "" + "" + "" + @@ -113,6 +114,7 @@ "" + "" + Attacking.BuildAttackEffectsSchema() + + Attacking.BuildBonusSchema() + "" + "" + ""+ @@ -141,6 +143,7 @@ "" + "" + Attacking.BuildAttackEffectsSchema() + + Attacking.BuildBonusSchema() + "" + "" + "" + @@ -184,6 +187,7 @@ "" + "" + Attacking.BuildAttackEffectsSchema() + + Attacking.BuildBonusSchema() + "" + "" + // TODO: it shouldn't be stretched "" + @@ -197,6 +201,7 @@ "" + "" + Attacking.BuildAttackEffectsSchema() + + Attacking.BuildBonusSchema() + "" + // TODO: how do these work? Attack.prototype.preferredClassesSchema + Attack.prototype.restrictedClassesSchema + Index: binaries/data/mods/public/simulation/components/Capturable.js =================================================================== --- binaries/data/mods/public/simulation/components/Capturable.js +++ binaries/data/mods/public/simulation/components/Capturable.js @@ -58,7 +58,7 @@ bonusMultiplier *= cmpHealth.GetMaxHitpoints() / (0.1 * cmpHealth.GetMaxHitpoints() + 0.9 * cmpHealth.GetHitpoints()); - let total = Attacking.GetTotalAttackEffects({ "Capture": effectData }, "Capture") * bonusMultiplier; + let total = Attacking.GetTotalAttackEffects({ "Capture": effectData }, "Capture", this.entity) * bonusMultiplier; let change = this.Reduce(total, attackerOwner); // TODO: implement loot Index: binaries/data/mods/public/simulation/components/DeathDamage.js =================================================================== --- binaries/data/mods/public/simulation/components/DeathDamage.js +++ binaries/data/mods/public/simulation/components/DeathDamage.js @@ -1,23 +1,5 @@ function DeathDamage() {} -DeathDamage.prototype.bonusesSchema = - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - "" + - ""; - DeathDamage.prototype.Schema = "When a unit or building is destroyed, it inflicts damage to nearby units." + "" + @@ -33,7 +15,8 @@ "" + "" + "" + - Attacking.BuildAttackEffectsSchema(); + Attacking.BuildAttackEffectsSchema() + + Attacking.BuildBonusSchema(); DeathDamage.prototype.Init = function() { Index: binaries/data/mods/public/simulation/components/GuiInterface.js =================================================================== --- binaries/data/mods/public/simulation/components/GuiInterface.js +++ binaries/data/mods/public/simulation/components/GuiInterface.js @@ -434,7 +434,11 @@ let cmpArmour = Engine.QueryInterface(ent, IID_Resistance); if (cmpArmour) - ret.armour = cmpArmour.GetArmourStrengths("Damage"); + { + ret.armour = {} + Object.assign(ret.armour, cmpArmour.GetArmourStrengths("Damage")); + Object.assign(ret.armour, cmpArmour.GetArmourStrengths("Capture")); + } let cmpBuildingAI = Engine.QueryInterface(ent, IID_BuildingAI); if (cmpBuildingAI) Index: binaries/data/mods/public/simulation/components/Health.js =================================================================== --- binaries/data/mods/public/simulation/components/Health.js +++ binaries/data/mods/public/simulation/components/Health.js @@ -186,11 +186,10 @@ Health.prototype.TakeDamage = function(effectData, attacker, attackerOwner, bonusMultiplier) { let cmpResistance = Engine.QueryInterface(this.entity, IID_Resistance); - if (cmpResistance && cmpResistance.IsInvulnerable()) return { "killed": false }; - let total = Attacking.GetTotalAttackEffects(effectData, "Damage", cmpResistance) * bonusMultiplier; + let total = Attacking.GetTotalAttackEffects(effectData, "Damage", this.entity) * bonusMultiplier; // Reduce health let change = this.Reduce(total); Index: binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json +++ binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json @@ -2,9 +2,9 @@ "type": "garrisonedUnits", "affects": ["Soldier"], "modifications": [ - { "value": "Armour/Pierce", "add": 3 }, - { "value": "Armour/Hack", "add": 3 }, - { "value": "Armour/Crush", "add": 3 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 3 }, + { "value": "Armour/Armour/Damage/Hack", "add": 3 }, + { "value": "Armour/Armour/Damage/Crush", "add": 3 }, { "value": "Vision/Range", "add": 20 } ], "auraName": "Wall Protection", Index: binaries/data/mods/public/simulation/data/auras/units/catafalques/cart_catafalque.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/catafalques/cart_catafalque.json +++ binaries/data/mods/public/simulation/data/auras/units/catafalques/cart_catafalque.json @@ -2,9 +2,9 @@ "type": "global", "affects": ["Melee Cavalry"], "modifications": [ - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Crush", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 }, { "value": "Health/Max", "multiply": 1.1 } ], "auraName": "Commander of Heavy Cavalry", Index: binaries/data/mods/public/simulation/data/auras/units/catafalques/rome_catafalque_2.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/catafalques/rome_catafalque_2.json +++ binaries/data/mods/public/simulation/data/auras/units/catafalques/rome_catafalque_2.json @@ -2,9 +2,9 @@ "type": "global", "affects": ["Human", "Siege"], "modifications": [ - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Crush", "add": 1 } + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 } ], "auraName": "Founder and Defender of the Republic", "auraDescription": "Brutus was one of the key figures in the overthrow of the monarchy and the founding of the Roman Republic. Later, as consul he led a Roman army to victory against the Etruscan King Tarquinius who sought to retake the throne.\nHumans and Siege Engines +1 armor." Index: binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json @@ -2,9 +2,9 @@ "type": "formation", "affects": ["Soldier"], "modifications": [ - { "value": "Armour/Pierce", "add": 3 }, - { "value": "Armour/Hack", "add": 3 }, - { "value": "Armour/Crush", "add": 3 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 3 }, + { "value": "Armour/Armour/Damage/Hack", "add": 3 }, + { "value": "Armour/Armour/Damage/Crush", "add": 3 }, { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 } ], "auraName": "Formation Reforms", Index: binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_caratacos.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_caratacos.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_caratacos.json @@ -3,9 +3,9 @@ "affects": ["Soldier", "Siege"], "modifications": [ { "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }, - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Crush", "add": 1 } + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 } ], "auraName": "Guerrilla Chief", "auraDescription": "All soldiers and siege engines +15% speed and +1 armor." Index: binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_2.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_2.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/iber_hero_caros_2.json @@ -3,9 +3,9 @@ "radius": 50, "affects": ["Soldier"], "modifications": [ - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Crush", "add": 1 } + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 } ], "auraDescription": "+1 armor for soldiers.", "auraName": "Battle Fervor", Index: binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_demetrius.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_demetrius.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/mace_hero_demetrius.json @@ -3,9 +3,9 @@ "radius": 60, "affects": ["Siege"], "modifications": [ - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Crush", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }, Index: binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_maximus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_maximus.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/rome_hero_maximus.json @@ -2,9 +2,9 @@ "type": "global", "affects": ["Human", "Structure"], "modifications": [ - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Crush", "add": 1 } + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 } ], "auraName": "Shield of Rome", "auraDescription": "+1 armor for all units and structures." Index: binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_antiochus_great.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_antiochus_great.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/sele_hero_antiochus_great.json @@ -3,9 +3,9 @@ "radius": 45, "affects": ["Cavalry"], "modifications": [ - { "value": "Armour/Pierce", "add": 2 }, - { "value": "Armour/Hack", "add": 2 }, - { "value": "Armour/Crush", "add": 2 } + { "value": "Armour/Armour/Damage/Pierce", "add": 2 }, + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Crush", "add": 2 } ], "auraName": "Ilarchès", "auraDescription": "Nearby cavalry gains +2 levels of all armor types." Index: binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json +++ binaries/data/mods/public/simulation/data/auras/units/heroes/spart_hero_brasidas.json @@ -4,9 +4,9 @@ "affects": ["Javelin Infantry Citizen"], "modifications": [ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.25 }, - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Crush", "add": 1 } + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 } ], "auraName": "Helot Reforms", "auraDescription": "+25% attack and +1 armor for javelin infantry citizen-soldiers.", Index: binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json +++ binaries/data/mods/public/simulation/data/technologies/advanced_unit_bonus.json @@ -4,9 +4,9 @@ "tooltip": "Units promoted to the advanced class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Crush", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 }, { "value": "Attack/Capture/Capture", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -15,8 +15,8 @@ "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Pierce", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 } ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json @@ -9,8 +9,8 @@ "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Pierce", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 } ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json +++ binaries/data/mods/public/simulation/data/technologies/armor_cav_chamfron.json @@ -16,7 +16,7 @@ "researchTime": 40, "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 } ], "affects": ["Cavalry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json @@ -16,8 +16,8 @@ "researchTime": 40, "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", "modifications": [ - { "value": "Armour/Hack", "add": 2 }, - { "value": "Armour/Pierce", "add": 2 }, + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 50 } ], "affects": ["Hero"], Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json @@ -21,8 +21,8 @@ "researchTime": 40, "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Pierce", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json @@ -19,8 +19,8 @@ "researchTime": 40, "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Pierce", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_01.json @@ -22,7 +22,7 @@ "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_02.json @@ -19,7 +19,7 @@ "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_03.json @@ -12,7 +12,7 @@ "researchTime": 40, "tooltip": "All Infantry +1 Hack Armor Level.", "modifications": [ - { "value": "Armour/Hack", "add": 1 } + { "value": "Armour/Armour/Damage/Hack", "add": 1 } ], "affects": ["Infantry"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_hack_04.json @@ -12,7 +12,7 @@ "researchTime": 40, "tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.", "modifications": [ - { "value": "Armour/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": ["Champion"], Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_01.json @@ -16,7 +16,7 @@ "researchTime": 40, "tooltip": "Infantry Spearmen +2 Pierce Armor Levels.", "modifications": [ - { "value": "Armour/Pierce", "add": 2 } + { "value": "Armour/Armour/Damage/Pierce", "add": 2 } ], "affects": ["Infantry Spear"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_02.json @@ -16,7 +16,7 @@ "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ - { "value": "Armour/Pierce", "add": 1 } + { "value": "Armour/Armour/Damage/Pierce", "add": 1 } ], "affects": ["Infantry Spear"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_03.json @@ -16,7 +16,7 @@ "researchTime": 40, "tooltip": "Infantry Spearmen +1 Pierce Armor Level.", "modifications": [ - { "value": "Armour/Pierce", "add": 1 } + { "value": "Armour/Armour/Damage/Pierce", "add": 1 } ], "affects": ["Infantry Spear"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantryspearmen_pierce_04.json @@ -16,7 +16,7 @@ "researchTime": 40, "tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.", "modifications": [ - { "value": "Armour/Pierce", "add": 2 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 2 }, { "value": "Cost/Resources/metal", "add": 10 } ], "affects": ["Champion"], Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json @@ -9,9 +9,9 @@ "researchTime": 40, "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", "modifications": [ - { "value": "Armour/Hack", "add": 2 }, - { "value": "Armour/Pierce", "add": 2 }, - { "value": "Armour/Crush", "add": 2 } + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 2 }, + { "value": "Armour/Armour/Damage/Crush", "add": 2 } ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json @@ -9,9 +9,9 @@ "researchTime": 40, "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", "modifications": [ - { "value": "Armour/Hack", "add": 2 }, - { "value": "Armour/Pierce", "add": 2 }, - { "value": "Armour/Crush", "add": 2 } + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 2 }, + { "value": "Armour/Armour/Damage/Crush", "add": 2 } ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json +++ binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json @@ -8,9 +8,9 @@ "researchTime": 40, "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", "modifications": [ - { "value": "Armour/Hack", "add": 2 }, - { "value": "Armour/Pierce", "add": 2 }, - { "value": "Armour/Crush", "add": 2 } + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 2 }, + { "value": "Armour/Armour/Damage/Crush", "add": 2 } ], "affects": ["Ship"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json +++ binaries/data/mods/public/simulation/data/technologies/buildtime_walls_rubble.json @@ -10,7 +10,7 @@ "tooltip": "City walls -20% build time, but -1 crush armor level.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.8 }, - { "value": "Armour/Crush", "add": -1 } + { "value": "Armour/Armour/Damage/Crush", "add": -1 } ], "affects": ["StoneWall"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json +++ binaries/data/mods/public/simulation/data/technologies/elite_unit_bonus.json @@ -4,9 +4,9 @@ "tooltip": "Units promoted to the elite class gain a lot of quality: 20% extra health, 1 extra armor level of every type, 20% extra loot, 20% extra attack for melee units, 4m extra range and better precision for ranged units, faster movement speeds and extra heal speed and range for healers.", "modifications": [ { "value": "Health/Max", "multiply": 1.2 }, - { "value": "Armour/Hack", "add": 1 }, - { "value": "Armour/Pierce", "add": 1 }, - { "value": "Armour/Crush", "add": 1 }, + { "value": "Armour/Armour/Damage/Hack", "add": 1 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 1 }, + { "value": "Armour/Armour/Damage/Crush", "add": 1 }, { "value": "Attack/Capture/Capture", "add": 0.4 }, { "value": "ResourceGatherer/BaseSpeed", "multiply": 0.5 }, { "value": "UnitMotion/WalkSpeed", "add": 0.5, "affects": "Infantry" }, Index: binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json +++ binaries/data/mods/public/simulation/data/technologies/health_walls_geometric_masonry.json @@ -10,7 +10,7 @@ "tooltip": "City walls +2 crush armor levels, but +10% build time.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 1.1 }, - { "value": "Armour/Crush", "add": 2 } + { "value": "Armour/Armour/Damage/Crush", "add": 2 } ], "affects": ["StoneWall"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/siege_armor.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/siege_armor.json +++ binaries/data/mods/public/simulation/data/technologies/siege_armor.json @@ -8,7 +8,7 @@ "researchTime": 40, "tooltip": "Siege Engines +2 hack armor.", "modifications": [ - { "value": "Armour/Hack", "add": 2 } + { "value": "Armour/Armour/Damage/Hack", "add": 2 } ], "affects": ["Siege"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/tower_armour.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/tower_armour.json +++ binaries/data/mods/public/simulation/data/technologies/tower_armour.json @@ -8,9 +8,9 @@ "researchTime": 40, "tooltip": "Increases armor of defensive towers by 2 levels.", "modifications": [ - { "value": "Armour/Hack", "add": 2 }, - { "value": "Armour/Pierce", "add": 2 }, - { "value": "Armour/Crush", "add": 2 } + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 2 }, + { "value": "Armour/Armour/Damage/Crush", "add": 2 } ], "affects": ["DefenseTower"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json +++ binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json @@ -9,8 +9,8 @@ "researchTime": 40, "tooltip": "Traders +2 Hack and Pierce armor levels.", "modifications": [ - { "value": "Armour/Hack", "add": 2 }, - { "value": "Armour/Pierce", "add": 2 } + { "value": "Armour/Armour/Damage/Hack", "add": 2 }, + { "value": "Armour/Armour/Damage/Pierce", "add": 2 } ], "affects": ["Trader"], "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/helpers/Attacking.js =================================================================== --- binaries/data/mods/public/simulation/helpers/Attacking.js +++ binaries/data/mods/public/simulation/helpers/Attacking.js @@ -6,7 +6,6 @@ /** * Builds a RelaxRNG schema of possible attack effects. * Currently harcoded to "Damage", "Capture" and "StatusEffects". - * Attacks may also have a "Bonuses" element. * * @return {string} - RelaxNG schema string */ @@ -18,10 +17,7 @@ "" + "" + "" + - "" + - // Armour requires Foundation to not be a damage type. - "Foundation" + - "" + + "" + "" + "" + "" + @@ -42,7 +38,18 @@ "" + "" + "" + - "" + + ""; +}; + +/** + * Builds a RelaxRNG schema of possible bonuses. + * Attacks may also have a "Bonuses" element. + * + * @return {string} - RelaxNG schema string + */ +Attacking.prototype.BuildBonusSchema = function() +{ + return "" + "" + "" + "" + @@ -88,11 +95,18 @@ return ret; }; -Attacking.prototype.GetTotalAttackEffects = function(effectData, effectType, cmpResistance) +Attacking.prototype.GetTotalAttackEffects = function(effectData, effectType, target) { + let cmpResistance = Engine.QueryInterface(target, IID_Resistance); let total = 0; - let armourStrengths = cmpResistance ? cmpResistance.GetArmourStrengths(effectType) : {}; - + let armourStrengths = {}; + if (cmpResistance) + { + if (effectType == "Capture") + armourStrengths = cmpResistance.GetArmourStrengths(effectType); + else + armourStrengths = cmpResistance.GetArmourStrengths(effectType)[effectType]; + } for (let type in effectData) total += effectData[type] * Math.pow(0.9, armourStrengths[type] || 0); Index: binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml =================================================================== --- binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml +++ binaries/data/mods/public/simulation/templates/campaigns/army_mace_hero_alexander.xml @@ -1,7 +1,11 @@ - 20.0 + + + 20.0 + + Index: binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml =================================================================== --- binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml +++ binaries/data/mods/public/simulation/templates/campaigns/army_spart_hero_leonidas.xml @@ -1,7 +1,11 @@ - 20.0 + + + 20.0 + + Index: binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml =================================================================== --- binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml +++ binaries/data/mods/public/simulation/templates/gaia/fauna_walrus.xml @@ -1,9 +1,13 @@ - 3 - 4 - 5 + + + 3 + 4 + 5 + + Index: binaries/data/mods/public/simulation/templates/other/bench.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/bench.xml +++ binaries/data/mods/public/simulation/templates/other/bench.xml @@ -1,9 +1,13 @@ - 1 - 10 - 1 + + + 1 + 10 + 1 + + Special Index: binaries/data/mods/public/simulation/templates/other/column_doric.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/column_doric.xml +++ binaries/data/mods/public/simulation/templates/other/column_doric.xml @@ -1,9 +1,13 @@ - 2 - 5 - 2 + + + 2 + 5 + 2 + + Fence Index: binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml +++ binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml @@ -1,9 +1,13 @@ - 2 - 5 - 2 + + + 2 + 5 + 2 + + Special Index: binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml +++ binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml @@ -1,9 +1,13 @@ - 2 - 5 - 2 + + + 2 + 5 + 2 + + Special Index: binaries/data/mods/public/simulation/templates/other/fence_long.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/fence_long.xml +++ binaries/data/mods/public/simulation/templates/other/fence_long.xml @@ -1,9 +1,13 @@ - 1 - 10 - 1 + + + 1 + 10 + 1 + + Special Index: binaries/data/mods/public/simulation/templates/other/fence_short.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/fence_short.xml +++ binaries/data/mods/public/simulation/templates/other/fence_short.xml @@ -1,9 +1,13 @@ - 1 - 10 - 1 + + + 1 + 10 + 1 + + Special Index: binaries/data/mods/public/simulation/templates/other/fence_stone.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/fence_stone.xml +++ binaries/data/mods/public/simulation/templates/other/fence_stone.xml @@ -1,9 +1,13 @@ - 2 - 10 - 2 + + + 2 + 10 + 2 + + Special Index: binaries/data/mods/public/simulation/templates/other/obelisk.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/obelisk.xml +++ binaries/data/mods/public/simulation/templates/other/obelisk.xml @@ -1,9 +1,13 @@ - 2 - 10 - 2 + + + 2 + 10 + 2 + + Special Index: binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml +++ binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml @@ -1,9 +1,13 @@ - 2 - 5 - 2 + + + 2 + 5 + 2 + + Fence Index: binaries/data/mods/public/simulation/templates/other/table_rectangle.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/table_rectangle.xml +++ binaries/data/mods/public/simulation/templates/other/table_rectangle.xml @@ -1,9 +1,13 @@ - 1 - 10 - 1 + + + 1 + 10 + 1 + + Special Index: binaries/data/mods/public/simulation/templates/other/table_square.xml =================================================================== --- binaries/data/mods/public/simulation/templates/other/table_square.xml +++ binaries/data/mods/public/simulation/templates/other/table_square.xml @@ -1,9 +1,13 @@ - 1 - 10 - 1 + + + 1 + 10 + 1 + + Special Index: binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -1,7 +1,11 @@ - 35 + + + 35 + + structures/cart_super_dock_repair Index: binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -1,13 +1,19 @@ - -5.0 - -5.0 - -1.0 + + + -5.0 + -5.0 + -1.0 + + - 1.0 - 5.0 - 1.0 + + 1.0 + 5.0 + 1.0 + Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_gate.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_gate.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_gate.xml @@ -1,13 +1,19 @@ - 15.0 - 35.0 - 5.0 + + + 15.0 + 35.0 + 5.0 + + - 4.0 - 7.0 - 3.0 + + 4.0 + 7.0 + 3.0 + Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_long.xml @@ -1,13 +1,19 @@ - 15.0 - 35.0 - 5.0 + + + 15.0 + 35.0 + 5.0 + + - 4.0 - 7.0 - 3.0 + + 4.0 + 7.0 + 3.0 + Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_medium.xml @@ -1,13 +1,19 @@ - 15.0 - 35.0 - 5.0 + + + 15.0 + 35.0 + 5.0 + + - 4.0 - 7.0 - 3.0 + + 4.0 + 7.0 + 3.0 + Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_short.xml @@ -1,13 +1,19 @@ - 15.0 - 35.0 - 5.0 + + + 15.0 + 35.0 + 5.0 + + - 4.0 - 7.0 - 3.0 + + 4.0 + 7.0 + 3.0 + Index: binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml +++ binaries/data/mods/public/simulation/templates/structures/rome_siege_wall_tower.xml @@ -1,13 +1,19 @@ - 15.0 - 35.0 - 5.0 + + + 15.0 + 35.0 + 5.0 + + - 4.0 - 7.0 - 3.0 + + 4.0 + 7.0 + 3.0 + Index: binaries/data/mods/public/simulation/templates/template_structure.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure.xml +++ binaries/data/mods/public/simulation/templates/template_structure.xml @@ -2,13 +2,19 @@ - 1 - 1 - 1 + + + 1 + 1 + 1 + + - 1 - 1 - 1 + + 1 + 1 + 1 + Index: binaries/data/mods/public/simulation/templates/template_structure_civic.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic.xml @@ -1,13 +1,19 @@ - 20 - 30 - 3 + + + 20 + 30 + 3 + + - 1 - 5 - 1 + + 1 + 5 + 1 + Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -7,12 +7,18 @@ 100 - 5 - 5 + + + 5 + 5 + + - 5 - 15 - 3 + + 5 + 15 + 3 + Index: binaries/data/mods/public/simulation/templates/template_structure_defensive.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive.xml @@ -1,13 +1,19 @@ - 25 - 30 - 3 + + + 25 + 30 + 3 + + - 1.0 - 5.0 - 1.0 + + 1.0 + 5.0 + 1.0 + Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_palisade.xml @@ -1,9 +1,13 @@ - 4 - 25 - 2 + + + 4 + 25 + 2 + + land-shore Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_outpost.xml @@ -1,13 +1,19 @@ - 5 - 20 - 1 + + + 5 + 20 + 1 + + - 1 - 5 - 1 + + 1 + 5 + 1 + Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml +++ binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml @@ -1,9 +1,13 @@ - -5 - -5 - -2 + + + -5 + -5 + -2 + + Index: binaries/data/mods/public/simulation/templates/template_structure_economic.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_economic.xml +++ binaries/data/mods/public/simulation/templates/template_structure_economic.xml @@ -1,13 +1,19 @@ - 5 - 20 - 1 + + + 5 + 20 + 1 + + - 1 - 5 - 1 + + 1 + 5 + 1 + Index: binaries/data/mods/public/simulation/templates/template_structure_military.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military.xml @@ -1,13 +1,19 @@ - 20 - 35 - 3 + + + 20 + 35 + 3 + + - 1 - 5 - 1 + + 1 + 5 + 1 + Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml @@ -1,11 +1,17 @@ - 30 + + + 30 + + - 3 - 10 - 3 + + 3 + 10 + 3 + Index: binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -1,9 +1,13 @@ - 5 - 5 - 3 + + + 5 + 5 + 3 + + Index: binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_kennel.xml @@ -1,13 +1,19 @@ - 10 - 40 - 5 + + + 10 + 40 + 5 + + - 3 - 8 - 2 + + 3 + 8 + 2 + Index: binaries/data/mods/public/simulation/templates/template_structure_resource.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_resource.xml +++ binaries/data/mods/public/simulation/templates/template_structure_resource.xml @@ -1,13 +1,19 @@ - 1 - 20 - 1 + + + 1 + 20 + 1 + + - 1 - 10 - 1 + + 1 + 10 + 1 + Index: binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml +++ binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml @@ -1,9 +1,13 @@ - 15 - 40 - 5 + + + 15 + 40 + 5 + + Field Index: binaries/data/mods/public/simulation/templates/template_structure_special.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_special.xml +++ binaries/data/mods/public/simulation/templates/template_structure_special.xml @@ -1,13 +1,19 @@ - 20 - 30 - 3 + + + 20 + 30 + 3 + + - 3 - 10 - 3 + + 3 + 10 + 3 + Index: binaries/data/mods/public/simulation/templates/template_structure_wonder.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_wonder.xml +++ binaries/data/mods/public/simulation/templates/template_structure_wonder.xml @@ -1,13 +1,19 @@ - 15 - 25 - 3 + + + 15 + 25 + 3 + + - 2 - 10 - 2 + + 2 + 10 + 2 + Index: binaries/data/mods/public/simulation/templates/template_unit.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit.xml +++ binaries/data/mods/public/simulation/templates/template_unit.xml @@ -2,9 +2,13 @@ - 1 - 1 - 15 + + + 1 + 1 + 15 + + 1 Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -1,9 +1,13 @@ - 3 - 1 - 15 + + + 3 + 1 + 15 + + Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee.xml @@ -1,8 +1,12 @@ - 4 - 3 + + + 4 + 3 + + Index: binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -1,8 +1,12 @@ - 4 - 2 + + + 4 + 2 + + Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry.xml @@ -1,9 +1,13 @@ - 7 - 5 - 20 + + + 7 + 5 + 20 + + 1 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_spearman.xml @@ -1,8 +1,12 @@ - 1 - 2 + + + 1 + 2 + + Index: binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_swordsman.xml @@ -1,8 +1,12 @@ - 1 - 2 + + + 1 + 2 + + Index: binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml @@ -1,9 +1,13 @@ - 10 - 10 - 25 + + + 10 + 10 + 25 + + 3 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry.xml @@ -1,9 +1,13 @@ - 5 - 5 - 20 + + + 5 + 5 + 20 + + 20 Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_maceman.xml @@ -1,8 +1,12 @@ - 1 - 1 + + + 1 + 1 + + Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_pikeman.xml @@ -1,9 +1,13 @@ - 8 - 8 - 20 + + + 8 + 8 + 20 + + Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_spearman.xml @@ -1,8 +1,12 @@ - 3 - 3 + + + 3 + 3 + + Index: binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_swordsman.xml @@ -1,8 +1,12 @@ - 3 - 3 + + + 3 + 3 + + Index: binaries/data/mods/public/simulation/templates/template_unit_dog.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_dog.xml +++ binaries/data/mods/public/simulation/templates/template_unit_dog.xml @@ -1,9 +1,13 @@ - 1 - 2 - 1 + + + 1 + 2 + 1 + + Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml +++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_defensive_elephant.xml @@ -1,9 +1,13 @@ - 3 - 4 - 5 + + + 3 + 4 + 5 + + Index: binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml +++ binaries/data/mods/public/simulation/templates/template_unit_fauna_hunt_skittish_elephant_infant.xml @@ -1,9 +1,13 @@ - 1 - 3 - 1 + + + 1 + 3 + 1 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero.xml @@ -1,9 +1,13 @@ - 10.0 - 20.0 - 15.0 + + + 10.0 + 20.0 + 15.0 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry.xml @@ -1,9 +1,13 @@ - 10 - 8 - 25 + + + 10 + 8 + 25 + + 50 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml @@ -1,8 +1,12 @@ - 1 - 2 + + + 1 + 2 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_swordsman.xml @@ -1,8 +1,12 @@ - 1 - 1 + + + 1 + 1 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_elephant_melee.xml @@ -1,9 +1,13 @@ - 10 - 10 - 25 + + + 10 + 10 + 25 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_healer.xml @@ -1,9 +1,13 @@ - 4.0 - 8.0 - 4.0 + + + 4.0 + 8.0 + 4.0 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml @@ -1,9 +1,13 @@ - 8 - 8 - 25 + + + 8 + 8 + 25 + + 40 Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml @@ -1,8 +1,12 @@ - 9 - 9 + + + 9 + 9 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml @@ -1,8 +1,12 @@ - 4 - 4 + + + 4 + 4 + + Index: binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_swordsman.xml @@ -1,8 +1,12 @@ - 4 - 4 + + + 4 + 4 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -1,9 +1,13 @@ - 2 - 4 - 15 + + + 2 + 4 + 15 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_pikeman.xml @@ -1,8 +1,12 @@ - 10 - 10 + + + 10 + 10 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_spearman.xml @@ -1,8 +1,12 @@ - 5 - 5 + + + 5 + 5 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_melee_swordsman.xml @@ -1,8 +1,12 @@ - 5 - 5 + + + 5 + 5 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged.xml @@ -1,9 +1,13 @@ - 1 - 1 - 10 + + + 1 + 1 + 10 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -1,8 +1,12 @@ - 1 - 1 + + + 1 + 1 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelinist.xml @@ -1,8 +1,12 @@ - 1 - 1 + + + 1 + 1 + + Index: binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -1,8 +1,12 @@ - 1 - 1 + + + 1 + 1 + + Index: binaries/data/mods/public/simulation/templates/template_unit_ship.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_ship.xml +++ binaries/data/mods/public/simulation/templates/template_unit_ship.xml @@ -1,9 +1,13 @@ - 5 - 10 - 5 + + + 5 + 10 + 5 + + 1 Index: binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml +++ binaries/data/mods/public/simulation/templates/template_unit_ship_fishing.xml @@ -1,9 +1,13 @@ - 2 - 5 - 2 + + + 2 + 5 + 2 + + Index: binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml +++ binaries/data/mods/public/simulation/templates/template_unit_ship_merchant.xml @@ -1,9 +1,13 @@ - 2 - 5 - 2 + + + 2 + 5 + 2 + + Index: binaries/data/mods/public/simulation/templates/template_unit_siege.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_siege.xml +++ binaries/data/mods/public/simulation/templates/template_unit_siege.xml @@ -1,9 +1,13 @@ - 1 - 50 - 5 + + + 1 + 50 + 5 + + 500 Index: binaries/data/mods/public/simulation/templates/template_unit_support.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_unit_support.xml +++ binaries/data/mods/public/simulation/templates/template_unit_support.xml @@ -1,9 +1,13 @@ - 1 - 1 - 1 + + + 1 + 1 + 1 + + 8 Index: binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml +++ binaries/data/mods/public/simulation/templates/units/gaul_champion_fanatic.xml @@ -1,8 +1,12 @@ - -4 - -4 + + + -4 + -4 + + 0.75 Index: binaries/data/mods/public/simulation/templates/units/kush_champion_infantry_apedemak.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/kush_champion_infantry_apedemak.xml +++ binaries/data/mods/public/simulation/templates/units/kush_champion_infantry_apedemak.xml @@ -1,8 +1,12 @@ - -1 - -1 + + + -1 + -1 + + Index: binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml +++ binaries/data/mods/public/simulation/templates/units/kush_infantry_clubman_b.xml @@ -1,7 +1,11 @@ - -1 + + + -1 + + Index: binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml +++ binaries/data/mods/public/simulation/templates/units/mace_champion_infantry_e.xml @@ -1,8 +1,12 @@ - 1 - 1 + + + 1 + 1 + + 1.1 Index: binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml +++ binaries/data/mods/public/simulation/templates/units/maur_elephant_archer_b.xml @@ -1,8 +1,12 @@ - 1.0 - 2.0 + + + 1.0 + 2.0 + + Index: binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml +++ binaries/data/mods/public/simulation/templates/units/maur_support_elephant.xml @@ -1,9 +1,13 @@ - 5 - 8 - 10 + + + 5 + 8 + 10 + + 2.0 Index: binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml +++ binaries/data/mods/public/simulation/templates/units/merc_thorakites.xml @@ -1,8 +1,12 @@ - 2 - 2 + + + 2 + 2 + +