Index: ps/trunk/binaries/data/mods/public/maps/random/polar_sea_triggers.js =================================================================== --- ps/trunk/binaries/data/mods/public/maps/random/polar_sea_triggers.js +++ ps/trunk/binaries/data/mods/public/maps/random/polar_sea_triggers.js @@ -51,7 +51,7 @@ continue; // The returned entities are sorted by RangeManager already - let targets = Attack.EntitiesNearPoint(attackerPos, 200, players).filter(ent => { + let targets = Attacking.EntitiesNearPoint(attackerPos, 200, players).filter(ent => { let cmpIdentity = Engine.QueryInterface(ent, IID_Identity); return cmpIdentity && MatchesClassList(cmpIdentity.GetClassesList(), targetClasses); }); Index: ps/trunk/binaries/data/mods/public/simulation/helpers/Attacking.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/helpers/Attacking.js +++ ps/trunk/binaries/data/mods/public/simulation/helpers/Attacking.js @@ -239,7 +239,7 @@ let receiver = g_EffectReceiver[effectType]; let cmpReceiver = Engine.QueryInterface(target, global[receiver.IID]); if (!cmpReceiver) - return; + continue; Object.assign(targetState, cmpReceiver[receiver.method](attackData[effectType], attacker, attackerOwner, bonusMultiplier)); }