Index: binaries/data/mods/public/gui/manual/intro.txt =================================================================== --- binaries/data/mods/public/gui/manual/intro.txt +++ binaries/data/mods/public/gui/manual/intro.txt @@ -17,10 +17,10 @@ [font="sans-bold-16"]Modes[font="sans-14"] The main menu gives access to two game modes: -• [font="sans-bold-14"]Single-player[font="sans-14"] – play a sandbox game or against one or more computer players (AI). The default AI (Petra) is under development and may not always be up to date on the new features, but you can play the game with or against it nonetheless. -• [font="sans-bold-14"]Multiplayer[font="sans-14"] – play against human opponents over the internet. +• [font="sans-bold-14"]Single-player[font="sans-14"] – Play a sandbox game or against one or more computer players (AI). The default AI (Petra) is under development and may not always be up to date on the new features, but you can play the game with or against it nonetheless. +• [font="sans-bold-14"]Multiplayer[font="sans-14"] – Play against human opponents over the internet or on a local area network (LAN). -To set up a multiplayer game, one player must select the "Host game" option. The game uses UDP port 20595, so the host must configure their NAT/firewall/etc to allow this. Other players can then select "Join game" and enter the host's IP address. +To set up a multiplayer game, one player must select the "Host game" option. The game uses UDP port 20595, so the host must configure their NAT/firewall/etc. to allow this. Other players can then select "Join game" and enter the host's IP address. [font="sans-bold-16"]Game setup[font="sans-14"] In a multiplayer game, only the host can alter the game setup options. @@ -32,95 +32,106 @@ Then the maps can be further filtered. The default maps are generally playable maps. Naval maps are maps where not all opponents can be reached over land and demo maps are maps used for testing purposes (generally not useful to play on). The "All Maps" filter shows all maps together in one list. -Finally change the settings. For random maps this includes the number of players, the size of a map, etc. For scenarios you can only select who controls which player (decides where you start on the map etc). The options are either a human player, an AI or no player at all (the opponent will just be idle). +Finally change the settings. For random maps this includes the number of players, the size of a map, etc. For scenarios you can only select who controls which player (decides where you start on the map etc.). The options are either a human player, an AI or no player at all (the opponent will just be idle). When you are ready to start, click the "Start game" button. -[font="sans-bold-16"]Hotkeys:[font="sans-14"] +[font="sans-bold-16"]Hotkeys[font="sans-14"] [font="sans-bold-14"]Program-wide[font="sans-14"] - Alt + F4 – Immediately close the game, without asking for confirmation - Alt + Enter – Toggle between fullscreen and windowed - ~ or F9 – Show/hide console - Alt + F – Show/hide frame counter (FPS) - F11 – Enable/disable real-time profiler (toggles through the displays of information) + Alt + F4 or Super + Q or Ctrl + Break – Immediately close the game, without asking for confirmation + Alt + Enter (Return) – Toggle between fullscreen and windowed mode + ~ or F9 – Toggle console + Alt + F – Toggle frames per second (FPS) counter + F11 – Toggle real-time profiler (cycles through the displays of information) Shift + F11 – Save current profiler data to "logs/profile.txt" F2 – Take screenshot (in .png format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) Shift + F2 – Take huge screenshot (6400×4800 pixels, in .bmp format, location is displayed in the top left of the GUI after the file has been saved, and can also be seen in the console/logs if you miss it there) Tab, Alt + S – Switch to the next tab Shift + Tab, Alt + W – Switch to the previous tab -[font="sans-bold-14"]In Game[font="sans-14"] - Double Left Click \[on unit] – Select all of your units of the same kind on the screen (even if they're different ranks) - Triple Left Click \[on unit] – Select all of your units of the same kind and the same rank on the screen - Alt + Double Left Click \[on unit] – Select all your units of the same kind on the entire map (even if they have different ranks) - Alt + Triple Left Click \[on unit] – Select all your units of the same kind and rank on the entire map +[font="sans-bold-14"]In game session[font="sans-14"] + Left Click on unit/structure/resource – Select that unit/structure/resource + Double Left Click on unit/structure – Select all of your units/structures of the same kind on the screen (even if they are different ranks) + Triple Left Click on unit/structure – Select all of your units/structures of the same kind and the same rank on the screen + Alt + Double Left Click on unit/structure – Select all your units/structures of the same kind on the entire map (even if they have different ranks) + Alt + Triple Left Click on unit/structure – Select all your units/structures of the same kind and rank on the entire map + Esc – Close all in-game windows (chat, menu) or clear selected units Shift + F5 – Quicksave Shift + F8 – Quickload - F10 – Open/close menu - F12 – Show/hide time elapsed counter - Esc – Close all dialogs (chat, menu) or clear selected units - Enter/Return – Open/send chat + F10 – Toggle menu + F12 – Toggle time elapsed counter + Enter (Return) – Open/send chat T – Send team chat L – Chat with the previously selected private chat partner Pause – Pause/resume the game - Delete – Delete currently selected unit(s)/building(s), ask for confirmation - Shift + Delete – Immediately delete currently selected unit(s)/building(s), without asking for confirmation + Delete – Delete currently selected unit(s)/structure(s), ask for confirmation + Shift + Delete – Immediately delete currently selected unit(s)/structure(s), without asking for confirmation + . (Period) – Select idle worker (including Citizen Soldiers) + Shift + . (Period) – Add idle worker to selection (including Citizen Soldiers) + Alt + . (Period) – Select all idle workers (including Citizen Soldiers) / (Slash) – Select idle fighter Shift + / (Slash) – Add idle fighter to selection Alt + / (Slash) – Select all idle fighters - . (Period) – Select idle worker (including citizen-soldiers) - Shift + . (Period) – Add idle worker to selection (including citizen-soldiers) - Alt + . (Period) – Select all idle workers (including citizen-soldiers) \\ (Backslash) – Select idle unit Shift + \\ (Backslash) – Add idle unit to selection Alt + \\ (Backslash) – Select all idle units - H – Stop (halt) the currently selected units - Y – The unit will go back to work - U – Unload the garrisoned units of the selected buildings - Ctrl + 1 (and so on up to Ctrl + 0) – Create control group 1 (to 0) from the selected unit(s)/building(s) - 1 (and so on up to 0) – Select the units/buildings in control group 1 (to 0) - Shift + 1 (to 0) – Add control group 1 (to 0) to the selected units/buildings + H – Stop (halt) the currently selected unit(s) + Y – Order the unit(s) back to work + U – Eject (“Unload”) all garrisoned unit(s) from the selected unit(s)/structure(s) + Ctrl + 1 (and so on up to Ctrl + 0) – Create control group 1 (to 0) from the selected unit(s)/structure(s) + 1 (and so on up to 0) – Select the unit(s)/structure(s) in control group 1 (to 0) + Shift + 1 (and so on up to 0) – Add control group 1 (to 0) to the selected units/structures + Left Click on a group icon – Select the members of the group + Double Left Click on a group icon – Focus the members of the group + Right Click on a group icon – Disband the group Ctrl + F5 (and so on up to F8) – Mark the current camera position, for jumping back to later - F5, F6, F7, and F8 – Move the camera to a marked position. Jump back to the last location if the camera is already over the marked position - Z, X, C, V, B, N, M – With training buildings selected. Add the 1st, 2nd, … unit shown to the training queue for all the selected buildings - PageUp with units selected – Highlights the units/buildings guarded by the selection - PageDown with units/buildings selected – Highlights the units guarding the selection - Tab – See all status bars (which would also show the building progress) + F5 (and so on up to F8) – Move the camera to a marked position. Jump back to the last location if the camera is already over the marked position + Z, X, C, V, B, N, M, , (Comma) – With training structures selected. Add the 1st, 2nd, … unit shown to the training queue for all the selected structures + PageUp with units selected – Highlight the units/structures guarded by the selection + PageDown with units/structures selected – Highlight the units guarding the selection + Tab – Toggle all status bars (which would also show the structure progress) + Alt + Shift + T – Toggle the “Structure Tree” window + Alt + Shift + H – Toggle the “Civilizations” (“History”) window + Ctrl + H – Toggle in-game “Diplomacy” window + Ctrl + B – Toggle in-game “Barter & Trade” window + Ctrl + O – Toggle in-game “Objectives” window + Ctrl + P – Toggle in-game tutorial window Ctrl + Tab – Toggle summary window - Alt + L – Show the multiplayer lobby in a dialog window - Ctrl + H – Toggle in-game diplomacy panel - Ctrl + B – Toggle in-game barter and trade panel - Ctrl + O – Toggle in-game objectives panel - Ctrl + P – Toggle in-game tutorial panel - Alt + Shift + T – Toggle structure tree panel - Alt + Shift + H – Toggle civilization info panel + Alt + L – Show the multiplayer lobby in a window [font="sans-bold-14"]Modify mouse action[font="sans-14"] - Ctrl + Right Click on building – Garrison - J + Right Click on building – Repair + J + Right Click on structure – Repair + G + Right Click on unit/structure – Guard P + Right Click – Patrol - Shift + Right Click – Queue the move/build/gather/etc order - Alt + Right Click – Order one unit from the current selection to move/build/gather/etc and unselect it. Used to quickly dispatch units with specific tasks - Shift + Left Click when training units – Add units in batches (the batch size is 5 by default and can be changed in the options) + Shift + Right Click – Queue the move/build/gather/etc. order + Alt + Right Click – Order one unit from the current selection to move/build/gather/etc. and unselect it. Used to quickly dispatch units with specific tasks + Shift + Left Click: + • when training units – Add units in batches (the batch size is 5 by default and can be changed in the options) + • on garrisoned unit(s) – Ungarrison all units of the same type + • on market barter resource icons – Buy/sell resources in increments of 500 (instead of 100) Shift + Left Click or Left Drag over unit on map – Add unit to selection Ctrl + Left Click or Left Drag over unit on map – Remove unit from selection Alt + Left Drag over units on map – Only select military units Alt + Y + Left Drag over units on map – Only select non-military units I + Left Drag over units on map – Only select idle units O + Left Drag over units on map – Only select wounded units - Ctrl + Left Click on unit/group icon with multiple units selected – Deselect - Right Click with a building(s) selected – sets a rally point for units created/ungarrisoned from that building + Ctrl + Left Click on unit/group icon with multiple units selected – Unselect + Right Click with structure(s) selected – Set a rally point for created/ungarrisoned units + Right Click on selected structure – Unset the rally point + Ctrl + Right Click on a structure with structure(s) selected – Set the rally point for created/ungarrisoned units to garrison inside the structure Ctrl + Right Click with unit(s) selected: • If the cursor is over an own or allied structure – Garrison - • If the cursor is over an enemy unit or building – Attack (instead of capture or gather) + • If the cursor is over an enemy unit or structure – Attack (instead of capture or gather) • Otherwise – Attack move (by default all enemy units and structures along the way are targeted) Ctrl + Q + Right Click with unit(s) selected – Attack move, only units along the way are targeted + Right Drag with units selected – When the mouse is released, the units will spread out on your drawn line. Same modification options like normal move command. [font="sans-bold-14"]Overlays[font="sans-14"] - Alt + G – Hide/show the GUI - Alt + D – Show/hide developer overlay (with developer options) Alt + Shift + W – Toggle wireframe mode (press once to get wireframes overlaid over the textured models, twice to get just the wireframes colored by the textures, thrice to get back to normal textured mode) Alt + Shift + S – Toggle unit silhouettes (might give a small performance boost) + Alt + D – Toggle the developer overlay (with developer options) + Alt + G – Toggle the graphical user interface (GUI) + Alt + K – Toggle the 0 A.D. logo and copyright notice as a watermark for images Alt + Z – Toggle sky Alt + X – Toggle diplomacy colors Alt + C – Toggle attack range visualizations of selected units and structures @@ -128,30 +139,27 @@ Alt + B – Toggle heal range visualizations of selected units [font="sans-bold-14"]Camera manipulation[font="sans-14"] + = (Equals) or + (Plus) – Zoom in (keep pressed for continuous zoom) + - (Hyphen) or − (Minus) – Zoom out (keep pressed for continuous zoom) + Middle Mouse Button – Keep pressed and move the mouse to pan W or ↑ (Up) – Pan screen up S or ↓ (Down) – Pan screen down A or ← (Left) – Pan screen left D or → (Right) – Pan screen right Ctrl + W or Ctrl + ↑ (Up) – Rotate camera to look upward Ctrl + S or Ctrl + ↓ (Down) – Rotate camera to look downward - Ctrl + A or Ctrl + ← (Left) – Rotate camera clockwise around terrain - Ctrl + D or Ctrl + → (Right) – Rotate camera counter-clockwise around terrain - Q – Rotate camera clockwise around terrain - E – Rotate camera counter-clockwise around terrain + Q or Ctrl + A or Ctrl + ← (Left) – Rotate camera clockwise around terrain + E or Ctrl + D or Ctrl + → (Right) – Rotate camera counterclockwise around terrain Shift + Mouse Wheel Rotate Up – Rotate camera clockwise around terrain - Shift + Mouse Wheel Rotate Down – Rotate camera counter-clockwise around terrain + Shift + Mouse Wheel Rotate Down – Rotate camera counterclockwise around terrain F – Follow the selected unit (move the camera to stop following the unit) R – Reset camera zoom/orientation - = (Equals) or + (Plus) – Zoom in (keep pressed for continuous zoom) - - (Hyphen) or − (Minus) – Zoom out (keep pressed for continuous zoom) - Middle Mouse Button – Keep pressed and move the mouse to pan -[font="sans-bold-14"]During Building Placement[font="sans-14"] - \[ (Left Bracket) – Rotate building 15 degrees counter-clockwise - ] (Right Bracket) – Rotate building 15 degrees clockwise - Left Drag – Rotate building using mouse (foundation will be placed on mouse release) - -[font="sans-bold-14"]When loading a saved game[font="sans-14"] - Esc – Cancel - Delete – Delete the selected saved game, ask for confirmation - Shift + Delete – Immediately delete the selected saved game, without asking for confirmation +[font="sans-bold-14"]During structure placement[font="sans-14"] + \[ (Left Bracket) – Rotate structure 15 degrees counterclockwise + ] (Right Bracket) – Rotate structure 15 degrees clockwise + Left Drag – Rotate structure using mouse (foundation will be placed on mouse release) + +[font="sans-bold-14"]Save, Load, Replay[font="sans-14"] + Delete – Delete the selected saved game or replay, ask for confirmation + Shift + Delete – Immediately delete the selected saved game or replay, without asking for confirmation