https://github.com/elexis1/0ad/tree/extinctvolcano
Third version with resources and gaia buildings becoming identical visual actors:
Second version with bumps and rising water
First version of the random map script provided by Hannibal Barca.
Differential D229
Extinct Volcano (Rising Water map) elexis on Mar 17 2017, 3:52 AM. Authored by Tags None Referenced Files
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https://github.com/elexis1/0ad/tree/extinctvolcano Third version with resources and gaia buildings becoming identical visual actors: Second version with bumps and rising water First version of the random map script provided by Hannibal Barca. Things to check for:
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Comment Actions When playing this map with the capture the relic victory condition, relics can be submerged by the rising water and deleted. The actual relic count is properly updated as of D283, but warnings are still shown when this happens (the warning is intended as relics should not be deleted/destroyed). From my point of view, this is unacceptable, as warnings should not be thrown during the course of a typical game. I believe that either first a way to prevent certain victory conditions on certain maps should be implemented, or (as suggested by sanderd17) the map description should state that capture the relic does not work on this map. Comment Actions Thanks for the review!
Comment Actions Well, as mentioned in some other differential proposal and on irc, we can very well play this map with relic mode. We have 25 minutes to capture all relics and potentially win by then already, and another 25min until the last dry place is flodded. Since all other entities are destroyed too, it shouldn't be unexpected at all of the relic entities die off or become actors. If super serious about the warning, it can be simply removed, or if super duper serious about keeping it for all maps except maps that expect relics to vanish (for example if they come with destructable catafalques), then the map should specify a boolean that relics can be destroyed. Comment Actions Build has FAILED Link to build: http://jw:8080/job/phabricator/1154/ Comment Actions Build is green Updating workspaces. Build (release)... Build (debug)... Running release tests... Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK! Running debug tests... Running cxxtest tests (306 tests)..................................................................................................................................................................................................................................................................................................................OK! http://jw:8080/job/phabricator/1155/ for more details. Comment Actions Just reverted to using those 2 rangemanager funcitons as I'm not convinced of the existing name nor the name proposed in D477. Thanks for the extensive review! I hope we have found all issues. In our playtest, it has often been the end of the game has often been drawn out a bit, because one couldn't move with ships until the water passed most mountains.
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